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[G] TvZ Nuke Rush & Offensive Ghost Strategy - Page 4

Forum Index > StarCraft 2 Strategy
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DeCoup
Profile Joined September 2006
Australia1933 Posts
September 13 2010 00:31 GMT
#61
On September 13 2010 08:36 hoor3x wrote:
you mention a shift-click snipe. how do you do it? ive tried in a private game for a while and cant figure it out.

Don't use shift, just hold r and spam leftclick on the targets.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
pred10122
Profile Joined November 2010
United States6 Posts
February 19 2011 00:34 GMT
#62
is this still a viable strat? I would really like to use it but i'm thinking some of the timings might be messed up on the new patch.
ChuckJagoda
Profile Joined January 2011
United States27 Posts
February 19 2011 03:57 GMT
#63
Im going to play around with this sometime soon, I think I might reactor hellion expand rather than 1 base
All things go, all things grow
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-02-19 04:19:43
February 19 2011 04:19 GMT
#64
On April 22 2010 01:26 mrlie3 wrote:What's more amazing is that Ghosts do not have any armor type, which makes even units like Roaches can only be soft counter to Ghosts. Effective use of Snipes and kiting can easily kill off Roaches as well.


+ Show Spoiler +
Roaches do not deal bonus damage to Armor or Light; they deal the same damage to all target, so the fact that Ghosts are just Biological/Psionic doesn't actually reduce Roach damage.

Also, although Ghosts have more range the Roaches, the Roaches move the same speed, without any upgrades or on creep. Add Roach Speed or Creep and kiting is unrealistic.


EDIT: I realize that the OP was posted in a previous patch. Things may have been different. Disregard this post.
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