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Infestor ZvP

Forum Index > StarCraft 2 Strategy
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Dataleif
Profile Joined February 2008
Sweden252 Posts
March 29 2010 22:20 GMT
#1
Hi. I was wondering if anybody uses infestors Neural Parasite vs protoss. To me it makes sense, i mean they have few but expensive units and i've basically never lost whenever i got enough infestors vs a toss -- yeah, they're not platinum, im gold atm but it should still apply. The few topics i've read about infestors have been all about the Fungal growth. I was think maybe people are overlooking this mind control thingy. Its just 50 energy and its got 7 range according to wiki.

I basically just mass lings as a meatshield and spend all my gas on infestors -- and i get a lot of gas early. Simply aim for the immortals or the collosi' and spam R all over the place whenever the high priority are Parasited. I dont know how it would do lategame simply because i've never reached it with this. I either die due to poor timing before my infestors are up or i win whenever i get 5-6 of them.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 29 2010 22:22 GMT
#2
i just go muta and kill all the expensive stuff protoss has by a-move.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Dataleif
Profile Joined February 2008
Sweden252 Posts
March 29 2010 22:24 GMT
#3
On March 30 2010 07:22 Sfydjklm wrote:
i just go muta and kill all the expensive stuff protoss has by a-move.

Why kill them when you could use them?
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 29 2010 22:26 GMT
#4
On March 30 2010 07:24 Dataleif wrote:
Show nested quote +
On March 30 2010 07:22 Sfydjklm wrote:
i just go muta and kill all the expensive stuff protoss has by a-move.

Why kill them when you could use them?

cos that allows me to eat a sandwich while i play protoss.

User was warned for this post
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Foreplay
Profile Joined May 2008
United States1154 Posts
March 29 2010 22:26 GMT
#5
people used to use this a lot vs collosus when neural parasite had 9 range.
Better than Pokebunny
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 29 2010 22:27 GMT
#6
Can be very nasty if you're not prepared as toss, obviously if he sees it the obvious counters are having cheap units focus them leave colo/immortals in the back, or the obvious hardcore counter templar. (Feedback+obs+a gazillion range on the spell = bye bye infestors)
TurboDreams
Profile Joined April 2009
United States427 Posts
March 29 2010 22:27 GMT
#7
On March 30 2010 07:26 Sfydjklm wrote:
Show nested quote +
On March 30 2010 07:24 Dataleif wrote:
On March 30 2010 07:22 Sfydjklm wrote:
i just go muta and kill all the expensive stuff protoss has by a-move.

Why kill them when you could use them?

cos that allows me to eat a sandwich while i play protoss.

Haha, that made my day
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-03-29 22:32:15
March 29 2010 22:29 GMT
#8
because the range is shit(and thus just asks for your infestors to get isntakilled) and units that arent collossus or whatever wont have a big enough impact in the battle. so just goo them, deal decent aoe dmg and fuck their micro.

/edit btw nerf collossus range to 7 or 8 upgraded and buff infestor mc range to 7 or 8 when upgraded (link it to the energy upgrade)
life of lively to live to life of full life thx to shield battery
Warhol
Profile Joined March 2010
United States7 Posts
March 29 2010 22:31 GMT
#9
Haven't tried, will do.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
March 29 2010 22:34 GMT
#10
when u try to neural parasite a colossus, the opponent can just click your infestor and kill it, therefor reactivating his colossus
AKA: TelecoM[WHITE] Protoss fighting
Dataleif
Profile Joined February 2008
Sweden252 Posts
March 29 2010 22:35 GMT
#11
On March 30 2010 07:27 Slayer91 wrote:
Can be very nasty if you're not prepared as toss, obviously if he sees it the obvious counters are having cheap units focus them leave colo/immortals in the back, or the obvious hardcore counter templar. (Feedback+obs+a gazillion range on the spell = bye bye infestors)

yeah maybe but i've never faced a toss who didnt go robo on me. And i attack way before any tech switch.
Maybe it isnt sound. I dont know yet, but until i realize that through experience i will continue.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-03-29 22:40:48
March 29 2010 22:38 GMT
#12
Because they stick out like a sore thumb, they have no range, and I'm pretty sure they don't come out with anywhere enough energy to use the spell. And oh yeah, there is a delay on neural parasite of about 2 seconds, which is about how long it will survive in combat if it gets anywhere near a tier 2 or 3 unit with support.

Oh and you can burrow move to try and hide it, but they keep downgrading everything that burrows so it only moves about half a snail's pace, so unless you have 600 gas burning a hole in your pocket for an infestor and several upgrades in order to maybe get a chance to use its mediocre spells, you might as well get half a flock of muta and end the game that way instead.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-03-29 23:13:50
March 29 2010 23:13 GMT
#13
I have seen Dimaga infestor rush ZvP to counter the immortal/zeal/sentry push. There should be some reps of him doing this to GoodGameRu floating around, tho they are 1 or 2 patches old.

My only experience of playing against infestors is TvZ tho, and I just tend to right click them with 1 Thor and 1-hit kill them :<

EDIT: Diehilde used 2 as drop defense once tho, since I like to do 2 thor drops, he kept 2 infestors near his expo and stole 2 thors from me 8[ (or maybe he only got one, it was lame eitherway!!!)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
March 29 2010 23:28 GMT
#14
On March 30 2010 07:27 Slayer91 wrote:
Can be very nasty if you're not prepared as toss, obviously if he sees it the obvious counters are having cheap units focus them leave colo/immortals in the back, or the obvious hardcore counter templar. (Feedback+obs+a gazillion range on the spell = bye bye infestors)

There's no "cheap unit" that protoss can use here - fungal growth pwns zealots while the zerlgings head for your workers, and zerglings rip stalkers apart. Clever force-fields from sentries maybe? Cannons would help a lot.

Templars are the hard counter to this mix, but the toss needs quite a bit of warning to get them up and running.

Air might work too - a few pheonixes could pick off the infestors, or a void ray to the hatcheries. Only if you've already got the stargates, though - it's much easier for zerg to switch to mutas/hydras than protoss to switch to air.

I like this idea, but I'd mix in a few hydras for added flexibility.
Experience is an excellent teacher, but her fees are very high.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 29 2010 23:36 GMT
#15
I don't know about neural parasite man, but Fungal Growth gives me HELL. If I were zerg i would save up energy for it of course unless i could Neural Parasite a collosis and he had allot of zealots, but then fungal growth simply denies zealots probably even better so..
There are three types of people in the universe: those who can count, and those who cant.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
March 30 2010 02:51 GMT
#16
Whenever I play Z v P (as Zerg) I always make sure to have many Infestors primarily for Fungal Growth, however Neural Parasite is great for defense. The only way I've found to use it offensively versus a competent P is to speed-Overlord drop the infestors in after my main army attacks. The only other option is to cover the map in creep tumors, which isn't always possible. I think a slight re-tool on Infested Terrans is what really would make infestors more popular, right now ITs last for such a short length of time its near impossible to have them do any damage. Fungal Growth firmly counters blinking Stalkers and Charge Zealots, and this is the best purpose of Infestor currently.
i-bonjwa
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 30 2010 02:58 GMT
#17
Parasite is useful against high templars and colossi, and phoenix as a last ditch effort. Mind controlling one temp and using it to feedback all the other temps makes a huge difference.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 30 2010 03:15 GMT
#18
On March 30 2010 11:58 Chairman Ray wrote:
Parasite is useful against ... phoenix as a last ditch effort.

Can't target air units anymore.
I serve my houseguests slices of butter.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 30 2010 03:22 GMT
#19
On March 30 2010 12:15 Funchucks wrote:
Show nested quote +
On March 30 2010 11:58 Chairman Ray wrote:
Parasite is useful against ... phoenix as a last ditch effort.

Can't target air units anymore.


o right, nvm then
yarkO
Profile Blog Joined September 2009
Canada810 Posts
March 30 2010 03:33 GMT
#20
Don't have to research Feedback, and if I ever scout an Infester Pit I just build a bunch of Templar before getting storm.
When you are prepared, there's no such thing as pressure.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-07-31 23:26:29
July 31 2010 23:25 GMT
#21
Actually, I really like infestors in ZvP, especially when my opponant gets templar. NP one HT, feedback the rest! (0 cooldown time helps ^^) Or if you go for an ultraling type of thing, you can NP the immortals and have your lings kill them before the ~12 seconds runs out.
No mules, no collosi, no PFs, just LOVE!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 31 2010 23:27 GMT
#22
I find Muta / Ling is a better build, but if the Protoss does not have splash (eg. temps or collo), mass infested terrans are SUPER STRONG.
133 221 333 123 111
uberdeluxe
Profile Joined June 2009
Canada306 Posts
July 31 2010 23:34 GMT
#23
On August 01 2010 08:27 GenesisX wrote:
I find Muta / Ling is a better build, but if the Protoss does not have splash (eg. temps or collo), mass infested terrans are SUPER STRONG.

yea, 100-150 is a pretty good price for spawning 8 infested terrans, especially since they attack like a marine and deal 8 dmg per shot, w/o upgrades!
No mules, no collosi, no PFs, just LOVE!
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
August 01 2010 00:25 GMT
#24
12 seconds for NP isnt good i use them less now
i dunno lol
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 01 2010 00:30 GMT
#25
On August 01 2010 09:25 OPSavioR wrote:
12 seconds for NP isnt good i use them less now

When you NP just focus down the unit once they start running.

I used infestors in this game to kill the colossus

[image loading]
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-08-01 01:01:59
August 01 2010 01:01 GMT
#26
On August 01 2010 09:30 Phrost wrote:
Show nested quote +
On August 01 2010 09:25 OPSavioR wrote:
12 seconds for NP isnt good i use them less now

When you NP just focus down the unit once they start running.

I used infestors in this game to kill the colossus

[image loading]


hydra/ling/infestor is one of my fave ZvP armies for that reason ^^ corruptors are good too, but having to spend another 200/200 isn't
No mules, no collosi, no PFs, just LOVE!
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 01 2010 02:09 GMT
#27
Here's an alternate use for Infestors against Terran:

[image loading]

I had already won the game at that point anyway but infestors were just icing on the cake.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
brainpower
Profile Joined September 2010
United States233 Posts
September 15 2010 22:19 GMT
#28
I think that the OP is forgetting a few very important differences between terran and protoss.
1) Terrans use stim. A lot. When a terran army engages it stims, runs in and starts attacking. If the FG can catch them in the time between stimming and dealing significant damage to your army you just did an extra 10 damage per unit by wasting the stim.

2) Protoss units don't bunch up as easily. Every Terran infantry unit moves at exactly the same speed. Chargelots, stalkers, sentries and high templars all move at different speeds. While it's true that stalkers often get stuck behind zealots, the spread is still generally more significant.

3)More importantly the protoss player doesn't WANT his units congested. Zealots need as much space as possible to run up to the front and start getting a surround. Stalkers move very quickly so they get into a good concave well as long as they aren't blocked by other units. Sentries and immortals have shorter ranges than stalkers so for them to deal damage they need to get past the concave of stalkers. A bioball is most effective when it is in tight formation giving the least possible surface area for a surround.

4) Fungal growth can't remove any unit's shields except for probes. This is a pretty big one since after 8 seconds game time their shields begin to recharge. 1 fungal growth on just 7 units is enough to use up all of a newly made medivac's energy.
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