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[R] Zerg Select Larva ? - Page 4

Forum Index > StarCraft 2 Strategy
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Kronologic
Profile Joined April 2010
Great Britain45 Posts
April 23 2010 16:01 GMT
#61
Haven't tried out the new patch (so why am I posting here?)

But I'm not too worried about the implications of this, I tended to 5 sddd, 5szzz, 5sv and then manually position my units where I wanted them to rally to if it was not the default rally point.

Although the cancel drone larva accumulation glitch seems to be a bit of a bitch. Just wondering if there is a "Fair" counter to it as zerg, Terran should be able to wall in in time Toss maybe buggered.
Holaneko
Profile Joined April 2010
United States3 Posts
April 23 2010 16:03 GMT
#62
On April 24 2010 00:46 BlasiuS wrote:
Show nested quote +
On April 24 2010 00:41 Holaneko wrote:
i haven't been able to play the patch 9 yet, but wtf is this all about?

I read the patch notes, but I don't fully understand what the bitching is about.

Can someone explain this to me?


The 'select larva' button (hotkey 'S' by default) now selects all eggs if there are no larva. Previously, it would just select nothing, while leaving the hatchery selected (it worked this way in BW also). It is very annoying, because many people spam the 'S' key when they are waiting for larva, which no longer works.

Now you have to re-select the hatchery every time you want to 'check' if there are new larva at a hatchery. This means it takes twice as many actions to macro consistently.


Hrm... I guess I have to try it out to see wut it really means...

I was thinking of switching to T, and may b this is that perfect chance!

But buff to Infestors look pretty yummy though...
comis
Profile Joined April 2010
United States333 Posts
April 23 2010 16:24 GMT
#63
Do not want this change.
NightOne
Profile Joined March 2010
Canada215 Posts
April 23 2010 16:35 GMT
#64
the more i think about it the more i think this may be intentional for s to select eggs, this is only if the other "cancel egg get larva back" is intentional as well...

i think its either both should be in or both should be out...
Proxyhatch
Profile Joined March 2009
United States16 Posts
April 23 2010 16:36 GMT
#65
I don't want to swear this change off immediately but I have absolutely no need to see how many eggs that I'm morphing in the larvae counter. I'd really like to hear from someone that has found some benefit to this. What am I missing?
Delichus
Profile Joined April 2010
Sweden5 Posts
April 23 2010 16:38 GMT
#66
Feels to me like Blizzard is changing Sc2 for the bad by simply bloating it with features we don't want or need. Simplicity and logic provails, but they seem to fail at both.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
Last Edited: 2010-04-23 16:47:14
April 23 2010 16:46 GMT
#67
@Delichus Blizzard has made 8 patches that I personally have loved. I don't even "hate" this one. Either way, dont' complain about Blizzard in this forum. Please.
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
tenno
Profile Joined March 2010
Germany20 Posts
April 23 2010 16:51 GMT
#68
probably been posted before, but this is what you get now:


i vote for just change this back to pre-patch 9 (cancel eggs = larva loss + hotkey adjustment
Disastorm
Profile Joined January 2008
United States922 Posts
April 23 2010 16:52 GMT
#69
fortunately doesnt affect me since i always did 5sd 5sz or whatever.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Delichus
Profile Joined April 2010
Sweden5 Posts
April 23 2010 16:59 GMT
#70
On April 24 2010 01:46 Sheth wrote:
@Delichus Blizzard has made 8 patches that I personally have loved. I don't even "hate" this one. Either way, dont' complain about Blizzard in this forum. Please.


Like I said they are adding "features" we don't want or need. Just like the one you're complaining about. Not sure what your aim was with that but you're indirectly complaining about Blizzard yourself. Sorry about the off-topic though.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
April 23 2010 17:29 GMT
#71
On April 24 2010 01:51 tenno wrote:
probably been posted before, but this is what you get now: http://www.youtube.com/watch?v=HiFiQ6nI70A

i vote for just change this back to pre-patch 9 (cancel eggs = larva loss + hotkey adjustment

Yeah, I posted this alrdy on page 3. I wish that gets banned from every single tourny.
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 23 2010 17:48 GMT
#72
On April 24 2010 01:36 Goincommando wrote:
I don't want to swear this change off immediately but I have absolutely no need to see how many eggs that I'm morphing in the larvae counter. I'd really like to hear from someone that has found some benefit to this. What am I missing?



After more games I've pushed in I found out that because you are able to cancel your eggs now, it is cool that you can get your eggs selected in the first place to cancel much faster, but I think it should be another hot key, in conjunction with S to show eggs. Also, when you select larvae from a certain hatchery, it doesn't show eggs from all of them, but just that hatch from what I can see. It was really annoying me trying to adjust my macro technique last night.
twitch.tv/setz3r
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 23 2010 22:22 GMT
#73
Recent post in the mass zergling bug thread:

http://forums.battle.net/thread.html?topicId=24401524314&sid=5000

So it does look like this is going to be fixed, just not as quickly.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 22:27 GMT
#74
My only gripe is that the eggs aren't spaced out enough for me to go through em and figure out what's inside.

It isn't very intuitive when all 3 eggs are clumped together and I can't look at them to see if I have an ovie going or not.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
April 23 2010 22:42 GMT
#75
Tennu, Welmu and Two_DoWn, I'm talking about a different issue. Your both talking about the zergling early rush type larva bug. I'm talking about the OP. Feel free to read it if you want.
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 23 2010 22:59 GMT
#76
On April 24 2010 07:42 Sheth wrote:
Tennu, Welmu and Two_DoWn, I'm talking about a different issue. Your both talking about the zergling early rush type larva bug. I'm talking about the OP. Feel free to read it if you want.

Umm, did you go to the link I clicked? It states in the second part of his answer that the selecting larvae going to egg thing is likely going to be addressed in the next full patch. I read the op, you didn't read my post.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 23:01 GMT
#77
gg we gotta wait for next patch for the selection fix... so prolly thurs/fri this coming week
ModeratorBlame yourself or God
NewBKaeK
Profile Joined May 2009
Canada57 Posts
April 24 2010 01:16 GMT
#78
On April 23 2010 14:58 G4MR wrote:
Yeah I hate it, I accidentally re-rallied my cocoons because of this -.- the way it was before was fine IMO.


This.

I don't mind it selecting the eggs, but when the hotkey to rally the cocoons is the same key to make roaches... *shakes fist* I constantly rally my roaches to my queen (i spawn after using the larvae) and have to change it.

Mind you, I think the egg-select was unintended, because the larva count on the hatchery includes eggs. Probably some minor OO logic error =]
MindRush
Profile Joined April 2010
Romania916 Posts
April 24 2010 02:21 GMT
#79
On April 23 2010 17:27 CryGirl1921 wrote:
Show nested quote +
On April 23 2010 15:32 NeoLearner wrote:
Sincerely hope they change this back in the next patch...

About the hotkey change: I guess they needed to change this to avoid conflict. W was one of the global hotkeys. If you were to neural parasite a probe and build a warpgate there could be some conflicts.
I agree it's very annoying when hotkeys are changed. However, and I use this sentence with caution, we're still in beta and this is probably the only time in the game's lifetime where they can get away with it. I don't see they doing a change like this when the game has gone gold.


But "W was used only for burrow, they could change burrow to B or U whatever but they did mess everything up and select larva system is RETARDED right now.

Burrow W>B
Spawn Larva R>R
Ventral Sacks V> eg. X or any other key

Select larva - old style.

Problem solved but no, Blizzard knows best.



nah, B is for build
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
tenpromicro
Profile Blog Joined April 2010
United States119 Posts
April 24 2010 03:11 GMT
#80
i fucking HATE this change. update burrow and your queen could get burrowed if you press R instead of V for the hotkey. happened to me multiple times.
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