• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:10
CEST 08:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 590 users

[D] Archon overlooked? - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
commanderchobo
Profile Joined September 2007
Canada53 Posts
May 02 2010 02:46 GMT
#41
it is sad, useless units that server no purpose.
PyroKinetiKrlz
Profile Joined April 2010
22 Posts
May 02 2010 02:48 GMT
#42
It's pretty sad that an awesome unit gets so few showtime in all P matchups... I definetively think Blizzard will make something about Archon splash damage, because really at this moment Archon has no role in P army other than give 0 energy HT's attack.
"...and that's my passion for starcraft" - Day[9]
Veetz
Profile Joined April 2010
Canada109 Posts
May 02 2010 03:01 GMT
#43
i thought the reason archons suck now is because they are basically melee.. so they cant attack over top of zlots (which they should imo) and they don't do splash damage anymore. so pretty big reasons why they are bad and should be fixed considering how gas expensive they are i think they need to have range 3 or 4 and splash damage and then they will be extremely effective again.
nodule
Profile Joined February 2008
Canada931 Posts
May 02 2010 05:32 GMT
#44
I think the main problem is that if toss really has "excess gas" (which happens, I suppose), they already have a very effective way to use that gas in the form of sentry. Archons are 100/300, but you could get 3 sentries for 150/300 and get much higher dps + FF in return for fewer hitpoints (but not that much... 3 sentries = 240 pts of damage taken, and half of that benefits from armor ups)

Kakisho
Profile Joined January 2010
United States240 Posts
May 02 2010 06:26 GMT
#45
On May 02 2010 08:29 febreze wrote:
They are still good against mutas, splash and all.


The splash was completely removed.
Cold wind, chilling.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-05-02 06:40:38
May 02 2010 06:32 GMT
#46
Archons do 14.7 DPS against non-bio and 20.6 DPS against bio. By contrast, a Zealot does 13.3 DPS against all.

A Zealot costs the same as an Archon minus 300 gas.

Why would you ever spend 300 gas for less than 200 extra hps and a slight DPS increase against bio? The only answer I can see, besides building Archons out of HTs that are out of mana, is air.

But given that every air unit has longer range than Archons and can fly over obstacles, how do you plan to ever get your Archons into combat with them?

For this reason, if you're going to do a timing attack with an Archon, wouldn't it be better to just do it with three more zealots instead?
MoNoNauT
Profile Joined April 2010
United States74 Posts
May 02 2010 06:36 GMT
#47
On May 02 2010 15:26 Kakisho wrote:
Show nested quote +
On May 02 2010 08:29 febreze wrote:
They are still good against mutas, splash and all.


The splash was completely removed.



I was testing this with a friend who was playing as the Protoss. The splash was absolutely NOT removed... if it was, it was added in a recent patch. it has a splash range of 1, much larger than the thor AA splash radius, and his archons were completely dominating mutas that weren't micro'ed and scattered out.
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 02 2010 06:40 GMT
#48
creep + ranged units >>> zealot/archon.
after 2 years i reached it = marine icon
Conris
Profile Joined April 2010
United States79 Posts
May 02 2010 08:09 GMT
#49
On May 02 2010 15:36 MoNoNauT wrote:
Show nested quote +
On May 02 2010 15:26 Kakisho wrote:
On May 02 2010 08:29 febreze wrote:
They are still good against mutas, splash and all.


The splash was completely removed.



I was testing this with a friend who was playing as the Protoss. The splash was absolutely NOT removed... if it was, it was added in a recent patch. it has a splash range of 1, much larger than the thor AA splash radius, and his archons were completely dominating mutas that weren't micro'ed and scattered out.


splash was never removed, but the radius is small, 3 marines lined up if you target the middle one you'll hit all 3.

easiest example at closest range, a drone surround, you'll hit 3 drones at a time, end of story.

thor AA splash is...no where near less than archon splash, not to mention air units stack at points, ground does not. the natural scatter range of mutas (click move idle) to an archon means, no splash for you. not about to invest such high tech and cost of building archons to scare off a couple mutas, if the zerg pays any attention to the mutas at all, an archon will def not kill them.

having an archon in your army is no different than having HTs as a part of your composition (it's your clutch, and it eats away the numbers in your army) however HT still pulls a little weight if you can afford to get storm fast enough, but archons do not. PvT, archons should rape atleast 1/4 of the bio ball, but it doesn't because it hits too damn slow, 350/50 is nothing honestly. Immortals have hardened shield and marauders focus them down how fast?

and like i said before, tested 2archons vs 8 roaches, 2 archons perished, 1 roach went to heaven, unless the guy decides to charge lings at you, but seriously, not that many ppl use lings as meatshields anymore.

it doesn't matter if the archon dies within the first 5 seconds of the engagement, but if they can do worthwhile damage, it'd be ok. once again their attack speed is just saddening, can you imagine a corsair from sc1 attacking at half the speed it does now? yes, it would be totally useless. that's where the archon stands.

also a sidenote, though the archon took FULL damage from everything minus upgrades, wtf does psionic type unit mean in terms of damage mitigation?

redesign the archon, or give templars 10 extra energy when they finish building so they're not completely useless unless you research the energy upgrade, and if they run dry, then they run dry.

then again this is SC2 not SC1, archons don't need to be as intimidating as they were in SC1, but honestly, make them useful in anyway please? right off the bat would be when they die they cause damage to enemy units around them, kind of like a lesser baneling, or whatever, but change the damn unit mechanics
lololol
Profile Joined February 2006
5198 Posts
May 02 2010 08:49 GMT
#50
It's amazing how much made up facts there are in this thread.

Archons have roughly the same splash areas.
Units do not appear to be smaller in size considering the in game unit used for measurement, and ground units clump a lot more.
The big difference here is that mutas do not stack in the same way - in BW an archon would often hit all mutas with 100% damage, while in SC2 he is very likely to hit only one muta with 100% damage.
That doesn't have anything to do with archon splash, and increasing the splash area also wouldn't make it the same as in BW.

They also have the same range as in BW.

The second big difference is that they attack way slower.
Attack cooldowns:
BW: zealot - 22, Archon - 20
SC2: zealot - 1.2, Archon - 1.754
I'll call Nada.
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-05-02 09:54:10
May 02 2010 09:50 GMT
#51
On May 02 2010 09:01 MoNoNauT wrote:
I addressed the issue of massed roaches in the OP. Technically, the Archon will take the exact same amount of damage from roaches as immortals, if the roaches don't have damage upgrades. Archons may not deal 50 damage to roaches, but archons are better all-around units, they take the same supply but cost less minerals meaning they can be supported by more zealots. Archons will also be warped in much faster, and if the push doesn't work, you're already set up for HT tech, which is very good against most zerg armies.

To the person that said archons are slow, I don't understand why you'd think that. They move ever-so-slightly faster than speed upgraded zealots, and much faster than non-upgraded 'lots or or roaches. Their attack isn't much slower than the immortals, and against anything but roaches and ultralisks, the Archon deals almost 50% more DPS (!!!). The more I study this unit, the more disappointed I am that it hasn't been used at all, especially when the reason seems to be "dustin browder sux lol"

According to SC2Armory, the archon's attack has a splash radius of 1. That's absolutely huge, despite all the complaining that seems to be going on... it's much larger than the thor's AA splash, which dominates mutalisks that are balled up. It also means that any zerglings surrounding the archon will get melted instantly.

I think you are a troll.. Archon is a cool unit but when you factor the price of 100m 300g its a terrible terrible unit..

It doesnt deal 50% more DPS then ultra (!!!)
Ultra does more then archon with its bonus.. Where did you get your numbers troll..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=115345
Ultras also have more hp and some real splash.. Archons have splash when units overlap.

Blizz has said that archon is meant to be something you can do with templars out of energy, not a unit you would want to get normally..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Tor
Profile Joined March 2008
Canada231 Posts
May 02 2010 10:13 GMT
#52
The archon has a role but it is not a unit you build as a specific counter (at least from blizzards perspective), accept it.
Kjiiter
Profile Joined April 2010
18 Posts
May 02 2010 10:17 GMT
#53
Never seen a protoss do Archons in any game i've played even when we've been TPvsZZ
Blood is important
XicalaAera
Profile Joined December 2009
United States51 Posts
May 02 2010 10:49 GMT
#54
Archon's had 2 purposes: 1. as a tank, and 2. as a splash damage unit. the immortal has tanking covered and archon's no longer have splash. All this means archon = not worth it, aside from making use out of energyless HT in an pinch.
“Ability is nothing without opportunity.”
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-02 10:55:01
May 02 2010 10:51 GMT
#55
You should play against real people first before you propose radical new strategies.
I do hope archons and ultras get buffed.. they're simply too weak.
On May 02 2010 08:38 dNo_O wrote:
pretty sure the bottom line here is that dustin browder is a piece of shit. and the idea that a game's concept should start with "we'll make a bunch of cool units and go from there" is not nearly as blizzard's pre-browder era concepts.

don't get me wrong, sc2 is still fun and i will continue playing it, but things like intentionally shitty units just because they overlap with other units is stupid.

Right now my biggest problem with the hellion is it isn't fun enough to use. (It should be even more fun). I like browders approach.. and redundancy should be avoided at all costs in a game about balance.
It is not enough to conquer; one must learn to seduce.
suejak
Profile Joined March 2010
Japan545 Posts
Last Edited: 2010-05-02 11:27:03
May 02 2010 11:26 GMT
#56
Somebody do a test of 2 archons vs. however many mutas to get 8 food. How about archons vs. equal food in hydras?

I don't think proving that 2 archons loses to 8 roaches proves in itself that archons are useless.
Are you human?
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 02 2010 11:38 GMT
#57
On May 02 2010 20:26 suejak wrote:
Somebody do a test of 2 archons vs. however many mutas to get 8 food. How about archons vs. equal food in hydras?

I don't think proving that 2 archons loses to 8 roaches proves in itself that archons are useless.

Muta are more mobile and have more range. No test is needed. Archons would fail if both players micro.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 02 2010 12:27 GMT
#58
On May 02 2010 20:38 DeCoup wrote:
Show nested quote +
On May 02 2010 20:26 suejak wrote:
Somebody do a test of 2 archons vs. however many mutas to get 8 food. How about archons vs. equal food in hydras?

I don't think proving that 2 archons loses to 8 roaches proves in itself that archons are useless.

Muta are more mobile and have more range. No test is needed. Archons would fail if both players micro.


You can't outmicro archons with mutas, not on this battle.net.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 02 2010 14:53 GMT
#59
I found one more use for the archon!
It's the most effective unit to hallucinate if you are looking for something to soak up damage.
1 archon has 350 shield + 10 hp, 2 zealots have 200 hp and 100 shield, 1 colossus has 200 hp 150 shield and a immortal has 200 hp 100 shield (with hardened shield though evne on illusion).
Offcourse a armor upgrade even nullifies this if those work on hallucinations.

Besides this archons are only good when high templars are out of energy, there is not a reason ever to forge two dark templar into a archon it seems. Even the high templar merging is only good when you are sure your templar otherwise just die because with the 17 sec merge time the archon will come too late too really help in the battle usually.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
May 02 2010 14:58 GMT
#60
On May 02 2010 06:48 MoNoNauT wrote:
First of all, I need to say that I am strictly a Zerg player and know absolutely nothing about playing Protoss other than just watching tourneys.

I think this is by far the most important part of your post.

I would love a chance to go against a player doing your build. As a zerg player, you should understand what roach/hydra would do to zealot/archon. In fact, the P's only chance would be Storm.
ModeratorNow I'm distant, dark in this anthrobeat
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 259
StarCraft: Brood War
Nal_rA 3141
actioN 1403
Leta 600
Hyuk 319
Larva 233
Tasteless 199
Icarus 6
League of Legends
JimRising 658
Counter-Strike
m0e_tv1143
Stewie2K497
Other Games
summit1g7324
shahzam780
singsing766
WinterStarcraft559
C9.Mang0297
Maynarde124
SortOf65
NeuroSwarm52
Organizations
Other Games
gamesdonequick595
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH381
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1190
• Stunt480
• HappyZerGling69
Counter-Strike
• Shiphtur728
Upcoming Events
Afreeca Starleague
3h 50m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
4h 50m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
5h 50m
PiGosaur Monday
17h 50m
Afreeca Starleague
1d 3h
herO vs TBD
Royal vs Barracks
Replay Cast
1d 17h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.