• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:50
CEST 02:50
KST 09:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

TvP Marauder Cheese - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
ploy
Profile Joined January 2006
United States416 Posts
April 02 2010 01:13 GMT
#41
It's surprising to me how many people are willing to jump on the OP bandwagon even though, unless I'm mistaken, the last PlayXP tournament had many terran losing to protoss players (and no terran players in the final 4 I believe?)

There must be a way to hold them off other than complaining about them.
Slick348
Profile Joined April 2010
Canada26 Posts
April 02 2010 01:16 GMT
#42
On April 02 2010 09:56 nujgnoy wrote:
Show nested quote +
On April 02 2010 09:46 -orb- wrote:
Welcome to every single platinum pvt

edit: WOW LOL @ the people saying zealot counters marauder.

If the terran lets your zealots get a single hit on the marauders the terran is terrible.


I know you're a good player but that statement is definitely not accurate. A more accurate statement is:

a PURE zealot army without charge will be stomped by a marauder army.

This isn't practical since if the protoss has a mixed army of stalkers and sentries and zealots, marauders don't do so well. Why? Marauders have to slow the zealot to kite them. But, marauders don't deal good dps to zealots (10/shot). during the time the marauders are kiting and focusing the zealots, stalkers and sentries damage the marauders with bonus and normal damage.

In real games times come when both armies have to engage each other, and when a clash happens, chargelots fight marauders very cost effectively. Not to mention sentries, colossi, and immortals.


If your gonna put combination into it, what could we do if there's Siege tanks,Marine and Maurader stimmed, Medic, with some Vikings to deal with Colossi and land them when the jobs done. Oh and maybe 1 or two ghost with EMP just to make the battle now impossible for Protoss to win
Hate stupid ppl
Slick348
Profile Joined April 2010
Canada26 Posts
April 02 2010 01:22 GMT
#43
On April 02 2010 10:13 ploy wrote:
It's surprising to me how many people are willing to jump on the OP bandwagon even though, unless I'm mistaken, the last PlayXP tournament had many terran losing to protoss players (and no terran players in the final 4 I believe?)

There must be a way to hold them off other than complaining about them.


I don't have a beta key, although I've had experience in SC1 and a lot of balancing experience in many other games. But from what i've seen, Terran has been winning all TVP and I'm talking about pro matches, not just your casual SC2 players. The reason for terran probably losing to protoss players is probably because there's way more protoss players than terran and well the terran either slipped up very bad/trying something new or there were no good Terran players at the time lol.
Hate stupid ppl
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
Last Edited: 2010-04-02 01:26:12
April 02 2010 01:22 GMT
#44
to the poster(s) above -
HT's are the key vs that army you just listed - the standard zealots/sentries/stalkers/immortals with HT's. that army alone counters that whole list you just mentioned.

The main problem in TvP right now is variation, the other T units don't do anything to protoss armies (and i've tried alotta shit) and so relying on the marauder is the only thing possible right now.
My experience with TvP is - if terran doesn't win within the first 15 mins he's most likely gonna lose the game, i dunno how other terran players feel - but i can't say strong enough how shit the other units actually are vs protoss (except the battle cruiser).

If you've checked recent tournaments, terrans haven't been doing that great :S - i mean yes lucifron just won the tournament today, he was 1-1 vs dimaga then a defwin - and vs hasuobs he won 3-2 (was 0-2 down) - hasu could of taken it 3-0 if he kept his game face on.
What i mean to say is - TvP i don't believe is swayed in the T favour at all, a week or 2 ago i would of said yeh, but it seems protoss players have become less stubborn and actually tech to HT's which annihilate terran armies given the mech route is not viable.
nujgnoy
Profile Joined December 2009
United States204 Posts
April 02 2010 01:23 GMT
#45
On April 02 2010 10:16 Slick348 wrote:
Show nested quote +
On April 02 2010 09:56 nujgnoy wrote:
On April 02 2010 09:46 -orb- wrote:
Welcome to every single platinum pvt

edit: WOW LOL @ the people saying zealot counters marauder.

If the terran lets your zealots get a single hit on the marauders the terran is terrible.


I know you're a good player but that statement is definitely not accurate. A more accurate statement is:

a PURE zealot army without charge will be stomped by a marauder army.

This isn't practical since if the protoss has a mixed army of stalkers and sentries and zealots, marauders don't do so well. Why? Marauders have to slow the zealot to kite them. But, marauders don't deal good dps to zealots (10/shot). during the time the marauders are kiting and focusing the zealots, stalkers and sentries damage the marauders with bonus and normal damage.

In real games times come when both armies have to engage each other, and when a clash happens, chargelots fight marauders very cost effectively. Not to mention sentries, colossi, and immortals.


If your gonna put combination into it, what could we do if there's Siege tanks,Marine and Maurader stimmed, Medic, with some Vikings to deal with Colossi and land them when the jobs done. Oh and maybe 1 or two ghost with EMP just to make the battle now impossible for Protoss to win




I noted that Zs, stalkers, and sentries can counter mauds without the help of colossi and immortals. The situations we're describing is different because sentries, stalkers, and zealots are all from the gateway, whereas tanks, medic, and vikings come from 2 additional facilities.


Also, the difference 1~2 colossi and immortals make is so much greater than the difference 1~2 tanks/medivacs/vikings make. Colossus hard counters bio with proper micro and immortals provide a timing attack opportunity for FEing terrans because it melts everything armored like the bunker. Sieged tanks can't be microed and without the ramp advantage they're not that difficult to kill. Vikings exist only to take down colossi, and they take heavy fire from stalkers.

This is what I've experienced in plat TvP since the beta. But for all I know I might be wrong. I'll actually try mid/lategame focusing on mass marauder myself and see how it fares up in platinum TvP. Right now I highly doubt that this would favor the terran vs a standard though.
nujgnoy
Profile Joined December 2009
United States204 Posts
Last Edited: 2010-04-02 01:26:43
April 02 2010 01:26 GMT
#46
On April 02 2010 10:22 DeMusliM wrote:
to the poster above -
HT's are the key vs that army you just listed - the standard zealots/sentries/stalkers/immortals with HT's. that army alone counters that whole list you just mentioned.

The main problem in TvP right now is variation, the other T units don't do anything to protoss armies (and i've tried alotta shit) and so relying on the marauder is the only thing possible right now.
My experience with TvP is - if terran doesn't win within the first 15 mins he's most likely gonna lose the game, i dunno how other terran players feel - but i can't say strong enough how shit the other units actually are vs protoss (except the battle cruiser).


Hit the nail on the head

This is exactly how I feel. Cheap strategies aside, a terran can ONLY rely on marauders or massed battlecruisers. As the main of the army

with marauders, the T has to win the game during the early/early-mid game

with battlecruisers, yamato is hard countered by feedback and by the time you have enough BCs the protoss can macro 1.5 times your army.
nujgnoy
Profile Joined December 2009
United States204 Posts
April 02 2010 01:27 GMT
#47
On April 02 2010 10:22 Slick348 wrote:
Show nested quote +
On April 02 2010 10:13 ploy wrote:
It's surprising to me how many people are willing to jump on the OP bandwagon even though, unless I'm mistaken, the last PlayXP tournament had many terran losing to protoss players (and no terran players in the final 4 I believe?)

There must be a way to hold them off other than complaining about them.


I don't have a beta key, although I've had experience in SC1 and a lot of balancing experience in many other games. But from what i've seen, Terran has been winning all TVP and I'm talking about pro matches, not just your casual SC2 players. The reason for terran probably losing to protoss players is probably because there's way more protoss players than terran and well the terran either slipped up very bad/trying something new or there were no good Terran players at the time lol.


PlayXP tournaments features the top Korean players, such as Painkiller, Plot (aka Maka), Zeniowarra, and other well known players (Hyo, etc.). So I assure you the player's skills are at the top.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 02 2010 01:30 GMT
#48
On April 02 2010 09:46 -orb- wrote:
Welcome to every single platinum pvt

edit: WOW LOL @ the people saying zealot counters marauder.

If the terran lets your zealots get a single hit on the marauders the terran is terrible.


Hence why I believe slow should be researchable. It's not like marauders would be bad without slow. They'd just take a lot more skill to micro and not completely dominate every single gateway unit.

It's also a problem TvT, because if you don't get marauders you pretty much are stuck hiding behind bunkers hoping to god he doesn't break you because if your tank gets in range he can just chase it and kill it.

TvZ I'd say the fact that maras attack faster, do more damage, and have more range than roaches is more than enough without the slow.

The fact is, maras are kind of broken and don't require a high level of skill to use effectively, whereas fighting them takes an extraordinary amount of skill and even the best of the best can't do anything but hope they have enough units because they can't hit and run or anything micro-intensive.

I'm a terran player. I almost refuse to get maras because I think they're completely broken and overpowered. Unfortunately you pretty much have to get them TvT because the other player has broken maras too, and they really make life so much easier for you in every matchup because they're so goddamn overpowered. This is why all top terrans mass marauder right now.
Half man, half bear, half pig.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 02 2010 01:32 GMT
#49
On April 02 2010 08:53 Slick348 wrote:
There's honestly no reason for Mauraders to have the ability to slow down enemy units when there
1. Ranged units
2. Powerful units
3. Stimmed units (and can be healed by Medics)
4. Overpowered units

They honestly need to take that ability off, they gave it to them for no reason at all. Roaches atleast have to attack supper close but mauraders destroy roaches since their armored plus they slow down enemy units, it's ridiculous.

Mauraders counter
Zealots(even if they have charge)
Stalkers
Archons
Colossus
Not too sure about Sentries but people always mix up Mauraders with Marines so destroys them either way
HighTemps move slow enough already, one shot from Maurader and their already dead even if you have units to try to back up your high temps. High Temps is practically a waste to build since they're useless with EMP(overpowered cast) hitting them.

Protoss needs something that can do splash damage to take out large armies. All they have is the colossus which can easily be countered because there's so many ways since they can be attacked by air and ground units. Where's the reaver? Archon's splash damage?(which I'd rather have splash damage than a bonus increase). They nerfed Protoss so much it's ridiculous. I want somebody to show me a PVT match where Protoss wins because every time i see a PVT my bets are always on Terran. Remember PROS

P.S. Be free to disagree with me because i have many more things to say about terran being overpowered. And please back your statements up

need an ice pack? You sound really butthurt.

People really need to stop complaining and start coming up with ideas of how to play the system, not on how to redesign it.
Peaked at C- on ICCUP and proud of it! @Sunyveil
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 02 2010 01:34 GMT
#50
while marauders are kinda "op" the thing is that roaches and immortals are just as "op".

all counter way too much and are way too strong as a unit alone.
life of lively to live to life of full life thx to shield battery
Bibdy
Profile Joined March 2010
United States3481 Posts
April 02 2010 01:35 GMT
#51
On April 02 2010 10:26 nujgnoy wrote:
Show nested quote +
On April 02 2010 10:22 DeMusliM wrote:
to the poster above -
HT's are the key vs that army you just listed - the standard zealots/sentries/stalkers/immortals with HT's. that army alone counters that whole list you just mentioned.

The main problem in TvP right now is variation, the other T units don't do anything to protoss armies (and i've tried alotta shit) and so relying on the marauder is the only thing possible right now.
My experience with TvP is - if terran doesn't win within the first 15 mins he's most likely gonna lose the game, i dunno how other terran players feel - but i can't say strong enough how shit the other units actually are vs protoss (except the battle cruiser).


Hit the nail on the head

This is exactly how I feel. Cheap strategies aside, a terran can ONLY rely on marauders or massed battlecruisers. As the main of the army

with marauders, the T has to win the game during the early/early-mid game

with battlecruisers, yamato is hard countered by feedback and by the time you have enough BCs the protoss can macro 1.5 times your army.


Well then why the heck would Terrans be opposed to a Marauder nerf? That one unit is just too good. Spread it around a bit and improve other units, letting Terrans diversify their army. Why are Terrans relying on only Marauders for their anti-armoured needs, when they've got Siege Tanks, Vikings and Banshees to use? As long as Marauders keep winning Terrans games, keeping them at that 'magical' win %, you're going to be constantly pigeon-holed into using them, because every other option sucks.

This isn't a L2P issue. Its one unit that can do everything out of the box and is really good at putting on pressure in the early game, single-handed, to give them enough advantage in the late game to win. Countering them early and getting enough breathing room just to expand out of his front door requires extraordinary lengths on the Protoss' part.

If Terran players feel like its their only option, and everyone else feels like they can't stop it unless they pull some cheese tactic, why would anyone be opposed to some changes? Doesn't make any sense to me.

Slick348
Profile Joined April 2010
Canada26 Posts
April 02 2010 01:38 GMT
#52
I noted that Zs, stalkers, and sentries can counter mauds without the help of colossi and immortals. The situations we're describing is different because sentries, stalkers, and zealots are all from the gateway, whereas tanks, medic, and vikings come from 2 additional facilities.


Also, the difference 1~2 colossi and immortals make is so much greater than the difference 1~2 tanks/medivacs/vikings make. Colossus hard counters bio with proper micro and immortals provide a timing attack opportunity for FEing terrans because it melts everything armored like the bunker. Sieged tanks can't be microed and without the ramp advantage they're not that difficult to kill. Vikings exist only to take down colossi, and they take heavy fire from stalkers.

This is what I've experienced in plat TvP since the beta. But for all I know I might be wrong. I'll actually try mid/lategame focusing on mass marauder myself and see how it fares up in platinum TvP. Right now I highly doubt that this would favor the terran vs a standard though.[/QUOTE]


Well if we're gonna talk about things all from the gateway and everything all from the barrack the Protoss still loses, because with EMP at their side protoss losses. The Marine and Maurader stim destroys practically everything before they get close with macro and plus with emp makes everything so much easier. Plus the cost that Protoss would be losing would be more that the cost of what terran would be losing. Plus the terran builds faster than protoss, it's only a matter of time before they lose.

I'm pretty tired of typing, but please show me videos where protoss wins against a pro terran player...

P.S. I'm not saying that i'm right here, i'm just posting what i think. But EMP BY FAR NEEDS SOME NERFING TO BE DONE! Should only take of magic and not shields. Terran units have a unit to counter every single one of protoss units without the use of emp, emp just makes everything 10X worst for protoss.
Hate stupid ppl
ploy
Profile Joined January 2006
United States416 Posts
April 02 2010 01:39 GMT
#53
On April 02 2010 10:30 Floophead_III wrote:
Show nested quote +
On April 02 2010 09:46 -orb- wrote:
Welcome to every single platinum pvt

edit: WOW LOL @ the people saying zealot counters marauder.

If the terran lets your zealots get a single hit on the marauders the terran is terrible.


Hence why I believe slow should be researchable. It's not like marauders would be bad without slow. They'd just take a lot more skill to micro and not completely dominate every single gateway unit.

It's also a problem TvT, because if you don't get marauders you pretty much are stuck hiding behind bunkers hoping to god he doesn't break you because if your tank gets in range he can just chase it and kill it.

TvZ I'd say the fact that maras attack faster, do more damage, and have more range than roaches is more than enough without the slow.

The fact is, maras are kind of broken and don't require a high level of skill to use effectively, whereas fighting them takes an extraordinary amount of skill and even the best of the best can't do anything but hope they have enough units because they can't hit and run or anything micro-intensive.

I'm a terran player. I almost refuse to get maras because I think they're completely broken and overpowered. Unfortunately you pretty much have to get them TvT because the other player has broken maras too, and they really make life so much easier for you in every matchup because they're so goddamn overpowered. This is why all top terrans mass marauder right now.



Dude... they really aren't overpowered.. and if they are, it's not nearly as much as what people are saying or terran would be dominating tournaments pretty easily. Like demuslim said, terran arent massing marauders because they are so good but more so because there are a lack of other quality options.
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 02 2010 01:39 GMT
#54
On April 02 2010 10:32 Sunyveil wrote:
Show nested quote +
On April 02 2010 08:53 Slick348 wrote:
There's honestly no reason for Mauraders to have the ability to slow down enemy units when there
1. Ranged units
2. Powerful units
3. Stimmed units (and can be healed by Medics)
4. Overpowered units

They honestly need to take that ability off, they gave it to them for no reason at all. Roaches atleast have to attack supper close but mauraders destroy roaches since their armored plus they slow down enemy units, it's ridiculous.

Mauraders counter
Zealots(even if they have charge)
Stalkers
Archons
Colossus
Not too sure about Sentries but people always mix up Mauraders with Marines so destroys them either way
HighTemps move slow enough already, one shot from Maurader and their already dead even if you have units to try to back up your high temps. High Temps is practically a waste to build since they're useless with EMP(overpowered cast) hitting them.

Protoss needs something that can do splash damage to take out large armies. All they have is the colossus which can easily be countered because there's so many ways since they can be attacked by air and ground units. Where's the reaver? Archon's splash damage?(which I'd rather have splash damage than a bonus increase). They nerfed Protoss so much it's ridiculous. I want somebody to show me a PVT match where Protoss wins because every time i see a PVT my bets are always on Terran. Remember PROS

P.S. Be free to disagree with me because i have many more things to say about terran being overpowered. And please back your statements up

need an ice pack? You sound really butthurt.

People really need to stop complaining and start coming up with ideas of how to play the system, not on how to redesign it.


People really need to stop thinking only about their races.

However, I have to admit Maradeurs are not overpowered. The problem is that Terran doesn't have to diversify their strategy, they can only spam maradeurs all day long. That's totally wrong and its not how RTS games are played/made.

There is obivous problem with Maradeurs in current stage. Sure it has to be changed. We don't see much interesting games from T imho. All they try to do is outmass.

But I could say they are quite imbalanced in some way. It is very hard to get charge playing P. And you have to do some good micro as P. Whereas terran needs just stim-focus-run.

Maradeurs and overall terran mechanics DEFINITELY REQUIRE CHANGE.
nujgnoy
Profile Joined December 2009
United States204 Posts
April 02 2010 01:40 GMT
#55
On April 02 2010 10:35 Bibdy wrote:
Show nested quote +
On April 02 2010 10:26 nujgnoy wrote:
On April 02 2010 10:22 DeMusliM wrote:
to the poster above -
HT's are the key vs that army you just listed - the standard zealots/sentries/stalkers/immortals with HT's. that army alone counters that whole list you just mentioned.

The main problem in TvP right now is variation, the other T units don't do anything to protoss armies (and i've tried alotta shit) and so relying on the marauder is the only thing possible right now.
My experience with TvP is - if terran doesn't win within the first 15 mins he's most likely gonna lose the game, i dunno how other terran players feel - but i can't say strong enough how shit the other units actually are vs protoss (except the battle cruiser).


Hit the nail on the head

This is exactly how I feel. Cheap strategies aside, a terran can ONLY rely on marauders or massed battlecruisers. As the main of the army

with marauders, the T has to win the game during the early/early-mid game

with battlecruisers, yamato is hard countered by feedback and by the time you have enough BCs the protoss can macro 1.5 times your army.


Well then why the heck would Terrans be opposed to a Marauder nerf? That one unit is just too good. Spread it around a bit and improve other units, letting Terrans diversify their army. Why are Terrans relying on only Marauders for their anti-armoured needs, when they've got Siege Tanks, Vikings and Banshees to use? As long as Marauders keep winning Terrans games, keeping them at that 'magical' win %, you're going to be constantly pigeon-holed into using them, because every other option sucks.

This isn't a L2P issue. Its one unit that can do everything out of the box and is really good at putting on pressure in the early game, single-handed, to give them enough advantage in the late game to win. Countering them early and getting enough breathing room just to expand out of his front door requires extraordinary lengths on the Protoss' part.

If Terran players feel like its their only option, and everyone else feels like they can't stop it unless they pull some cheese tactic, why would anyone be opposed to some changes? Doesn't make any sense to me.




It's not that Terrans want a homogenous play. It's just that people bring up how marauders are OP and they should be nerfed. But if Marauders are nerfed and no changes are made, TvP is in a very bad position. That's like nerfing immortals in PvZ but not doing anything else in another area to make up for the nerf.

I honestly want to see more factory play, and I was glad the Thor received somewhat of a buff in TvZ. But the truth is that factory is too cost inefficient right now.

I think ALL terran players who are sticking with terran from SCBW want a more viable factory play, because that's what we (at least I) fell in love with.

But only nerfing mauds without any other action is too much. That's exactly what terrans don't want.
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 02 2010 01:43 GMT
#56
On April 02 2010 10:39 ploy wrote:
Show nested quote +
On April 02 2010 10:30 Floophead_III wrote:
On April 02 2010 09:46 -orb- wrote:
Welcome to every single platinum pvt

edit: WOW LOL @ the people saying zealot counters marauder.

If the terran lets your zealots get a single hit on the marauders the terran is terrible.


Hence why I believe slow should be researchable. It's not like marauders would be bad without slow. They'd just take a lot more skill to micro and not completely dominate every single gateway unit.

It's also a problem TvT, because if you don't get marauders you pretty much are stuck hiding behind bunkers hoping to god he doesn't break you because if your tank gets in range he can just chase it and kill it.

TvZ I'd say the fact that maras attack faster, do more damage, and have more range than roaches is more than enough without the slow.

The fact is, maras are kind of broken and don't require a high level of skill to use effectively, whereas fighting them takes an extraordinary amount of skill and even the best of the best can't do anything but hope they have enough units because they can't hit and run or anything micro-intensive.

I'm a terran player. I almost refuse to get maras because I think they're completely broken and overpowered. Unfortunately you pretty much have to get them TvT because the other player has broken maras too, and they really make life so much easier for you in every matchup because they're so goddamn overpowered. This is why all top terrans mass marauder right now.



Dude... they really aren't overpowered.. and if they are, it's not nearly as much as what people are saying or terran would be dominating tournaments pretty easily. Like demuslim said, terran arent massing marauders because they are so good but more so because there are a lack of other quality options.


That's the problem. Any unit in RTS game shouldn't be massed and shouldn't be efficient vs everything.

I don't care what Demu says. He fights only for Terran favor and not overall game balance. That's not how progamers have to act. Shame on him
Slick348
Profile Joined April 2010
Canada26 Posts
April 02 2010 01:44 GMT
#57
On April 02 2010 10:32 Sunyveil wrote:
Show nested quote +
On April 02 2010 08:53 Slick348 wrote:
There's honestly no reason for Mauraders to have the ability to slow down enemy units when there
1. Ranged units
2. Powerful units
3. Stimmed units (and can be healed by Medics)
4. Overpowered units

They honestly need to take that ability off, they gave it to them for no reason at all. Roaches atleast have to attack supper close but mauraders destroy roaches since their armored plus they slow down enemy units, it's ridiculous.

Mauraders counter
Zealots(even if they have charge)
Stalkers
Archons
Colossus
Not too sure about Sentries but people always mix up Mauraders with Marines so destroys them either way
HighTemps move slow enough already, one shot from Maurader and their already dead even if you have units to try to back up your high temps. High Temps is practically a waste to build since they're useless with EMP(overpowered cast) hitting them.

Protoss needs something that can do splash damage to take out large armies. All they have is the colossus which can easily be countered because there's so many ways since they can be attacked by air and ground units. Where's the reaver? Archon's splash damage?(which I'd rather have splash damage than a bonus increase). They nerfed Protoss so much it's ridiculous. I want somebody to show me a PVT match where Protoss wins because every time i see a PVT my bets are always on Terran. Remember PROS

P.S. Be free to disagree with me because i have many more things to say about terran being overpowered. And please back your statements up

need an ice pack? You sound really butthurt.

People really need to stop complaining and start coming up with ideas of how to play the system, not on how to redesign it.


One of the things I'm talking about, come up with things to back up your statement and not just say stupid and pointless things like "sound's like you need an ice pack", grow up... Sometimes there has to be some changes if things are clearly unbalanced. If there's a counter it must be a hella hard to counter it with the terran barely even trying, things like someone trying extremely hard comparing for someone doing something extremely easy counts in the balance section as well just in case you didn't know.
Hate stupid ppl
Bibdy
Profile Joined March 2010
United States3481 Posts
April 02 2010 01:46 GMT
#58
On April 02 2010 10:40 nujgnoy wrote:
Show nested quote +
On April 02 2010 10:35 Bibdy wrote:
On April 02 2010 10:26 nujgnoy wrote:
On April 02 2010 10:22 DeMusliM wrote:
to the poster above -
HT's are the key vs that army you just listed - the standard zealots/sentries/stalkers/immortals with HT's. that army alone counters that whole list you just mentioned.

The main problem in TvP right now is variation, the other T units don't do anything to protoss armies (and i've tried alotta shit) and so relying on the marauder is the only thing possible right now.
My experience with TvP is - if terran doesn't win within the first 15 mins he's most likely gonna lose the game, i dunno how other terran players feel - but i can't say strong enough how shit the other units actually are vs protoss (except the battle cruiser).


Hit the nail on the head

This is exactly how I feel. Cheap strategies aside, a terran can ONLY rely on marauders or massed battlecruisers. As the main of the army

with marauders, the T has to win the game during the early/early-mid game

with battlecruisers, yamato is hard countered by feedback and by the time you have enough BCs the protoss can macro 1.5 times your army.


Well then why the heck would Terrans be opposed to a Marauder nerf? That one unit is just too good. Spread it around a bit and improve other units, letting Terrans diversify their army. Why are Terrans relying on only Marauders for their anti-armoured needs, when they've got Siege Tanks, Vikings and Banshees to use? As long as Marauders keep winning Terrans games, keeping them at that 'magical' win %, you're going to be constantly pigeon-holed into using them, because every other option sucks.

This isn't a L2P issue. Its one unit that can do everything out of the box and is really good at putting on pressure in the early game, single-handed, to give them enough advantage in the late game to win. Countering them early and getting enough breathing room just to expand out of his front door requires extraordinary lengths on the Protoss' part.

If Terran players feel like its their only option, and everyone else feels like they can't stop it unless they pull some cheese tactic, why would anyone be opposed to some changes? Doesn't make any sense to me.




It's not that Terrans want a homogenous play. It's just that people bring up how marauders are OP and they should be nerfed. But if Marauders are nerfed and no changes are made, TvP is in a very bad position. That's like nerfing immortals in PvZ but not doing anything else in another area to make up for the nerf.

I honestly want to see more factory play, and I was glad the Thor received somewhat of a buff in TvZ. But the truth is that factory is too cost inefficient right now.

I think ALL terran players who are sticking with terran from SCBW want a more viable factory play, because that's what we (at least I) fell in love with.

But only nerfing mauds without any other action is too much. That's exactly what terrans don't want.


There have been several occasions where they make a change, realise it has a huge impact, and make another to compensate. They nerf SCV health, they slow down DT production. They buff Stalker damage, but reduce bonus damage from upgrades. They buff Barracks build time, they nerf Reaper build time.

I think the bottom line is, when an army is capable of winning a game at a top level by spamming one unit, something has to change. I can't imagine we want to see or play a game like that. There'd be just as discussion if Zealots could steamroll through everything single-handed, but it turned out to be Protoss' 'only option'. Now that I think about it, that's actually what happened in the SC1 Beta, when they took away their speed, added the Citadul of Adun and slapped the upgrade on there.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 02 2010 01:47 GMT
#59
To be fair. It seems the general consensus is that the marauder, the roach, and the immortal are completely broken units, but they counter each other in such a way that it balances the game, but forces you into certain tech paths.

Nerfing all of these units probably would create a more multidimensional game. We can all agree they're too strong, but you can't nerf one without nerfing the others to balance the game out. Roaches should be much weaker for their cost. Immortals shouldn't take less time to make than a stalker. Marauders shouldn't slow on hit, and definitely shouldn't cost less than a stalker when it can beat one at lower tech.
Half man, half bear, half pig.
Slick348
Profile Joined April 2010
Canada26 Posts
April 02 2010 01:50 GMT
#60
On April 02 2010 10:47 Floophead_III wrote:
To be fair. It seems the general consensus is that the marauder, the roach, and the immortal are completely broken units, but they counter each other in such a way that it balances the game, but forces you into certain tech paths.

Nerfing all of these units probably would create a more multidimensional game. We can all agree they're too strong, but you can't nerf one without nerfing the others to balance the game out. Roaches should be much weaker for their cost. Immortals shouldn't take less time to make than a stalker. Marauders shouldn't slow on hit, and definitely shouldn't cost less than a stalker when it can beat one at lower tech.


Really don't see how the immortal is a overpowered unit when it can be countered by first tire units like the marine.

Keep in mind that i'm a zerg player and not a Protoss player. I'm just on the topic on how every TVP match i seen terran won and i've seen a lot of matches.
Hate stupid ppl
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HSC 27: Groups C
CranKy Ducklings81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 259
NeuroSwarm 100
CosmosSc2 71
StarCraft: Brood War
Artosis 846
Aegong 51
Icarus 10
League of Legends
JimRising 715
Counter-Strike
taco 1394
Stewie2K696
Super Smash Bros
hungrybox518
Other Games
summit1g8285
shahzam1257
Day[9].tv780
ViBE224
Mew2King112
Organizations
Other Games
BasetradeTV40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 55
• davetesta38
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4908
• Jankos1512
• masondota2715
Other Games
• imaqtpie1020
• Day9tv780
Upcoming Events
RSL Revival
9h 10m
herO vs SHIN
Reynor vs Cure
OSC
12h 10m
WardiTV European League
15h 10m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
15h 10m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
RSL Revival
1d 9h
FEL
1d 15h
RSL Revival
2 days
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.