• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:31
CEST 06:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2346 users

[D] Archon overlooked?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
MoNoNauT
Profile Joined April 2010
United States74 Posts
Last Edited: 2010-05-01 21:49:02
May 01 2010 21:48 GMT
#1
First of all, I need to say that I am strictly a Zerg player and know absolutely nothing about playing Protoss other than just watching tourneys.

It occurred to me today that archons cost 100/300 if you make them out of high templar. I never really realized how cheap they were in minerals, and the first thing I though was "wow, that could free up a lot of money for zealots..." It seems that the Archon may be an extremely potent weapon against zerg, for the reasons I will list here.

I've always wondered why archons were considered so weak, considering they have 350 shield (which can be regenerated insanely fast), and 25 (+10 bio) damage attack that hits ground and air. Everything the zerg has is biological, including structures.

Compared to the immortal, they can take more abuse from zerglings and kill them faster, since they have a 35 damage attack. They can take the same amount of abuse from roaches - once the hardened shields go down, an immortal will have absorbed 60 damage, giving it an effective health of 360.

Compared to the colossus, they have roughly the same HP, and are not vulnerable to anti-air attacks. They do slightly less damage, but they are much cheaper and available slightly earlier.

Unlike both the colossus and the immortal, the archon can attack mutalisks. It takes 4 shots for an archon to kill a mutalisk, and 40 for a mutalisk to kill an archon (bounce effects aside).

So I started experimenting with a build that would go for fast gas, a few warpgates, and a templar archive. Using what limited knowledge I have of protoss early game (9 pylon 12 gate?), I made several attempts to mass an early army of zealots and archons. After several trials just against the computer, I was able to get an army of 8-9 zealots and 2 archons with an expansion on the way and charge just beginning at exactly 8 minutes. I realize things are different in a game with an opponent that will be harassing and whatnot, but with a zealot-blocked wall that shouldn't be much of a problem anyways.

If anyone has any thoughts on how this could be used effectively, please share. It's a shame these awesome units aren't ever seen on the field.
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
Nouar
Profile Joined May 2009
France3270 Posts
May 01 2010 21:56 GMT
#2
An army consisting of melee units PLUS melee units doesn't seem really well balanced to me.
Well, you never know... but I sure miss Archons I hope this (or another) strat will work, since you definitely can't use them at all against T...
NoiR
Morayfire73
Profile Joined April 2010
United States298 Posts
Last Edited: 2010-05-01 21:59:22
May 01 2010 21:58 GMT
#3
Interesting, i think this would be an effective timing push if you could get charge. Might be better if you used dark templar instead of high templar too, that way zealots can tank, dark temps deal lots of damage, and archons do splash. hmm i gotta try this.
[Insert witty comment here]
Dookie
Profile Joined February 2010
United States8 Posts
May 01 2010 22:01 GMT
#4
Ya...plus that big ol' ball of energy just strongly reminds them to get a ghost...which for some reason a lot of T players forget about when going vs P. But seeing that boy rolling toward them tends to spark that reminder of the old BW days of "Crap! Where's my Sci Vessel? I need to EMP these marshmallows!!"
"Who says I can't snipe a Thor? Just give me a bigger bullet is all..." "I play Rock, Paper needs a nerf...but Scissors is fine"
MoNoNauT
Profile Joined April 2010
United States74 Posts
Last Edited: 2010-05-01 22:06:52
May 01 2010 22:03 GMT
#5
On May 02 2010 06:56 Nouar wrote:
An army consisting of melee units PLUS melee units doesn't seem really well balanced to me.
Well, you never know... but I sure miss Archons I hope this (or another) strat will work, since you definitely can't use them at all against T...


If you're going against ling/roach, what's the problem? Melee/melee vs melee/melee. Archons have a range of 2 and can attack air, so I wouldn't even really classify them as melee anyways, just "really short range."

On May 02 2010 06:58 Morayfire73 wrote:
Interesting, i think this would be an effective timing push if you could get charge. Might be better if you used dark templar instead of high templar too, that way zealots can tank, dark temps deal lots of damage, and archons do splash. hmm i gotta try this.


The idea behind getting the HT is to warp them into archons immediately. An archon built with DTs costs 250/250, which defeats the purpose. Also, the HT tech builds in like half the time that the DT tech does.
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
MoNoNauT
Profile Joined April 2010
United States74 Posts
May 01 2010 22:04 GMT
#6
On May 02 2010 07:01 Dookie wrote:
Ya...plus that big ol' ball of energy just strongly reminds them to get a ghost...which for some reason a lot of T players forget about when going vs P. But seeing that boy rolling toward them tends to spark that reminder of the old BW days of "Crap! Where's my Sci Vessel? I need to EMP these marshmallows!!"


Ghosts? I'm talking about PvZ here. I specified that in the introduction.
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
Morayfire73
Profile Joined April 2010
United States298 Posts
May 01 2010 22:18 GMT
#7
played a game against the AI, this seems like it might work, i was able to do a good timing attack with 2 archons and charge lots.
[Insert witty comment here]
Ideas
Profile Blog Joined April 2008
United States8108 Posts
Last Edited: 2010-05-01 22:33:01
May 01 2010 22:32 GMT
#8
problem I think is that they are just so much worse than BW archons lol. no splash (and really vs zerg you NEED splash)
Free Palestine
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
May 01 2010 22:34 GMT
#9
they have severely decreased splash a lot slower attack speed and vs mostu nits lower damage output. Combine that with all the godly ranged units in SC2 it makes the archon useless unless your tempalrs are out of energy.
mistermetal
Profile Joined March 2010
Canada76 Posts
May 01 2010 22:35 GMT
#10
On May 02 2010 07:18 Morayfire73 wrote:
played a game against the AI, this seems like it might work, i was able to do a good timing attack with 2 archons and charge lots.


Ive tried archons before, and they just arnt viable vs much of anything anymore, they cant attack and move at the same time, and HTs with storm are much more useful. They really are only there to help a push once your HTs are out of energy, so you dont have fragile units that are dealing 0 damage.

the AI isnt anywhere near a challenge it builds no units or does anything at all really, this will get smacked down by anyone with a bit of knowledge about archons.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 01 2010 22:35 GMT
#11
Against a relatively fast roach mass you would have to get cannons since you neither have immortals nor alot of stalkers in this build. But yeah if you do get past the early game I imagine it could be quite nice. The only problem is that roaches/hydra will probably demolish it and even just pure roaches. I think it might be worth trying to go for this without the zealot charge as its expensive.

I'm gonna try this on ladder a couple of times (random player bout 1500 plat europe) and see if it holds up against a decent plat player.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
May 01 2010 22:39 GMT
#12
I do share your feelings towards the archon. I'm actually very happy when my HTs run out of energy, I still survive the fight and I haven't won the game outright - I might even field 3-4 archons as a supplement to my ~150ish army and they look quite cool there (even if they barely do anything ).

I doubt that what you described is viable at all on higher levels of play, but since this is the first theorycraft topic that sparked my interest as a P player, I promise I'll give this a go in customs when I have the time (tomorrow perhaps), and get back to you with the results.

I have a feeling that any roach-centered build will crush this, as you have to attack and they'll have creep to help ezmode micro. However, let's hope I'm wrong oin that regard
Complete the cycle!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 01 2010 22:51 GMT
#13
I would imagine that in addition to not being as strong anymore, the new way gas works (basically, when a geyser is out, it's out, unlike in SC where you could still mine one or two gas per probe even when it was depleted), probably hurts them a lot.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dNo_O
Profile Joined November 2008
United States233 Posts
May 01 2010 23:03 GMT
#14
they have no range and compared to most sc2 units archons attack really slowly. like ultralisks they just aren't very good at anything... gas is extremely difficult to acquire in sc2 compared to sc1 and because of that roaches are >>> archons. minerals are mined so much more quickly in sc2 that mineral cost by tier 3 is almost moot below 300 whereas gas is everything and actually limited unlike in sc1 where depleted geysers still gave you gas.

main problem vs zerg with archon zealot armies is that archons are too slow in sc2 to work at all against mutas as anti-air when you also need them to fight roaches which devour zealots.
It is a profitable thing, if one is wise, to seem foolish.
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
May 01 2010 23:16 GMT
#15
ah yes, i would love to see the 4 gate 2 archon push in sc2. however, didn't the archon splash get reduced? itsn't that why they "suck" now?
i pikachu in the shower
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
May 01 2010 23:24 GMT
#16
I don't see this working.. first, archon is very slow. Put that in combination with creep, and that means that Z can move out roaches/hydras with minimal effort and spank your archons as they please.

They are big, which makes them easy to surround with lings. He's supposed to counter them, but the splash is so small it's barely noticeable. I think despite of his +bio, anything zerg can throw at archons is cost effective.
Infiltrator out.
febreze
Profile Joined April 2010
167 Posts
May 01 2010 23:29 GMT
#17
They are still good against mutas, splash and all.
Beauty in truth, deception with dogma, meaning through life.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 01 2010 23:31 GMT
#18
Archons are simply not effective combat unit's for their costs. Against terran they obviously have huge flaws, and against zerg sentries are simply much more effective for anything. 3 sentries can do a ton of usefull stuff with their abilities and almost have a similar damage output.
From what I've heard blizzard intentionally made archon's a 'bad' unit as the HT and the colossus already fit the role of 'splash' unit in the protoss army. The archon supposed only serves a role in niche situations which 99% of the time is a couple of high templar being out of energy while in combat. Even this use isn't that fantastic considering they take quite a lot of time to merge.
Merging dark templar into a archon seems totally bad actually as even with detection around it feels like the dark templar do more.

I guess their coolness factor kept blizzard from removing them completely but they have virtually no uses.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 01 2010 23:36 GMT
#19
How does 350 shield get regenerated insanely fast? They have to be out of combat for 10 seconds, then its 2 shield regenerated every second. That's almost 3 full minutes sitting there recharging if they get low.
dNo_O
Profile Joined November 2008
United States233 Posts
May 01 2010 23:38 GMT
#20
pretty sure the bottom line here is that dustin browder is a piece of shit. and the idea that a game's concept should start with "we'll make a bunch of cool units and go from there" is not nearly as blizzard's pre-browder era concepts.

don't get me wrong, sc2 is still fun and i will continue playing it, but things like intentionally shitty units just because they overlap with other units is stupid.
It is a profitable thing, if one is wise, to seem foolish.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Ro16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 204
StarCraft: Brood War
Nal_rA 1011
Leta 677
Hyuk 482
Terrorterran 7
Icarus 7
Larva 0
Dota 2
monkeys_forever487
capcasts319
NeuroSwarm105
League of Legends
JimRising 814
Counter-Strike
m0e_tv1306
semphis_20
Other Games
summit1g7999
shahzam913
WinterStarcraft489
C9.Mang0338
Maynarde121
Organizations
Other Games
gamesdonequick882
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH256
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1221
• Stunt525
Other Games
• Scarra970
Upcoming Events
Afreeca Starleague
5h 29m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
6h 29m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
7h 29m
PiGosaur Monday
19h 29m
Afreeca Starleague
1d 5h
herO vs TBD
Royal vs Barracks
Replay Cast
1d 19h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.