• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:19
CET 16:19
KST 00:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
I would like to say something about StarCraft Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

[PICS] Zerglings Unblockable with Roaches?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
McCain
Profile Blog Joined February 2010
United States187 Posts
March 10 2010 20:28 GMT
#1
After playing a game on Scrap Station it seems that Zerglings may be a little too adept at squeezing between enemy units. Basically I scouted him as he placed a second hatchery in his main and immediately suspected mass Zerglings. Fine, I thought, I'll make some Roaches to block my ramp. However, my ramp was broken on two different attempts. So I decided to analyze my Roach placement.

[image loading]


Here is the first scenario. Notice that the unit circles of my Roaches are all overlapping.I build 7 roaches because the Scrap Station ramp is notoriously large. Theoretically you could cover the ramp with six Roaches in a straight line but I use seven in order to tighten up the gaps even more.

[image loading]


Immediately the Zerglings begin to seep in between the Roaches even though the Roach circles are still overlapping (visible in the pic). Obviously the Roaches are on hold position.

[image loading]


Here is the second scenario. This time I have 9 Roaches with some parts of the ramp having two rows of Roaches protecting it. Nevertheless, the Zerglings once again break in between what probably should be a tight block.

[image loading]


In this picture you can see that the lings are successfully passing through a segment of the ramp with two layers of Roaches.

While the other races can block with buildings, this isn't much of a feasible option for Zerg. Even if I somehow messed up the block (although I can't see how), it's clear that stopping the Zerglings early in the game is ridiculously difficult due to the new pathing.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-10 20:30:06
March 10 2010 20:29 GMT
#2
You'd be amazed how well you can make zerglings go though units just by right clicking madly past them, i've ran past zealot walls with enough right clicking and zerglings

ofc i've never tested what allows them to go though sometimes and what doesn't
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 20:31 GMT
#3
I think the bigger the unit the harder it is to make a wall, but that being said it should definitely be possible to create a ling tight wall with units, just harder to do in SCII, positioning has to be perfect I assume
KTY
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 10 2010 20:41 GMT
#4
Yes, I remember making a zeal wall on ramp and lings somehow made it through. It looks like it is the consequence of the new pathing which allows the units to "move away" it's allied units from the way. When mass zerglings attack those in the back start pushing those at the front and they get through like you could get through impassable mineral line with workers.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 10 2010 20:47 GMT
#5
i had about 12 rines on a ramp and lings just slipped through and killed me, i hate this ;/ ramps useless
Progamerpls no copy pasterino
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 10 2010 20:58 GMT
#6
this really needs to get fixed :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 10 2010 21:14 GMT
#7
I think Cheerio's explanation makes the most sense. The small collision size of the zergling combined with the unit AI and how units tend to shift a lot more when being pushed probably leads to this (hopefully a) bug.

If this isn't fixed then the days of neat little zergling/zealot lines blocking choke points in pro games are over >:{
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 21:16 GMT
#8
zerglings can go through everything, not just roaches. any unit block ive tried no matter how tight can be passed.
other units can as well but zerglings can easiest
ModeratorBlame yourself or God
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 10 2010 21:17 GMT
#9
oh wow, until this gets fixed, Zerg might be dominant for a while
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 10 2010 21:18 GMT
#10
This is really just a problem with lings I think, but it's a problem all the same. I think it could be easily fixed by adjusting the collision size of the zergling if it's not a bug. If it's a bug, well it needs to be addressed.
Half man, half bear, half pig.
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:18 GMT
#11
That's pretty ridiculous... but then again, zerglings have so little going for them I feel in SC2 when roaches exist like they do, that maybe giving them some additional harrassment potential isn't that bad.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:19 GMT
#12
Ramps are so useless right now for so many reasons.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 21:23 GMT
#13
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


I've seen them used really effectively against roach pushes, but anyways, yeah, units should be able to make walls. for sures.
KTY
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
Last Edited: 2010-03-10 21:27:11
March 10 2010 21:24 GMT
#14
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

oh and solution: put zerglings between your roaches maybe that will work ha. plug a zergling hole with a zergling.
Liquid'HerO fan for LIFE.
0neder
Profile Joined July 2009
United States3733 Posts
March 10 2010 21:29 GMT
#15
So, this will probably develop into an SC2 technique similar to all the ones that evolved from SC1. Unless it becomes completely broken, I say have fun with it. It's more realistic, too.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:29 GMT
#16
On March 11 2010 06:24 [uci] Fizik wrote:
Show nested quote +
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

Your first sentence isn't relevant at all, and there should be a distinction between a ramp and a choke. As it is now, the moment you have vision, there is no disadvantage in attacking up a ramp at all.

Yeah, and a Zerg is going to block a ramp with buildings just fine, aren't they.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 10 2010 21:30 GMT
#17
On March 11 2010 06:17 Chairman Ray wrote:
oh wow, until this gets fixed, Zerg might be dominant for a while

No, zerglings got such a huge nerf in sc2 from sc1, their uber pathing is the only thing going for them. What happened is that they attack almost half as fast as before so zerglings really aren't scary at all now. Before 1 zergling gave ~the same dps as a zealot, now a zealot deals twice the dps of a ling, if everything else stayed the same zerglings would be 100% useless.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 10 2010 21:34 GMT
#18
Ah, just another reason something needs to be done about collision size for the entire game -_-.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:43 GMT
#19
Another reason why zerglings aren't as hot is that a lot of units have fairly beefy armor off the bat. roach, for example, has 2- which is the key to why they rock zerglings so very, very hard.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 21:44 GMT
#20
The way that SC2 handles collision makes it impossible to block with units.

1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:00
#69
WardiTV1192
Rex163
Liquipedia
RongYI Cup
11:00
Qualifier 2
OGKoka 347
BRAT_OK 117
3DClanTV 51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko496
OGKoka 347
Harstem 296
Rex 163
BRAT_OK 117
StarCraft: Brood War
Rain 3347
EffOrt 1387
Larva 974
ZerO 957
Horang2 809
ggaemo 648
Snow 589
Mini 550
BeSt 476
actioN 467
[ Show more ]
Light 401
Barracks 248
firebathero 153
Soma 140
Pusan 109
JYJ 104
Sharp 96
Hyun 89
Zeus 88
Mind 83
Aegong 67
sorry 65
Sea.KH 60
Leta 49
Mong 38
Movie 38
910 37
Free 32
Yoon 27
Terrorterran 25
soO 23
zelot 20
Rock 20
Noble 13
GoRush 12
JulyZerg 11
ajuk12(nOOB) 8
Sacsri 7
Dota 2
qojqva2150
syndereN309
ODPixel202
XcaliburYe122
Counter-Strike
markeloff152
adren_tv2
Super Smash Bros
Westballz15
Other Games
Gorgc2250
singsing1983
Grubby1154
Liquid`RaSZi1139
hiko685
B2W.Neo417
crisheroes315
Pyrionflax226
Sick107
Liquid`VortiX53
XaKoH 48
QueenE24
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick5022
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• naamasc232
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1378
Upcoming Events
Monday Night Weeklies
2h 12m
WardiTV Invitational
20h 42m
WardiTV Invitational
1d 20h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.