• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:42
CEST 00:42
KST 07:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1937 users

[PICS] Zerglings Unblockable with Roaches?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
McCain
Profile Blog Joined February 2010
United States187 Posts
March 10 2010 20:28 GMT
#1
After playing a game on Scrap Station it seems that Zerglings may be a little too adept at squeezing between enemy units. Basically I scouted him as he placed a second hatchery in his main and immediately suspected mass Zerglings. Fine, I thought, I'll make some Roaches to block my ramp. However, my ramp was broken on two different attempts. So I decided to analyze my Roach placement.

[image loading]


Here is the first scenario. Notice that the unit circles of my Roaches are all overlapping.I build 7 roaches because the Scrap Station ramp is notoriously large. Theoretically you could cover the ramp with six Roaches in a straight line but I use seven in order to tighten up the gaps even more.

[image loading]


Immediately the Zerglings begin to seep in between the Roaches even though the Roach circles are still overlapping (visible in the pic). Obviously the Roaches are on hold position.

[image loading]


Here is the second scenario. This time I have 9 Roaches with some parts of the ramp having two rows of Roaches protecting it. Nevertheless, the Zerglings once again break in between what probably should be a tight block.

[image loading]


In this picture you can see that the lings are successfully passing through a segment of the ramp with two layers of Roaches.

While the other races can block with buildings, this isn't much of a feasible option for Zerg. Even if I somehow messed up the block (although I can't see how), it's clear that stopping the Zerglings early in the game is ridiculously difficult due to the new pathing.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-10 20:30:06
March 10 2010 20:29 GMT
#2
You'd be amazed how well you can make zerglings go though units just by right clicking madly past them, i've ran past zealot walls with enough right clicking and zerglings

ofc i've never tested what allows them to go though sometimes and what doesn't
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 20:31 GMT
#3
I think the bigger the unit the harder it is to make a wall, but that being said it should definitely be possible to create a ling tight wall with units, just harder to do in SCII, positioning has to be perfect I assume
KTY
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 10 2010 20:41 GMT
#4
Yes, I remember making a zeal wall on ramp and lings somehow made it through. It looks like it is the consequence of the new pathing which allows the units to "move away" it's allied units from the way. When mass zerglings attack those in the back start pushing those at the front and they get through like you could get through impassable mineral line with workers.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 10 2010 20:47 GMT
#5
i had about 12 rines on a ramp and lings just slipped through and killed me, i hate this ;/ ramps useless
Progamerpls no copy pasterino
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 10 2010 20:58 GMT
#6
this really needs to get fixed :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 10 2010 21:14 GMT
#7
I think Cheerio's explanation makes the most sense. The small collision size of the zergling combined with the unit AI and how units tend to shift a lot more when being pushed probably leads to this (hopefully a) bug.

If this isn't fixed then the days of neat little zergling/zealot lines blocking choke points in pro games are over >:{
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 21:16 GMT
#8
zerglings can go through everything, not just roaches. any unit block ive tried no matter how tight can be passed.
other units can as well but zerglings can easiest
ModeratorBlame yourself or God
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 10 2010 21:17 GMT
#9
oh wow, until this gets fixed, Zerg might be dominant for a while
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 10 2010 21:18 GMT
#10
This is really just a problem with lings I think, but it's a problem all the same. I think it could be easily fixed by adjusting the collision size of the zergling if it's not a bug. If it's a bug, well it needs to be addressed.
Half man, half bear, half pig.
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:18 GMT
#11
That's pretty ridiculous... but then again, zerglings have so little going for them I feel in SC2 when roaches exist like they do, that maybe giving them some additional harrassment potential isn't that bad.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:19 GMT
#12
Ramps are so useless right now for so many reasons.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 10 2010 21:23 GMT
#13
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


I've seen them used really effectively against roach pushes, but anyways, yeah, units should be able to make walls. for sures.
KTY
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
Last Edited: 2010-03-10 21:27:11
March 10 2010 21:24 GMT
#14
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

oh and solution: put zerglings between your roaches maybe that will work ha. plug a zergling hole with a zergling.
Liquid'HerO fan for LIFE.
0neder
Profile Joined July 2009
United States3733 Posts
March 10 2010 21:29 GMT
#15
So, this will probably develop into an SC2 technique similar to all the ones that evolved from SC1. Unless it becomes completely broken, I say have fun with it. It's more realistic, too.
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2010 21:29 GMT
#16
On March 11 2010 06:24 [uci] Fizik wrote:
Show nested quote +
On March 11 2010 06:19 koreasilver wrote:
Ramps are so useless right now for so many reasons.


tell that to the 200/200 terran that i rolled with 140 supply toss by cliff jumping into his base after he pushed his units down his ramp. A ramp is a choke, stop trying to block with units if buildings can block just fine. and wtf the ramp on scrapyard is huge...if you have enough roaches to cover the entire width of that shit how are you not picking off most of the zerglings?

Your first sentence isn't relevant at all, and there should be a distinction between a ramp and a choke. As it is now, the moment you have vision, there is no disadvantage in attacking up a ramp at all.

Yeah, and a Zerg is going to block a ramp with buildings just fine, aren't they.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 10 2010 21:30 GMT
#17
On March 11 2010 06:17 Chairman Ray wrote:
oh wow, until this gets fixed, Zerg might be dominant for a while

No, zerglings got such a huge nerf in sc2 from sc1, their uber pathing is the only thing going for them. What happened is that they attack almost half as fast as before so zerglings really aren't scary at all now. Before 1 zergling gave ~the same dps as a zealot, now a zealot deals twice the dps of a ling, if everything else stayed the same zerglings would be 100% useless.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 10 2010 21:34 GMT
#18
Ah, just another reason something needs to be done about collision size for the entire game -_-.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:43 GMT
#19
Another reason why zerglings aren't as hot is that a lot of units have fairly beefy armor off the bat. roach, for example, has 2- which is the key to why they rock zerglings so very, very hard.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 21:44 GMT
#20
The way that SC2 handles collision makes it impossible to block with units.

1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft414
White-Ra 131
StarCraft: Brood War
Britney 11941
Shuttle 378
Jaeyun 21
NaDa 14
Dota 2
Gorgc7642
Pyrionflax281
capcasts122
canceldota28
Counter-Strike
byalli633
minikerr8
Super Smash Bros
C9.Mang0326
hungrybox182
Other Games
gofns23407
summit1g15339
tarik_tv10886
ZombieGrub228
ViBE93
ROOTCatZ10
Organizations
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 31
• RyuSc2 4
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 35
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV634
League of Legends
• Doublelift3123
Other Games
• imaqtpie1186
Upcoming Events
CranKy Ducklings
11h 18m
WardiTV Team League
12h 18m
uThermal 2v2 Circuit
16h 18m
IPSL
17h 18m
Hawk vs TBD
StRyKeR vs TBD
BSL
20h 18m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 11h
WardiTV Team League
1d 12h
OSC
1d 14h
BSL
1d 20h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 20h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.