On July 17 2010 14:28 mrlie3 wrote: Got 2 replays from you because the games were done right next to each other and you (yes you Trump) were in one of the game.
Update: my stream was lagging and there was a lot of funny business with the replays (Patch 19 / 20 incompatibility, european versions, poor choices of place to host, etc). So unfortunately, most of the replays were left alone and unwatched. Those poor replays.
We're going to just count all the ones I posted in reply to as a lost cause. Given that there are only 3 days left of beta, the replay reviews will be going on hiatus for about a week and a half. When retail comes out, all of this replay business should be fixed and I'll come back then.
Thanks Trump. I was getting loosey-goosey on my builds and production falling from gold to silver. I watch a few of you videos. It made me tighten up my play a lot.
I did your basic 3 rack build in all my games and I'm a 30 apm kind of guy. Up to number one in Gold in one day. I don't always bust them and I'm still learning when to make the push based on scouting. But I am always set up well for the midgame.
Its amazing how many more units I have than the opposition most games.
League: Platinum Rank: 93 TvP Map: Steppes of War 1/1/1 ghostmech vs. 3 Gate chargelots into robo
I have been steadily learning Terran macro, however, the protoss player always seems to pull way ahead of me sometime in the midgame. I can never seem to survive the protoss midgame. I tried to build as many tanks and as much forces as I could, but I just can't seem to do anything more. I tried to build banshees to harass him and buy me some time but they ended up getting intercepted.
I want to eventually be able to turn the tables and attack him using my own midgame timing push using my tanks, ghosts and ravens to full effect. But now, it seems like I have hit a wall in terms of how far I can go with my macro and resource management...
I can win games easily sometimes when I rush the player in the early game but when it enters midgame I always lose.
On July 11 2010 18:43 Hautamaki wrote: Also quick question: at what point are you gonna say to all people posting gold level or below games: "I don't need to watch your game, your mistake is not making enough SCVs or not spending all your money, end of story." =p
Seriously though, it was the same story in BW; pretty much anybody who came to me for advice on their game, the answer was always the same: make more probes and spend all your money. If you can just do that you'll beat like 80-90% of people. It's only when you get to the top level that the advice people need to improve their game becomes any more complicated or interesting than that.
It's true that many of the replays are like that.
I have a specific video response video ready now: BUILD SCVs which I will POUNCE on people
If I notice a trend of a lot of gold/below games not building SCVs / spending money as the main reason of loss I'll update the front page with a "before you submit your replay watch this build scvs instructional video and see if your game falls into this category" and I'll probably need to make a spending money thing too. :p
So this was good advice. I've updated the front page with a notice to gold and under leagues.
*Bronze, Silver, Gold League Watch This First BEFORE Posting your Replay:
Most bronze, silver, or gold league players lose because of macro. If I were to watch your replay, I'd immediately hone in on one of three things with your submitted replay:
Your build order is subpar. Try starting with 10 supply, 12 barracks, 13 refinery, 15 orbital command.
You're not building SCVs constantly. You're not expanding fast enough.
Your buildings are idle. They're not building units.
Watch your own replay and if this isn't the main reason for your loss and your loss falls into the "didn't scout / prepare a good countermixarmy / micro / bad attack planning / etc" I'll commentate on that. I've just found that 95% of the time, it's because of as simple a reason as one of those listed above. As a rough guide of how many SCVs you should have at certain game times assuming CONSTANT production of SCVs and starting construction of a command centers at certain times (the green shade) I've attached an image.
I think this economic potential chart is pretty interesting too, possibly even to diamond players.
By the way, if anybody finds a place where you don't have to sign up to post your replay and when transferring replays to a forum it provides a nice image-type, let me know. (Or if you're one of the owners of said replay sites and want to contact me so I pimp your site let me know, lol)
Been sitting around too long so I am actually taking replays (via email) and will just stream them live now. Probably all day. http://www.livestream.com/trumpsc
I am now taking Retail (not beta) replays. Though one problem is that I'm not really sure there's a replay site that works as an upload yet. If there is, let me know.
On July 11 2010 18:43 Hautamaki wrote: Also quick question: at what point are you gonna say to all people posting gold level or below games: "I don't need to watch your game, your mistake is not making enough SCVs or not spending all your money, end of story." =p
Seriously though, it was the same story in BW; pretty much anybody who came to me for advice on their game, the answer was always the same: make more probes and spend all your money. If you can just do that you'll beat like 80-90% of people. It's only when you get to the top level that the advice people need to improve their game becomes any more complicated or interesting than that.
It's true that many of the replays are like that.
I have a specific video response video ready now: BUILD SCVs which I will POUNCE on people
If I notice a trend of a lot of gold/below games not building SCVs / spending money as the main reason of loss I'll update the front page with a "before you submit your replay watch this build scvs instructional video and see if your game falls into this category" and I'll probably need to make a spending money thing too. :p
So this was good advice. I've updated the front page with a notice to gold and under leagues.
*Bronze, Silver, Gold League Watch This First BEFORE Posting your Replay:
Most bronze, silver, or gold league players lose because of macro. If I were to watch your replay, I'd immediately hone in on one of three things with your submitted replay:
Your build order is subpar. Try starting with 10 supply, 12 barracks, 13 refinery, 15 orbital command.
You're not building SCVs constantly. You're not expanding fast enough.
Your buildings are idle. They're not building units.
Watch your own replay and if this isn't the main reason for your loss and your loss falls into the "didn't scout / prepare a good countermixarmy / micro / bad attack planning / etc" I'll commentate on that. I've just found that 95% of the time, it's because of as simple a reason as one of those listed above. As a rough guide of how many SCVs you should have at certain game times assuming CONSTANT production of SCVs and starting construction of a command centers at certain times (the green shade) I've attached an image.
I think this economic potential chart is pretty interesting too, possibly even to diamond players.
By the way, if anybody finds a place where you don't have to sign up to post your replay and when transferring replays to a forum it provides a nice image-type, let me know. (Or if you're one of the owners of said replay sites and want to contact me so I pimp your site let me know, lol)
Hate to do this to ya trump, but that chart is obvious not interesting lol. Of course if you fast expand you will make more money faster...thats the point of it. But will you be able to stop the incoming rush?
Yes 2 bases produces more minerals than one, but DEFENDING 2 bases is not as easy when your opponent is all-ining you in the first 5 minutes and you have 400 minerals less/ less tech than he does.
On July 11 2010 18:43 Hautamaki wrote: Also quick question: at what point are you gonna say to all people posting gold level or below games: "I don't need to watch your game, your mistake is not making enough SCVs or not spending all your money, end of story." =p
Seriously though, it was the same story in BW; pretty much anybody who came to me for advice on their game, the answer was always the same: make more probes and spend all your money. If you can just do that you'll beat like 80-90% of people. It's only when you get to the top level that the advice people need to improve their game becomes any more complicated or interesting than that.
It's true that many of the replays are like that.
I have a specific video response video ready now: BUILD SCVs which I will POUNCE on people
If I notice a trend of a lot of gold/below games not building SCVs / spending money as the main reason of loss I'll update the front page with a "before you submit your replay watch this build scvs instructional video and see if your game falls into this category" and I'll probably need to make a spending money thing too. :p
So this was good advice. I've updated the front page with a notice to gold and under leagues.
*Bronze, Silver, Gold League Watch This First BEFORE Posting your Replay:
Most bronze, silver, or gold league players lose because of macro. If I were to watch your replay, I'd immediately hone in on one of three things with your submitted replay:
Your build order is subpar. Try starting with 10 supply, 12 barracks, 13 refinery, 15 orbital command.
You're not building SCVs constantly. You're not expanding fast enough.
Your buildings are idle. They're not building units.
Watch your own replay and if this isn't the main reason for your loss and your loss falls into the "didn't scout / prepare a good countermixarmy / micro / bad attack planning / etc" I'll commentate on that. I've just found that 95% of the time, it's because of as simple a reason as one of those listed above. As a rough guide of how many SCVs you should have at certain game times assuming CONSTANT production of SCVs and starting construction of a command centers at certain times (the green shade) I've attached an image.
I think this economic potential chart is pretty interesting too, possibly even to diamond players.
By the way, if anybody finds a place where you don't have to sign up to post your replay and when transferring replays to a forum it provides a nice image-type, let me know. (Or if you're one of the owners of said replay sites and want to contact me so I pimp your site let me know, lol)
Hate to do this to ya trump, but that chart is obvious not interesting lol. Of course if you fast expand you will make more money faster...thats the point of it. But will you be able to stop the incoming rush?
Yes 2 bases produces more minerals than one, but DEFENDING 2 bases is not as easy when your opponent is all-ining you in the first 5 minutes and you have 400 minerals less/ less tech than he does.
So put it down at 6 minutes after you scouted the incoming cheese. His overall point is still valid, especially considering it was aimed toward the noobies; he's just trying to show that fe's can be very effective.
The point of the chart is actually mainly for my reference (and for those who watch their own replays, etc)
Barring any harassment that kills your workers, in a peaceful game, you can just look at the chart and say "Oh, at 15 minutes in the game, I should have 52 workers if I expanded at the 11 minute mark (which is rather late). I only have 30. I must macro better by building more workers."
Do you think you could post a replay of you executing the 3 rax build vs the AI so that we could download it. I would like to be able to pause and look around and also see about getting exact timings on certain pieces of it.