expiriment with it the splash is still there just very small.
[D] Archon overlooked? - Page 5
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terranghost
United States980 Posts
expiriment with it the splash is still there just very small. | ||
ultfrisbee
Canada12 Posts
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nihlon
Sweden5581 Posts
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Bibdy
United States3481 Posts
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ZenDeX
Philippines2916 Posts
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KinosJourney2
Sweden1811 Posts
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DuneBug
United States668 Posts
He expanded at the gold mineral patch and build tons of zerglings which zealot archon handled just fine and i was happy to have several archons vs mutalisks instead of stalkers. When he switched to hydra/roach though that was pretty much the end of the archon's effectiveness. He did go brood lords in that game though and my archons took our the brood lords rather well, but if BL's were micro'd properly and kept over cliffs or something, I do not believe that would've happened. My conclusion is that while zealot/archon does okay at warding off a lot of annoying strategies like... 3-6 mutalisk harrass, or mass zergling, after it goes later than that you should just save up energy for psi storm, and keep your templar alive. Also against any other race you're better off having feedback. | ||
roemy
Germany432 Posts
old: 0.093 (100%); 0.40 (50%); 0.80 (25%) -- originating at the edge of unit new: 0.25 (100%); 0.50 (50%); 1.00 (25%) -- originating in the center of the unit now... considering a ling, zealot, marine, e.a. filling a 0.375 radius, none but the target receive full damage except for perfectly stacked air units.... the smallest unit is the broodling with a 0.25 radius it may have made more sense when it originated at the edge: with range 2, one could've attacked the second row of units. alas, that's now how the target priority system works. so now, it is actually possible to scratch every target-neighbouring zergling with 50% -> 17.5dmg (+ 1.5 per upgrade) 25% -> 8.75dmg (+ .75 per upgrade) however... armor values get substracted from that as well... that said, the thor also deals splash damage: 100% across 0.5 - no declining steps. that's 4x12dmg over 3 seconds = 16dps against mutas. archon does 50% across a 0.5 radius: 50%* 35dmg over 1.754seconds = 9.977 dps against mutas less range, some more radius for 25%dmg etcetc yaddayadda. ... but maybe it helps gauging the archon's potential | ||
Kerotan89
United Kingdom51 Posts
Muta rush? game: http://www.sc2rc.com/index.php/replay/show/4241 Bainling bust zerglings game: http://www.sc2rc.com/index.php/replay/show/4242 A come back from major reaper harass, into mass marauder play: http://www.sc2rc.com/index.php/replay/show/4264 Played in the gold league (1222ish rating, so not the best I guess..) | ||
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