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Interesting, this exact strat happened to me earlier today on this map. Except I also always void ray cheese vs T/Z on this map, so some unexpected developments happened...
I never expected a proxy creep tumor, so I had to throw down some emergency cannons.
http://screplays.com/replays/hofodomo/1142
I think I would have definitely lost if I didn't cheese as well, because I would never have expected this (didn't know you could proxy tumors this way until this game & thread).
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I'm waiting for the day that people creep tumor rush and just prevent toss from building anything lol
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Imagine if you did this in someone's base relatively early game (would be hard to get the queen in there tho)... would be hilarious to keep extending the tumor and basically stop them from being able to build anything until they get detection
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Pretty sure that tumors take 15 seconds to build and during this time they are not cloaked, so creeping up someones base isn't that practical as they can just kill the tumor when you're trying to extend it and that's the end of that. Not 100% on this and it's not something i've heard much about though.
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I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something.
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On April 18 2010 11:41 Prozen wrote: I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something.
not to mention all the time lost from spawn lava...
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How long will it take the queen to even get to your opponent's base early game? And are you going to sacrifice spawning larvae for a spine crawler rush? Though if you make 2 queens straight off the bat, I suppose this could be interesting to toy around with....
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On April 18 2010 11:56 SarcasticOne wrote:Show nested quote +On April 18 2010 11:41 Prozen wrote: I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something. not to mention all the time lost from spawn lava...
If you don't want to sacrifice spawn larva time, que up a 2nd queen right as the first finishes. The first queen uses spawn larva before she travels out, and the 2nd queen should come out in time to spawn larva again, becoming your primary queen for larva, while the first one can spam tumors.
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United States7166 Posts
you can make the spine crawler immediately after canceling hatchery, with the same drone. you dont even need to wait for the tumor (you can make a tumor + spine if you wanted)
useful zvz cheese!
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please correct me if i'm wrong...but couldn't you just lay a tumor safely in your own base and just use its duplication-ability to spawn on the creep patch left by the canceled hatch, thus removing the need to have your queen leave the base?
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United States7166 Posts
lol no creep tumors can only generate new tumors in a radius of about 6 or 7
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It seems like it might be useful on certain occasions. Next time when u do it and build spine crawlers on scrap station in a zvz dont let my lings run by ; ).
gg though, wish you woulda thrown one up before u left =(
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Seems useful for maps with hard to defend chokes, like scrap station. Would even be useful on blistering sands to wall the choke early with evochamber.
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it's a fun thought, but like what many people have already said, it's not economically viable.
personally, in small maps like steppes, i like putting creep generator as soon as i hit t2 on every expansion spot so they cant expand
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I like this. Innovative techniques like this seems to pop up all the time. Reminds me of Starcraft when there where alot of new discoveries.
Fellow SC2 community, we have a great time infront of us!
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> one base, 1st queen moves out, build second one immediately. first queen does the tumor trick in the corner of the nat and creeps up to the ramp, crawlers go down, first queen should be at 150-200 energy for transfusions, making those crawlers very nasty. If you drop a second tumor and start creeping back towards your base you can probably even get away with just running your crawlers back to your base to help against any counterpush.
As with a lot of these cheeses, your timing and placement would have to be immaculate, but it wouldn't surprise me if we see something like this once in a blue moon in pro play
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I don't see this being viable offensively on anything other than Steppes. And probably not that viable on Steppes either. Its a cool idea but bringing your Queen into the open like that is just way too risky in most situations. Using it just outside your base could work... but yeah. I'm skeptical.
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On April 18 2010 14:46 studmac wrote: It seems like it might be useful on certain occasions. Next time when u do it and build spine crawlers on scrap station in a zvz dont let my lings run by ; ).
gg though, wish you woulda thrown one up before u left =(
Heh, yeah I blew that one pretty badly, was my first attempt at that one scrap station. I was raging though, GG.
It really is hard to pull of and make it usefull, but I'm pretty sure most of the time I'm doing it wrong / havn't optimized it yet.
I think I had one game on Steppes that it worked vs a protoss (10 overpool, 13 queen + 6 lings) I will have to find it and upload it.
Oh and nice game there CharlieMurphey.
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On April 18 2010 07:31 cHaNg-sTa wrote: I'm waiting for the day that people creep tumor rush and just prevent toss from building anything lol Then toss sends all his units out for mass killing time.
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