Terran vs Protoss - Page 25
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NeoScout
United States103 Posts
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Wilko
Germany470 Posts
On April 17 2010 03:09 Floophead_III wrote: I didn't do the techlab swap but I did try reactor on rax. It's just not enough units. You'll get contained and pretty much never be able to break it. If you start going down your ramp you'll get forcefielded and your tanks killed by immortals in 2 seconds. You could go emp very quickly after, but a good toss is so spread out that you won't hit enough units with just 1 emp. I actually can use the strat on kulas thanks to the backdoor expo with high ground. I think it also works ok on LT simply because you have so much ledge to shoot from. However, on any other map it just seems slightly too weak. That's why I'm looking into double factory variants. When u hit a certain amount of tanks, u can't be contained anymore The Terran has to deal with the Protoss Eco-Boom then, but since u r able to get into mid-game there will be quite some possibilities | ||
asdfTT123
United States989 Posts
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insignia
Bulgaria10 Posts
PS: sorry if my english is not A+ rank :D | ||
PanzerDragoon
United States822 Posts
On April 16 2010 01:47 duckhunt wrote: pls do not compare sc2 to scbw in terms of strats / metagame development, 1 week in sc2 is like 1 year in scbw, nobody knew how to play RTS games back then, now everyone is REALLY good and actually trying to learn the game properly. Also if all of the top players in europe, strelok / morrow demuslim are saying that tvp is broken and no matter what they do ( im sure they all play A LOT more than you and have tried every possible combination of builds / units that they could think of before posting here ) then you shouldn't argue with them and make retarded arguments because you are losing to terrans in your silver league. The fact is that at the highest levels on every server, P is crushing T at the moment, and there is nothing T can do about it until the game gets patched. Anyone who cries and says "OMG EMP IS IMBALANCED" needs to stfu and realize that they are only losing because they are bad ;( Dude, I was was pointing out Morrow's complaint of no "safe strategy" was flawed because there hasn't been enough time to find out what is truly a safe standard yet. TvP may or may not be broken. I don't really care. | ||
lolreaper
301 Posts
On April 17 2010 04:02 insignia wrote: right now im 1800++ plat div EU , im toss user , some games im still having a big troubles with terrans . It's true most of terran players are playing robotic style MMM or only M or MMT , but all i can see is that they don't even have an idea why they do it , just cuz they saw some replays of 2 patches ago ... what i mean is that terran got to have creativity ( BRAIN ) , not just the robo style . Think where and how to make a good drop to kill some probes , etc .. have u ever played BW ? did u forget that game ? how toss loses his probes ? .. and after all it's still beta. Enjoy it . PS: sorry if my english is not A+ rank :D terran players have developed more innovative strategies than toss + zergs together, u cant possibly complain that we do not try .... | ||
starcraft911
Korea (South)1263 Posts
I've been using banshees a lot with my army and doing really well. I think the protoss' in the EU servers appear to be better than the US ones so maybe I'm playing players of lower calibur, but I've got wins over every top protoss I can think of in the US ladder system with some sort of banshee incorporation. I treat the matchup like SC1 ZvT and I use banshee to harass. If you can control how much gas the protoss has and have an air advantage you can control the game. I started doing this after the patch which prior to the patch I just made marauder and did a timing stim attack and microed them to death, but now the timing is off so I started doing this. I play a fairly safe style that gets banshees without going all in. I scout a lot with rax and my goal is to get them to switch to a stalker heavy army or kill them before they can get there. I find the stalker heavy army to be the easiest to deal with in TvP. Scouting and switching tech to what they make is really important, but I haven’t ran into anything including a phoenix opener from inc that made banshees look like a bad choice. Just takes micro and I know you got the apm’s for it. | ||
Azarkon
United States21060 Posts
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EximoSua2
United States216 Posts
I am top 8 in my Gold division, so I'm obviously not playing the best in the world, but I think the upgrade is underappreciated by most players. | ||
insignia
Bulgaria10 Posts
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Floophead_III
United States1832 Posts
I think perhaps this build order is viable early, and the midgame power of ghostmech is simply ridiculous. If this BO or a slight variant can manage to get enough early control to secure an expo and get ghosts out, I think it might be the answer we've been looking for. http://www.sc2rc.com/index.php/replay/show/1647 | ||
lolreaper
301 Posts
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Floophead_III
United States1832 Posts
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Ryuu314
United States12679 Posts
However, I don't think the problem lies within Protoss Immortals being too strong or FF being too good. I think a big issue is that Terran macro is too slow early. It was the same in BW, but at least in BW defensive play was a lot easier. Now with tanks being so expensive, it's quite simply very bad to get them against Protoss Immortals as a form of defense. In addition, the amount of time and resources it takes to get ghosts out is quite prohibitive. The increased marine build time also doesn't help either. | ||
sadyque
Romania251 Posts
The toss keeps the T in his base using forcefields for ~5mins after he destroys the T fe while he builds his own. http://starcraft.gamesports.net/de/replays/874/ | ||
L
Canada4732 Posts
On April 17 2010 06:55 sadyque wrote: Just in case some of you weren't convinced protoss needs some nerfs. The toss keeps the T in his base using forcefields for ~5mins after he destroys the T fe while he builds his own. http://starcraft.gamesports.net/de/replays/874/ you can probe drill to get vision and have your tanks snipe sentries as they move up. , I don't think the problem lies within Protoss Immortals being too strong or FF being too good. I think a big issue is that Terran macro is too slow early. I agree to a certain point. Reactors need to build much faster. The nerf really put a dent in rine numbers that T can have affordably early on. | ||
BigOleDonkey
United States43 Posts
Neat rep though and if immortals do get a build time increase of some sort I think it will be a very very strong opening. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 17 2010 04:01 asdfTT123 wrote: Try 1 rax marine -> FE without gas. I've played against it from some good Platinum level players and can defend against early immortals and stalkers, especially with good use of bunkers. It's also easily transition-able into marauders, air, or even mech and you get an expo up ridiculously fast. Yeah, I think MorroW's old build might still be the best. Maps like Blistering Sands with the backdoor, or Scrap station with the huge distance between choke and nat (and a semi-backdoor) seem annoying tho ![]() | ||
MorroW
Sweden3522 Posts
On April 17 2010 07:14 FrozenArbiter wrote: Yeah, I think MorroW's old build might still be the best. Maps like Blistering Sands with the backdoor, or Scrap station with the huge distance between choke and nat (and a semi-backdoor) seem annoying tho ![]() ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5 but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety) | ||
Floophead_III
United States1832 Posts
On April 17 2010 07:23 MorroW wrote: ive actually updated my old 1rax fe build and i will soon reach 100% winratio like i did back in patch 5 but honestly i dont even enjoy playing tvp. its just mass marauder every single game. just as i predicted their shells upgrade wouldnt stop the mass marauder, it would just cause us to adjust the early game bo i rly hope they nerf the marauder, and i mean the marauder, not any upgrade tt its lame (theyd have to buff most t units tho but in the long run we would have more variety) What's the new build/followup? Is it limited in transitions or more like forge FE where you can do many variations? | ||
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