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On April 13 2010 23:43 Floophead_III wrote:Show nested quote +On April 13 2010 23:20 -orb- wrote: i love when people talk about supply count for probes as if the MULE doesn't exist Hey orb, I feel kind of bad for not recognizing the real problem. I know what you really need. I heard you can get some at this site: http://www.tampax.com/en-US/home/home.aspx
That supposed to be ironic considering your immortal thread?
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I'm ALWAYS able to get a stalker out in time to deal with a reaper... I'm not sure how this is a problem anymore o_O
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i've been doing the whole fast reaper lately only to be met by a stalker when i get to the protoss base. some fools make a zealot/sentry first, but that happens once in a blue moon.
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and the fact that you are posting still means you are the retard that keeps bumping thi sfrom the 3rd page of the strategy forum, because you are the OP u are responsible for your own thread, kthx
completely unwarranted and rude. orb didnt even post in this until it got bumped again since like page 7. and floop you have your own immortal thread, if orb didnt have a history of rage on his stream this would be no different from your thread.
orb is just trolling his thread now, I think it should be closed as we have enough feedback/counters/advice to this TvP opening.
it would be great if higher caliber players like yourself could set an example.
just because an OP makes a post doesnt mean he's the only one with the problem, thats the whole point of the forum . you dont have to close the discussion once its been discussed.
im not even an orb fanboy and i still think you guys are being mean.
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On April 14 2010 02:03 TwilightStar wrote: I'm ALWAYS able to get a stalker out in time to deal with a reaper... I'm not sure how this is a problem anymore o_O How are you able to get a stalker out before 3 minutes?
Doesn't seem like you've encountered the 6 rax Reaper rush.
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You cannot have a Stalker before the reaper reaches you'r base if he's proxies you, but you can have a zealot that can chase the reaper and prevent probe kills until the stalker arrives.
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man i lost to this just now, complete bullshit it honestly better be fixed -_- although i'll admit i did make a mistake not getting a stalker fast enough/letting him kill my mother****ing pylon.
i'd rage more if i wasn't a zerg player >_>
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On April 14 2010 19:37 Vei wrote: man i lost to this just now, complete bullshit it honestly better be fixed -_- although i'll admit i did make a mistake not getting a stalker fast enough/letting him kill my mother****ing pylon.
i'd rage more if i wasn't a zerg player >_>
i like how you say its bullshit and then immediately give a glaring reason for why it was your mistake.
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Kyrgyz Republic1462 Posts
I used a zealot and 2 probes to stall the reaper until the stalker came out. Yes, I still lost the zealot and 2-3 probes, but then the second reaper killed just one probe and died, and then stalkers moved out and made the proxy barracks lift off / killed the tech lab which IMO is not too bad as he loses the tempo and is very weak to a counter-attack.
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ppl are giving this thread way to much cred, if he wants the superearly reaper he will loose more on economy than he will damage you, reapers are useless, I mean honestly you didnt even kill the bunker with your probes... 1 zealot/probes chasing until stalker is out is more than enough to make protoss come out ahead of that...
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I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back.
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On April 15 2010 17:09 Gifted.best wrote: I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back. doesnt sound like a decent rush if he dies two reapers to probes.... at best reapercheese is an annoyance tho. there should be no bunker being made, just put two probes on killing the scv, problem solved.. he has to kill like 5+ probes for this to be worth it, he wont against protoss who is non-retard :/
if this build is so impossible as orb suggests, why doesnt every top level terran do it? and orb is known for exaggerating small problems.
edit: no replies saying omg watch the reps etc, I did and more people responding to this thread should take a closer look lols
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On April 15 2010 17:45 arnold(soTa) wrote:Show nested quote +On April 15 2010 17:09 Gifted.best wrote: I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back. if this build is so impossible as orb suggests, why doesnt every top level terran do it? and orb is known for exaggerating small problems. I know one guy who went from bronze to #4 in platinum by only doing this rush, another reached #2 in platinum. This is a major problem and no replay in this thread actually shows the real rush.
http://www.sc2rc.com/index.php/replay/show/1413 is a replay of a bronze guy doing it against a platinum player (on the worst map to do the rush on). Having a Reaper inside your base at 2:45 with a bunker being constructed at the same time is almost impossible to deal with unless you are a much better player and got some luck with scouting.
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I didn't encounter this 6-rax reaper rush build yet but should it become common, the counter i would try is to scout it early and kill the scv building the rax with 1 or 2 workers.
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On April 16 2010 00:39 Paladia wrote:Show nested quote +On April 15 2010 17:45 arnold(soTa) wrote:On April 15 2010 17:09 Gifted.best wrote: I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back. if this build is so impossible as orb suggests, why doesnt every top level terran do it? and orb is known for exaggerating small problems. I know one guy who went from bronze to #4 in platinum by only doing this rush, another reached #2 in platinum. This is a major problem and no replay in this thread actually shows the real rush. http://www.sc2rc.com/index.php/replay/show/1413 is a replay of a bronze guy doing it against a platinum player (on the worst map to do the rush on). Having a Reaper inside your base at 2:45 with a bunker being constructed at the same time is almost impossible to deal with unless you are a much better player and got some luck with scouting.
http://www.sc2rc.com/index.php/replay/show/1086
You guys are being ridiculous. Here's me playing that "bronze league" player and winning easily. This is the easiest strategy in the game to stop and come out ahead unless you go for 13 gate. If blizzard patches tech lab build time to compensate for this non-issue, it's going to ruin early and mid game PvT balance (and imo, as a toss player, it favors toss since the marauder change). This is an all in strategy, and you need to lose literally 7 or 8 probes to come out behind.
Yes, with his 50 apm he couldn't micro and stop my probe from killing his scvs, but still, a player with perfect micro is not going to kill enough probes in time, and won't recover from his horrible economy.
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I watched the reps from OP and it looks rather solid even when you expect it. The second game seams strange. Orb could have microed probes away from harm far better and in the end he was even on them with terran... but terran had orbital command. When I start playing terran I will definately incorporate it in my builds. It looks strong enough.
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On April 16 2010 03:46 PokePill wrote:Show nested quote +On April 16 2010 00:39 Paladia wrote:On April 15 2010 17:45 arnold(soTa) wrote:On April 15 2010 17:09 Gifted.best wrote: I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back. if this build is so impossible as orb suggests, why doesnt every top level terran do it? and orb is known for exaggerating small problems. I know one guy who went from bronze to #4 in platinum by only doing this rush, another reached #2 in platinum. This is a major problem and no replay in this thread actually shows the real rush. http://www.sc2rc.com/index.php/replay/show/1413 is a replay of a bronze guy doing it against a platinum player (on the worst map to do the rush on). Having a Reaper inside your base at 2:45 with a bunker being constructed at the same time is almost impossible to deal with unless you are a much better player and got some luck with scouting. http://www.sc2rc.com/index.php/replay/show/1086You guys are being ridiculous. Here's me playing that "bronze league" player and winning easily. This is the easiest strategy in the game to stop and come out ahead unless you go for 13 gate. If blizzard patches tech lab build time to compensate for this non-issue, it's going to ruin early and mid game PvT balance (and imo, as a toss player, it favors toss since the marauder change). This is an all in strategy, and you need to lose literally 7 or 8 probes to come out behind. Yes, with his 50 apm he couldn't micro and stop my probe from killing his scvs, but still, a player with perfect micro is not going to kill enough probes in time, and won't recover from his horrible economy. Now you are obviously trolling. You're facing a bronze league player with 30 APM, you don't even scout it and go 10 gate and 11 assimilator "out of the blue"?
Not only that, he seriously messed up everything. He didn't make a bunker, he didn't even proxy, he "forgot" an scv and a reaper inside his base that was just idling.
Do you always go 10 gate and 11 assimilator vs Terran without scouting? That game is obviously a setup. If you have to go 10 gate 11 assimilator in every game vs Terran, know it is coming and have 4 times his apm player in order to beat it, something is obviously very very wrong.
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On April 16 2010 03:46 PokePill wrote:Show nested quote +On April 16 2010 00:39 Paladia wrote:On April 15 2010 17:45 arnold(soTa) wrote:On April 15 2010 17:09 Gifted.best wrote: I've been proxy rushed reaper quite quick, i just used 1 zealot, and surrounded with probes to kill his first 2, stalker was out in no time, reaper rush over, I end up winning as he has to lift off and fly barracks back. if this build is so impossible as orb suggests, why doesnt every top level terran do it? and orb is known for exaggerating small problems. I know one guy who went from bronze to #4 in platinum by only doing this rush, another reached #2 in platinum. This is a major problem and no replay in this thread actually shows the real rush. http://www.sc2rc.com/index.php/replay/show/1413 is a replay of a bronze guy doing it against a platinum player (on the worst map to do the rush on). Having a Reaper inside your base at 2:45 with a bunker being constructed at the same time is almost impossible to deal with unless you are a much better player and got some luck with scouting. http://www.sc2rc.com/index.php/replay/show/1086You guys are being ridiculous. Here's me playing that "bronze league" player and winning easily. This is the easiest strategy in the game to stop and come out ahead unless you go for 13 gate. If blizzard patches tech lab build time to compensate for this non-issue, it's going to ruin early and mid game PvT balance (and imo, as a toss player, it favors toss since the marauder change). This is an all in strategy, and you need to lose literally 7 or 8 probes to come out behind. Yes, with his 50 apm he couldn't micro and stop my probe from killing his scvs, but still, a player with perfect micro is not going to kill enough probes in time, and won't recover from his horrible economy.
He didn't even proxy rax, got owned by your scouting probe (lol), and the reaper was inside your base at 3:30 iirc, not even close to 2:45. He even tried to kill that same scouting probe, and failed. That player is #2 platinum ? As toss i usually go 8pylon 10 gate because i know players will do these kind of chese, seems like that is going to be more than enough.
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Man, I haven't seen such bm as you did in a long time.
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lol, a week or so after this thread was made and it just seems hilarious. "super fast reapers" usually means autoloss in the game right now. 1 fast reaper is not worth having only 3-5 scvs mining minerals lmao.
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