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Terran vs Protoss - Page 26

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MorroW
Profile Joined August 2008
Sweden3522 Posts
April 16 2010 22:28 GMT
#501
On April 17 2010 07:25 Floophead_III wrote:
Show nested quote +
On April 17 2010 07:23 MorroW wrote:
On April 17 2010 07:14 FrozenArbiter wrote:
On April 17 2010 04:01 asdfTT123 wrote:
Try 1 rax marine -> FE without gas. I've played against it from some good Platinum level players and can defend against early immortals and stalkers, especially with good use of bunkers. It's also easily transition-able into marauders, air, or even mech and you get an expo up ridiculously fast.

Yeah, I think MorroW's old build might still be the best.

Maps like Blistering Sands with the backdoor, or Scrap station with the huge distance between choke and nat (and a semi-backdoor) seem annoying tho

ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)


What's the new build/followup? Is it limited in transitions or more like forge FE where you can do many variations?

why would u wanna do variations when 2base mass marauder on 9raxes is auto win in tvp cause of the early game econ advantage
Progamerpls no copy pasterino
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 16 2010 22:31 GMT
#502
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?
Half man, half bear, half pig.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-16 22:33:40
April 16 2010 22:33 GMT
#503
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used
Progamerpls no copy pasterino
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-16 22:42:59
April 16 2010 22:42 GMT
#504
Well that's disturbing.

That's why I advocated reducing their damage to Light to something like 8 +12, or 6 +14, rather than turn Conc Shells into an upgrade, so Terrans would actually HAVE to make Marines to break down the Zealot wall. If they still want to spam Marauders, go nuts, but they're going to have to kite all the way back into their own mineral line.
Feefee
Profile Joined November 2009
Canada556 Posts
April 16 2010 22:44 GMT
#505
Hang on can someone open a Protoss versus Terran thread where we go 20 pages screaming for marauder nerfs? I mean I don't know the build or anything, but I figured we might as well get a head start on these things. Then, once they nerf the marauder we can revive this thread =P
I guess there was some useful discussion in here amongst the flamewars^^
Pelirrojo
Profile Joined April 2010
United States98 Posts
Last Edited: 2010-04-16 22:51:05
April 16 2010 22:49 GMT
#506
On April 17 2010 07:23 MorroW wrote:
ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)



On April 17 2010 07:33 MorroW wrote:
Show nested quote +
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used


Can we get a replay or more detailed BO? This thread all of a sudden went from "T can't possibly ever win vs P ever in a million billion years" to the complete opposite with Morrow apparently achieving a near 100% winrate vs toss...?

I've only been following this thread for the past 10 pages or so, but I'm just totally lost.
lolreaper
Profile Joined April 2010
301 Posts
April 16 2010 22:50 GMT
#507
On April 17 2010 07:33 MorroW wrote:
Show nested quote +
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used

isnt properly executed 5warpgate rush going to destroy it like every time ?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-16 23:11:05
April 16 2010 22:50 GMT
#508
On April 17 2010 07:28 MorroW wrote:
Show nested quote +
On April 17 2010 07:25 Floophead_III wrote:
On April 17 2010 07:23 MorroW wrote:
On April 17 2010 07:14 FrozenArbiter wrote:
On April 17 2010 04:01 asdfTT123 wrote:
Try 1 rax marine -> FE without gas. I've played against it from some good Platinum level players and can defend against early immortals and stalkers, especially with good use of bunkers. It's also easily transition-able into marauders, air, or even mech and you get an expo up ridiculously fast.

Yeah, I think MorroW's old build might still be the best.

Maps like Blistering Sands with the backdoor, or Scrap station with the huge distance between choke and nat (and a semi-backdoor) seem annoying tho

ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)


What's the new build/followup? Is it limited in transitions or more like forge FE where you can do many variations?

why would u wanna do variations when 2base mass marauder on 9raxes is auto win in tvp cause of the early game econ advantage


And the thread comes full-circle.

All protoss vindication aside, I'm glad to see top terran feeling like they have an answer to toss again. Hopefully soon we'll see TvP that isn't some kind of back and forth between marauder and immortal timing pushes.

Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 16 2010 23:20 GMT
#509
On April 17 2010 07:50 WorkersOfTheWorld wrote:
And the thread comes full-circle.

All protoss vindication aside, I'm glad to see top terran feeling like they have an answer to toss again. Hopefully soon we'll see TvP that isn't some kind of back and forth between marauder and immortal timing pushes.


Honestly this wouldn't be too bad since that's how BW is played anyway (tank/vult and goon/zeal timing psuhes).
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-04-16 23:40:52
April 16 2010 23:26 GMT
#510
Hey, I'm going to enlighten all P users who are having trouble with Marauders:

2 Gate Zealot/Sentry into 1 Stargate Voidrays.

This has been raping 20-50ish rank plat players for me.

You can kill their wall with void rays really easy, then zealot/sentry/void ray pretty much rapes marines, and MARAUDERS CANT HIT AIR (LOL).

Hope this helps.

Edit: Forgot to mention, transition into Robo and/or Templar tech seems to work nice when their Marauder ball gets thicker, and possibly Carriers later, but Gateway units and Void Rays just have so much synergy it's sick. Storm/Stalker/Sentry seems to stop Viking counters, too.

Also, I'll try and add some replays after I get some more games and have had more time to experiment with the build. But I'm saying it right now-- Void Rays are Scouts on crack. They are even viable PvZ... I just did a Liquid Nazgul PvZ opening from the TLI (Blistering Sands map) into double Stargate Void Ray with +1 ground attack chargelot/sentry/stalker push against 2 base Hydra. He added Spire when he saw my composition, so I just added a couple Phoenix and then started building more VOID RAYS so my second push crushed his third and nat, won me the game. I feel my macro is pretty good but I lose a lot of PvZs in stupid way, it seems liek Void Ray just works so much better than Robo or Templar Tech units early on. I dunno. Gateway units + Void ray for life.

TLDR; Void rays arent bad.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 23:30 GMT
#511
On April 17 2010 08:26 Tump wrote:
Hey, I'm going to enlighten all P users who are having trouble with Marauders:

2 Gate Zealot/Sentry into 1 Stargate Voidrays.

This has been raping 20-50ish rank plat players for me.

You can kill their wall with void rays really easy, then zealot/sentry/void ray pretty much rapes marines, and MARAUDERS CANT HIT AIR (LOL).

Hope this helps.


Replay?
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
April 16 2010 23:45 GMT
#512
On April 17 2010 07:49 Pelirrojo wrote:
Show nested quote +
On April 17 2010 07:23 MorroW wrote:
ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)



Show nested quote +
On April 17 2010 07:33 MorroW wrote:
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used


Can we get a replay or more detailed BO? This thread all of a sudden went from "T can't possibly ever win vs P ever in a million billion years" to the complete opposite with Morrow apparently achieving a near 100% winrate vs toss...?

I've only been following this thread for the past 10 pages or so, but I'm just totally lost.


Why would MorroW spend a big portion of his time learning and testing his build orders , just so he can hand them out to anyone that asks. Im sure he would rather keep that information to himself, and actually win games, rather than just give it out, and let other top protosses learn to counter it before even playing him.
weeeee
Profile Joined March 2010
Australia71 Posts
Last Edited: 2010-04-16 23:53:25
April 16 2010 23:52 GMT
#513
On April 17 2010 08:45 eXigent. wrote:
Show nested quote +
On April 17 2010 07:49 Pelirrojo wrote:
On April 17 2010 07:23 MorroW wrote:
ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)



On April 17 2010 07:33 MorroW wrote:
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used


Can we get a replay or more detailed BO? This thread all of a sudden went from "T can't possibly ever win vs P ever in a million billion years" to the complete opposite with Morrow apparently achieving a near 100% winrate vs toss...?

I've only been following this thread for the past 10 pages or so, but I'm just totally lost.


Why would MorroW spend a big portion of his time learning and testing his build orders , just so he can hand them out to anyone that asks. Im sure he would rather keep that information to himself, and actually win games, rather than just give it out, and let other top protosses learn to counter it before even playing him.


So the meta game changes and blizz can balance better/faster? Wouldn't you like to see balance reached faster?

If there wasn't money tournaments already i would be demanding replays but since in all likelihood giving away build orders means less money i don't expect replays from top players apart from tournament replays. Just playing devils advocate.

travolta
Pelirrojo
Profile Joined April 2010
United States98 Posts
Last Edited: 2010-04-16 23:57:46
April 16 2010 23:55 GMT
#514
On April 17 2010 08:45 eXigent. wrote:
Show nested quote +
On April 17 2010 07:49 Pelirrojo wrote:
On April 17 2010 07:23 MorroW wrote:
ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5
but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo
i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety)



On April 17 2010 07:33 MorroW wrote:
On April 17 2010 07:31 Floophead_III wrote:
That's ridiculous. Are you sure there's nothing toss can do? FF + coli? 3 robo immortal? Drops? Even voidrays/carriers?

if u hold off the rush where u went fast expo u will have so big advantage that u can do anything and ull win

its a 13nex in tvp (sc1). if u get away with it then u can do w/e u want.

the fe i have atm is probably beatable but its the best one so far in this patch that ive used


Can we get a replay or more detailed BO? This thread all of a sudden went from "T can't possibly ever win vs P ever in a million billion years" to the complete opposite with Morrow apparently achieving a near 100% winrate vs toss...?

I've only been following this thread for the past 10 pages or so, but I'm just totally lost.


Why would MorroW spend a big portion of his time learning and testing his build orders , just so he can hand them out to anyone that asks. Im sure he would rather keep that information to himself, and actually win games, rather than just give it out, and let other top protosses learn to counter it before even playing him.


Fair enough. I mean, I don't really agree with that philosophy, especially when we're only in beta... But if that's the reason he doesn't want to reveal his BO then that's his choice. I was just shocked at how quickly the thread went from "TvP is impossible" to "actually, PvT" is impossible.

I guess I will just take "1 rax FE" as a starting point and do my own experimenting from there.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
April 17 2010 00:01 GMT
#515
If T's finally can find good safe FE, then basically P has to transition to some kind of FE build themselves

Not sure if 1 gate FE is possible because early 1 rax mara just rapes it but if T is going rines only then it might be ok.
Maybe fast DT's into double expand might become a geniune std build order lol
weeeee
Profile Joined March 2010
Australia71 Posts
April 17 2010 00:02 GMT
#516
i would love it if it turns out the best way to counter morrow build is to expand yourself get a few colossus and try to contain and get your 3rd before he does.
travolta
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 17 2010 00:12 GMT
#517
I still feel that immortals might be nerfed in build time or tech level or something. As we've seen from replays, it's not that they're too strong. It's simply that they come out too fast and you can never match protoss's army power early, so you can get contained really fast.
Half man, half bear, half pig.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-17 00:30:12
April 17 2010 00:26 GMT
#518
the goal is just to create a build that survives and puts up a good fight against anything toss does. just like siege expo in sc1.

if u stop a massgateway u will be ahead and win the game, its a simple thought

the proper way how a rts game should be is that a counter to a safe expo is to expo urself to catch up rather than having a bunch of "C&C db style rock paper scissor" hard counters

im not sure if my build or any tvp build for that matter can defend all cheese yet by "scout and respond rule" but i know its the best so far, since everything else has been failing terribly lately. just watch my reps vs nightend where i desperately tried to play my old 1rax fe xd

so if it now happens to be that u can counter cheese with this build, it doesnt mean pvt is impossible. it just means ur not gonna win easily by going same 1robo3warpgate every game. hopefully this is the first step to counter fe with fe rather than counter fe with rush. if both fe i guess it will turn out to be anyones game. but if terran cant fe then terran cant win because stuff like dts or sentry with force field are just so strong 1base vs 1base that they can let u expand while terran is locked in (5sentry 2immortal and 3 zealot is never ever gonna let u down the ramp). thats why its so important that we need a fe build thats safe against all cheese

im not gonna release any reps and its best if i dont talk about this any more for now because im still not sure how good it is really. but i can imagine it being really strong and ive never lost with it where i executed it correctly yet (im low rating tho). but ill keep u guys posted of my build works or not (as in straight up play, not luck based. not as in win or lose... "without meta game abuse" as nony would say :>)
Progamerpls no copy pasterino
Niteo
Profile Joined April 2010
United States28 Posts
April 17 2010 00:28 GMT
#519
This 4 rax FE is pretty crazy. I've steamrolled two TvPs in a row using the build when I used to feel pretty helpless.

MorroW
Profile Joined August 2008
Sweden3522 Posts
April 17 2010 00:31 GMT
#520
On April 17 2010 09:28 Niteo wrote:
This 4 rax FE is pretty crazy. I've steamrolled two TvPs in a row using the build when I used to feel pretty helpless.


i think it dies vs mass zea sentry with mass warp gates and im 100% sure it dies vs colosus rush. its v good vs immortal push tho, which is the most common build atm
Progamerpls no copy pasterino
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