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[H] Zerglings running though unit walls

Forum Index > StarCraft 2 Strategy
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Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
Last Edited: 2010-03-12 18:01:51
March 12 2010 16:44 GMT
#1
*edit* http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay
heres a link to a replay of me testing various methods. big thanks to IDKanything for helping me out.

heres my post on the b.net forums
http://forums.battle.net/thread.html?topicId=23767637114&postId=237651584151&sid=5000#0

I think i did my topic title right, if im in the wrong spot if an admin could move me or change title thanks

ok, i know i have very few posts, but im currently around rank 8 in devision 1 plat as toss.

there was a post a little while back where someone showed zerglings can "push though" a roach wall by spamming right click past them. recently ive lost a few games to lings doing this vs zealots as well. so far ive done some tests and it seems zealot walls that are east/west

-----------------

^ like such, can be run by easily. how ever lines such that
|
|
|

^ etc have less lings running though. and also if i have buildings blocking most the path and just enough room for 2 zealots (not all maps let only 1 zealot walls) and they are north south style, with 2 lines (4 total zealots) it seemed to block them all.

however, the maps where 1 zealot walls work vs roachs/etc, lings can push past. so you need 2 minimum not counting this pushing though thing.

has anyone else expereinced problems with this? and found any better solutions? (besides sentries since they can't be early enough to stop ling all'ins)

honestly i think this is an issue as not all ramps allow north/south style zealot walls.

hope this post was well thought out enough.. and will enjoy some discussion on this.
rEAdY tO bE iNfEcTeD?
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 16:56 GMT
#2
that's what I usually do, spam right click and they just go through
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 12 2010 16:56 GMT
#3
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
zentenk
Profile Joined February 2010
Hong Kong20 Posts
March 12 2010 17:01 GMT
#4
On March 13 2010 01:56 RoieTRS wrote:
I've been doing 10gas 10pool 10ovie speedling build. Lots of protoss's wall in, but there is almost always a small hole where a stream of lings can go through even when a zealot or few are blocking. I've always assumed that they didn't know how to wall properly, but if what you say is true, it is probably a bug.


I think it might be a bug, if they're not blocking properly and there is a small hole then the lings should go through that hole in just one click. In this case with one click it wont budge at all and you need to continually spam move
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 12 2010 17:01 GMT
#5
I tested this out yesterday. You can go through a P wall only if you have enough lings (at least 16?). It's easier to go through the wall if the zeals are blocking a ramp like LT. You can still go through the wall if it's 1 zealot wide choke with 2 buildings, however they go through slower and u need many lings.
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:08 GMT
#6
i just did it vs a friend of mine (i was doing the lings, he was walling for me) and i could get though east/west walls

--------
^ like that, with only 4-5 lings with only losing maybe 1.... and some how when the lings push though it seems to slow/stop the attack of zealots since they are on hold position.. making it so if you just ling all in (10+) vs his 3-4 zealots (teching or going warpgates or w/e) the games more or less instnatly over cuase they can push though and lose almost non.

ive noticed everyone who responded is zerg any protoss having better luck than me? cause i need 2 lines of zealots with them being north south only

|
|
|

^ etc to be effective, since lings can sometimes come earlyer than i can get a minimum of 4 zealots unless i crono (just in case they ling all in....) thanks for the responses everyone. lets keep thinking
rEAdY tO bE iNfEcTeD?
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:37 GMT
#7
ok i just did more testing, and it seems the north/south thing does not work if they have more than 6 lings even if i have 8 lines (of course more lines of zealots more lings needed to push though but not by much) they even move the zealots to break apart the wall with out having to do any effort, just spam right click past. im going to be making a b.net forum post hoping this is a bug and not intended. ill put a link in my OP so you guys can post on there if you find this is unacceptable as well
rEAdY tO bE iNfEcTeD?
crate
Profile Blog Joined May 2009
United States2474 Posts
March 12 2010 17:39 GMT
#8
Pretty sure this is a glitch

http://www.teamliquid.net/forum/viewmessage.php?topic_id=115455
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ideas
Profile Blog Joined April 2008
United States8173 Posts
March 12 2010 17:41 GMT
#9
im wondering if this is a bug or if blizzard put it in on purpose.
Free Palestine
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 12 2010 17:47 GMT
#10
ah yes, thanks crate, thats the other post that got me thinking when i lost to this using zealots.
rEAdY tO bE iNfEcTeD?
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 17:48 GMT
#11
They need to fix this and they probably will.
Playgu
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 12 2010 17:53 GMT
#12
On March 13 2010 02:41 Ideas wrote:
im wondering if this is a bug or if blizzard put it in on purpose.


you think blizzard intends to make it impossible to wall your ramp with zealots against zerglings?

Extremely doubtful.
next week on Everybody Loves HypnoToad:
Sohma
Profile Joined March 2010
France10 Posts
March 12 2010 17:58 GMT
#13
Yeah I saw that happening sometimes, clearly a bug.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 18:04 GMT
#14
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.
But why?
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 12 2010 18:11 GMT
#15
Yeah this definitely happened at Helm's deep when Mordor used its Sauron Zerg strategy via Saruman. I'm pretty sure it's an intentional addition.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Yamato
Profile Joined February 2010
United States33 Posts
March 12 2010 18:13 GMT
#16
On March 13 2010 03:04 EmeraldSparks wrote:
It's because the zerglings behind jump on top of the zerglings in front and either leap over or are launched over the unit wall. It makes perfect sense.


yea. will need stalkers to shoot them down in the air
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 12 2010 19:57 GMT
#17
well this makes me feel alot better about being amazed that billions of zerglings rush into my base, I just assumed I needed sentries
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 23:46 GMT
#18
I'm pretty sure will probably be a bug of some sort. I mean, if you get a whole mass of zerglings and select them into one group then madly click on a single point the lings will squeeze themselves onto that point such that it's almost like the ones in the middle are practically stacking. The new unit AI is awesome, dont' get me wrong, but the potential for abuse of it is just huge.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 23:51 GMT
#19
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?
P00RKID
Profile Joined December 2009
United States424 Posts
March 13 2010 10:20 GMT
#20
On March 13 2010 08:51 0neder wrote:
Has this been tested when the walling player spams hold position at the same time the zerg player spams right click? Maybe this could develop into a standard SC2 techinque?


Micro potential? Hope they don't remove all bugs before we think of things like 0neder said.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Landsoul
Profile Joined February 2010
United States23 Posts
March 13 2010 12:57 GMT
#21
I had a similar problem happen to me on a small 1v1 map. Walled in with 4 zeals on a 2 sqaure choke between buildings, and he had like 40 lings and they got through surrounded and killed lots.
aquanda
Profile Joined January 2003
United States477 Posts
March 13 2010 14:25 GMT
#22
Myself and sindread tested this to exhaustion and found no way to block zerglings except for completely walling your ramp with buildings. I had 3 layers of zealots and zerglings still got through. the only thing that seemed to work was the sentry's barrier ability or whatever it's called. at the moment it really trivializes ZvP as no amount of zealots can effectively protect their base from being invaded by speedlings. and this in turn effects their ability to counter any sort of roach rush, as they need an insane amount of zealots to keep from dying to zerglings but then also need lots of tech to fend off 6+ roaches (as zealots can easily get sniped by roaches with very little micro).

to be honest i was extremely surprised by the latest patch, because it make this matchup even more ridiculous. the only thing protoss can do right now is hope for a big map to prevent quick rushes and mass while the zerg slowly takes the map. not really understanding where blizzard is coming from with the latest patch changes... very slow to react.
Gedrah
Profile Joined February 2010
465 Posts
March 13 2010 23:44 GMT
#23
I watched this happen in several replays today. It seems like the rear Zerglings pushing on the forward Zerglings is causing the Zealot\Roach to be moved around even though he's on hold position. The Zealot knows not to move because an enemy unit wants past and he is on HP, but the code for one Zergling shoving another Zergling into that Zealot is not being treated as a hostile move, and thus the Zealot jiggles around...
What is a dickfour?
Mereel
Profile Joined February 2010
Germany895 Posts
March 13 2010 23:48 GMT
#24
just lost to it....so i can leave every single pvz till its fixed because its freewin for zerg
TPW Mapmaking Team
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 13 2010 23:51 GMT
#25
currently zerg players are fast expoing before getting ling speed, so luckily i seem to be able to get 1 sentry with a second on the way (chrono boosting) before the speedlings arrive to end the game. however as more zergs seem to be learning about this, 6 pooling may become extreamly popular since lings dominate probs and zealots cant block the ramp even if you go 10 gate with a perfect wall off with 1 zealot blocking the last square

sigh
rEAdY tO bE iNfEcTeD?
Sosseres
Profile Joined March 2010
Sweden41 Posts
Last Edited: 2010-03-14 22:28:33
March 14 2010 22:27 GMT
#26
Perhaps P needs a full wall against Z. Using warp to get the army outside, or waiting until the first immortal needs to get out and then killing a pylon. Will make for interesting wall ins.
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