• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:10
CEST 08:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 590 users

[D] Archon overlooked? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Ideas
Profile Blog Joined April 2008
United States8108 Posts
May 01 2010 23:43 GMT
#21
I just dont get why the fuck you would intentionally design a unit to be so worthless. Like, what could possibly be a good enough reason to give the players fewer options in terms of army composition. Overlaps with psi storm and colossi too much? well just replace colossi with reavers in BW and there was still a perfect amount of diversity in protoss units...and BARELY enough splash damage lol.
Free Palestine
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 01 2010 23:46 GMT
#22
On May 02 2010 08:38 dNo_O wrote:
pretty sure the bottom line here is that dustin browder is a piece of shit. and the idea that a game's concept should start with "we'll make a bunch of cool units and go from there" is not nearly as blizzard's pre-browder era concepts.

don't get me wrong, sc2 is still fun and i will continue playing it, but things like intentionally shitty units just because they overlap with other units is stupid.

nothing can make you people happy. first everyone was complaining that units were designed with too narrow a purpose and that blizzard shouldn't assign units specific roles. then when people figured out that blizzard just tried to design cool units and let the player figure out where they fit in people still find ways to complain about it. not every unit in the game will see regular use that's just the way it is.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
dNo_O
Profile Joined November 2008
United States233 Posts
Last Edited: 2010-05-01 23:50:12
May 01 2010 23:47 GMT
#23
what unit doesn't see a regular use in sc1? scouts and? queens are still used, just not often, but scouts could seriously be removed from the game and nobody would really notice.

however, browder's games all have units where it's like, "why the fuck would i ever build that?"

which is what the archon is now. <--- trying to go back to topic, sorry if i sort of derailed.
It is a profitable thing, if one is wise, to seem foolish.
MoNoNauT
Profile Joined April 2010
United States74 Posts
May 01 2010 23:47 GMT
#24
wait a minute, how did my thread get derailed so quickly...
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
Ideas
Profile Blog Joined April 2008
United States8108 Posts
May 01 2010 23:49 GMT
#25
On May 02 2010 08:46 mahnini wrote:
Show nested quote +
On May 02 2010 08:38 dNo_O wrote:
pretty sure the bottom line here is that dustin browder is a piece of shit. and the idea that a game's concept should start with "we'll make a bunch of cool units and go from there" is not nearly as blizzard's pre-browder era concepts.

don't get me wrong, sc2 is still fun and i will continue playing it, but things like intentionally shitty units just because they overlap with other units is stupid.

nothing can make you people happy. first everyone was complaining that units were designed with too narrow a purpose and that blizzard shouldn't assign units specific roles. then when people figured out that blizzard just tried to design cool units and let the player figure out where they fit in people still find ways to complain about it. not every unit in the game will see regular use that's just the way it is.


the statement that archons with splash damage overlap with colossi and psi storm too much is just ridiculous though. I mean colossi are the exact same role as reavers in BW and they didnt overlap at all. They're fundamentally different enough IMO.

Not that I really agree much with dno_o though lol. honestly I dont think "we'll make a bunch of cool units and go from there" is too a design philosophy so long as theyre also different enough. Which I think archons w/ splash and colossi are lol
Free Palestine
MoNoNauT
Profile Joined April 2010
United States74 Posts
Last Edited: 2010-05-02 00:04:43
May 02 2010 00:01 GMT
#26
I addressed the issue of massed roaches in the OP. Technically, the Archon will take the exact same amount of damage from roaches as immortals, if the roaches don't have damage upgrades. Archons may not deal 50 damage to roaches, but archons are better all-around units, they take the same supply but cost less minerals meaning they can be supported by more zealots. Archons will also be warped in much faster, and if the push doesn't work, you're already set up for HT tech, which is very good against most zerg armies.

To the person that said archons are slow, I don't understand why you'd think that. They move ever-so-slightly faster than speed upgraded zealots, and much faster than non-upgraded 'lots or or roaches. Their attack isn't much slower than the immortals, and against anything but roaches and ultralisks, the Archon deals almost 50% more DPS (!!!). The more I study this unit, the more disappointed I am that it hasn't been used at all, especially when the reason seems to be "dustin browder sux lol"

According to SC2Armory, the archon's attack has a splash radius of 1. That's absolutely huge, despite all the complaining that seems to be going on... it's much larger than the thor's AA splash, which dominates mutalisks that are balled up. It also means that any zerglings surrounding the archon will get melted instantly.
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
Conris
Profile Joined April 2010
United States79 Posts
Last Edited: 2010-05-02 01:01:04
May 02 2010 00:57 GMT
#27
archons aren't really cost effective anymore in sc2...

not only are their range decreased, their splash radius is also decrease, their attack speed is also decreased.......

1 zealot + 3 sentries for the price of an archon will do far far far more damage than a single archon, even if mixed into a zeal/sentry army

it's true that shields recharge much quicker now, but honestly, i'd rather have the battery back, it would take ages to wait for even 100 shield on the archon.

if archons get changed at all in the near future, 1/0/1 would need to be tested out instead of 1/1/0
dNo_O
Profile Joined November 2008
United States233 Posts
Last Edited: 2010-05-02 01:04:33
May 02 2010 01:02 GMT
#28
primarily it comes down to gas being so much more important and that one unit that costs 300 is equivalent to so many more units that have more mobility and react faster to commands than archons do. archons aren't very quick to respond and when they stop to attack you can move most zerg units out of range faster than the animation allows archons to actually do their damage. =\
It is a profitable thing, if one is wise, to seem foolish.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 02 2010 01:14 GMT
#29
i don't play z or p but the issue with the archon may just be that zerg doesn't actually have that many melee units. zerglings and ultras are both used less and making archons vs ranged units was never a great idea.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
May 02 2010 01:31 GMT
#30
archons arent what they used to be
In theory yes, but theoretically, no.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 02 2010 01:32 GMT
#31
They aren't cost effective. That's really the end of the story. They need a slight tune-up in splash, perhaps a little longer range, but really, the devs seem content with the archon as it is. I don't think we can change their mind
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
roemy
Profile Joined April 2010
Germany432 Posts
May 02 2010 01:41 GMT
#32
On May 02 2010 10:32 WorkersOfTheWorld wrote:[...] I don't think we can change their mind
that'd be the beginning of the end tbh...

i can understand if they dont want to buff a protoss unit as long as the race performs ok...ish...ly...

but the archon does not exactly stack with the effects of HTs as it s produced out of them.
and even if the archon became a popular unit, there's always the option to increase morph time if the transition from psi storm to archon would hurt the matchups.
rock is fine.. paper could need a buff, but scissors have to be nerfed
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 02 2010 01:50 GMT
#33
Make archons have larger splash or do 100% damage in their tiny splash radius and perhaps we will see them become more used.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-02 02:00:59
May 02 2010 01:56 GMT
#34
On May 02 2010 10:41 roemy wrote:
Show nested quote +
On May 02 2010 10:32 WorkersOfTheWorld wrote:[...] I don't think we can change their mind
that'd be the beginning of the end tbh...

i can understand if they dont want to buff a protoss unit as long as the race performs ok...ish...ly...

but the archon does not exactly stack with the effects of HTs as it s produced out of them.
and even if the archon became a popular unit, there's always the option to increase morph time if the transition from psi storm to archon would hurt the matchups.


The race performs well according to their stats, and that's what they base most decisions on. If anything, people using archons would cement their position as "fine," as is. Reality, however, is that archons are almost never used, and when they are morphed they either die (close battle), or join the army as a mediocre unit that does little more than take up space. In PvZ, the archon is scary-looking, but an intelligent zerg will know that they have little to fear from the big ball of gas. They are essentially a trash-can where you put two spent templar, and blizzard believes that means it's ok that nobody actually wants the archon, but rather, they want the templar, and for reasons unknown also find themselves compelled to push the morph archon button rather than just let the templar regen or suicide them for a more effective chunk of supply.

They offer a semi-immidiate gain (morph time is stupid long) for energy-less templar, but i think that's one of the biggest gripes with HT vs. something like the colossus. They're spent quickly, and unless you have something to feedback (spending storm energy), they're highly un-impressive. They're quickly becoming "that aoe unit for when the enemy has infestors." Which is a wonderfully stupid niche in and of itself.

/rant off
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Ideas
Profile Blog Joined April 2008
United States8108 Posts
May 02 2010 02:02 GMT
#35
they should at LEAST make the morph time nearly instant then so they can help in the fight after you storm instead of die in the next fight afterward.
Free Palestine
Weasel-
Profile Joined June 2009
Canada1556 Posts
May 02 2010 02:20 GMT
#36
The nerf to their splash amount and the fact that mutas spread out when attacking makes them near useless versus them. In SC1 they were mainly used vs zerglings and mutas, and since zergs don't usually make many lings any more. And vs protoss, the collossus does a fine job of evaporating zealots where archons were used before. In its current situation, it's not really a unit that can be balanced by just changing numbers (which seems to be blizzard's approach to everything in SC2 i.e. there not being a critical mass of phoenixes vs mutas).
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 02 2010 02:24 GMT
#37
On May 02 2010 11:02 Ideas wrote:
they should at LEAST make the morph time nearly instant then so they can help in the fight after you storm instead of die in the next fight afterward.

totally makes sense. you should be able to carpet storm you opponent's army then immediately get a 350hp unit.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Conris
Profile Joined April 2010
United States79 Posts
May 02 2010 02:30 GMT
#38
so just did some testing...
0upgrade on archon does 1shot to targetted zergling
2archons vs 8 roaches (8 food 8 food) well, target fired 1 roach, archons dead.

tested shield upgrade as well, yea...200/200 for lvl 1(crossed fingers for pure awesomeness) same effect as +1 armor, end of story.

1 archon couldn't clean up a drone surround fast enough, had to micro through a hole and kite (funny right) and the archon almost died.

splash sucks, fine, morph time sucks, fine, but for fuck sake, increase the attack speed, an archon will probably only get off 2 or 3 hits before a small marine ball focuses it down and refill their zippos with it.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-02 02:34:55
May 02 2010 02:34 GMT
#39
On May 02 2010 11:30 Conris wrote:
so just did some testing...
0upgrade on archon does 1shot to targetted zergling
2archons vs 8 roaches (8 food 8 food) well, target fired 1 roach, archons dead.

tested shield upgrade as well, yea...200/200 for lvl 1(crossed fingers for pure awesomeness) same effect as +1 armor, end of story.

1 archon couldn't clean up a drone surround fast enough, had to micro through a hole and kite (funny right) and the archon almost died.

splash sucks, fine, morph time sucks, fine, but for fuck sake, increase the attack speed, an archon will probably only get off 2 or 3 hits before a small marine ball focuses it down and refill their zippos with it.


Yea, it's quite depressing. Thanks for the laughs at the end though, lol.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Drayne
Profile Joined February 2010
Canada239 Posts
May 02 2010 02:34 GMT
#40
Troll topic, archons are fail

User was warned for this post
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 259
StarCraft: Brood War
Nal_rA 3141
actioN 1403
Leta 600
Hyuk 319
Larva 233
Tasteless 199
Icarus 6
League of Legends
JimRising 658
Counter-Strike
m0e_tv1143
Stewie2K497
Other Games
summit1g7324
shahzam780
singsing766
WinterStarcraft559
C9.Mang0297
Maynarde124
SortOf65
NeuroSwarm52
Organizations
Other Games
gamesdonequick595
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH381
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1190
• Stunt480
• HappyZerGling69
Counter-Strike
• Shiphtur728
Upcoming Events
Afreeca Starleague
3h 50m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
4h 50m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
5h 50m
PiGosaur Monday
17h 50m
Afreeca Starleague
1d 3h
herO vs TBD
Royal vs Barracks
Replay Cast
1d 17h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.