• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:50
CEST 22:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 588 users

[G] TvZ Nuke Rush & Offensive Ghost Strategy - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
snace
Profile Joined April 2010
Austria25 Posts
April 22 2010 16:16 GMT
#21
Hello.

Very good idea - I tried it yesterday (although against like copper people because i got resetted)


It is very funny. Some people leave outright because they are intimidated by the animation.


Another thing which is very good is to keep hellions near his nat as you drop the ghost - then cloak the ghost (which you dropped at some remote spot in his main) and target the nuke on his hatch or where its most appropriate and instantly attack with the hellions. so hell be microing his natural while he gets the nuke message.
Blanke
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-04-22 17:00:34
April 22 2010 16:58 GMT
#22
I hope to post some replays later, but there have been rare instances (i.e. versus noobs) where this strat astonishingly worked vs. toss and terran. I wouldn't reccommend it though, unless a toss player FEs.

Getting the Moebius reactor after your first nuke finishes is a good idea, especially if the zerg is going lots of muta. Personally however, I find it more effective to position your nuke over his spire/baneling nest, wound them just enough with your 3 marauders, and then smile as he loses most of his tech. I do have a question for the OP though: should you really abandon the ghosts completely if zerg goes roaches? In some of my games, I was able to win with nukes while still pumping lots of maruaders. My unit composition would be: Ghosts, marauders, hellions, medivacs, and maybe a few vikings to kill overseers.

Snipe is also sweet. A ghost at 200 energy (Moebius Reactor helps make this possible) can kill 4 hydras almost instantly. In some instances, when I don't have enough hellions to block them off or kite properly, I try sniping banelings. One-shotting them of course, sniping banelings really helps with the life expectancy of your maruader ball.

It should be mentioned that I don't get many marines unless his muta force is overwhelming. Typically though, turrets can hold them off until you mass enough ghosts to simply obliterate him. If you feel snipe isn't enough, research either high-sec auto tracking or building armor. (Probably the latter, since you want as much DPS from your turrets as possible.) Building your CC once you push out with first nuke is typically a good idea, especially if the zerg FEed. You gotta keep up with his economy, especially if the nuke doesn't kill many drones.

I've been considering building multiple ghost academies at late game just to nuke all his bases at once. What could a zerg do if you killed his overseer? 3 nukes (2 at main, 1 at natural) plus your main force pushing in is pretty much GG.
We avoid risks in life to arrive safely at death.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 22 2010 17:29 GMT
#23
Very very very well written and in-depth. Gonna try this strat out :D. Even if it doesn't work it should be fun. Thanks.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
kawoq
Profile Joined November 2005
Guatemala357 Posts
April 22 2010 18:37 GMT
#24
On April 23 2010 01:58 Blanke wrote:
I've been considering building multiple ghost academies at late game just to nuke all his bases at once. What could a zerg do if you killed his overseer? 3 nukes (2 at main, 1 at natural) plus your main force pushing in is pretty much GG.


I though you can only build one nuke at any time, am I wrong?

Also, I though you wasnt able to use the snipe ability on workers... guess I was wrong too.

Anyway, the strat sound like fun to try, will watch the replays first to have a better grap of the strat, nice work.
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
Blanke
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-04-22 19:38:30
April 22 2010 19:37 GMT
#25
What I meant Kawoq is that you could potentially build 2 ghost academies later on if your rush didn't end it. Then you can have 3 nukes ready from three academies.

I believe probes are immune to snipe because they're robotic, but drones and SCVs are definitely biological.
We avoid risks in life to arrive safely at death.
oneplus999
Profile Joined March 2010
United States23 Posts
Last Edited: 2010-04-22 21:35:07
April 22 2010 21:34 GMT
#26
On April 23 2010 03:37 kawoq wrote:


Also, I though you wasnt able to use the snipe ability on workers... guess I was wrong too.


I believe it works vs biological units only? So it wouldn't work vs probes. That might be what you are thinking of.

edit: oops must read entire thread... already answered
sirwebo
Profile Joined April 2010
Germany27 Posts
April 22 2010 22:03 GMT
#27
thanks for that awesome guide !
Risen
Profile Blog Joined March 2010
United States7927 Posts
April 22 2010 22:11 GMT
#28
Didn't they change snipe to work against any unit? Can't check in the beta, and though I play terran I've never built a ghost except as an EMP bot :<
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
goswser
Profile Blog Joined May 2009
United States3519 Posts
April 22 2010 22:33 GMT
#29
Just don't try to emp a nexus and then nuke it - that only worked in sc1, now it takes like 8ish emps to take down the shields lol.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
JamesLame
Profile Joined February 2010
Sweden25 Posts
April 22 2010 23:04 GMT
#30
Interesting strat indeed, will give it a shot.
CondorHero
Profile Joined April 2010
United States21 Posts
April 24 2010 11:56 GMT
#31
Amazingly well thought out. I would definitely try if I was still terran.
Nice build bro.
Odge
Profile Joined April 2010
Sweden84 Posts
April 24 2010 19:11 GMT
#32
The best thing about this build is how you feel inside when that nuke destroys all his tech and most of his workers. Having some problems keeping my macro up after i start moving, but I guess that's just because I'm not used to the build.

Awesome build, and fun to play.
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 25 2010 05:08 GMT
#33
On April 22 2010 11:34 PaleBlueDot wrote:
Nuke sucks. End of story. While they have made it easier to get, and have made the ghost an appealing unit to just have around, you are basically putting your money into a 100 mineral, 100 gas baneling that takes longer to get, has a 60 second build time, will NEVER hit an army unless your opponent is either very unlucky, or stupid, and can be easily disrupted. Not only that, but it doesn't take out any important buildings (depending how important you consider supply buildings, which wouldn't work against zerg since they move.) Ghosts are good, but expensive. They don't need a sorry excuse for a nuke to make them good. If blizzard really wanted you to use a nuke, they would make the actual nuke itself an investment, and make it 1 shot any building in the game. As it stands now, you hear nuke detected, move all your workers, and check to make sure its not on your army, and you will lose nothing but supply cap at worst. Right now, as in SC1, there is no reason to have the nuke in the game except to make a fool out of your enemy.


If you move all of your drones off minerals and gas for 20 seconds, it will cost far more than 100/100 for the nuke.
pikaaarrr :3
Profile Blog Joined January 2010
United States593 Posts
April 25 2010 05:10 GMT
#34
This seems really interesting. But, what if instead of spire, the zerg goes for a hydra/infestor build? That's the build I've had the most trouble with so far in ZvT. It seems that hydra/infestor would roll over the hellions/marines. Also, it would make the medivac/nuking section mostly oblique, since it'd be really difficult to land the units.
Nivra
Profile Joined March 2010
37 Posts
April 25 2010 08:04 GMT
#35
Just a note for those who say it's not worth it. Even if your nuke kills NO UNITS, and NO BUILDINGS, you have cost them mining time.

16 workers @ 1 min/sec, and 6 workers @ 1 gas/sec over 20 seconds (the timing of the nuke) = 320 mins/120 gas.

If you're playing smart and scout for overseers, you can pretty much guarantee that you won't lose your ghost.
zimms
Profile Joined November 2009
Austria561 Posts
April 25 2010 09:16 GMT
#36
Rigid's answer to your replay against him:

"Ok i wasnt gonna post here b/c frankly i was pretty shocked this replay was even posted. So heres the deal this was my first game of the day which is never good and during the whole game my dogs were fighting at one point if you watch the replay i go afk b/c i have to physically break the dogs up and seperate them into different rooms. Now i understand john is trying to show off a nuke strat vs zerg but honestly i dont think it would work. Granted it worked this game but thats partially b/c i let it happen. Anyways gg john you out played me this game but it wouldnt happen again!!! "

lol
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
April 25 2010 10:13 GMT
#37
I am really impressed. Tbh i thought your 1 thor push strategy was really meh, as in, you'd be winning an already won game. But this is amazing. The idea of dropping the marauders while harassing with the hellions is genius. What i saw you left out was the offensive nuking. Sometimes if you're being attacked after you lost a battle, and you throw nuke in your choke, it makes your enemy retreat, or if they dont see it die. I feel like you discussed the offensive capabilities of the ghost but the not the defensive as much.

Still, this is inspirit. I will definetly be trying ghosts over thors in my upcoming tvz's
Writer
Raislin
Profile Blog Joined April 2010
United States144 Posts
April 25 2010 10:42 GMT
#38
On April 23 2010 07:11 itzbrandnew wrote:
Didn't they change snipe to work against any unit? Can't check in the beta, and though I play terran I've never built a ghost except as an EMP bot :<


I'm pretty sure it only works on Biological units.

@OP: I really like the suggestion of using more Ghosts and, more importantly, how to use them in PvZ (Looking at Snipe, doesn't it look like it's designed to kill everything Zerg?). What I don't like is the rigidity of the build order and strategy you laid down. For example:

1) Relying on the Hellions for distraction against the nuke: I'm pretty sure a single Spine Crawler would deter 2-4 Hellions with support from a Queen. Two well placed Crawlers would pretty much reduce damage significantly, possibly completely with some luck.

2) Going for the nuke every time. If the Nuke is stopped, you're going to be hurting a bit, as it means a wasted 100/100 on the nuke and the cost of the Ghost. Since you also brought a Medivac and two Marauders, you likely lost those, too. More likely: What if you get to their base and see that pulling this off just isn't likely to happen? For example, you see a Lair and Overseer prepared after your Ghost academy was spotted. You could bring two Ghosts to quickly and easily snipe the Overseer, but then your nuke won't kill the Hatch as intended.

3) You didn't even mention the Moebius upgrade, although I'm sure you assume it'll be obtained. Considering the usefulness of snipe, I'd rate it pretty high on the list of desired upgrades.

I'm sure there's more, but I'm pretty tired and have forgotten anything else I might have wanted to say. Great job, though! I'm sure there are many adjustments that could be made to this build, should people pick it up and fiddle with it.
Blanke
Profile Joined April 2010
Canada180 Posts
April 26 2010 00:39 GMT
#39
I'm beginning to question the viability of actually nuking the zerg's main base. Unless your opponent is a complete noob and thinks radiation is good for his drones life expectancy, you may only end up destroying his extractors, possibly spire and/or spawning pool if you're really lucky. The main problem I have with doing this is the investment in cloaking.

You told us to research it ASAP once the academy goes up. I understand why for timing purposes, but afterwards you need to save energy for snipe if you plan on continuing ghost production. (Which by all means you should.) Cloak will only be used again for nukes. (Which again likely wont succeed if your opponent isn't noobish and gets overseers/spore colonies after the first one.) What if instead of cloak, you researched Moebius reactor right away when the first maruader was still building? Moebius takes 80 sec, a marauder 30 sec, so depending on your macro, it might just finish before your first ghost comes out after 40 sec.

But why fast Moebius research? Well, I'm thinking a hellion, marauder, ghost, and medivac army makes for great pushes vs. a tier 2 zerg. Check this out:

Hellions > Zerglings, Banelings, possibly hydras depending on positioning. (You'll want Infernal Pre-ignitor if zerg is massing ling/bling, so get a second fact at some point if that's the case.)

Maruader > Roaches and zerg buildings. Pretty obvious by now, but with both concussive grenades and stimpack, the tired roach push will routinely fail.

Ghost > Hydras, Mutas because of snipe like you said. This requires extensive micro and unfaltering knowledge of the enemy position however. 1 ghost can snipe 4 hydras, or 2.5 mutas at 200 energy. Ghosts will be your gas dump when getting maruaders and hellions.

And of course, medivacs to compliment the life expectancy of your ghosts and maruaders.
We avoid risks in life to arrive safely at death.
SiN]
Profile Blog Joined February 2010
United States540 Posts
Last Edited: 2010-04-26 01:21:11
April 26 2010 01:16 GMT
#40
I have used ghosts in my last few ZvT's. It works really well. If the Z gets mutas, they get sniped by ghosts.
Snipe also works well vs corrupters.

If Z gets sunkens to defend vs the all-in, you nuke.
Really, nuking in general is just a great idea. For 100 minerals/gas your opponent starts to panic, and when nuking in a battle he has only one option: target the ghost.
Targeting the ghost means that the Z is going to lose about a quarter of his army just to get in range, making the nuke effective even if it doesn't go off.

Nuking really allows you to pick your battle because it forces the Z to attack. If he doesn't he loses that base and is devastated.

I was having difficulty in TvZ when the Z gets ling/muta, but I haven't lost vs top 8 plats since I adopted this build.

EDIT: Upgrading cloak early and dropping on the main aren't very good ideas vs higher level players. Nuking works far better vs expos that are defended than on the main because it costs far less. You don't have to wait for cloak and medivac, and your timing push works a lot better because, at that time, Z will be on 2base and just started massing up units rather than drones.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 4k Edition
RotterdaM973
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 973
StarCraft: Brood War
firebathero 218
Bonyth 140
Rock 19
Stormgate
NightEnD23
Nathanias0
Dota 2
Pyrionflax187
League of Legends
Grubby4356
Counter-Strike
ScreaM1974
fl0m1772
Fnx 1732
shoxiejesuss883
flusha421
oskar254
sgares133
Stewie2K65
taco 6
Super Smash Bros
PPMD118
Heroes of the Storm
Liquid`Hasu571
Other Games
summit1g6067
tarik_tv2255
mouzStarbuck320
ToD229
KnowMe190
Hui .113
Mew2King95
Trikslyr69
ZombieGrub58
Sick47
Organizations
Other Games
gamesdonequick54616
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 259
• LUISG 35
• davetesta33
• musti20045 3
• Reevou 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Eskiya23 15
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2196
• TFBlade1203
Other Games
• imaqtpie1925
• Shiphtur544
• WagamamaTV207
Upcoming Events
Replay Cast
3h 10m
Sparkling Tuna Cup
13h 10m
WardiTV European League
19h 10m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 3h
The PondCast
1d 13h
WardiTV European League
1d 15h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.