• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC20[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft player cRuZa Passed away. List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14034 users

[PICS] Zerglings Unblockable with Roaches?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
McCain
Profile Blog Joined February 2010
United States187 Posts
March 10 2010 20:28 GMT
#1
After playing a game on Scrap Station it seems that Zerglings may be a little too adept at squeezing between enemy units. Basically I scouted him as he placed a second hatchery in his main and immediately suspected mass Zerglings. Fine, I thought, I'll make some Roaches to block my ramp. However, my ramp was broken on two different attempts. So I decided to analyze my Roach placement.

[image loading]


Here is the first scenario. Notice that the unit circles of my Roaches are all overlapping.I build 7 roaches because the Scrap Station ramp is notoriously large. Theoretically you could cover the ramp with six Roaches in a straight line but I use seven in order to tighten up the gaps even more.

[image loading]


Immediately the Zerglings begin to seep in between the Roaches even though the Roach circles are still overlapping (visible in the pic). Obviously the Roaches are on hold position.

[image loading]


Here is the second scenario. This time I have 9 Roaches with some parts of the ramp having two rows of Roaches protecting it. Nevertheless, the Zerglings once again break in between what probably should be a tight block.

[image loading]


In this picture you can see that the lings are successfully passing through a segment of the ramp with two layers of Roaches.

While the other races can block with buildings, this isn't much of a feasible option for Zerg. Even if I somehow messed up the block (although I can't see how), it's clear that stopping the Zerglings early in the game is ridiculously difficult due to the new pathing.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-10 20:30:06
March 10 2010 20:29 GMT
#2
You'd be amazed how well you can make zerglings go though units just by right clicking madly past them, i've ran past zealot walls with enough right clicking and zerglings

ofc i've never tested what allows them to go though sometimes and what doesn't
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 20:31 GMT
#3
I think the bigger the unit the harder it is to make a wall, but that being said it should definitely be possible to create a ling tight wall with units, just harder to do in SCII, positioning has to be perfect I assume
KTY
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 10 2010 20:41 GMT
#4
Yes, I remember making a zeal wall on ramp and lings somehow made it through. It looks like it is the consequence of the new pathing which allows the units to "move away" it's allied units from the way. When mass zerglings attack those in the back start pushing those at the front and they get through like you could get through impassable mineral line with workers.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 10 2010 20:47 GMT
#5
i had about 12 rines on a ramp and lings just slipped through and killed me, i hate this ;/ ramps useless
Progamerpls no copy pasterino
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 10 2010 20:58 GMT
#6
this really needs to get fixed :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 10 2010 21:14 GMT
#7
I think Cheerio's explanation makes the most sense. The small collision size of the zergling combined with the unit AI and how units tend to shift a lot more when being pushed probably leads to this (hopefully a) bug.

If this isn't fixed then the days of neat little zergling/zealot lines blocking choke points in pro games are over >:{
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 21:16 GMT
#8
zerglings can go through everything, not just roaches. any unit block ive tried no matter how tight can be passed.
other units can as well but zerglings can easiest
ModeratorBlame yourself or God
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 10 2010 21:17 GMT
#9
oh wow, until this gets fixed, Zerg might be dominant for a while
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 10 2010 21:18 GMT
#10
This is really just a problem with lings I think, but it's a problem all the same. I think it could be easily fixed by adjusting the collision size of the zergling if it's not a bug. If it's a bug, well it needs to be addressed.
Half man, half bear, half pig.
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:18 GMT
#11
That's pretty ridiculous... but then again, zerglings have so little going for them I feel in SC2 when roaches exist like they do, that maybe giving them some additional harrassment potential isn't that bad.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:19 GMT
#12
Ramps are so useless right now for so many reasons.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 21:23 GMT
#13
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


I've seen them used really effectively against roach pushes, but anyways, yeah, units should be able to make walls. for sures.
KTY
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
Last Edited: 2010-03-10 21:27:11
March 10 2010 21:24 GMT
#14
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

oh and solution: put zerglings between your roaches maybe that will work ha. plug a zergling hole with a zergling.
Liquid'HerO fan for LIFE.
0neder
Profile Joined July 2009
United States3733 Posts
March 10 2010 21:29 GMT
#15
So, this will probably develop into an SC2 technique similar to all the ones that evolved from SC1. Unless it becomes completely broken, I say have fun with it. It's more realistic, too.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:29 GMT
#16
On March 11 2010 06:24 [uci] Fizik wrote:
Show nested quote +
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

Your first sentence isn't relevant at all, and there should be a distinction between a ramp and a choke. As it is now, the moment you have vision, there is no disadvantage in attacking up a ramp at all.

Yeah, and a Zerg is going to block a ramp with buildings just fine, aren't they.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 10 2010 21:30 GMT
#17
On March 11 2010 06:17 Chairman Ray wrote:
oh wow, until this gets fixed, Zerg might be dominant for a while

No, zerglings got such a huge nerf in sc2 from sc1, their uber pathing is the only thing going for them. What happened is that they attack almost half as fast as before so zerglings really aren't scary at all now. Before 1 zergling gave ~the same dps as a zealot, now a zealot deals twice the dps of a ling, if everything else stayed the same zerglings would be 100% useless.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 10 2010 21:34 GMT
#18
Ah, just another reason something needs to be done about collision size for the entire game -_-.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:43 GMT
#19
Another reason why zerglings aren't as hot is that a lot of units have fairly beefy armor off the bat. roach, for example, has 2- which is the key to why they rock zerglings so very, very hard.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 21:44 GMT
#20
The way that SC2 handles collision makes it impossible to block with units.

1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
TBD vs GgMaChine
Rogue vs PercivalLIVE!
WardiTV764
ComeBackTV 445
Rex104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 182
Rex 104
Classic 18
EnDerr 2
StarCraft: Brood War
Britney 29077
Calm 3986
Rain 1674
Jaedong 1549
EffOrt 793
Mini 670
Shuttle 640
Light 389
Larva 335
Stork 200
[ Show more ]
Rush 200
Zeus 144
firebathero 136
hero 93
Snow 77
Killer 46
Pusan 46
Hyun 44
PianO 37
Barracks 32
ToSsGirL 30
Terrorterran 26
Movie 23
sorry 23
Aegong 20
910 17
Hm[arnc] 16
soO 15
Trap 15
scan(afreeca) 13
Sacsri 12
Noble 12
Free 11
Dota 2
Gorgc7538
Dendi1774
monkeys_forever330
420jenkins180
Other Games
singsing1900
B2W.Neo967
Liquid`RaSZi706
FrodaN597
Lowko367
hiko211
crisheroes167
Liquid`VortiX151
QueenE100
KnowMe90
ArmadaUGS89
Mew2King69
Railgan5
Organizations
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1896
League of Legends
• Jankos2451
• TFBlade662
Other Games
• Shiphtur108
Upcoming Events
OSC
45m
OSC
7h 45m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
20h 45m
OSC
22h 45m
OSC
1d 8h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 18h
WardiTV Invitational
1d 20h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.