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Post a replay, get a video lesson! (Terran) - Page 11

Forum Index > StarCraft 2 Strategy
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senor_gomez
Profile Joined June 2010
United States162 Posts
Last Edited: 2010-07-15 13:50:12
July 15 2010 03:30 GMT
#201
http://www.mediafire.com/?ymovgmznomd3ilx (Patch 17 replay)

Second one from me, posting because I think there aren't too many for Friday's replay session.

T vs P

Strategy: Marauder heavy plus ghost for beginning... then I had zero ideas even though i scouted a robotics bay.

Things I did wrong:
I wasn't great about scvs, but then again he wasn't either. I had three times his income rate at the end, but still lost because of my terrible, terrible army.

No midgame/endgame. Never transitioned to something worthwhile.

I was aware that I was getting too into the micro even in the moment, it is hard to break out of that.

I am Silver and Battle.net said it was an even match up



ARGH: I just tried to load my Patch 16 replay I had previously posted and I get a blank screen. Hopefully it will work for Trump :/

EDIT: For Patch 16 replays, like my other void rush one, do these instructions if you find a blank screen:
Perfi wrote: Rename or move Base16036 from the Versions directory of SC2, then drag and drop the replay on SC2Switcher.exe (from the Support directory). That should help, worked for me - before I did that replays would load up, but appear as a black screen with nothing but some ambient sound.



StaR_Robo wrote:
WARNING: When you exit the replay the game will try to patch itself. I use ZoneAlarm firewall so I just set it to block access to the internet for the version of SC2.exe that sits in the \Base15976 folder but you could also unplug your net of just closer the patcher as soon as it starts up
NorwegianRage
Profile Joined March 2010
United States71 Posts
Last Edited: 2010-07-15 04:25:28
July 15 2010 04:24 GMT
#202
http://www.mediafire.com/?4zj4row04ojynzg (patch 17)

TvZ

Strategy: fast thor drop into mech

Things I know I did wrong: I needed to apply more pressure when I got the thors out. I should have not been trying this off two bases for soo long. Mid-end game unit composition wasn't breathtaking either. Macro is the weakest part of my game. I know I should have had like 4 bases by the games end but I'm not sure about when/how I should execute another expansion.


Edit: Gold league and opponent favored.
justalex
Profile Joined May 2010
United States122 Posts
July 15 2010 22:02 GMT
#203
http://mfi.re/?z2mjummzyjzmjmj

TvZ
gold league, zerg was favored

Initial plan was to go bio ball, but I managed to scout out his baneling nest and swapped to a mech build favoring hellions and thors, as i was expecting a muta/ling composition. I was mildly bad about continuing to build scv's in the early game, but went into godawful mode once i took my natural. I should've been expanding for the entire end-game, but i was worried about my immobility, so just built a bunch of upgrades and thors, until i walked across with about 10 of 'em.
Astrochicken
Profile Joined July 2010
Australia1 Post
Last Edited: 2010-07-16 04:33:11
July 16 2010 04:30 GMT
#204
Platinum TvZ - Thors vs. Mass Mutalisk
http://www.davidhowden.org/sc2/TvZ_MassMuta.SC2Replay

Zerg losses twice as many units (22k to 11k), but I'm mined out because I can't leave my base without getting baseraped. This wasn't a turtle strat, I just wasn't able to move out and zerg built nothing but mutalisks.

Main question: How can mech T safely move out or expand when zerg just spams muta?





xvoraz
Profile Joined May 2010
Hungary46 Posts
July 16 2010 05:19 GMT
#205
[url blocked]

Blistering Sands TvP
About 20 mins
Placement match
0paque
Profile Joined July 2010
United States13 Posts
Last Edited: 2010-07-16 05:51:39
July 16 2010 05:50 GMT
#206
http://www.mediafire.com/?2fq5yw5ozkkqnwh

TvP
Custom Match - Was practicing against my friend scince im horrible facing protoss
~40 mins :p

Tried to Bio/Emp then transitioned into tanks and banshees but he got me in the end with void rays. He turtled into his base and looking at the replay i bet i could have ended the game way earlier if i just got my units into his main faster. and if i would have pushed more in the mid game i probably could have won too :s
VEGAS!
Trump
Profile Joined April 2010
United States350 Posts
Last Edited: 2010-07-16 09:27:09
July 16 2010 06:44 GMT
#207
These will be the replays covered on Friday.
I will edit the games into this post after I review them.




On July 11 2010 18:54 cacd wrote:
Hi! Great service. I would really appreciate some feedback on my game.

The replay site suggested doesn't work with the phase 2 replays, I think - so you'll find the replay here: Download

European server (hope that's ok!)
FaFaFa (T) vs. Lyteros (Z)
Gold league
Map: Kulas Ravine
Description: I try to do a standard 1-1-1 opening vs. Zerg with fast Thor - which I use aggressively. It's a pretty straight forward game which I do win, but I'm interested errors you'd be sure to point out, and things that can smoothen my build / playstyle in general.

Thanks a lot!


1

On July 12 2010 03:05 Deagle wrote:
http://www.mediafire.com/?4mwjnnemjw1
Gold league (placement 4-1)
Tried to do a ghost build, because it's agains Protoss, but i didn't know what exact build it should be. Thanks Trump if you can analyse my another replay...


2

On July 12 2010 07:40 senor_gomez wrote:
Reposting this to mediafire as was suggested.

DOWNLOAD: http://www.mediafire.com/?nkyhwfz2iuu

SC2 replay site isn't allowing my uploaded replay. It spits out a load of PHP errors.

Races: T (me) vs P

Strategies:
T = I tried to do mixed Marauders and Marines with Ghosts
P = I think he did what is known as fast void rays, which I had scouted and tried to counter with more marines.

Things I know I did wrong:
Not building SCVs fast enough
Not microing the EMP blasts well.
Not getting starports faster and not getting vikings right away (I think).

I was mediocre Gold before Phase 2, this was last placement that placed me in Bronze. I am now silver, using the basic Trump build pretty much every time.


3


On July 12 2010 09:05 Jubb wrote:
http://www.mediafire.com/?w265mpk11wqwu6h

Gold League TvP

Strats: I went 3 rax with ghosts
He went gateway units with colossus

I should have moved out at 50 supply and could have probably crushed him but I hesitated and pushed after he got a colossus out. Then after my attack my macro slipped horribly.


__________________________________________

Here's a very quick game if other players aren't uploading ~8 min game time.

http://www.mediafire.com/?ymgnzozckrnwyzz

Gold League TvT

Strats: I went hellion/marine harass into Thor
He went mass marauder

This is a very fast game I went for my harass and as I got to his ramp he had 3 or 4 marauders I retreated and he pushed with 5 marauders


4


On July 12 2010 20:06 Wrist wrote:
Replay: http://www.mediafire.com/?dtdzozjyyng

Platinum league game.

I did end up winning this game but he came close to breaking me at times and I felt like he could have done alot better. My strat is to open with a 1/1/1 build into ghostmech. I do this pretty smoothly and early game is not a problem, but as soon as the game reaches mid/lategame my play degenerates into me rolling my face on the keyboard. I should probably have added more unit producing structures later in the game aswell.

I was wondering if you could tell me how to improve my unit composition, positioning and if I should be more aggresive or not. (Harass, slowpush, etc.) Also my macro falters later on.


5


On July 13 2010 20:52 Winroxx wrote:
http://x7.to/tms0c5

TvT
Top Gold Level, ~1-3 place

He harrased a little bit and then build mass tanks and thors.
I had the eco. advantage but i guess i built the wrong units.
Tried to counter with mass marauders, but i guess my barracks were doin nothing for too long.

Best regards,
Winroxx

Ingame name: Fluppes ; )


6


On July 15 2010 06:27 LSGamer wrote:
Please please please, can I get a video for my IRL friend?
He used to be really confident against me, but now he rages and is too passive. He won't listen to my help so I remembered this thread.

http://www.mediafire.com/?yiiin2ytqzngwzz

EDIT:

Its T v P on Scrap Station.

I went for stalkers into FE, Chargelots into lots of gateways.
He seemed to FE after seeing mine, and went for a typical bio ball

I know that he let his macro slip ALOT. Especially before I attack, just think a vid of someone explaining will get him to listen. He is close to quitting after waiting so long.

I am in Gold/plat he was placed in Bronze however in phase 1 he was gold/plat too


7


On July 15 2010 09:37 dannyzee wrote:
http://www.mediafire.com/?wz2zmnnbrrgwnnn

Me: 10. Platin

I tried a 1/1/1.
He went first to phoenixes and then he mixed up almost everything .. zealot, stalker, phoenixes, ht's .. and so on.

i know i did some things wrong. like:
- lost my raven (tried to harrass)
- missmicroed sometimes
- ghosts to late
- to late missile turrets

but anyways much more went wrong. i didnt expect such a pressure. maybe because i didnt scout good enough. dunno. so, i hope you can give me some tipps

keep up your good work.


8

On July 15 2010 13:24 NorwegianRage wrote:
http://www.mediafire.com/?4zj4row04ojynzg (patch 17)

TvZ

Strategy: fast thor drop into mech

Things I know I did wrong: I needed to apply more pressure when I got the thors out. I should have not been trying this off two bases for soo long. Mid-end game unit composition wasn't breathtaking either. Macro is the weakest part of my game. I know I should have had like 4 bases by the games end but I'm not sure about when/how I should execute another expansion.


Edit: Gold league and opponent favored.


9


On July 15 2010 12:30 senor_gomez wrote:
http://www.mediafire.com/?ymovgmznomd3ilx (Patch 17 replay)

Second one from me, posting because I think there aren't too many for Friday's replay session.

T vs P

Strategy: Marauder heavy plus ghost for beginning... then I had zero ideas even though i scouted a robotics bay.

Things I did wrong:
I wasn't great about scvs, but then again he wasn't either. I had three times his income rate at the end, but still lost because of my terrible, terrible army.

No midgame/endgame. Never transitioned to something worthwhile.

I was aware that I was getting too into the micro even in the moment, it is hard to break out of that.

I am Silver and Battle.net said it was an even match up



ARGH: I just tried to load my Patch 16 replay I had previously posted and I get a blank screen. Hopefully it will work for Trump :/

EDIT: For Patch 16 replays, like my other void rush one, do these instructions if you find a blank screen:
Show nested quote +
Perfi wrote: Rename or move Base16036 from the Versions directory of SC2, then drag and drop the replay on SC2Switcher.exe (from the Support directory). That should help, worked for me - before I did that replays would load up, but appear as a black screen with nothing but some ambient sound.



Show nested quote +
StaR_Robo wrote:
WARNING: When you exit the replay the game will try to patch itself. I use ZoneAlarm firewall so I just set it to block access to the internet for the version of SC2.exe that sits in the \Base15976 folder but you could also unplug your net of just closer the patcher as soon as it starts up


10



On July 16 2010 07:02 justalex wrote:
http://mfi.re/?z2mjummzyjzmjmj

TvZ
gold league, zerg was favored

Initial plan was to go bio ball, but I managed to scout out his baneling nest and swapped to a mech build favoring hellions and thors, as i was expecting a muta/ling composition. I was mildly bad about continuing to build scv's in the early game, but went into godawful mode once i took my natural. I should've been expanding for the entire end-game, but i was worried about my immobility, so just built a bunch of upgrades and thors, until i walked across with about 10 of 'em.


11


On July 16 2010 13:30 Astrochicken wrote:
Platinum TvZ - Thors vs. Mass Mutalisk
http://www.davidhowden.org/sc2/TvZ_MassMuta.SC2Replay

Zerg losses twice as many units (22k to 11k), but I'm mined out because I can't leave my base without getting baseraped. This wasn't a turtle strat, I just wasn't able to move out and zerg built nothing but mutalisks.

Main question: How can mech T safely move out or expand when zerg just spams muta?







12


On July 16 2010 14:19 xvoraz wrote:
[url blocked]

Blistering Sands TvP
About 20 mins
Placement match


13


On July 16 2010 14:50 0paque wrote:
http://www.mediafire.com/?2fq5yw5ozkkqnwh

TvP
Custom Match - Was practicing against my friend scince im horrible facing protoss
~40 mins :p

Tried to Bio/Emp then transitioned into tanks and banshees but he got me in the end with void rays. He turtled into his base and looking at the replay i bet i could have ended the game way earlier if i just got my units into his main faster. and if i would have pushed more in the mid game i probably could have won too :s


14

Friendship is Magic! <3
Jubb
Profile Joined July 2010
United States4 Posts
July 16 2010 08:54 GMT
#208
Hey Trump I changed the game I posted, but in your post it has my old one.
Trump
Profile Joined April 2010
United States350 Posts
July 16 2010 09:27 GMT
#209
On July 16 2010 17:54 Jubb wrote:
Hey Trump I changed the game I posted, but in your post it has my old one.


thanks for letting me know, updated
Friendship is Magic! <3
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2010-07-16 10:26:36
July 16 2010 10:24 GMT
#210
Hi professor Trump !

Instead of posting a replay here where i managed to understand my mistake ( i think ) i'd like to ask you a question concerning TvP if you don't mind.

I'm actually go for the awesomeness BO, da Gretorp BO of course ^^ ( rax/refinery/teck-lab/rax/ghost-ac ) where you get one marauder and mass marines and ghost. I have some difficulties in scouting well when my opponent hide his structures but that's ok, it's the game.

What i don't manage to do while in the game, is knowing when should i teck. When should i build a factory/starport. I can see that when i watch the replay, but i need a landmark ( not sure of that word, i mean get a clue, a thing that show me in game when i should make my transition. Sorry for my English ), i have to often that bad reflex to just make more rax when seeing more warpgate. And also, what should be the transition when he goes to HT. Tank ? Mass Air with ghost support ? Hmm, i guess both are viable if you don't mess up. ^^

I don't have so much difficulties against colossus where i can simply go for marauder, but storm is such a pain in the a**

Thanks for your time sir, hope you don't mind if i use your topic for getting advice. I'll probably propose some replay here, it's just that usually, my mistakes are obvious.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2010-07-16 10:59:57
July 16 2010 10:46 GMT
#211
Hopefully this will make #15!

http://www.mediafire.com/?m33mxnomgqnom18

TvP, high silver/low gold custom game with friend/practice buddy

Working on a Barracks heavy earlier game that seems solid against most P openings (in this case, gateway opening into gate/robo with colossi). Previously did fast Ghosts into Tank/Ghost/MMM... Not really specific build, just what I did...

Things I see: - Late night, sub-optimal CC/SCV/Food management.
- Micro when pushing opponents base needs work, focus priority and micro tricks? He says his micro was shoddy too, I just chose one out of many.
- Late game transition, how should I transition into a stronger late game that can handle splash style play (Colossi or HT) instead of just pushing out M/M all day? Also, any tips on building new structures and remembering/performing key macro elements mid-battles? I'm alright at producing units out of structures that are already there/bound, but as far as SCV management and new construction "mid-fight", I need a lot of practice, which is probably why my minerals skyrocket during the fight.

(Late game is where the replay really breaks down, but again, was a practice game in a series of many and am focusing more on the strat/build itself than mechanics for now)
Mulloy
Profile Joined March 2010
United States86 Posts
July 16 2010 11:23 GMT
#212
http://www.mediafire.com/download.php?53bw05ia0m15ach

This is a TvT I managed to win, but it was thoroughly racking because I'm really bad at responding to harassment. I dislike viking wars because of this as well, so in TvT I've been trying ravens and infantry, and it managed to work out here, but I feel like I was pinned down the entire game after my initial failed attacked.

The game itself is me (gold) vs a diamond. Not sure how that works, but match making is what it is.

Any thoughts would be appreciated.
I have been known, on occasion, to dapple in fancy hats.
Deleted User 72834
Profile Joined April 2010
247 Posts
Last Edited: 2010-07-16 23:33:29
July 16 2010 11:56 GMT
#213
--- Nuked ---
Trump
Profile Joined April 2010
United States350 Posts
July 16 2010 18:29 GMT
#214
On July 16 2010 19:24 Super_bricklayer wrote:
Hi professor Trump !

Instead of posting a replay here where i managed to understand my mistake ( i think ) i'd like to ask you a question concerning TvP if you don't mind.

I'm actually go for the awesomeness BO, da Gretorp BO of course ^^ ( rax/refinery/teck-lab/rax/ghost-ac ) where you get one marauder and mass marines and ghost. I have some difficulties in scouting well when my opponent hide his structures but that's ok, it's the game.

What i don't manage to do while in the game, is knowing when should i teck. When should i build a factory/starport. I can see that when i watch the replay, but i need a landmark ( not sure of that word, i mean get a clue, a thing that show me in game when i should make my transition. Sorry for my English ), i have to often that bad reflex to just make more rax when seeing more warpgate. And also, what should be the transition when he goes to HT. Tank ? Mass Air with ghost support ? Hmm, i guess both are viable if you don't mess up. ^^

I don't have so much difficulties against colossus where i can simply go for marauder, but storm is such a pain in the a**

Thanks for your time sir, hope you don't mind if i use your topic for getting advice. I'll probably propose some replay here, it's just that usually, my mistakes are obvious.


Gretorp BO definitely good. Don't forget that one key of the Gretorp BO is an early expansion (post-ghost-ac).

The nice thing about the gretorp-bo is that if opponent goes HT, you don't need to do anything. Use your ghosts to emp the HT. (takes micro)

Against colossus, the gretorp "army" is very weak (again, gretorp emphasizes that it's just a build order - when the opponent has colossus, you NEED vikings). I'd say go for the factory-starport when you "sense" colossus could be coming (if he has a robotics facility, that's a good time to start your factory)
Friendship is Magic! <3
0paque
Profile Joined July 2010
United States13 Posts
Last Edited: 2010-07-16 19:16:33
July 16 2010 18:42 GMT
#215
http://www.mediafire.com/?tj0nywn7h0vr20v

Trump if you could id like you to commentate this game instead of the one i posted earlier for your 14th spot if its not too late to change it.

Bronze league PvT
Teams were even
a little less than 35 mins

I scouted his stargates and built vikings to counter but he got a mothership in the end :p

VEGAS!
Wrist
Profile Joined June 2010
Netherlands35 Posts
July 16 2010 19:11 GMT
#216
http://www.mediafire.com/?fn4wda0ssyu338b

TvP on lost temple.

Build is ghostmech. I open with 1/1/1 raven tank marine, transition into ghosts and hellions. When I try to expand he denies it with chargelots and phoenix'. After this he pulls back but I feel behind the rest of the time until he goes mass stalker/colossi which I manage to counter easily with my force, I push out, take the gold and push, but get pushed back until I eventually die.

At one point I make a command center and forget about it :p I end up sending it to the island expo which I usually dont do, but it ended up working allright. Also I feel like I overcommitted to vikings, and didnt have enough siege tanks/ghosts.
Super_bricklayer
Profile Joined May 2010
France104 Posts
July 16 2010 19:31 GMT
#217
On July 17 2010 03:29 Trump wrote:
The nice thing about the gretorp-bo is that if opponent goes HT, you don't need to do anything. Use your ghosts to emp the HT. (takes micro)

I was afraid of that answer. :D

Well, i guess i'll have to play more and more. I'll focus on the robotics also. Yeah, i guess it all come down to scout and response ( and timing...Yeah that bloody timing ^^ ).

Thanks for the answer sir.
Hail to da dominion ! o/
Trump
Profile Joined April 2010
United States350 Posts
July 17 2010 00:07 GMT
#218
Starting now. Got all the replays lined up (except #11).
Tune in live at www.livestream.com/trumpsc
Friendship is Magic! <3
senor_gomez
Profile Joined June 2010
United States162 Posts
July 17 2010 02:31 GMT
#219
Bummer we couldn't get patch 19 to work. Thanks a lot for your thoughts on my game and all the others. It will help a lot.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2010-07-17 05:30:11
July 17 2010 05:28 GMT
#220
Got 2 replays from you because the games were done right next to each other and you (yes you Trump) were in one of the game.

[image loading]

[image loading]

I lost the game against you because I think my Reaper was super unlucky to see your first push... That got me off guard and cost me scvs and a Reaper (which I could have controlled it better if I wasn't off guarded) I should have built a bunker just to be safe though.

In the second game I copied your initial build and almost lost a game there. (It went to the longer game) I wasn't quick with hand during this game and lost a lot of battle due to not scanning sooner. I think the opponent was way better than me though. Can you explain to me your metagame and thinkings behind your build against me?

O yea, I'm a Diamond top 10 Terran player. I think TvT is my weakest matchup.
Crimson @ Clan CORE | ESFI World Translator
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