• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:58
CET 12:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1788 users

[G] Ghost mech Terran vs Protoss - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 06 2010 06:59 GMT
#41
On May 06 2010 14:51 FishNChips wrote:
warp prism + high templar = gg u

Vikings have the ridiculous range of 9. It should be ezpz to snipe warp prisms holding high templar.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 06 2010 07:04 GMT
#42
On May 06 2010 14:51 FishNChips wrote:
warp prism + high templar = gg u


The reason this isn't true is twofold:

Tanks outrange HT Feedback so HTs have to show themselves to tanks to kill the ghosts.

Hellions MURDER HT, so you have to be super super careful about protecting them.

This isn't to say HT are bad, but it's not some epic counter. I'd say you don't even need to get them, but you could if you wanted to.
Half man, half bear, half pig.
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
May 06 2010 07:12 GMT
#43
So far there is just no real threat to this build, other than you have to be pretty good (high gold, plat) to use this effectively. Whomever is saying 3 gate void isn't reading the thread before posting. The build is super versatile and can switch into counter anything. You just need to scout and have patience.

You can scout easily, you can answer anything the toss does, and most important, you have all the time in the world to 2nd and 3rd.

Avilo is right in saying, protoss feels like they need to do something or else they will fall behind. So they just suicide their army into the tanks and hold alt hoping to allah something turns out right.

This isn't sc1 :p.

Every unit is counted for... Proxy void ray is the only thing that can stop this but Avilo always swings around the map checking for stupid shit like this, as you should too!

Maaayyybe a mothership vortex, but ghost should be able to snipe that, and mothership is pretty ridiculous if you ask me :p or a dirtbag 4 gate all in, but busting a wall on a ramp is hard without immortal.

Watch the replays, everything has been thrown at this build.
If Jesus comes, kill him again.
AJ-
Profile Joined April 2010
United States316 Posts
Last Edited: 2010-05-06 07:35:55
May 06 2010 07:22 GMT
#44
really like this build, awesome transition from mech sc1 to sc2

hellions replace vulture drops and melt zealots (without mine drags),
emps give the tanks back their firepower, vikings + turrets replace goliath

although no mines does make it more susceptible to flanks (than in sc1), but sensor towers help immensely with coordinating the push + easier access to nuke + PDD + upgrades = return of mech

toss would really just has to outplay to win, no autowin gimmicks - he has to harass more, be more mobile than you to shut down expansions, outmacro you and beat your push with what i imagine would be a very well positioned zealot-stalker-immortal army with HTs or colossi in a shuttle
metaldragon
Profile Joined October 2009
United States251 Posts
May 06 2010 08:40 GMT
#45
very very impressed by this opening.

Deal with early voidratriys
deals with early DT
Deals with 4 gate..
Deals with fast robo.

Overall its just a VERY solid opening that lets you transition into what you want.

triple nukes to wipe out and expo or a ton of gates or tech is just worth its weight in gold

300/300 to completely deny and expo is well worth it.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 06 2010 08:52 GMT
#46
Game vs paramore, same opening versus another void ray/3 gate opening, just switch ur starport to your reactor for one round of production and you are good to go.

http://www.sc2rc.com/index.php/replay/show/3859
Sup
Champi
Profile Joined March 2010
1422 Posts
May 06 2010 09:03 GMT
#47
this build makes my immortals sad
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 09:10 GMT
#48
unfortunately i was the guy who played an hour long game opening with voidrays...

i was so frustrated after that game..
NightOne
Profile Joined March 2010
Canada215 Posts
Last Edited: 2010-05-06 09:13:03
May 06 2010 09:11 GMT
#49
On May 06 2010 17:52 avilo wrote:
Game vs paramore, same opening versus another void ray/3 gate opening, just switch ur starport to your reactor for one round of production and you are good to go.

http://www.sc2rc.com/index.php/replay/show/3859



switching starport to reactor is actually what i did to a few protosses doing this build as well.. it is insanely gay..

EDIT: by gay i mean.. friggen hard to fight against... a good terran can push out before HTs have storm... at least HTs can feedback PDD but that still leaves the mass marines hard to deal with without storm..
lew
Profile Joined April 2009
Belgium205 Posts
Last Edited: 2010-05-06 09:36:49
May 06 2010 09:34 GMT
#50
I am wondering how well/bad this would work:

instead of building a starport, you build a second rax and a ghost academy. Then move out with 4 tanks, 20 rines and 1 ghost. But then you don't have the raven ofcourse...
lovewithlea
Profile Joined March 2010
168 Posts
May 06 2010 09:37 GMT
#51
good build. nice work.

fast blinkstalkers or immortals can hurt you but is handable.

it's great these days cause it pretty much shuts down void rays.

i just had two games one with a voidray rush but i allrdy had 3 vikings out when he arrived cause i scoutet it. and one where he went for mass voidrays after an expansion, also scoutet right before the first VR popped and was able to pump enough vikings out of one reactor pot to handle that.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=123339

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=123340

here are the replays

vry handy vs VR






roam
Profile Blog Joined February 2010
United States54 Posts
Last Edited: 2010-05-06 09:43:43
May 06 2010 09:43 GMT
#52
Here's my theorycraft on the matchup.

Marauder/infantry openings will be an option to kill FE toss, or some variant of greedy/risky builds.

But in general, we will see T play mech/ghost (4 fact) to push out to second and third base. At second and third base, T will look for timing if P is being greedy with expos/tech - so there might be some variation in builds here to make a timing push work.

In long game after 3rd base, T will continue to pump out of 2-3 starport and use banshee/ghost to harass and deny expansions. T will still slow push and expo creep with his ground forces. P will have option to challenge ground forces and trade army, or switch to more mobile army (inc phoenix) to stop T expo deny. T can respond with more air (vikings) and keep on pressure.

At some point, P will have to position army to deny harass, and this gives T windows to fast push to key locations and force ground fights. T will have better harass, but P will have mothership (ability to win a given fight). Ultimately, decision making in late game will decide the match.
metaldragon
Profile Joined October 2009
United States251 Posts
May 06 2010 10:06 GMT
#53
This build allows mech to get off the ground vs toss and without mass status and recall mech is actually HARDER to deal with than it was in SC1.

Mass blink stalker can do some hit and runs but honestly im really expecting this to catch on.
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-06 10:32:17
May 06 2010 10:29 GMT
#54
very good mech/ghost strat by korean terran
http://himan.pl/index.php?a=details&id=429
http://himan.pl/index.php?a=details&id=430
http://himan.pl/index.php?a=details&id=431
dustdust
Profile Joined March 2010
Germany76 Posts
May 06 2010 11:15 GMT
#55
Awesome guide, avilo.
Can you please elaborate on when to get and when to use/not use siege mode?
nujgnoy
Profile Joined December 2009
United States204 Posts
May 06 2010 11:35 GMT
#56
Ghostmech is a great strategy, but saying that it forces the P to attack the terran is a wrong notion.

Just like in SC1, mech is immobile. The protoss should be taking over 3/4 of the map while the terran is massing. P should NEVER just try to bust a good position. Rather, it should try to exchange armies whenever the terran is out of position, and overwhelm the terran or gain mapcontrol/dominance through macro-power.

In one of the reps I watched so far, the protoss blindly attacked into a terran's sieged position. This is obviously suicide -. -. Armies should be exchanged, not donated.

In the long term, TvP may become imbalanced b/c ghostmech would dominate ground and vikings dominate air. Protoss no longer has recall or air superiority with carriers. IMO ghostmech is the most promising BO in terran strategy so far.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
May 06 2010 11:42 GMT
#57
You might wanna mention that in the rep pack, you don't build a fucking GHOST in a lot of the games.
Whalecore
Profile Joined March 2009
Norway1111 Posts
May 06 2010 11:57 GMT
#58
avilo ftw!

Nice build, too bad I'm Protoss :D
Playgu
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
May 06 2010 12:15 GMT
#59
Ok, finally saw a rep that actually had this strategy in it.

At about 31:30 of your game against Water, you triple Nuke his last expansion. He surrounds the cloaked Ghosts, and kills all 3 before the pylon is built to give the photon cannons energy. How did he see your Ghosts? It's late here maybe I missed something?
Taefox
Profile Joined March 2010
1533 Posts
May 06 2010 14:26 GMT
#60
When i use this strat, often Toss change to expand and create Colossus - Stalker blink - immortal and some sentry lol ... With blink all my siege tanks seems disable and hellion owned by colosuss, pluss Hellion would useless when no light armor in Toss combo o.O

May I did something wrong or how to counter to Toss who goes expand and create Colosssus - Stalker blink ? Keep harrasing ?
@taefoxy
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #63
CranKy Ducklings190
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 133
OGKoka 110
Rex 93
ProTech34
Railgan 27
StarCraft: Brood War
Soma 674
Stork 432
EffOrt 413
Mini 365
BeSt 300
Light 288
firebathero 275
Larva 239
ZerO 163
Hyun 156
[ Show more ]
Snow 132
Zeus 123
910 119
Rush 115
hero 110
Leta 105
ggaemo 101
Barracks 81
ToSsGirL 53
Mong 49
Sharp 48
Shine 45
yabsab 42
Mind 42
soO 41
Sea.KH 35
Free 34
sorry 30
Sacsri 27
zelot 26
JYJ20
Bale 14
Noble 11
SilentControl 10
JulyZerg 9
Hm[arnc] 9
ajuk12(nOOB) 5
Terrorterran 5
Icarus 4
Dota 2
singsing2516
XcaliburYe122
NeuroSwarm58
League of Legends
C9.Mang0253
Reynor129
Counter-Strike
olofmeister1899
shoxiejesuss668
x6flipin353
Other Games
summit1g9237
B2W.Neo1009
crisheroes310
Fuzer 223
Mew2King50
MindelVK8
ZerO(Twitch)7
Organizations
StarCraft 2
WardiTV77
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2m
OGKoka 110
Rex93
StarCraft2.fi
4h 2m
Monday Night Weeklies
5h 2m
Replay Cast
12h 2m
WardiTV 2025
1d
StarCraft2.fi
1d 4h
PiGosaur Monday
1d 13h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
[ Show More ]
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
RSL Revival
4 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
IPSL
6 days
Tarson vs DragOn
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.