[D] Poorkid's Proxy Tumors - Page 2
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Paladia
802 Posts
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P00RKID
United States424 Posts
On April 17 2010 21:46 Paladia wrote: You have 9 Megabytes worth of pictures but not a replay of 100kb? I take it you want smaller pictures... When I get a replay of it actually working sure. But I'm still experimenting with it to see when to do it and weather or not to invest in transferring drones to make spines. I could post the one that I took the pictures from, although it was mostly a test run and neither me or the other guy are exactly pros. (I'm 1550ish gold) I might have some replays of it posted in a few days If I get time to get more games in. | ||
Paladia
802 Posts
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virusak
Czech Republic344 Posts
and if you make a second queen, take its minerals, add the cost of a canceled hatchery and it is also very cost ineffective | ||
Funchucks
Canada2113 Posts
It seems like starting to make a spine crawler or three right in your opponent's base or natural could be fairly disruptive. I like this trick with the cancelled hatch and tumor a lot. It seems like a way (albeit a costly one) for a zerg to fortify his choke the way a terran or protoss might. And that's setting aside the cheese possibilities. | ||
Mykill
Canada3402 Posts
On April 17 2010 22:39 Funchucks wrote: How does this work with a spine crawler? Does it die too quickly to be useful? It seems like starting to make a spine crawler or three right in your opponent's base or natural could be fairly disruptive. I like this trick with the cancelled hatch and tumor a lot. It seems like a way (albeit a costly one) for a zerg to fortify his choke the way a terran or protoss might. And that's setting aside the cheese possibilities. instead of cancelling hatch make this a lategame technique. Sen vs i forget who but he uses nydus worm with overlord creep and hits the natural with spine crawlers. spine crawling has the potential be the new proxy hatch sunk vs Protoss. | ||
spinesheath
Germany8679 Posts
It's very interesting but quite the investment; sending out a queen early, piling up 300 minerals etc. | ||
P00RKID
United States424 Posts
http://screplays.com/replays/p00rkid/1122 Oh yeah, and this game just bumped me up to Plat. 1350ish plat now, yay! And I can see how sending out a drone with your roach + queen push would be great, as you could proxy cancel a creep tumor at the choke to gain some speed advantage. | ||
LuDwig-
Italy1143 Posts
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guitarizt
United States1492 Posts
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DeCoup
Australia1933 Posts
On April 17 2010 23:00 P00RKID wrote: I got a replay that showcases it a tad. The guy basically beat himself by having a pretty bad build order. He played like he was super afraid of mutas, didn't play aggressive enough. I just took it as a good chance to try out some aggressive tumor placement. http://screplays.com/replays/p00rkid/1122 Oh yeah, and this game just bumped me up to Plat. 1350ish plat now, yay! And I can see how sending out a drone with your roach + queen push would be great, as you could proxy cancel a creep tumor at the choke to gain some speed advantage. Why not host it on one of the hundred SC2 replay websites which don't require a logon? | ||
Piousflea
United States259 Posts
On the other hand, I agree that this could be a decent strategy for a Roach/Queen offense. | ||
onmach
United States1241 Posts
It might be useful if you lost your lair and your tech buildings are all sitting there creepless if you use this technique to get a tumor under them without requiring you to spend the full 300 and build time on a new hatch on a base that is mined out, or immediately build a lair at a new base (since you've still got the tech buildings already). | ||
Funchucks
Canada2113 Posts
On April 18 2010 00:18 Piousflea wrote: A drones (50/0), a queen (150/0) plus a hatchery cancel (75/0) is 275 minerals - you might as well not cancel the hatchery. Correct me if I'm wrong, but don't you get the drone back? Also, a queen's time is pretty valuable, but you do still have the queen after you've placed the tumor. | ||
GGruss
Sweden121 Posts
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morimacil
France921 Posts
If you try and make a spine crawler on his creep, it should be fairly obvious, and he will stop that. But if you make 2 spine crawlers at the back of his base, out of sight, using the hatch cancel thing, and then once the spine crawlers are done, you lift them, and burrow them on his creep. That might work. 2 spine crawlers could do some decent damage, even if they are already at 90% health by the time you burrow them on his creep and start attacking. It could also come fairly early I guess. And dunno, you could make some spine crawlers at your base too, to encourage him to drone up ![]() | ||
MaximumSquid
United States62 Posts
I tried a practice game of it just to see and the build times and cost per Spinecrawler do not make it more efficient than just running a 6pool: Although this is probably the most fun I've ever had while losing a game: http://img52.imageshack.us/img52/2967/screenshot019b.jpg | ||
P00RKID
United States424 Posts
On April 17 2010 23:37 LuDwig- wrote: it is interesting to read but absolutely not viable..how you can bring the queen to the enemy's base? it takes always at least a minute ant it is a so long way while you could spam larvas.. For one, you don't do it if they are at a far cross spot. Secondly, if you get late gas (and get 2 at the same time) you can have plenty of drones for extra minerals, and you start a 2nd queen as soon as the first queen is done. You won't miss the precious larva injection. Since this build can be weak vs pressure, you might need to make a spine crawler in base, but that's alright. If he scouts your queen moving out, your as good as dead if he sends out a zealot to kill the queen. Of course you can make lings though to move out to help her. Basically, don't let your queen moving out get scouted!! If he has good intell all over you, it is a good idea to not do it. And since it is a fairly late cheese that doesn't lose you any sort of economy until you actually move out with the queen, it is safe and you can just play your normal game. This late gas stuff can backfire if the protoss quick techs to air, so it is beneficial to get your 2nd expo and hydra den when lair is up. On April 17 2010 23:53 guitarizt wrote: I like the idea but I think it'd hard to make it useful even as cheese. There's better options I'd rather do like one base roach or 6 pool. This toss was pretty bad and I think you could have done anything and beaten him. Opening forge? Seriously? I think I've seen that maybe once or twice in hundreds of games. Yeah, I know, he opened stupidly. But hey, that's what cheese is for right? For punishment. I had played some games before that where I knew I couldn't use the tumor strat, but when you scout them right across from you and they are doing something like that it opens it up for possibilities. And like I said, I was just trying to get a replay of the process, not necessarily a "good replay". I never said I had this down to a science. But there are shenanigans to be had from this and I know there are players that can find a use that will benefit them. | ||
Bubbadub
United States156 Posts
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P00RKID
United States424 Posts
On April 18 2010 06:39 trypt wrote: I really like what the op is doing. I could see this being useful on a map like scrap station in order to just control your own choke earlier. It would allow the ability to stop hellion harass at the choke instead of having to defend at a larger ramp AND at your natural. I literally just had this idea when I was taking a dump. This can be used to defend a choke sooner. You put the creep tumor down, then expand at the nat, putting crawlers down. | ||
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