• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:37
CET 17:37
KST 01:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1825 users

Tricks, Tips, Tactics - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 03 2010 17:34 GMT
#161
On March 02 2010 18:05 SearingShadow wrote:
Show nested quote +
On March 02 2010 09:28 AndrewGreve wrote:
Having both queens and hatcheries in same hotkey allows you to spawn larve using the icons instead of clicking your hatcheries. just cast spawn on each hat one at a time, the queens are smart and the closest queen will spawn on each hatchery. just have to get used to tabbing before hitting s to select larve or have two hotkeys 1 with hat the other with queen + hat. The queens are auto selected first.

Wow this could be a lot more efficient. You could have one hotkey for queens+hatcheries and another hotkey for just hatcheries so you don't have to tab between queens and hatcheries. I'm going to try this out now.


I think this is one of the most important contributions to the thread. If Blizzard puts in the F key functionality, this will be the #1 way to macro with Zerg without a doubt. It's kind of tough, because you have to remember that to build units, you have to do:

number -> tab -> s -> [build hotkey]

instead of

number -> s -> [build hotkey]

It requires basically relearning the keyboard layout so that you can have constant finger access to tab, but this is a skill that can be learned and practiced. The only issue with the Queens + Hatcheries hotkey is that you really need to separate hatcheries that have a queen and hatcheries that don't have a queen (otherwise you have queens running to distant hatcheries).

So if you have Queen+Hatch in 5, then you need 'bare' hatches in 6, for example. This is not difficult at all, though. The only real complication with the Queen+Hatch method is being careful to have your queens be in the location that you want (i.e. want at the main or at the natural?). The other subtle point is that you have to be very careful when setting rally points because it will walk your queens to the rally point.

But using the Q+H hotkey, you can use your macro mechanic AND build ALL of your desired units without ever looking in your base. You only ever have to look at your base to

a) upgrade at non-hotkeyed buildings (fixed by hotkeying them)
b) make buildings
c) set rally points
d) defend attacks
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 03 2010 17:53 GMT
#162
On March 04 2010 02:34 DefMatrixUltra wrote:
Show nested quote +
On March 02 2010 18:05 SearingShadow wrote:
On March 02 2010 09:28 AndrewGreve wrote:
Having both queens and hatcheries in same hotkey allows you to spawn larve using the icons instead of clicking your hatcheries. just cast spawn on each hat one at a time, the queens are smart and the closest queen will spawn on each hatchery. just have to get used to tabbing before hitting s to select larve or have two hotkeys 1 with hat the other with queen + hat. The queens are auto selected first.

Wow this could be a lot more efficient. You could have one hotkey for queens+hatcheries and another hotkey for just hatcheries so you don't have to tab between queens and hatcheries. I'm going to try this out now.


I think this is one of the most important contributions to the thread. If Blizzard puts in the F key functionality, this will be the #1 way to macro with Zerg without a doubt. It's kind of tough, because you have to remember that to build units, you have to do:

number -> tab -> s -> [build hotkey]

instead of

number -> s -> [build hotkey]

It requires basically relearning the keyboard layout so that you can have constant finger access to tab, but this is a skill that can be learned and practiced. The only issue with the Queens + Hatcheries hotkey is that you really need to separate hatcheries that have a queen and hatcheries that don't have a queen (otherwise you have queens running to distant hatcheries).

So if you have Queen+Hatch in 5, then you need 'bare' hatches in 6, for example. This is not difficult at all, though. The only real complication with the Queen+Hatch method is being careful to have your queens be in the location that you want (i.e. want at the main or at the natural?). The other subtle point is that you have to be very careful when setting rally points because it will walk your queens to the rally point.

But using the Q+H hotkey, you can use your macro mechanic AND build ALL of your desired units without ever looking in your base. You only ever have to look at your base to

a) upgrade at non-hotkeyed buildings (fixed by hotkeying them)
b) make buildings
c) set rally points
d) defend attacks


It sounds like you suggest one group for all hatches (+ queens) with queens, and one group for all the other hatches. I'm pretty sure that SearingShadow suggested that the second group includes ALL hatches, but no queens.
You would use the first group for spawn larva only, and the second group for producing units and setting rallys.
If you have a good reason to disagree with the above, please tell me. Thank you.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 03 2010 19:12 GMT
#163
On March 04 2010 02:53 spinesheath wrote:
Show nested quote +
On March 04 2010 02:34 DefMatrixUltra wrote:
On March 02 2010 18:05 SearingShadow wrote:
On March 02 2010 09:28 AndrewGreve wrote:
Having both queens and hatcheries in same hotkey allows you to spawn larve using the icons instead of clicking your hatcheries. just cast spawn on each hat one at a time, the queens are smart and the closest queen will spawn on each hatchery. just have to get used to tabbing before hitting s to select larve or have two hotkeys 1 with hat the other with queen + hat. The queens are auto selected first.

Wow this could be a lot more efficient. You could have one hotkey for queens+hatcheries and another hotkey for just hatcheries so you don't have to tab between queens and hatcheries. I'm going to try this out now.


I think this is one of the most important contributions to the thread. If Blizzard puts in the F key functionality, this will be the #1 way to macro with Zerg without a doubt. It's kind of tough, because you have to remember that to build units, you have to do:

number -> tab -> s -> [build hotkey]

instead of

number -> s -> [build hotkey]

It requires basically relearning the keyboard layout so that you can have constant finger access to tab, but this is a skill that can be learned and practiced. The only issue with the Queens + Hatcheries hotkey is that you really need to separate hatcheries that have a queen and hatcheries that don't have a queen (otherwise you have queens running to distant hatcheries).

So if you have Queen+Hatch in 5, then you need 'bare' hatches in 6, for example. This is not difficult at all, though. The only real complication with the Queen+Hatch method is being careful to have your queens be in the location that you want (i.e. want at the main or at the natural?). The other subtle point is that you have to be very careful when setting rally points because it will walk your queens to the rally point.

But using the Q+H hotkey, you can use your macro mechanic AND build ALL of your desired units without ever looking in your base. You only ever have to look at your base to

a) upgrade at non-hotkeyed buildings (fixed by hotkeying them)
b) make buildings
c) set rally points
d) defend attacks


It sounds like you suggest one group for all hatches (+ queens) with queens, and one group for all the other hatches. I'm pretty sure that SearingShadow suggested that the second group includes ALL hatches, but no queens.
You would use the first group for spawn larva only, and the second group for producing units and setting rallys.


You're right, I misunderstood him. That method does seem easier, and it translates better from BW mechanics.
nubarb
Profile Joined February 2010
United States11 Posts
Last Edited: 2010-03-03 20:31:00
March 03 2010 20:28 GMT
#164
On March 02 2010 18:46 CharlieMurphy wrote:
Show nested quote +
On March 02 2010 16:47 ShadowDrgn wrote:
APM displayed in replays (and in the spectator interface I assume) is normalized to a speed between slower and fast. If you want to know your real APM for a game played on faster, multiply by 1.35. This helps to explain why everyone's APM seems so low.

I tested this by starting a game with the AI and performing exactly 120 actions. The game lasted 2 minutes 6 seconds according to the victory screen (and about that long according to my stopwatch); the replay was 2 minutes 50 seconds long and recorded an APM of 43, which is 120 / 2:50, not 120 / 2:06.

Not much of a tip, but I didn't feel it deserved its own thread.

weird, why was the game so much longer? And how'd u get that number? I did notice my apm was lower, so I've been trying to increase it, it seems my 150 apm is really 202 lol.


Replays default to "Fast" game speed, which seems to be a 1:1 ratio of ingame time to IRL time. Faster, which is the game speed in Matchmaking games, seems to be about 1.4:1 ingame time to IRL time.

Thus, your actual APM, income, etc etc. is 1.4 time higher than the replay stats board says. Also, that seems to be why the scoreboard will say a match length is shorter than a replay does. Replays are all based off of Fast game speed.
beh.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 03 2010 20:39 GMT
#165
On March 04 2010 01:33 Nightmarjoo wrote:
I didn't know you could rally to a unit, nice one, thanks.

Does chrono effect all eggs at a hatch for the 20 seconds? I can see that actually being viable in relatively long 2v2s.

None. Only units produced by the hatchery itself (Queens lol). Thats why I said it's almost useless knowledge. PZ teams were Chrono boosting on the Zerg hatch every time for faster queens, but NP implies you have infestors, so it is a bit late to be gaining 10 seconds of extra queen time per new expansion for the 400 mineral investment in making the Nexus.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
splorygon
Profile Joined September 2009
18 Posts
March 03 2010 20:47 GMT
#166
On March 02 2010 15:00 CharlieMurphy wrote:
Show nested quote +
On March 02 2010 09:28 AndrewGreve wrote:
Having both queens and hatcheries in same hotkey allows you to spawn larve using the icons instead of clicking your hatcheries. just cast spawn on each hat one at a time, the queens are smart and the closest queen will spawn on each hatchery. just have to get used to tabbing before hitting s to select larve or have two hotkeys 1 with hat the other with queen + hat. The queens are auto selected first.

i prefer to hotkey each hatch and just grabbing the queen manually when i see it. Since i'm there macroing and making units anyways.

I'm sure this method helps when microing/attacking though.

PS- doesn't this trick defeat the purpose of the macro mechanic, blizzard said they added them so that players would have to go back to the base every once in a while to make up for the auto mining workers.

You can use spawn larva and click on the minimap where a hatchery is and it'll work. Air units flying over a hatchery can block this though.
koleen
Profile Joined October 2009
Netherlands97 Posts
March 03 2010 21:29 GMT
#167
the moment you research hallucination you get a "build menu" from the sentry. It actually makes you able to fake tech as you can build for example fake phoenixes without having a starport. Which is amazing as you could have people react hastely to tech units you dont even have the building off.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 03 2010 22:34 GMT
#168
On March 04 2010 05:39 DeCoup wrote:
Show nested quote +
On March 04 2010 01:33 Nightmarjoo wrote:
I didn't know you could rally to a unit, nice one, thanks.

Does chrono effect all eggs at a hatch for the 20 seconds? I can see that actually being viable in relatively long 2v2s.

None. Only units produced by the hatchery itself (Queens lol). Thats why I said it's almost useless knowledge. PZ teams were Chrono boosting on the Zerg hatch every time for faster queens, but NP implies you have infestors, so it is a bit late to be gaining 10 seconds of extra queen time per new expansion for the 400 mineral investment in making the Nexus.

o rofl, oh well ~~

On March 04 2010 06:29 koleen wrote:
the moment you research hallucination you get a "build menu" from the sentry. It actually makes you able to fake tech as you can build for example fake phoenixes without having a starport. Which is amazing as you could have people react hastely to tech units you dont even have the building off.

Yeah haluc sounds nice in this game, how much energy is it though? Don't want to use it to try to fake out your opponent and find yourself unable to guardian shield for a battle a few seconds later.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 03 2010 23:13 GMT
#169
Workers going to mine or return resources still go through units and have no collision size as in SCBW. However, they *also* go through forcefields. Pretty spiffy thing I just noticed today.
I admire your commitment to being *very* oily
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 04 2010 02:33 GMT
#170
heat seeker missiles will hit units if they burrow and still do splash.
if u kill the target, they will still go to last living location and blow up.

4 marines barely lose to a spine crawler, 5 rapes it. With micro you can minimize the lost marines.

..and then I would, ya know, check em'. (Aka SpoR)
chewychoclat
Profile Joined December 2009
23 Posts
March 04 2010 03:27 GMT
#171
You can target your own units with heatseeker missiles and they'll go to the place where the targeted unit was last (if it died).

edit: apparently CharlieMurphy beat me to this so uhh yeah.. oh well (he didn't say you can target friendlies if you didn't know)
swift car go swiftly
Cwedhrin
Profile Joined July 2009
United States30 Posts
March 04 2010 06:01 GMT
#172
You can waypoint the rally points of buildings so if you, say, build your base in a silly fashion such that your units get trapped if they exit on one side of the building (which happens to be the same side as, say, the entrance of your base where you'd normally rally the units) you can waypoint the rally so the units exit on whichever side of the production building that you want them to.

Also, there is another command, besides /dance that works for marines/marauders.
/cheer makes the marines fire their rifles in the air.
Let the winds of war bring snow | Sovereign Meari
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 04 2010 06:26 GMT
#173
On March 04 2010 08:13 Haemonculus wrote:
Workers going to mine or return resources still go through units and have no collision size as in SCBW. However, they *also* go through forcefields. Pretty spiffy thing I just noticed today.


bah lame :/
gathering units don't bug units out any more drone drill is no fun now
Hwaseung Oz fan for life. Swing out, always swing out.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
March 04 2010 07:10 GMT
#174
right clicking on a unit with an observer sets it to follow that unit, and it does so very smoothly (unlike bw obs that stop and go, stop and go)
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
PerksPlus
Profile Joined July 2009
Canada105 Posts
March 04 2010 07:23 GMT
#175
Using patroll is an easy way to spread units out. They will eventually (takes a trip or 2 back and forth) get fairly evenly spread out between their previous location and the patrolled to location. Mite be handy to prevent your whole army getting psy stormed or emp'd while you're busy.
Hold position will annhililate the terran race.
RisingTide
Profile Joined December 2008
Australia769 Posts
March 04 2010 09:59 GMT
#176
You can upgrade the lair overlord techs from a hatchery as long as you have a lair!
Drazzzt
Profile Joined September 2002
Germany999 Posts
March 04 2010 14:14 GMT
#177
OP states stalker micro is possible, some say it isnt. So, does it work against zerglings/zealots? And if, how? Is it different from SC:BW goon micro?
Be Nice, Be Fair, Be Mannered.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 04 2010 15:35 GMT
#178
I wouldn't say its impossible. Its alot harder. its much easier to get one stuck because the auto-surround on the zealots is crazy good. Not to mention stalkers and zealots feel the same speed (in bw zealots were slower until upgraded)

I could be heaps wrong tho. But thats how it feels in game
Writer
Feefee
Profile Joined November 2009
Canada556 Posts
March 04 2010 20:02 GMT
#179
Not sure if this was mentioned already but I heard someone (Dustin Browder maybe?) mention it in an interview before:
If you want to build multiple buildings (i.e. 2 supply depots) you can select 2 workers simultaneously and select build supply depot twice. In fact you can select ALL your workers and plop down 2 supply depots. 2 workers will leave your mineral line and build'em. (I like to select 2 workers only because that way I can also shift-right-click them back to minerals without all the other workers clumping up on that mineral patch).
Haven't really seen any streamers build like that so I thought I'd blurp it here
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 04 2010 20:39 GMT
#180
On March 04 2010 11:33 CharlieMurphy wrote:
heat seeker missiles will hit units if they burrow and still do splash.
if u kill the target, they will still go to last living location and blow up.

If the target is a roach or infestor which burrows then moves the Seeker will go to their last known location. Since the Raven is a detector I suggest making it follow the target unit to keep it in detection range so the Seeker can hit it directly while burrowed. Just make sure your Raven is not too close to the splash radius.

On March 05 2010 05:02 Feefee wrote:
If you want to build multiple buildings (i.e. 2 supply depots) you can select 2 workers simultaneously and select build supply depot twice. In fact you can select ALL your workers and plop down 2 supply depots. 2 workers will leave your mineral line and build'em. (I like to select 2 workers only because that way I can also shift-right-click them back to minerals without all the other workers clumping up on that mineral patch).

Putting every SCV in the game on one hotkey can make building much faster. If you try to build proxy tech or build a few buildings away from your bases it will send not only the required number of SCVs but also the closest. This has a tradeoff however because it becomes harder to waypoint them back onto minerals if you are not sure where they came from.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
16:00
15V Cup / Playoffs Day 1
starcraft2fi 205
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko567
Fuzer 311
ProTech128
MindelVK 44
StarCraft: Brood War
Calm 3101
Soma 1019
Shuttle 922
Mini 771
EffOrt 733
Larva 570
Stork 526
ZerO 484
Light 392
BeSt 334
[ Show more ]
firebathero 269
Snow 210
hero 200
Barracks 143
Rush 137
ggaemo 108
Hyun 92
910 74
Mong 51
Sharp 46
Shine 39
JYJ34
soO 32
sorry 30
Terrorterran 29
Mind 28
ajuk12(nOOB) 26
Rock 22
Free 18
scan(afreeca) 15
NaDa 5
Dota 2
Gorgc6286
qojqva5370
syndereN839
XcaliburYe205
Counter-Strike
byalli1040
allub279
oskar179
adren_tv64
Other Games
hiko720
Hui .343
crisheroes258
ArmadaUGS122
KnowMe113
Liquid`VortiX109
XaKoH 101
Mew2King78
QueenE78
Trikslyr48
Beastyqt36
ZerO(Twitch)21
Organizations
Other Games
WardiTV783
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 36
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen48
League of Legends
• TFBlade860
Other Games
• WagamamaTV357
Upcoming Events
Monday Night Weeklies
23m
Replay Cast
7h 23m
WardiTV 2025
19h 23m
StarCraft2.fi
23h 23m
PiGosaur Monday
1d 8h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
WardiTV 2025
2 days
StarCraft2.fi
3 days
[ Show More ]
WardiTV 2025
3 days
StarCraft2.fi
4 days
RSL Revival
4 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
6 days
Tarson vs DragOn
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.