• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:00
CEST 12:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War615.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
ChatGPT cheats at StarSkirmish SCAI tournament Rollback Netcode in Brood War TL Sidebar missing streams [ASL22] Ro4 Preview: Mirror Mirror Sagi.gg Launcher Released
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6530 users

[PICS] Zerglings Unblockable with Roaches?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
McCain
Profile Blog Joined February 2010
United States187 Posts
March 10 2010 20:28 GMT
#1
After playing a game on Scrap Station it seems that Zerglings may be a little too adept at squeezing between enemy units. Basically I scouted him as he placed a second hatchery in his main and immediately suspected mass Zerglings. Fine, I thought, I'll make some Roaches to block my ramp. However, my ramp was broken on two different attempts. So I decided to analyze my Roach placement.

[image loading]


Here is the first scenario. Notice that the unit circles of my Roaches are all overlapping.I build 7 roaches because the Scrap Station ramp is notoriously large. Theoretically you could cover the ramp with six Roaches in a straight line but I use seven in order to tighten up the gaps even more.

[image loading]


Immediately the Zerglings begin to seep in between the Roaches even though the Roach circles are still overlapping (visible in the pic). Obviously the Roaches are on hold position.

[image loading]


Here is the second scenario. This time I have 9 Roaches with some parts of the ramp having two rows of Roaches protecting it. Nevertheless, the Zerglings once again break in between what probably should be a tight block.

[image loading]


In this picture you can see that the lings are successfully passing through a segment of the ramp with two layers of Roaches.

While the other races can block with buildings, this isn't much of a feasible option for Zerg. Even if I somehow messed up the block (although I can't see how), it's clear that stopping the Zerglings early in the game is ridiculously difficult due to the new pathing.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-10 20:30:06
March 10 2010 20:29 GMT
#2
You'd be amazed how well you can make zerglings go though units just by right clicking madly past them, i've ran past zealot walls with enough right clicking and zerglings

ofc i've never tested what allows them to go though sometimes and what doesn't
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 20:31 GMT
#3
I think the bigger the unit the harder it is to make a wall, but that being said it should definitely be possible to create a ling tight wall with units, just harder to do in SCII, positioning has to be perfect I assume
KTY
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 10 2010 20:41 GMT
#4
Yes, I remember making a zeal wall on ramp and lings somehow made it through. It looks like it is the consequence of the new pathing which allows the units to "move away" it's allied units from the way. When mass zerglings attack those in the back start pushing those at the front and they get through like you could get through impassable mineral line with workers.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 10 2010 20:47 GMT
#5
i had about 12 rines on a ramp and lings just slipped through and killed me, i hate this ;/ ramps useless
Progamerpls no copy pasterino
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 10 2010 20:58 GMT
#6
this really needs to get fixed :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 10 2010 21:14 GMT
#7
I think Cheerio's explanation makes the most sense. The small collision size of the zergling combined with the unit AI and how units tend to shift a lot more when being pushed probably leads to this (hopefully a) bug.

If this isn't fixed then the days of neat little zergling/zealot lines blocking choke points in pro games are over >:{
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 21:16 GMT
#8
zerglings can go through everything, not just roaches. any unit block ive tried no matter how tight can be passed.
other units can as well but zerglings can easiest
ModeratorBlame yourself or God
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 10 2010 21:17 GMT
#9
oh wow, until this gets fixed, Zerg might be dominant for a while
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 10 2010 21:18 GMT
#10
This is really just a problem with lings I think, but it's a problem all the same. I think it could be easily fixed by adjusting the collision size of the zergling if it's not a bug. If it's a bug, well it needs to be addressed.
Half man, half bear, half pig.
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:18 GMT
#11
That's pretty ridiculous... but then again, zerglings have so little going for them I feel in SC2 when roaches exist like they do, that maybe giving them some additional harrassment potential isn't that bad.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:19 GMT
#12
Ramps are so useless right now for so many reasons.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 21:23 GMT
#13
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


I've seen them used really effectively against roach pushes, but anyways, yeah, units should be able to make walls. for sures.
KTY
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
Last Edited: 2010-03-10 21:27:11
March 10 2010 21:24 GMT
#14
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

oh and solution: put zerglings between your roaches maybe that will work ha. plug a zergling hole with a zergling.
Liquid'HerO fan for LIFE.
0neder
Profile Joined July 2009
United States3733 Posts
March 10 2010 21:29 GMT
#15
So, this will probably develop into an SC2 technique similar to all the ones that evolved from SC1. Unless it becomes completely broken, I say have fun with it. It's more realistic, too.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:29 GMT
#16
On March 11 2010 06:24 [uci] Fizik wrote:
Show nested quote +
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

Your first sentence isn't relevant at all, and there should be a distinction between a ramp and a choke. As it is now, the moment you have vision, there is no disadvantage in attacking up a ramp at all.

Yeah, and a Zerg is going to block a ramp with buildings just fine, aren't they.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 10 2010 21:30 GMT
#17
On March 11 2010 06:17 Chairman Ray wrote:
oh wow, until this gets fixed, Zerg might be dominant for a while

No, zerglings got such a huge nerf in sc2 from sc1, their uber pathing is the only thing going for them. What happened is that they attack almost half as fast as before so zerglings really aren't scary at all now. Before 1 zergling gave ~the same dps as a zealot, now a zealot deals twice the dps of a ling, if everything else stayed the same zerglings would be 100% useless.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 10 2010 21:34 GMT
#18
Ah, just another reason something needs to be done about collision size for the entire game -_-.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:43 GMT
#19
Another reason why zerglings aren't as hot is that a lot of units have fairly beefy armor off the bat. roach, for example, has 2- which is the key to why they rock zerglings so very, very hard.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 21:44 GMT
#20
The way that SC2 handles collision makes it impossible to block with units.

1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #150 (SHIN Mod Edition)
CranKy Ducklings31
CranKy Ducklings SOOP16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 145
StarCraft: Brood War
Calm 10420
Rain 3184
soO 520
BeSt 449
Stork 378
Soulkey 359
Soma 342
Rush 266
firebathero 213
Barracks 152
[ Show more ]
Sexy 95
Shinee 52
Killer 32
Mind 30
Sharp 23
Shine 22
HiyA 22
sorry 19
Hm[arnc] 17
Sacsri 16
yabsab 14
hero 13
Terrorterran 10
zelot 10
Noble 9
Dota 2
Gorgc5789
League of Legends
JimRising 421
Super Smash Bros
Mew2King130
Other Games
gofns37002
singsing1224
Pyrionflax206
Organizations
Other Games
BasetradeTV231
StarCraft: Brood War
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 56
• Sammyuel 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV174
League of Legends
• Jankos2807
Upcoming Events
Patches Events
5h
BSL Open Qualifier
9h
BSL Open Qualifier
9h
OSC
13h
OSC
1d 2h
WardiTV Weekly
2 days
PiGosaur Cup
2 days
The PondCast
4 days
Online Event
5 days
Korean StarCraft League
5 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Sparkling Tuna Cup
7 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.