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I believe that max vs max seige tanks beat immortals.
I can find the youtube video but has anyone done any test to find when tanks reach critical mass vs immortals?
We know in small numbers immortals win
but when do tanks start winning due to splash?
10? 20?
Just something i was thinking about.
edit: Magic number with 0 ups each is 20 tanks. http://www.sc2rc.com/index.php/replay/show/4846
some 150 flash style push might be very powerful esp since the new siege tanks do full dmg vs light.
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Ill run some test tonight and let you guys know what come up with. just found someone to test this with.
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Well, keep in mind that early game it's more effective to have the tanks unsieged because the higher rate of fire will be better against hardened shields. I guess if you can EMP them though, the sieged tanks will destroy them.
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Max vs max depends heavily on formation. If the immortals have to pass through fairly narrow terrain or are otherwise very tightly grouped they will lose. If the immortals are allowed to spread out and form a crescent they will win easily.
But it really doesn't matter. Any decent number of tanks + 1 ghost will kill all the immortals in the world. Conversely, a few immortals can absorb tank hits and EMP long enough for psi storm and blink stalkers to kill your whole army.
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200 vs 200
Seige tanks will win with like 70 food left in open field
unseige tanks will lose hardcore in open field with 108 food left for immortals
They may do more dmg unseige but no splash hurts : (
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On May 12 2010 09:44 xnub wrote: 200 vs 200
Seige tanks will win with like 70 food left in open field
unseige tanks will lose hardcore in open field with 108 food left for immortals
They may do more dmg unseige but no splash hurts : (
Right but at what # do they cancel out and become cost effective vs immortals?
if its say 30/30 then i can see a nice mid game timing push that would destroy a toss ground army
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On May 12 2010 10:07 metaldragon wrote:Show nested quote +On May 12 2010 09:44 xnub wrote: 200 vs 200
Seige tanks will win with like 70 food left in open field
unseige tanks will lose hardcore in open field with 108 food left for immortals
They may do more dmg unseige but no splash hurts : ( Right but at what # do they cancel out and become cost effective vs immortals? if its say 30/30 then i can see a nice mid game timing push that would destroy a toss ground army until they get obs and see your composition, tech switch to void rays and zealots and then someone'll be in deep ship.
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tanks rape zealots in sc2 since they do the full dmg vs light.
the idea composition is tanks viking hellion.
also you should be usings scans alot more when going mech since you dont need the minerals as much anyway.
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tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help.
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technically, there's only full damage and bonus damage. tanks do not do bonus damage vs zealots, but they do do 60, which is way more than in bw.
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On May 12 2010 10:29 whatthemate wrote: tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help.
yeah... cuz everyone who touches this game immediately become bonjwas overnight. Isn't the whole purpose of a site like this to help the newbies?
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On May 12 2010 10:40 mlee wrote:Show nested quote +On May 12 2010 10:29 whatthemate wrote: tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help. yeah... cuz everyone who touches this game immediately become bonjwas overnight. Isn't the whole purpose of a site like this to help the newbies? actually, the site's name is "Team Liquid", which is a starcraft team. so no, its not, its made for them~
ok, in reality, the site's actually made to follow progaming, which is to help you, but not in the same way you're thinking.
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Never last time I checked. When I was testing that I was microing a bit, just a little bit of moving instead of attack a. They should win if you move them up so you have more then 8 immortals attacking at any given time. Otherwise the range advantage from tanks is too big.
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On May 12 2010 10:29 whatthemate wrote: tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help.
Lol guy with 3 posts trying to speak for all of TL.
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On May 12 2010 10:29 whatthemate wrote: tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help.
tanks do 35+35 damage versus light.
kindly gtfo kthx.
User temp banned for this post
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^If i were a moderator I would have immediately deleted this thread. Including banning you Fruscainte. You have only a small number of posts too. do not treat this as your personal blog, its not some intimate diary revealing your thoughts and theorycrafting on some retarted situation like this topic. especially if its completely irrelevant or not useful. Blasius's thread of TvZ is perfect example of how to post.
e.g who cares if its maxed out siege tank vs immortals. who the hell plays a game like that? dont theorycraft some sort of 2v2 casual player turtling strat like void ray massing. or something stupid like 200 scvs vs 200 probes, because this topic is stupid.
What's this now? im talking about tank mode not siege mode. and your maths is wrong siege with no upgrades does 60 dmg.
also re read metal dragon's post. he said tank does full dmg vs light. siege mode does 60 damage in sc2. everyone knows about the small large medium unit size dmg modifiers in sc1. they do not carry over in sc2. dont quote the obvious facts otherwise you may confuse everyone else. also you thought that i thought that siege mode does little dmg vs zealots. it does full damage. 60 universal in siege mode. dont assume anything. there's no need to mention siege mode vs light. that's why I quoted his post, because it was wrong from the beginning. siege mode does 60(no upgrades) vs everything. why bother mentioning light?
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On May 12 2010 10:49 Half wrote:Show nested quote +On May 12 2010 10:29 whatthemate wrote: tanks do not rape zealot.they only do full dmg vs armoured targets. i really dont get why Tl.net is filled with so many newbie posts asking irrelevant questions. if you are new you should be asking elsewhere for help. tanks do 35+35 damage versus light. kindly gtfo kthx.
no. unsieged, they do 10+10 against armored. Sieged, they do 60 splash same against all armor types.
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jesus, the misinformation in this thread is terrible. 0/0 siege tank: unsieged - 15 + 10 armored sieged - 60 to all with splash
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so, is an army of mass seige tanks actually good against protoss then? Assuming they don't switch to air units obviously.
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