On April 17 2010 05:10 QibingZero wrote:
this kind of thing is only done by randoms on the ladder anyhow, right?
this kind of thing is only done by randoms on the ladder anyhow, right?
Nope.
Demuslim Reaper Cheese vs. HasuObs
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WorkersOfTheWorld
United States619 Posts
On April 17 2010 05:10 QibingZero wrote: this kind of thing is only done by randoms on the ladder anyhow, right? Nope. Demuslim Reaper Cheese vs. HasuObs | ||
-orb-
United States5770 Posts
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kobbler
Canada36 Posts
On April 17 2010 01:37 btxmonty wrote: Maybe cliff jumping should be researchable? And put it on the Engineering Bay just to be extra evil | ||
OminouS
Sweden1343 Posts
On April 17 2010 08:21 kobbler wrote: Show nested quote + On April 17 2010 01:37 btxmonty wrote: Maybe cliff jumping should be researchable? And put it on the Engineering Bay just to be extra evil Am I the only one feeling that the mule is the root to all T problems? I feel that all the nerf T has suffered in the different patches can be traced back to the Mule rather than some imbalance of the units. SCV+Rine push, early Maruaders with concussive shells, now the superfast Reapers. I'm not suggesting that the Mule is imba in any way, but since it creates money from only energy (chrono boost and spawn larva doesn't obviously) it opens up for really early unitproduction for the Terran race. The 8raxes and 11starport(vsZ) is imo not even that cheesy since the mules makes the transsision into a macro game later possible. | ||
Mios
United States686 Posts
i know its not always easy to find the rax, but whenever i face terran i do a scout around the proximity of my base and i find a barracks being built a surprising amount of times. and if you do find it, its basically gg right there. if they build it in their base you should have a stalker out in good enough time. small maps may be a problem with rax in their base i dunno. | ||
Osmoses
Sweden5302 Posts
On April 17 2010 08:14 -orb- wrote: The replay wasn't 6 rax it was 8 rax, dunno why all you guys keep referring to testing out 6 rax, which in my opinion is an inferior build due to how far it puts the terran behind We just did it 6rax because it got the reaper out faster and was more decisive, if you can't stop 6rax then its broken. Basically unless he changed his bo to expect the rush, there was no way to stop it. | ||
EmeraldSparks
United States1451 Posts
how are you guys so bad + Show Spoiler + please don't kill me | ||
NB
Netherlands12045 Posts
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dNo_O
United States233 Posts
On April 17 2010 08:31 OminouS wrote: Show nested quote + On April 17 2010 08:21 kobbler wrote: On April 17 2010 01:37 btxmonty wrote: Maybe cliff jumping should be researchable? And put it on the Engineering Bay just to be extra evil Am I the only one feeling that the mule is the root to all T problems? I feel that all the nerf T has suffered in the different patches can be traced back to the Mule rather than some imbalance of the units. SCV+Rine push, early Maruaders with concussive shells, now the superfast Reapers. I'm not suggesting that the Mule is imba in any way, but since it creates money from only energy (chrono boost and spawn larva doesn't obviously) it opens up for really early unitproduction for the Terran race. The 8raxes and 11starport(vsZ) is imo not even that cheesy since the mules makes the transsision into a macro game later possible. yeah i've been thinking that too... what if orbital command didn't start with energy for one? it already builds so damn fast... | ||
dNo_O
United States233 Posts
On April 17 2010 01:18 Chen wrote: for those of you who dont want to watch the replay orb posted, its proxy 8 rax, ultra fast reaver into proxy 2-rax marauders. Orb Chrono'd the zealot and the stalker yeah... and orb sat there and spammed apm when the terran ran his reaper into the middle of his probe line... instead of just two clicking it and killing it by surrounding with probes, he has 250 apm from doing what? spamming hotkeys? he also knew were the proxy was as soon as the first reaper got there and he just sat spamming apm with his stalkers chillin near his probes instead of shutting it down... the three replays i've seen of orb 'trying' to stop proxy reapers he has 200-300apm and isn't even doing anything with it while his opponent's reapers chill and shoot at his probes... does anyone try to treat it like a bunker rush? in sc1you pull how many drones if the terran tries to bunker your nat? 5 if you're jaedong... and 6-8 if you're not? i think it looks like more of a mule timing issue. if you can just replace not having 6 scvs by using energy that your cc starts with, and you don't have to have to pay for food for it either... why would you want to build those scvs at all when you can just catch up in the next 90 seconds or less? | ||
G4MR
United States371 Posts
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QibingZero
2611 Posts
On April 17 2010 06:04 WorkersOfTheWorld wrote: Show nested quote + On April 17 2010 05:10 QibingZero wrote: this kind of thing is only done by randoms on the ladder anyhow, right? Nope. Demuslim Reaper Cheese vs. HasuObs Yeah, that was sarcasm heh. People seem to think this is the type of thing that only works when you're playing absolute noobs. On April 17 2010 14:05 dNo_O wrote: Show nested quote + On April 17 2010 01:18 Chen wrote: for those of you who dont want to watch the replay orb posted, its proxy 8 rax, ultra fast reaver into proxy 2-rax marauders. Orb Chrono'd the zealot and the stalker yeah... and orb sat there and spammed apm when the terran ran his reaper into the middle of his probe line... instead of just two clicking it and killing it by surrounding with probes, he has 250 apm from doing what? spamming hotkeys? he also knew were the proxy was as soon as the first reaper got there and he just sat spamming apm with his stalkers chillin near his probes instead of shutting it down... the three replays i've seen of orb 'trying' to stop proxy reapers he has 200-300apm and isn't even doing anything with it while his opponent's reapers chill and shoot at his probes... does anyone try to treat it like a bunker rush? in sc1you pull how many drones if the terran tries to bunker your nat? 5 if you're jaedong... and 6-8 if you're not? i think it looks like more of a mule timing issue. if you can just replace not having 6 scvs by using energy that your cc starts with, and you don't have to have to pay for food for it either... why would you want to build those scvs at all when you can just catch up in the next 90 seconds or less? Have you actually tried killing reapers with probes before, or are you just being facetious? The comment about surrounding them with probes is especially choice. | ||
dNo_O
United States233 Posts
On April 17 2010 15:23 QibingZero wrote: Show nested quote + On April 17 2010 06:04 WorkersOfTheWorld wrote: On April 17 2010 05:10 QibingZero wrote: this kind of thing is only done by randoms on the ladder anyhow, right? Nope. Demuslim Reaper Cheese vs. HasuObs Yeah, that was sarcasm heh. People seem to think this is the type of thing that only works when you're playing absolute noobs. Show nested quote + On April 17 2010 14:05 dNo_O wrote: On April 17 2010 01:18 Chen wrote: for those of you who dont want to watch the replay orb posted, its proxy 8 rax, ultra fast reaver into proxy 2-rax marauders. Orb Chrono'd the zealot and the stalker yeah... and orb sat there and spammed apm when the terran ran his reaper into the middle of his probe line... instead of just two clicking it and killing it by surrounding with probes, he has 250 apm from doing what? spamming hotkeys? he also knew were the proxy was as soon as the first reaper got there and he just sat spamming apm with his stalkers chillin near his probes instead of shutting it down... the three replays i've seen of orb 'trying' to stop proxy reapers he has 200-300apm and isn't even doing anything with it while his opponent's reapers chill and shoot at his probes... does anyone try to treat it like a bunker rush? in sc1you pull how many drones if the terran tries to bunker your nat? 5 if you're jaedong... and 6-8 if you're not? i think it looks like more of a mule timing issue. if you can just replace not having 6 scvs by using energy that your cc starts with, and you don't have to have to pay for food for it either... why would you want to build those scvs at all when you can just catch up in the next 90 seconds or less? Have you actually tried killing reapers with probes before, or are you just being facetious? The comment about surrounding them with probes is especially choice. yeah i've tried it, and, yes, it was mostly facetious, but only because that's the most fun way to be! and it's a beta! in the replays orb posted there were a few of parts where it looked very slightly barely but stilllll winnable to me if he just used his probes... (i'll put pictures up tomorrow if i can remember to do so) the only way i've had any wins against this crap is placing everything in my base specifically so that if they rush with a reaper and i'm aware with my probes i can trap and kill it with my zealot feigning towards the different reaper routes (will make more sense with pictures) and getting the scv... but yeah... if you don't get that first reaper... fuckkkkkk i know i already said it... but i'm pretty sure if they changed the orbital command so that you couldn't take care of all your macro 35 seconds after your edit:barracks is up... proxy 8rax reaper would actually be an all in. and i'd be okay with that. i am going to try getting to top 5 in whatever division i end up in after the reset using only 8rax proxy if they don't do anything to it next patch. | ||
Mythranor
United States2 Posts
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Wilko
Germany470 Posts
There is only a small eco-loss and you should be able to defend it | ||
Skyze
Canada2324 Posts
Also, if I am feeling extremely vunerable to a reaper rush from the start (ie the player is a known cheeser, a randomer or certain maps) - I make sure to pylon on 8, gate on 9, core 10. It gives me a few extra seconds for that stalker to come faster, at the cost of economy. But better safe than sorry in certain situations. | ||
DrSmoke
United States175 Posts
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-orb-
United States5770 Posts
On April 17 2010 14:05 dNo_O wrote: Show nested quote + On April 17 2010 01:18 Chen wrote: for those of you who dont want to watch the replay orb posted, its proxy 8 rax, ultra fast reaver into proxy 2-rax marauders. Orb Chrono'd the zealot and the stalker yeah... and orb sat there and spammed apm when the terran ran his reaper into the middle of his probe line... instead of just two clicking it and killing it by surrounding with probes, he has 250 apm from doing what? spamming hotkeys? he also knew were the proxy was as soon as the first reaper got there and he just sat spamming apm with his stalkers chillin near his probes instead of shutting it down... the three replays i've seen of orb 'trying' to stop proxy reapers he has 200-300apm and isn't even doing anything with it while his opponent's reapers chill and shoot at his probes... does anyone try to treat it like a bunker rush? in sc1you pull how many drones if the terran tries to bunker your nat? 5 if you're jaedong... and 6-8 if you're not? i think it looks like more of a mule timing issue. if you can just replace not having 6 scvs by using energy that your cc starts with, and you don't have to have to pay for food for it either... why would you want to build those scvs at all when you can just catch up in the next 90 seconds or less? You're fucking terrible and this doesn't even warrant a serious reply | ||
-orb-
United States5770 Posts
On April 17 2010 20:01 Mythranor wrote: I know this is my first post, but I've been reading the forums for a while and just thought I'd add my 2 cents here. I've gone up against this 3 times today. The first two I did standard opening and got killed. The third time I scouted it with my probe after building a pylon on 9 (this was on steps of war). I saw he had a 1/2 finished rax and almost finished gas (I went back and watched the replay he went 8rax 10 gas) so I canceled my gateway and put up a forge. I was kind of expecting it so i had kept my original pylon around my base. The forge was up at 14/18 I kept building probes and had 4 cannons protecting my main when his first reaper hit. When I watched the replay I had 2 cannons done and the other two started when his reaper finished. After holding off that first reaper I put up 2 gateways and a core and then a sentry and a stalker which allowed me to push out. Cannons out range reapers and can kill one in 3 shots. Just my 2 cents. (btw my opponent was in gold ranked 11 in his division but I didn't see any way he could have gotten the reaper out faster). So you spent 600 minerals on cannons, you now have literally 0 map control and 0 army and you are irrevocably behind by a gigantic margin. Grats now you lose. | ||
-orb-
United States5770 Posts
On April 17 2010 20:35 Skyze wrote: I rush my stalker asap, but if I scout and see he proxied his rax (ie faster reaper outing) I will build one zeal while my core is being built, to at least chase abit so the reaper cant just reign free on my probes. Sure it puts your stalker and economy behind abit, but it is worth it to possibly only lose 1-2 probes instead of 4-5. Also, if I am feeling extremely vunerable to a reaper rush from the start (ie the player is a known cheeser, a randomer or certain maps) - I make sure to pylon on 8, gate on 9, core 10. It gives me a few extra seconds for that stalker to come faster, at the cost of economy. But better safe than sorry in certain situations. I apologize in advance for being so god damn bad manner to all you dumb fucks in my thread, but holy fucking shit. It's like an endless fucking stream of dumb fucking morons that come into the thread spewing their fucking idiocy all over the place. Read the fucking OP, watch the fucking replay, or get the fuck out I don't give a shit what you have to say. What you've said has been said already and it doesn't fucking work if you had read the thread at all, so please kill yourself for being so god damn stupid. I'm so tired of 90% of the replies to topics these days being from retards that don't even read the OP let alone even a fraction of the rest of the thread. You're not welcome | ||
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