• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 582 users

[G] Ghost mech Terran vs Protoss - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 17 Next All
DorN
Profile Joined July 2010
Germany90 Posts
July 11 2010 08:07 GMT
#201
On July 11 2010 12:25 avilo wrote:
I just edited OP with 1/1/1 next to raven opening, as when I made this guide I did not realize it was referred to as 1/1/1 in korea or wherever.

if some mod could edit title as "Ghost mech Terran + 1/1/1Raven vs Protoss" that'd be great

as for the guide, nothing really has changed so far one way or another despite tank nerfs and other buffs/nerfs, so should be good to go still


Could you please add some Phase 2 Replays?
That would be awesome.
TheOracle
Profile Joined May 2010
Australia256 Posts
July 11 2010 08:27 GMT
#202
I'm curious, aside from wanting to go 100% mech (aside from the ghosts) don't you find that a marine/marauder combo works better to support the tanks against toss? Hellions just do so little if he moves away from a zealot heavy composition I seem to find.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2010-07-11 13:24:15
July 11 2010 13:11 GMT
#203
I never read this thread cause I didn't know it was a raven opening (which is the best tvp opening imo) but this strategy is really well put together. I was looking for ways to incorporate ghosts into my marine, hellion, tank, raven, Viking army and this thread has a lot of ideas. So thanks avilo.

I can't look at the reps now but I think its a good idea to make 15-20 rines to be safe against any sneaky air transitions by protoss. I don't like to overproduce vikings (what terran does?) And sometimes I get caught off guard by 5 carriers or voidrays

On July 11 2010 17:27 TheOracle wrote:
I'm curious, aside from wanting to go 100% mech (aside from the ghosts) don't you find that a marine/marauder combo works better to support the tanks against toss? Hellions just do so little if he moves away from a zealot heavy composition I seem to find.

you don't want too many rines late game because colossi will rip through them in seconds and you want to save your gas for tanks. Tbh you don't even need ghosts in your main army if you have a critical mass of tanks and you need all the gas you can spare to get there ASAP. Hellions are good at taking hits from colo and are better meatshields in general than rines.
Official Entusman #21
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2010-07-11 13:23:03
July 11 2010 13:21 GMT
#204
On July 11 2010 16:18 ahcho00 wrote:
ok maybe someone can answer this for me. this build works great btw, but i have some trouble when they go fast blink stalkers. i figured i could get bunkers or what? how do i stop 10-12 blinking stalkers with about 2 tanks/5-6 marines? and the raven will come out soon if that.

You should have more units than that when protoss has 12 stalkers with blink. Work on your macro is the only advice I can give.
Official Entusman #21
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 11 2010 16:34 GMT
#205
On July 11 2010 22:21 infinity21 wrote:
Show nested quote +
On July 11 2010 16:18 ahcho00 wrote:
ok maybe someone can answer this for me. this build works great btw, but i have some trouble when they go fast blink stalkers. i figured i could get bunkers or what? how do i stop 10-12 blinking stalkers with about 2 tanks/5-6 marines? and the raven will come out soon if that.

You should have more units than that when protoss has 12 stalkers with blink. Work on your macro is the only advice I can give.


If you rush for a raven you might not have that many units. It's why I go siege expo without a port. I have more tanks, siege mode, and I can even get a turret by my tanks to keep obs away so you can't blink up there. I might even have a ghost by then which really helps considering stalkers are 80/80.
Half man, half bear, half pig.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
July 11 2010 19:32 GMT
#206
On July 12 2010 01:34 Floophead_III wrote:
Show nested quote +
On July 11 2010 22:21 infinity21 wrote:
On July 11 2010 16:18 ahcho00 wrote:
ok maybe someone can answer this for me. this build works great btw, but i have some trouble when they go fast blink stalkers. i figured i could get bunkers or what? how do i stop 10-12 blinking stalkers with about 2 tanks/5-6 marines? and the raven will come out soon if that.

You should have more units than that when protoss has 12 stalkers with blink. Work on your macro is the only advice I can give.


If you rush for a raven you might not have that many units. It's why I go siege expo without a port. I have more tanks, siege mode, and I can even get a turret by my tanks to keep obs away so you can't blink up there. I might even have a ghost by then which really helps considering stalkers are 80/80.

Ya you won't have 6 tanks but you should have enough to defend provided you went 2 rax or reactor-rax. I haven't had problems defending blink stalkers as long as I didn't try to transition to Hellions.
Official Entusman #21
ahcho00
Profile Joined March 2010
United States220 Posts
July 11 2010 20:33 GMT
#207
no my macro is completely fine cuz i'm always making scvs =) and upkeeping supply. nevermind i figured out why i lost that round cuz i went 2 tanks first before the raven.

i figured that the raven before tanks is more crucial than tank before the raven....that's fail for me for not completely reading the guide LOL.
JChen
Profile Joined July 2009
United States48 Posts
July 15 2010 02:59 GMT
#208
Hey guys, would any of you happen to have any good replays of this build to share from the current patch?
Replays that show how to deal with Void Rays would help greatly. As well as any others.
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 15 2010 18:17 GMT
#209
On July 12 2010 04:32 infinity21 wrote:
Show nested quote +
On July 12 2010 01:34 Floophead_III wrote:
On July 11 2010 22:21 infinity21 wrote:
On July 11 2010 16:18 ahcho00 wrote:
ok maybe someone can answer this for me. this build works great btw, but i have some trouble when they go fast blink stalkers. i figured i could get bunkers or what? how do i stop 10-12 blinking stalkers with about 2 tanks/5-6 marines? and the raven will come out soon if that.

You should have more units than that when protoss has 12 stalkers with blink. Work on your macro is the only advice I can give.


If you rush for a raven you might not have that many units. It's why I go siege expo without a port. I have more tanks, siege mode, and I can even get a turret by my tanks to keep obs away so you can't blink up there. I might even have a ghost by then which really helps considering stalkers are 80/80.

Ya you won't have 6 tanks but you should have enough to defend provided you went 2 rax or reactor-rax. I haven't had problems defending blink stalkers as long as I didn't try to transition to Hellions.


Well the issue is that they can blink past your defenses and just run around your base causing havok while they expo freely. You don't even need that many stalkers, 5-6 can 1 shot scvs and marines so you can do quite a bit of harass. When you have 10-12 and you can't use pdd because the stalkers will just run away to another spot, you have a serious problem. That many stalkers can clear out tanks super fast and then dance around your useless marines.
Half man, half bear, half pig.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
July 15 2010 18:30 GMT
#210
I want to say thanks for this build, it has done me very well. Took a few games to really get the feeling of it, but it gets really strong. Recently I've been getting owned if a Protoss sees that I'm doing this. They rush fast expo into 2 gate stalker with obs. Then by the time I'm ready to push out the econ is pretty solid on the protoss.

What seems to be working is 1 gas factory siege into fast CC. I need to play some more with it to see how it is.
link0
Profile Joined March 2010
United States1071 Posts
July 15 2010 18:51 GMT
#211
On July 16 2010 03:30 Galneryus wrote:
What seems to be working is 1 gas factory siege into fast CC. I need to play some more with it to see how it is.


I think this BO has potential. I'll try it out tonight.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Wrist
Profile Joined June 2010
Netherlands35 Posts
July 16 2010 15:36 GMT
#212
Hey, so I've been doing this build for a while, and I absolutely love it to death, but there are a few questions I have to ask.

First off, how do you deal with gas steal? I find that it completely throws me off.

Second, I've been struggeling in early game with this build in maps like blistering sands and kulas ravine, because of early pressure and backdoor busts. I guess I need to get siege mode earlier and focus on defending the backdoor? I haven't tried this actually, so I will.

Third, and this is a more general question about the 1/1/1 build, but how do you deal with hidden tech? When you know its hidden but can't find it (this sucks especially on a 4 player map) do you just assume void rays? DT's seem alot less threatening, but if its just a regular early immortal push, and your rolling with vikings.. you get the idea.
Edge-
Profile Joined May 2010
Netherlands8 Posts
July 17 2010 13:04 GMT
#213
Excellent topic, I will give it a try. Thanks for putting so much effort into explaining your build.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 17 2010 13:53 GMT
#214
On July 17 2010 00:36 Wrist wrote:
Hey, so I've been doing this build for a while, and I absolutely love it to death, but there are a few questions I have to ask.

First off, how do you deal with gas steal? I find that it completely throws me off.

Second, I've been struggeling in early game with this build in maps like blistering sands and kulas ravine, because of early pressure and backdoor busts. I guess I need to get siege mode earlier and focus on defending the backdoor? I haven't tried this actually, so I will.

Third, and this is a more general question about the 1/1/1 build, but how do you deal with hidden tech? When you know its hidden but can't find it (this sucks especially on a 4 player map) do you just assume void rays? DT's seem alot less threatening, but if its just a regular early immortal push, and your rolling with vikings.. you get the idea.


If they gas steal you can choose to kill the gas right away with scvs/marine, or you can take the small gas hit and increase your marine count by adding on a second barracks or marauders. Or just accept the slightly later 1 ref.

As for blistering/kulas, you definitely want to get siege asap there, because 4gates and blink stalkers are common there, and siege mode pretty much is the answer to those builds. As for mid-late game on those maps, you want to completely block off one of the entrances to your base, usually the smaller one near your nat, and then use the rocks as an exit. That also allows you to push towards protoss's gold and another expo on that side of the map with the xel naga tower as well.

You definitely want to control the ground right outside of your natural's choke/the rocks on that map.

And as for hidden tech, I sort of made it a rule of thumb in my mind that if I thought they were proxying a building, but I did not know what it is, then the safest bet is to always build vikings instead of banshees. That way you don't insta-die to proxy void rays, you can counter hidden phoenixes, hidden DTS is no problem with raven first, and versus 4gates or 3gate robo immortal/collosus the viking will still be able to help in the ground or the air.

That's just a rule I made for myself so I do not die to random all-ins or proxies, has worked pretty well so far, even gotten the random idiots calling you hacker for building vikings to counter voidrays you had "no idea were coming." lol. Although if you are very sure they are going 3gate robo, or 4 gate, banshee with your tanks/marines is better than vikings.

Sup
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 17 2010 16:50 GMT
#215
On July 17 2010 22:53 avilo wrote:
Show nested quote +
On July 17 2010 00:36 Wrist wrote:
Hey, so I've been doing this build for a while, and I absolutely love it to death, but there are a few questions I have to ask.

First off, how do you deal with gas steal? I find that it completely throws me off.

Second, I've been struggeling in early game with this build in maps like blistering sands and kulas ravine, because of early pressure and backdoor busts. I guess I need to get siege mode earlier and focus on defending the backdoor? I haven't tried this actually, so I will.

Third, and this is a more general question about the 1/1/1 build, but how do you deal with hidden tech? When you know its hidden but can't find it (this sucks especially on a 4 player map) do you just assume void rays? DT's seem alot less threatening, but if its just a regular early immortal push, and your rolling with vikings.. you get the idea.


If they gas steal you can choose to kill the gas right away with scvs/marine, or you can take the small gas hit and increase your marine count by adding on a second barracks or marauders. Or just accept the slightly later 1 ref.

As for blistering/kulas, you definitely want to get siege asap there, because 4gates and blink stalkers are common there, and siege mode pretty much is the answer to those builds. As for mid-late game on those maps, you want to completely block off one of the entrances to your base, usually the smaller one near your nat, and then use the rocks as an exit. That also allows you to push towards protoss's gold and another expo on that side of the map with the xel naga tower as well.

You definitely want to control the ground right outside of your natural's choke/the rocks on that map.

And as for hidden tech, I sort of made it a rule of thumb in my mind that if I thought they were proxying a building, but I did not know what it is, then the safest bet is to always build vikings instead of banshees. That way you don't insta-die to proxy void rays, you can counter hidden phoenixes, hidden DTS is no problem with raven first, and versus 4gates or 3gate robo immortal/collosus the viking will still be able to help in the ground or the air.

That's just a rule I made for myself so I do not die to random all-ins or proxies, has worked pretty well so far, even gotten the random idiots calling you hacker for building vikings to counter voidrays you had "no idea were coming." lol. Although if you are very sure they are going 3gate robo, or 4 gate, banshee with your tanks/marines is better than vikings.




I find it interesting you say throw down a 2nd rax. I open with 1 gas til cc starts normally anyways. The extra minerals allow you to expand faster, and you can just use bunkers if you need more defense. I would NEVER throw down another rax.
Half man, half bear, half pig.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 17 2010 16:53 GMT
#216
On July 18 2010 01:50 Floophead_III wrote:
Show nested quote +
On July 17 2010 22:53 avilo wrote:
On July 17 2010 00:36 Wrist wrote:
Hey, so I've been doing this build for a while, and I absolutely love it to death, but there are a few questions I have to ask.

First off, how do you deal with gas steal? I find that it completely throws me off.

Second, I've been struggeling in early game with this build in maps like blistering sands and kulas ravine, because of early pressure and backdoor busts. I guess I need to get siege mode earlier and focus on defending the backdoor? I haven't tried this actually, so I will.

Third, and this is a more general question about the 1/1/1 build, but how do you deal with hidden tech? When you know its hidden but can't find it (this sucks especially on a 4 player map) do you just assume void rays? DT's seem alot less threatening, but if its just a regular early immortal push, and your rolling with vikings.. you get the idea.


If they gas steal you can choose to kill the gas right away with scvs/marine, or you can take the small gas hit and increase your marine count by adding on a second barracks or marauders. Or just accept the slightly later 1 ref.

As for blistering/kulas, you definitely want to get siege asap there, because 4gates and blink stalkers are common there, and siege mode pretty much is the answer to those builds. As for mid-late game on those maps, you want to completely block off one of the entrances to your base, usually the smaller one near your nat, and then use the rocks as an exit. That also allows you to push towards protoss's gold and another expo on that side of the map with the xel naga tower as well.

You definitely want to control the ground right outside of your natural's choke/the rocks on that map.

And as for hidden tech, I sort of made it a rule of thumb in my mind that if I thought they were proxying a building, but I did not know what it is, then the safest bet is to always build vikings instead of banshees. That way you don't insta-die to proxy void rays, you can counter hidden phoenixes, hidden DTS is no problem with raven first, and versus 4gates or 3gate robo immortal/collosus the viking will still be able to help in the ground or the air.

That's just a rule I made for myself so I do not die to random all-ins or proxies, has worked pretty well so far, even gotten the random idiots calling you hacker for building vikings to counter voidrays you had "no idea were coming." lol. Although if you are very sure they are going 3gate robo, or 4 gate, banshee with your tanks/marines is better than vikings.




I find it interesting you say throw down a 2nd rax. I open with 1 gas til cc starts normally anyways. The extra minerals allow you to expand faster, and you can just use bunkers if you need more defense. I would NEVER throw down another rax.


well, lots of people like bio, so a second rax would work out for them. Otherwise, faster CC is good too. Second rax seems like it would also help vs voidrays since you'll have less gas for vikings but slightly more minerals if you don't kill the geyser with scvs. Lately I try to kill the gas asap with like 8 scvs. I dunno how much that slows you down though.
Sup
CraftyStars
Profile Joined June 2010
Canada47 Posts
July 23 2010 00:00 GMT
#217
I think it's kind of sad when a race becomes so strong that they move to a less effective build in order to challenge themselves. Ah well, not my problem I play terran!
"The queen forces a creep tumor out of her bowels" WTF?! Gotta love the Zerg
Umie
Profile Joined May 2010
5 Posts
Last Edited: 2010-07-23 00:15:19
July 23 2010 00:10 GMT
#218
this build is crap. any 4 gate push, or even 3 gate 1 stargate with fast void, will decimate a 1/1/1. best opening against toss is a 7 minute ghost, marine, marauder push; then expanding into marines and medevacs, double port shees or mech.

im very much against 1/1/1 in general, unless it's TvT but even then it's debatable, because there are better openings, and good players will severely punish your lack of direction to tech up. in addition, rushing a raven serves next to no purpose. you could be using those resources to exert pressure on the opponent.
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-07-23 00:15:52
July 23 2010 00:12 GMT
#219
On July 16 2010 03:30 Galneryus wrote:
I want to say thanks for this build, it has done me very well. Took a few games to really get the feeling of it, but it gets really strong. Recently I've been getting owned if a Protoss sees that I'm doing this. They rush fast expo into 2 gate stalker with obs. Then by the time I'm ready to push out the econ is pretty solid on the protoss.

What seems to be working is 1 gas factory siege into fast CC. I need to play some more with it to see how it is.


I donno how I missed this post earlier, but this is exactly what I've been doing.

1/1/1 builds automatically lose if scouted early enough. Protoss can actually expand off 1 gate and have an expo + 4 or more gateways and a robo or other tech done by the push timing. The push that comes just hits too late. You can push with your first 2 tanks and marines and do damage or win but terran is basically in the dark unless they spot the expo going down. They have to assume it's not safe unless they spot the expo.

edit: to the poster above me. No allin strategies work vs 1/1/1. It is the strongest defensive build which is why people started using it. It's only weakness is that it can't be aggressive so protoss can expand easily. The original purpose of 1/1/1 was to combat voidrays. You can't be serious when you say 3 gate stargate beats it. I'm going to assume that you're new here and haven't spent much time lurking since you don't seem to understand how this game works or how to post nicely.
Half man, half bear, half pig.
TheOracle
Profile Joined May 2010
Australia256 Posts
July 23 2010 02:51 GMT
#220
On July 23 2010 09:10 Umie wrote:
this build is crap. any 4 gate push, or even 3 gate 1 stargate with fast void, will decimate a 1/1/1. best opening against toss is a 7 minute ghost, marine, marauder push; then expanding into marines and medevacs, double port shees or mech.

im very much against 1/1/1 in general, unless it's TvT but even then it's debatable, because there are better openings, and good players will severely punish your lack of direction to tech up. in addition, rushing a raven serves next to no purpose. you could be using those resources to exert pressure on the opponent.


Wait, 1/1/1 is debatable in TvT? What? TvT is either one of two things at the moment. You either 1/1/1 and get marines/tanks/vikings, or, you get 1/1/1 and get fast banshee and push with marines, a hellion and a banshee to exploit the time before siege finishes (of a player going the other 1/1/1 build I described).

See how both include 1/1/1? If you don't 1/1/1, you lose air control, then BANG, you'd need to outnumber his tanks like 6 to 1 since he will have the scouting for their insane range. And how does rushing a Raven serve next to no purpose. Did you read the build, it kinda points out quite a few purposes...
Prev 1 9 10 11 12 13 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 50
StarCraft: Brood War
firebathero 2059
Shuttle 1217
Bisu 1140
Flash 747
actioN 660
Mini 557
Hyuk 514
Larva 456
EffOrt 413
soO 278
[ Show more ]
Soulkey 217
Snow 193
Last 193
Zeus 182
Stork 152
Soma 139
ToSsGirL 117
Pusan 110
TY 105
Hyun 103
hero 84
yabsab 81
sorry 61
sas.Sziky 45
sSak 42
GoRush 42
Rush 39
Noble 33
Sharp 31
Sacsri 28
JYJ26
JulyZerg 21
zelot 20
Movie 16
IntoTheRainbow 7
Icarus 7
HiyA 6
ivOry 4
Dota 2
Gorgc9747
qojqva1146
XcaliburYe278
League of Legends
singsing2075
Counter-Strike
x6flipin459
allub115
chrisJcsgo114
Heroes of the Storm
Khaldor42
Other Games
tarik_tv23419
gofns11332
B2W.Neo811
shahzam632
DeMusliM449
Fuzer 321
Happy294
XaKoH 214
crisheroes194
hiko147
QueenE21
Organizations
Other Games
gamesdonequick32421
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling133
Other Games
• WagamamaTV155
Upcoming Events
uThermal 2v2 Circuit
3h 43m
WardiTV European League
3h 43m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
11h 43m
RSL Revival
21h 43m
ByuN vs SHIN
Clem vs Reynor
OSC
1d
Replay Cast
1d 11h
RSL Revival
1d 21h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.