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[D] Poorkid's Proxy Tumors

Forum Index > StarCraft 2 Strategy
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P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 11:38 GMT
#1
I have played a few games where I tried this out, mostly for a little fun, but I think in the right hands or after enough practice and testing it could turn into some interesting cheese tactics.

Basically it is a Proxy Creep Tumor via Hatchery cancel. When you cancel your Hatchery, it leaves about a 3 x 3 patch of creep that your queen can then put a tumor on.

[image loading]
[image loading]
[image loading]


The drone can then start a proxy spine crawler, and you can transfer more drones to add to the forward spine crawler proxy, OR you can just use the proxy tumor to block an expo, forcing the other player to get detection to get their expo there.

Maps with long distances for your queen to run would make this cheese very unsuccessful.

Has anyone else tried anything like this?
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 17 2010 11:40 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119115 <-- this?
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-04-17 11:43:49
April 17 2010 11:42 GMT
#3
^ that's completely different from what the OP is doing.
interesting post, i'm not sure how viable it is -- can you give specific map examples? -- given how many injects you'll be missing in the early/ early midgame periods that you'd like to block expos with via creep. but if you have any examples it'd change my mind. either way, creative thinking is always great to see.

e-- So, one question, if you make a hatchery, immediately cancel, you get this 3x3 creep to build a crawler or tumor on? How many minerals are lost to a cancel?
www.justin.tv/veisc2 ~ 720p + commentary
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 11:44 GMT
#4
On April 17 2010 20:40 SarcasticOne wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119115 <-- this?


No, that lets the hatchery finish. Mine makes use of a Queen and a canceled hatchery.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 11:47 GMT
#5
I'm not sure on how many minerals are lost to canceling, but yeah, you can build a hatchery, cancel, and put down a crawler immediately (i think I did that at least once, sorry if I'm wrong) Problem is it will take damage from having no creep and slowly die. I will have to test that out though.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Makica
Profile Joined February 2010
Canada180 Posts
April 17 2010 11:48 GMT
#6
Do you bring an overlord to spew creep on top after? Don't zerg structures slowly die without a hatchery nearby?
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 17 2010 11:49 GMT
#7
On April 17 2010 20:44 P00RKID wrote:
Show nested quote +
On April 17 2010 20:40 SarcasticOne wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119115 <-- this?


No, that lets the hatchery finish. Mine makes use of a Queen and a canceled hatchery.


you asked if anyone tried anything similar... that's pretty similar....
getting creep near opponent's base, and build spine crawlers
Konni
Profile Blog Joined February 2003
Germany3044 Posts
April 17 2010 11:51 GMT
#8
Why are you usin the hatchery cancel at all? Why not just have an overlord spawn creep there, place a tumor and then build spine crawlers?
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 11:51 GMT
#9
On April 17 2010 20:49 SarcasticOne wrote:
Show nested quote +
On April 17 2010 20:44 P00RKID wrote:
On April 17 2010 20:40 SarcasticOne wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119115 <-- this?


No, that lets the hatchery finish. Mine makes use of a Queen and a canceled hatchery.


you asked if anyone tried anything similar... that's pretty similar....
getting creep near opponent's base, and build spine crawlers


Ok yeah that is similar, but I actually meant something that involved Hatchery canceling to generate creep, or anything involving proxy Creep Tumors.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Bob123
Profile Joined October 2006
Korea (North)259 Posts
April 17 2010 11:53 GMT
#10
On April 17 2010 20:51 Konni wrote:
Why are you usin the hatchery cancel at all? Why not just have an overlord spawn creep there, place a tumor and then build spine crawlers?


Overlord spawn creep is t2? This can be done at any time.
Vei
Profile Joined March 2010
United States2845 Posts
April 17 2010 11:54 GMT
#11
On April 17 2010 20:51 Konni wrote:
Why are you usin the hatchery cancel at all? Why not just have an overlord spawn creep there, place a tumor and then build spine crawlers?

that is tier2, this is if you want to do something really early game before you tech i suppose

some kind of creep tumor -> spine crawler rush!? :p

2 drones+queen on the way, drone 1 hatchery->cancel->spine crawler, drone2 waits, queen arrives, hatchery->cancel->tumor on space, hatchery->cancel->crawler

2 crawlers + creep tumor for the price of 2 cancelled hatches and queen travel time in the early game, for a very invested rush. that's one use i can think of.
www.justin.tv/veisc2 ~ 720p + commentary
craaaaack
Profile Blog Joined June 2009
479 Posts
April 17 2010 11:55 GMT
#12
Dropping creep is only viable with lair. This kind of cheese doesnt make any sense so late into the game with overlords.
▲ I was really thirsty while playing a match. All my teammates were gone, so I drank from the water bottle that was next to me. It was very good. I thank the owner of the bottle.
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 11:58 GMT
#13
On April 17 2010 20:48 Makica wrote:
Do you bring an overlord to spew creep on top after? Don't zerg structures slowly die without a hatchery nearby?


In that game, yeah, I did, to block his expo on the high ground. Yeah, zerg structures die slowly without creep, but they don't require a hatchery nearby.

On April 17 2010 20:51 Konni wrote:
Why are you usin the hatchery cancel at all? Why not just have an overlord spawn creep there, place a tumor and then build spine crawlers?


Because this can be done before Lair Tech. On a map like Steppes of War for example, you could get a queen to his natural fairly quickly, and instead of waiting for a Hatchery to finish completely, you could just plop a hatch, cancel, put up a tumor, and then just leave, or you could build proxy crawlers.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
kimchi4prez
Profile Joined March 2010
United States13 Posts
April 17 2010 12:06 GMT
#14
Yeah, some of you without beta keys or any knowledge need to please cease posting before consulting sc2 armory. I think a lot of misinformation is spread this way;

1. Creep can only be spread by buildings, and creep tumors tier 1. By using a cancelled hatch, you're left with a patch so basically paying 75 minerals for the patch which isn't awful actually. So this way you'd be able to push with a few crawlers early to stop expo and potentially push.

2. Creep can be generated by overlords tier 2. You can use the same mechanics and just put down a tumor instead of spending the 75 minerals but are spine crawlers still useful? Depends one where you are in the game.

A proxy hatch with queens and sunkens pushing forward wouldn't be a terrible idea if you're on the offensive but at the same time you could just put a hatch down at another base so don't know how viable it is.
Erra erra
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 12:17 GMT
#15
I think it has its best potential vs Protoss, as they tend to wall + tech to robo. Spines at your front door + lings could potentially work, but I like this as more of an expo denial trick with potential of crawler cheese if you want to end it quick.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
MaximumSquid
Profile Joined April 2010
United States62 Posts
April 17 2010 12:23 GMT
#16
Like this a lot. . .

Do you know off hand how much Mineral you lose to cancel a Hatch?
You Gotta Take Your Squid To The Max!!
Artisan
Profile Joined February 2010
United States336 Posts
April 17 2010 12:24 GMT
#17
I will definitely try this on Blistering Sands vs those pesky complete wall ins that toss do :p
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 17 2010 12:26 GMT
#18
I don't have beta(will if I get 1 of those 50 new keys)so I don't have much experience but I have watched 1000+ vods of SCII(I tallied). I think this is a great idea except for 1 problem.

Remember how people used to try burrowing lings in ZvT to block expos and some people said to fix that with 1 firebat and have it shoot a unit(tank for existence) exactly where they thought the ling was? You can do the same thing with this idea except instead you use the hellion which is much more effective and will completely negate the tumor. If I saw a few reps/vods of this to see exactly how you implement this idea I would be able to comment on this far more accurately.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2010-04-17 12:37:57
April 17 2010 12:35 GMT
#19
On April 17 2010 20:49 SarcasticOne wrote:
Show nested quote +
On April 17 2010 20:44 P00RKID wrote:
On April 17 2010 20:40 SarcasticOne wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119115 <-- this?


No, that lets the hatchery finish. Mine makes use of a Queen and a canceled hatchery.


you asked if anyone tried anything similar... that's pretty similar....
getting creep near opponent's base, and build spine crawlers


there's a huge difference between investing 300 minerals + build time vs 75 materials and a an extra queen. so they're not similar. and you're an idiot

edit: sigh
manner
liq3
Profile Joined March 2009
Australia34 Posts
April 17 2010 12:37 GMT
#20
On April 17 2010 21:26 3FFA wrote:
I don't have beta(will if I get 1 of those 50 new keys)so I don't have much experience but I have watched 1000+ vods of SCII(I tallied). I think this is a great idea except for 1 problem.

Remember how people used to try burrowing lings in ZvT to block expos and some people said to fix that with 1 firebat and have it shoot a unit(tank for existence) exactly where they thought the ling was? You can do the same thing with this idea except instead you use the hellion which is much more effective and will completely negate the tumor. If I saw a few reps/vods of this to see exactly how you implement this idea I would be able to comment on this far more accurately.


If you really want to block the expo, you could literally cover the entire spot with tumors. There is no way you're going to do that kind of micro to kill a 5x5 patch of tumors.
Paladia
Profile Joined August 2003
802 Posts
April 17 2010 12:46 GMT
#21
You have 9 Megabytes worth of pictures but not a replay of 100kb?
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 12:58 GMT
#22
On April 17 2010 21:46 Paladia wrote:
You have 9 Megabytes worth of pictures but not a replay of 100kb?


I take it you want smaller pictures...

When I get a replay of it actually working sure. But I'm still experimenting with it to see when to do it and weather or not to invest in transferring drones to make spines.

I could post the one that I took the pictures from, although it was mostly a test run and neither me or the other guy are exactly pros. (I'm 1550ish gold)

I might have some replays of it posted in a few days If I get time to get more games in.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Paladia
Profile Joined August 2003
802 Posts
April 17 2010 13:12 GMT
#23
On April 17 2010 21:58 P00RKID wrote:
Show nested quote +
On April 17 2010 21:46 Paladia wrote:
You have 9 Megabytes worth of pictures but not a replay of 100kb?


I take it you want smaller pictures.
Well, this day and age size doesn't matter (in terms of pictures). However, some replays of the strategy would be most welcome.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 17 2010 13:22 GMT
#24
if you say you want to do it before t2, than you will loose so much economy by taking a defenceless queen off of your main...
and if you make a second queen, take its minerals, add the cost of a canceled hatchery and it is also very cost ineffective
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 17 2010 13:39 GMT
#25
How does this work with a spine crawler? Does it die too quickly to be useful?

It seems like starting to make a spine crawler or three right in your opponent's base or natural could be fairly disruptive.

I like this trick with the cancelled hatch and tumor a lot. It seems like a way (albeit a costly one) for a zerg to fortify his choke the way a terran or protoss might. And that's setting aside the cheese possibilities.
I serve my houseguests slices of butter.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
April 17 2010 13:50 GMT
#26
On April 17 2010 22:39 Funchucks wrote:
How does this work with a spine crawler? Does it die too quickly to be useful?

It seems like starting to make a spine crawler or three right in your opponent's base or natural could be fairly disruptive.

I like this trick with the cancelled hatch and tumor a lot. It seems like a way (albeit a costly one) for a zerg to fortify his choke the way a terran or protoss might. And that's setting aside the cheese possibilities.


instead of cancelling hatch make this a lategame technique.
Sen vs i forget who but he uses nydus worm with overlord creep and hits the natural with spine crawlers.
spine crawling has the potential be the new proxy hatch sunk vs Protoss.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 17 2010 13:50 GMT
#27
I guess this could work well together with queen/roach aggression as described here.

It's very interesting but quite the investment; sending out a queen early, piling up 300 minerals etc.
If you have a good reason to disagree with the above, please tell me. Thank you.
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 14:00 GMT
#28
I got a replay that showcases it a tad. The guy basically beat himself by having a pretty bad build order. He played like he was super afraid of mutas, didn't play aggressive enough. I just took it as a good chance to try out some aggressive tumor placement.

http://screplays.com/replays/p00rkid/1122

Oh yeah, and this game just bumped me up to Plat. 1350ish plat now, yay!

And I can see how sending out a drone with your roach + queen push would be great, as you could proxy cancel a creep tumor at the choke to gain some speed advantage.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 17 2010 14:37 GMT
#29
it is interesting to read but absolutely not viable..how you can bring the queen to the enemy's base? it takes always at least a minute ant it is a so long way while you could spam larvas..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 17 2010 14:53 GMT
#30
I like the idea but I think it'd hard to make it useful even as cheese. There's better options I'd rather do like one base roach or 6 pool. This toss was pretty bad and I think you could have done anything and beaten him. Opening forge? Seriously? I think I've seen that maybe once or twice in hundreds of games.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 17 2010 15:08 GMT
#31
On April 17 2010 23:00 P00RKID wrote:
I got a replay that showcases it a tad. The guy basically beat himself by having a pretty bad build order. He played like he was super afraid of mutas, didn't play aggressive enough. I just took it as a good chance to try out some aggressive tumor placement.

http://screplays.com/replays/p00rkid/1122

Oh yeah, and this game just bumped me up to Plat. 1350ish plat now, yay!

And I can see how sending out a drone with your roach + queen push would be great, as you could proxy cancel a creep tumor at the choke to gain some speed advantage.

Why not host it on one of the hundred SC2 replay websites which don't require a logon?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Piousflea
Profile Joined February 2010
United States259 Posts
Last Edited: 2010-04-17 15:19:46
April 17 2010 15:18 GMT
#32
A drones (50/0), a queen (150/0) plus a hatchery cancel (75/0) is 275 minerals - you might as well not cancel the hatchery. The problem with using this strat to prevent an enemy expansion is that tumors only have 40hp. One comsat scan will allow the enemy to kill off however many tumors you care to spawn. For a protoss, he can just build a cannon nearby if he doesn't have observer tech.

On the other hand, I agree that this could be a decent strategy for a Roach/Queen offense.
Seek, behold, and reveal the truth
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 17 2010 15:20 GMT
#33
Hmm, when you lose your lair do all your overlords lose the ability to spew creep?

It might be useful if you lost your lair and your tech buildings are all sitting there creepless if you use this technique to get a tumor under them without requiring you to spend the full 300 and build time on a new hatch on a base that is mined out, or immediately build a lair at a new base (since you've still got the tech buildings already).
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 17 2010 15:52 GMT
#34
On April 18 2010 00:18 Piousflea wrote:
A drones (50/0), a queen (150/0) plus a hatchery cancel (75/0) is 275 minerals - you might as well not cancel the hatchery.

Correct me if I'm wrong, but don't you get the drone back?

Also, a queen's time is pretty valuable, but you do still have the queen after you've placed the tumor.
I serve my houseguests slices of butter.
GGruss
Profile Joined October 2009
Sweden121 Posts
April 17 2010 17:26 GMT
#35
And the queen can do a great deal of good healing the the spine crawlers if you do this aggressively. I definately see this working to great effect. I want to try and combine a spine crawler-contain (with a healing queen?) and fast-tech to mutas.
morimacil
Profile Joined March 2010
France921 Posts
April 17 2010 17:47 GMT
#36
Im guessing you could use it as cheese against another zerg player.
If you try and make a spine crawler on his creep, it should be fairly obvious, and he will stop that.
But if you make 2 spine crawlers at the back of his base, out of sight, using the hatch cancel thing, and then once the spine crawlers are done, you lift them, and burrow them on his creep. That might work.
2 spine crawlers could do some decent damage, even if they are already at 90% health by the time you burrow them on his creep and start attacking. It could also come fairly early I guess.
And dunno, you could make some spine crawlers at your base too, to encourage him to drone up
MaximumSquid
Profile Joined April 2010
United States62 Posts
April 17 2010 21:16 GMT
#37
morimacil:

I tried a practice game of it just to see and the build times and cost per Spinecrawler do not make it more efficient than just running a 6pool:

Although this is probably the most fun I've ever had while losing a game:
http://img52.imageshack.us/img52/2967/screenshot019b.jpg
You Gotta Take Your Squid To The Max!!
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 21:21 GMT
#38
On April 17 2010 23:37 LuDwig- wrote:
it is interesting to read but absolutely not viable..how you can bring the queen to the enemy's base? it takes always at least a minute ant it is a so long way while you could spam larvas..


For one, you don't do it if they are at a far cross spot. Secondly, if you get late gas (and get 2 at the same time) you can have plenty of drones for extra minerals, and you start a 2nd queen as soon as the first queen is done. You won't miss the precious larva injection. Since this build can be weak vs pressure, you might need to make a spine crawler in base, but that's alright. If he scouts your queen moving out, your as good as dead if he sends out a zealot to kill the queen. Of course you can make lings though to move out to help her.

Basically, don't let your queen moving out get scouted!! If he has good intell all over you, it is a good idea to not do it. And since it is a fairly late cheese that doesn't lose you any sort of economy until you actually move out with the queen, it is safe and you can just play your normal game.

This late gas stuff can backfire if the protoss quick techs to air, so it is beneficial to get your 2nd expo and hydra den when lair is up.

On April 17 2010 23:53 guitarizt wrote:
I like the idea but I think it'd hard to make it useful even as cheese. There's better options I'd rather do like one base roach or 6 pool. This toss was pretty bad and I think you could have done anything and beaten him. Opening forge? Seriously? I think I've seen that maybe once or twice in hundreds of games.


Yeah, I know, he opened stupidly. But hey, that's what cheese is for right? For punishment. I had played some games before that where I knew I couldn't use the tumor strat, but when you scout them right across from you and they are doing something like that it opens it up for possibilities. And like I said, I was just trying to get a replay of the process, not necessarily a "good replay".

I never said I had this down to a science. But there are shenanigans to be had from this and I know there are players that can find a use that will benefit them.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Bubbadub
Profile Joined November 2009
United States156 Posts
April 17 2010 21:39 GMT
#39
I really like what the op is doing. I could see this being useful on a map like scrap station in order to just control your own choke earlier. It would allow the ability to stop hellion harass at the choke instead of having to defend at a larger ramp AND at your natural.
P00RKID
Profile Joined December 2009
United States424 Posts
April 17 2010 21:43 GMT
#40
On April 18 2010 06:39 trypt wrote:
I really like what the op is doing. I could see this being useful on a map like scrap station in order to just control your own choke earlier. It would allow the ability to stop hellion harass at the choke instead of having to defend at a larger ramp AND at your natural.


I literally just had this idea when I was taking a dump. This can be used to defend a choke sooner. You put the creep tumor down, then expand at the nat, putting crawlers down.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
hofodomo
Profile Joined March 2010
United States257 Posts
Last Edited: 2010-04-17 22:05:02
April 17 2010 21:59 GMT
#41
Interesting, this exact strat happened to me earlier today on this map. Except I also always void ray cheese vs T/Z on this map, so some unexpected developments happened...

I never expected a proxy creep tumor, so I had to throw down some emergency cannons.


http://screplays.com/replays/hofodomo/1142

I think I would have definitely lost if I didn't cheese as well, because I would never have expected this (didn't know you could proxy tumors this way until this game & thread).
Smoke weed ev'ry day.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
April 17 2010 22:31 GMT
#42
I'm waiting for the day that people creep tumor rush and just prevent toss from building anything lol
Jaedong <3 HOOK'EM HORNS!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 17 2010 23:24 GMT
#43
Imagine if you did this in someone's base relatively early game (would be hard to get the queen in there tho)... would be hilarious to keep extending the tumor and basically stop them from being able to build anything until they get detection
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
faction123
Profile Blog Joined December 2009
Australia949 Posts
April 18 2010 02:27 GMT
#44
Pretty sure that tumors take 15 seconds to build and during this time they are not cloaked, so creeping up someones base isn't that practical as they can just kill the tumor when you're trying to extend it and that's the end of that. Not 100% on this and it's not something i've heard much about though.
NA Legend - stream: http://twitch.tv/faction60
Prozen
Profile Blog Joined May 2007
United States338 Posts
April 18 2010 02:41 GMT
#45
I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something.
To transcend beyond greatness, you must become greatness itself.
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 18 2010 02:56 GMT
#46
On April 18 2010 11:41 Prozen wrote:
I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something.


not to mention all the time lost from spawn lava...
BentoBox
Profile Joined November 2009
Canada303 Posts
April 18 2010 03:01 GMT
#47
How long will it take the queen to even get to your opponent's base early game? And are you going to sacrifice spawning larvae for a spine crawler rush? Though if you make 2 queens straight off the bat, I suppose this could be interesting to toy around with....
Only dead fish swim with the stream
P00RKID
Profile Joined December 2009
United States424 Posts
April 18 2010 04:31 GMT
#48
On April 18 2010 11:56 SarcasticOne wrote:
Show nested quote +
On April 18 2010 11:41 Prozen wrote:
I don't know, this seems really risky. That queen that's traveling to the canceled hatchery can be easily scouted and your opponent will definitely suspect something.


not to mention all the time lost from spawn lava...


If you don't want to sacrifice spawn larva time, que up a 2nd queen right as the first finishes. The first queen uses spawn larva before she travels out, and the 2nd queen should come out in time to spawn larva again, becoming your primary queen for larva, while the first one can spam tumors.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 18 2010 04:34 GMT
#49
you can make the spine crawler immediately after canceling hatchery, with the same drone. you dont even need to wait for the tumor (you can make a tumor + spine if you wanted)

useful zvz cheese!
ModeratorBlame yourself or God
lordmordor
Profile Joined February 2009
United States209 Posts
April 18 2010 04:51 GMT
#50
please correct me if i'm wrong...but couldn't you just lay a tumor safely in your own base and just use its duplication-ability to spawn on the creep patch left by the canceled hatch, thus removing the need to have your queen leave the base?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 18 2010 04:52 GMT
#51
lol no creep tumors can only generate new tumors in a radius of about 6 or 7
ModeratorBlame yourself or God
studmac
Profile Joined March 2010
United States22 Posts
April 18 2010 05:46 GMT
#52
It seems like it might be useful on certain occasions. Next time when u do it and build spine crawlers on scrap station in a zvz dont let my lings run by ; ).

gg though, wish you woulda thrown one up before u left =(
Born to Fast Expand...
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 18 2010 06:06 GMT
#53
Seems useful for maps with hard to defend chokes, like scrap station. Would even be useful on blistering sands to wall the choke early with evochamber.
We spend our youth attaining wealth, and our wealth attaining youth.
tenpromicro
Profile Blog Joined April 2010
United States119 Posts
April 18 2010 07:18 GMT
#54
it's a fun thought, but like what many people have already said, it's not economically viable.

personally, in small maps like steppes, i like putting creep generator as soon as i hit t2 on every expansion spot so they cant expand
peetah
Profile Joined August 2005
Sweden88 Posts
April 18 2010 07:22 GMT
#55
I like this. Innovative techniques like this seems to pop up all the time. Reminds me of Starcraft when there where alot of new discoveries.

Fellow SC2 community, we have a great time infront of us!
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 18 2010 08:38 GMT
#56
> one base, 1st queen moves out, build second one immediately. first queen does the tumor trick in the corner of the nat and creeps up to the ramp, crawlers go down, first queen should be at 150-200 energy for transfusions, making those crawlers very nasty. If you drop a second tumor and start creeping back towards your base you can probably even get away with just running your crawlers back to your base to help against any counterpush.

As with a lot of these cheeses, your timing and placement would have to be immaculate, but it wouldn't surprise me if we see something like this once in a blue moon in pro play
Poisonous Sheep counter Hydras
ZeroByDivide
Profile Joined April 2010
Canada85 Posts
April 18 2010 08:38 GMT
#57
I don't see this being viable offensively on anything other than Steppes. And probably not that viable on Steppes either. Its a cool idea but bringing your Queen into the open like that is just way too risky in most situations. Using it just outside your base could work... but yeah. I'm skeptical.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2010 09:17 GMT
#58
Patch: 8
Rank: Platinum (vs ???)
SpoR[image loading]/TheMango[image loading] vs Stabby[image loading]/SteveUrkel[image loading]
Map: Metalopolis
http://bit.ly/atqqe4


+ Show Spoiler +
9 minute game, I use the hatchery/creep tumor exploit to spine crawler and ling rush.

..and then I would, ya know, check em'. (Aka SpoR)
P00RKID
Profile Joined December 2009
United States424 Posts
Last Edited: 2010-04-18 09:29:34
April 18 2010 09:18 GMT
#59
On April 18 2010 14:46 studmac wrote:
It seems like it might be useful on certain occasions. Next time when u do it and build spine crawlers on scrap station in a zvz dont let my lings run by ; ).

gg though, wish you woulda thrown one up before u left =(


Heh, yeah I blew that one pretty badly, was my first attempt at that one scrap station. I was raging though, GG.

It really is hard to pull of and make it usefull, but I'm pretty sure most of the time I'm doing it wrong / havn't optimized it yet.

I think I had one game on Steppes that it worked vs a protoss (10 overpool, 13 queen + 6 lings) I will have to find it and upload it.


Oh and nice game there CharlieMurphey.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 18 2010 11:08 GMT
#60
On April 18 2010 07:31 cHaNg-sTa wrote:
I'm waiting for the day that people creep tumor rush and just prevent toss from building anything lol

Then toss sends all his units out for mass killing time.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-04-18 12:28:19
April 18 2010 12:27 GMT
#61
pretty sure this is a solid counter to the nazgul build and other forward gate zealot aggressor strats that follow up with FE.

although, I expect blizzard to patch this out. but imo, it shouldn't be patched out unless there is some unstoppable bullshit it does. (which doesn't seem to be the case)
..and then I would, ya know, check em'. (Aka SpoR)
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 18 2010 12:37 GMT
#62
I just tried this in an FFA game on LT. Did the normal 14 pool 16 hatch double queen opening. Spawned larvae once with the first queen and then sent it out on the map towards one of the players. Unfortunately all the players expanded before I could block it so instead I decided to fill up the middle with creep. It was filled before I got lair and sure it may have cost quite a bit since I got 3 queens (the one in the middle I later used on gold base hatch).

I'm gonna try this on the ladder later (1600~ platinum EU) and see if there is some way I can do this 1v1. I'm thinking terrans could have trouble with this if it goes unscouted. Maybe vs a passive port build this could work. I find the notion of saving up 300 mins early vs terran extremely risky as they have 5-6 harassment builds that will crush you if your build is not spot on.

Anyway I don't think the offensive spine crawlers makes as much sense as just blocking expansions but it could be useful.
codewarrior
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-04-18 18:06:57
April 18 2010 18:06 GMT
#63
Hammer, meet nail.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=120187
P00RKID
Profile Joined December 2009
United States424 Posts
April 20 2010 10:01 GMT
#64
http://screplays.com/replays/p00rkid/1191#comment-327

Here is a replay that includes an inbase hatch-cancel crawler + ling harass transitioning to baneling / crawler bust via queen proxy tumors.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
FuryX
Profile Joined April 2010
Australia495 Posts
April 20 2010 12:33 GMT
#65
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-04-20 13:15:40
April 20 2010 13:11 GMT
#66
[image loading]
Discuss!

On April 18 2010 21:27 CharlieMurphy wrote:
pretty sure this is a solid counter to the nazgul build and other forward gate zealot aggressor strats that follow up with FE.

although, I expect blizzard to patch this out. but imo, it shouldn't be patched out unless there is some unstoppable bullshit it does. (which doesn't seem to be the case)

They won't patch it out, since the Hatch requires the creep underneath it to not lose health. They would have to program it so that the hatchery doesn't "burn" when there is no creep.
Administrator~ Spirit will set you free ~
Zulufox
Profile Joined April 2010
United States22 Posts
April 20 2010 13:53 GMT
#67
How much does being of creep actually help in combat?

I mean, they help travel times, but does that help in battles?
FuryX
Profile Joined April 2010
Australia495 Posts
April 20 2010 14:02 GMT
#68
hell yea...creep is awesome!!!...is so...creepy...

Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 20 2010 14:02 GMT
#69
On April 20 2010 22:53 Zulufox wrote:
How much does being of creep actually help in combat?

I mean, they help travel times, but does that help in battles?


Yes very much so, it helps units replace the spot of others that have died and helps immensely with melee/roach surrounds.
Highwayman
Profile Joined March 2010
United States181 Posts
April 20 2010 14:30 GMT
#70
This seems like a bug.
57005
Profile Joined April 2010
6 Posts
Last Edited: 2010-04-20 14:44:53
April 20 2010 14:43 GMT
#71
I don't have a key so i can't test, but wouldn't it be a good idea to not only send queen+drone but also 1 or 2 uprooted spine crawlers?
they are slow as hell, but the queen is also, and without the need of building them near the opponent the harrass could start right away even if he sees the queen.
only putting down the creep tumor might still be problem
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
April 20 2010 16:05 GMT
#72
Is it that much faster to go for the queen and running her across the map than to just skip the queen and go for an early lair?
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 20 2010 17:36 GMT
#73
On April 20 2010 22:11 Plexa wrote:
They won't patch it out, since the Hatch requires the creep underneath it to not lose health. They would have to program it so that the hatchery doesn't "burn" when there is no creep.

I guarantee you they could make this change in about 10 seconds if they wanted to. They would probably have to change one or two lines of code.

The hatchery is a creep producer. There is no reason for it to ever suffer damage from lack of creep, thus there is no need to include it in the class of creep-dependent buildings.

There's nothing tricky about this kind of programming. It's just a rule. There's no problem solving involved in implementing it. You just decide what you want and put in a flag or conditional. Easiest thing in the world to change.
I serve my houseguests slices of butter.
Obstikal
Profile Blog Joined April 2010
616 Posts
Last Edited: 2010-04-20 17:42:18
April 20 2010 17:36 GMT
#74
very interesting thought these are the type of strats i love to see in play because they are so out of the ordinary... but i do see this being a little difficult to pull off because i think this can be destroyed fairly easy... its like the zerg version of a bunker rush or cannon rush or since this is sc2 were talking about, a pylon proxy and just like those rushes they can be defended against with decent micro or better yet scouting but yeah i can def see this being pulled off seems more difficult then a simple bunker though..
MindRush
Profile Joined April 2010
Romania916 Posts
April 22 2010 13:50 GMT
#75
On April 17 2010 20:48 Makica wrote:
Do you bring an overlord to spew creep on top after? Don't zerg structures slowly die without a hatchery nearby?


overlords can spit creep only after you get a lair
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Hasudk
Profile Joined October 2009
Denmark78 Posts
April 22 2010 14:17 GMT
#76
I dont really understand why this is problem that should be "patched out" in the first place.
How is it so much worse than proxy cannons or bunker-rushes, which are FAR easier to do? If sunkens were ultra overpowered I guess there would be a problem, but then the problem wouldn't be about proxy-sunkens, but simply about sunkens in general.

I short: There is no problem in this, it's just a cheese. Lrn2LiveWithIt.
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