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[D] Counter to Immortal/Sentry/zealot - Page 2

Forum Index > StarCraft 2 Strategy
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Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 21 2010 21:00 GMT
#21
Hellions are a underused unit against protoss. They unfortunately get countered by stalkers/immortals as well so it doesn't really help with countering that. Marauder hellion is very effective though, later on when you get more upgrades pure MMM gets better probably but a hellion/marauder opening is quite good.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 21 2010 21:08 GMT
#22
This would be viable only until protoss gets colossus. Range upgraded colossus will eat this up with stalker/immortal/force fields tanking for it. Nevertheless it would be a very strong against an opponent who gimped out on stalkers.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-21 21:12:08
April 21 2010 21:09 GMT
#23
On April 22 2010 06:00 Markwerf wrote:
Hellions are a underused unit against protoss. They unfortunately get countered by stalkers/immortals as well so it doesn't really help with countering that. Marauder hellion is very effective though, later on when you get more upgrades pure MMM gets better probably but a hellion/marauder opening is quite good.


I wouldn't say they get countered by Stalkers and Immortals. I'd say they take the hits, so your Marauders don't have to. Since its the only units the Protoss has to kill them, and his Zealots/Sentries are horribly exposed to them, it takes a while for Stalkers and Immortals to kill Hellions, giving your Marauders plenty of time to get their shots off.

I can imagine the strat working pretty good, but, if his army consists of nothing but Stalkers/Immortals, you're pretty much SOL. Of course, all you need at that point is more Marauders. You just need to scout and make sure you're dealing with a combined Light/Armoured force, or pure Armoured, and even then, if there's enough Light in there to warrant the Hellion upgrade, particularly.

If it were me, I'd probably make a Reactor at the Factory, keep building Marauders, scout him as he leaves his base and if you see a lot of Light in there, start pumping out Hellions like mad, otherwise keep pumping Marauders.
link0
Profile Joined March 2010
United States1071 Posts
April 21 2010 21:16 GMT
#24
This wouldn't work at all vs stalker/immortal. A decent P will target fire your marauders first. Hellions aren't zerglings, so they don't block very well at all. With only 1 rax bulding marauders, your army will have really low dps.

And no, you can't switch to tank/thor after seeing that your opponent is going stalker/immortal heavy. Thor's 250mm barrage does not counter immortals at all in an army vs army battle.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Silent_Tao
Profile Joined February 2006
Israel87 Posts
April 21 2010 21:50 GMT
#25
On April 22 2010 04:37 Tiamat wrote:
oh and a good transition is to 2-3 port banshee, because you will have a ton of gas since you are not using it on stim, combat shields, siege mode, ghosts etc.


Not sure it's the best idea, concidering the counter to hellions is probably massing stalkers which are doing pretty good vs banshees two. Switching to siege tanks could be pretty cool though.
life of lively to live to life of full life thx to shield battery
Tiamat
Profile Joined February 2003
United States498 Posts
April 21 2010 22:08 GMT
#26
On April 22 2010 06:50 Silent_Tao wrote:
Show nested quote +
On April 22 2010 04:37 Tiamat wrote:
oh and a good transition is to 2-3 port banshee, because you will have a ton of gas since you are not using it on stim, combat shields, siege mode, ghosts etc.


Not sure it's the best idea, concidering the counter to hellions is probably massing stalkers which are doing pretty good vs banshees two. Switching to siege tanks could be pretty cool though.



Banshees can kill stalkers for cost, and of course a tank or two would not hurt.
Saintmek
Profile Joined April 2010
China61 Posts
April 22 2010 01:33 GMT
#27
after tried a few game and this strat really works... but it is important to anti-scouting..

most P just blindly immortal push in PvT games, but hellions overrun them cuz its so cheap in mineral and cost no gas
En Taro Tassadar!!
phexac
Profile Joined March 2004
United States186 Posts
April 22 2010 01:54 GMT
#28
I think the demo needs to be against players who are not complete newbs for this demonstration to have any sort of credibility. As it was, the only thing this demonstrated was that if your opponents suck, you can get away with everything.

Neither of them made the slightest attempts to scout or adjust to what you were doing. I want to see what happens if a competent player sees this and goes ok, I'm just gona mass stalkers and immortals and have good army size and positioning.
Bibdy
Profile Joined March 2010
United States3481 Posts
April 22 2010 07:27 GMT
#29
Go fast Banshees, with a bunker full of Marauders for defense and exploit Protoss' terrible GtA while you can. I'm convinced those things are getting nerfed sometime soon. Its absolutely, unequivocably godamned stupid how strong Banshees are against Protoss.

Its not even remotely conceivable to me why they'd turn the Wraith into a ground-stomping monstrosity. By the time I can get an Observer, or Hallucination into a Terran base, he can already have 2 Banshees almost finished. Then I somehow, miraculously, need to get sufficient air defenses to hold them off in both my base AND my ground force before I can go anywhere. Its just...unbelievable. Its worse than Mutas.

A Banshee can do 24 damage every 1.25 seconds, which is 19.2 DPS. A Stalker does 14 damage every 1.44 seconds, which is 9.7 DPS. A Banshee, costing a mere 150/100 can take on twice its number in Stalkers for crying out loud. They are SOO punishing against a Protoss who isn't absolutely massing Stalkers like a damn lunatic. Nevermind cloaking and instagibbing Observers with Vikings and COMSAT. Once they get Cloak, you might as well just give up.

So, Terrans, exploit that while you can. I'm pretty sure it won't last long.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 22 2010 07:36 GMT
#30
I'm going to try it out vs our Protoss and HasuObs, lets see how it works on high level.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Rucky
Profile Joined February 2008
United States717 Posts
Last Edited: 2010-04-22 08:41:41
April 22 2010 08:37 GMT
#31
On April 22 2010 16:27 Bibdy wrote:
Go fast Banshees, with a bunker full of Marauders for defense and exploit Protoss' terrible GtA while you can. I'm convinced those things are getting nerfed sometime soon. Its absolutely, unequivocably godamned stupid how strong Banshees are against Protoss.

Its not even remotely conceivable to me why they'd turn the Wraith into a ground-stomping monstrosity. By the time I can get an Observer, or Hallucination into a Terran base, he can already have 2 Banshees almost finished. Then I somehow, miraculously, need to get sufficient air defenses to hold them off in both my base AND my ground force before I can go anywhere. Its just...unbelievable. Its worse than Mutas.

A Banshee can do 24 damage every 1.25 seconds, which is 19.2 DPS. A Stalker does 14 damage every 1.44 seconds, which is 9.7 DPS. A Banshee, costing a mere 150/100 can take on twice its number in Stalkers for crying out loud. They are SOO punishing against a Protoss who isn't absolutely massing Stalkers like a damn lunatic. Nevermind cloaking and instagibbing Observers with Vikings and COMSAT. Once they get Cloak, you might as well just give up.

So, Terrans, exploit that while you can. I'm pretty sure it won't last long.


The game is more complicated than that. The very fact that terran rushes for banshees and stay commited that means 1 base so a proper response from protoss would be to expand cannon stalkers defense. A banshee can beat stalkers alone and cannons alone but not both. And then from there protoss will just roll 1 base terran over with 50 stalkers from 2 bases.


And regarding to OP hellion marauder is very sweet, but rather than huge balls clashing, I can see protoss use stalkers and little bit of micro and pull back to snipe hellions and not take fire from marauders. Sounds like fun though! Immortal/stalker vs Hellion/marauder micro. Superior micro wins.

And one more thing. Marines are indeed underwhelming when guardian shield is available but once stim gets researched, marines are quite powerful once again. Easily mow down sentries and then instantly gain 2 more dmg back.
Beyond the Game
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
April 22 2010 09:10 GMT
#32
Why marauders and hellions? Can't we go hellions and siege tanks? If we do siege tank hellion viking, we can build early armoryX2
I'm the King Of Nerds
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
April 22 2010 09:12 GMT
#33
sorry i got cutoff from my previous message. "...early armoryX2, so get fast vehicle and aircraft upgrades. What do you guys think? Is this better than marauders hellions micro-wise and economy wise?
I'm the King Of Nerds
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
April 22 2010 09:16 GMT
#34
OK i know siege tank isn't ideal against immortals, but if there are enough siege tanks...
I'm the King Of Nerds
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-22 10:25:44
April 22 2010 10:24 GMT
#35
On April 22 2010 17:37 Rucky wrote:
And one more thing. Marines are indeed underwhelming when guardian shield is available but once stim gets researched, marines are quite powerful once again. Easily mow down sentries and then instantly gain 2 more dmg back.

There is a very easy solution to defend the Sentries who provide protection for the Immortals: Put them on FOLLOW to the Immortals. Since Guardian Shield costs 100 energy a Protoss player might want to split his Sentries into two control groups anyway, so he does not bring a Sentry below 100 energy by casting a Forcefield. That way you have maybe 3 Sentries whose sole purpose is to follow Immortals and provide Guardian Shield, while the others are up front and provide Forcefield annoyance cover. You can only shoot what you can reach and a Sentry behind the Immortal will be the last target you reach OR you have to run through the whole Protoss army that is shooting you just to get to the Sentries in the back ... AND hope that he doesnt cut you off with Forcefield. This tactic would leave only air or sieged Tanks with any chance of killing the Guardian Shields.
If you cant say what you're meaning, you can never mean what you're saying.
faction123
Profile Blog Joined December 2009
Belgium949 Posts
April 22 2010 11:07 GMT
#36
On April 22 2010 16:27 Bibdy wrote:
Go fast Banshees, with a bunker full of Marauders for defense and exploit Protoss' terrible GtA while you can. I'm convinced those things are getting nerfed sometime soon. Its absolutely, unequivocably godamned stupid how strong Banshees are against Protoss.

Its not even remotely conceivable to me why they'd turn the Wraith into a ground-stomping monstrosity. By the time I can get an Observer, or Hallucination into a Terran base, he can already have 2 Banshees almost finished. Then I somehow, miraculously, need to get sufficient air defenses to hold them off in both my base AND my ground force before I can go anywhere. Its just...unbelievable. Its worse than Mutas.

A Banshee can do 24 damage every 1.25 seconds, which is 19.2 DPS. A Stalker does 14 damage every 1.44 seconds, which is 9.7 DPS. A Banshee, costing a mere 150/100 can take on twice its number in Stalkers for crying out loud. They are SOO punishing against a Protoss who isn't absolutely massing Stalkers like a damn lunatic. Nevermind cloaking and instagibbing Observers with Vikings and COMSAT. Once they get Cloak, you might as well just give up.

So, Terrans, exploit that while you can. I'm pretty sure it won't last long.



what does this rambling have to do with this thread?
gedassan
Profile Joined March 2010
Lithuania83 Posts
Last Edited: 2010-04-22 12:10:57
April 22 2010 12:07 GMT
#37
Worked for me in bronze I would have built marines+marauders and failed, because zealots+sentry+immortal are pretty good against that composition.

Tried this yesterday on Desert Oasis.

I scouted the robo build and continued with marauders from 2 barracks (with a few marines mixed in just in case) and hellions from a reactored factory.

In the open field we met some zealots, 2-3 sentries, a stalker and 2-3 immortals. After the clash, they backed up fast, losing zealots and sentries; one immortal made it back. (this was the main value of my hellions in this build vs gate/immortal push, they allowed me not to lose on my way to the opponents base).

I didn't get up the ramp because he had stalkers warped in and I chickened out. Hellions could not get through, marauders crowded behind them, so I backed up a bit. But I had map control then.

I expanded to an island and continued massing ground. Added banshees.

He expanded to natural. Built many stalkers, got collosi, but only moved out a couple of times, and my army of marauders/hellions/banshees/vikings was enough to stop them.

I expanded for the second time - to my natural, massed banshees, got a few more vikings and won thanks to banshees.


Edit: about putting sentries behind immortals - actually hellions can run around that, if you meet in the open field. They are really superior in speed.
The way is made clear when viewed from above.
Tiamat
Profile Joined February 2003
United States498 Posts
April 22 2010 14:56 GMT
#38
The reason you cant get rauders and siege tanks is because you cannot get enough gas to stop the timing push. Hellions are mineral only and the only gas that it costs you is the upgrade and factory/addons.

This opening allows you to expand safely against everything except maybe a void ray rush.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 22 2010 15:54 GMT
#39
Very interesting idea Tiamat, I will give this a try on my next TvP. Still waiting for Narutos anyalysis of high level play with this strat. Wouldnt you want to get concussive shells early as well tho?? Im just thinking of combining the slowed protoss units with fast helions it seems like he wouldnt be able to run away at all causing terrible terrible damge from any engagement until he gets his Collisi.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
link0
Profile Joined March 2010
United States1071 Posts
April 22 2010 16:37 GMT
#40
On April 22 2010 16:27 Bibdy wrote:
A Banshee can do 24 damage every 1.25 seconds, which is 19.2 DPS. A Stalker does 14 damage every 1.44 seconds, which is 9.7 DPS. A Banshee, costing a mere 150/100 can take on twice its number in Stalkers for crying out loud. They are SOO punishing against a Protoss who isn't absolutely massing Stalkers like a damn lunatic. Nevermind cloaking and instagibbing Observers with Vikings and COMSAT. Once they get Cloak, you might as well just give up.

So, Terrans, exploit that while you can. I'm pretty sure it won't last long.



Can you be any more of a moron? Let's forget that stalkers cost 1/2 the gas, have 160 hp and are T1.5. A T3 banshee can barely take on one stalker 1on1 even without sentry sheild. It's completely obvious that Stalker/sentry >> Banshee for cost in a straight fight.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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