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Tricks, Tips, Tactics - Page 10

Forum Index > StarCraft 2 Strategy
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Archetype
Profile Joined February 2010
Slovenia38 Posts
March 04 2010 23:10 GMT
#181
Don't know if it has been said already but you can tell your tank to siege on a distant location by using shift key. Just left-click to destination then press shift+E and the tank will siege when it gets there. That would be awesome in sc:bw
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2010-03-04 23:28:05
March 04 2010 23:27 GMT
#182
On March 02 2010 08:34 CowGoMoo wrote:
The Mules try not to stack (but it is possible for them to do so) and therefore waste a lot of mining time moving to different patches to avoid stacking.





Clearly we just need to spam OCs
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
slained
Profile Blog Joined October 2006
Canada966 Posts
March 05 2010 00:23 GMT
#183


WHY DOES NOONE USE RAVENS?
fert
Profile Joined August 2009
Canada71 Posts
March 05 2010 00:35 GMT
#184
On March 05 2010 05:02 Feefee wrote:
Not sure if this was mentioned already but I heard someone (Dustin Browder maybe?) mention it in an interview before:
If you want to build multiple buildings (i.e. 2 supply depots) you can select 2 workers simultaneously and select build supply depot twice. In fact you can select ALL your workers and plop down 2 supply depots. 2 workers will leave your mineral line and build'em. (I like to select 2 workers only because that way I can also shift-right-click them back to minerals without all the other workers clumping up on that mineral patch).
Haven't really seen any streamers build like that so I thought I'd blurp it here


should work with a bigger group, I've been grabbing 6 or 7 workers, building a few pylons or supply depots or w/e, then shift clicking back to the minerals, because the other workers are in "mining mode" it seems they will just continue to mine until thier patch is done then they might swarm, but it doesn't affect them initially atleast. Will have to double check that this works this way.

Also you can shift build buildings, so if you want only one probe to build 10 pylons you can shift click shift click shift click and queue them all up, to return it seems to get stuck in the build menu but you can hit esc, or click on the unit again, and then shift back to the mineral line, that also works nicely.
crate
Profile Blog Joined May 2009
United States2474 Posts
March 05 2010 02:26 GMT
#185
On March 05 2010 09:35 fert wrote:
Also you can shift build buildings, so if you want only one probe to build 10 pylons you can shift click shift click shift click and queue them all up, to return it seems to get stuck in the build menu but you can hit esc, or click on the unit again, and then shift back to the mineral line, that also works nicely.

To return, just let go of shift then press it again to shift-click your minerals.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 04:22 GMT
#186
On March 05 2010 08:10 Archetype wrote:
Don't know if it has been said already but you can tell your tank to siege on a distant location by using shift key. Just left-click to destination then press shift+E and the tank will siege when it gets there. That would be awesome in sc:bw

I thought you could do that with tanks in SCBW? Well you could do similar things with some units anyways, lurkers or something.
..and then I would, ya know, check em'. (Aka SpoR)
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 05 2010 05:13 GMT
#187
Sorry if this has already been mentioned but individual eggs can be rallied separately from the hatchery rally point
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 05 2010 05:26 GMT
#188
You can use shift commands for burrow too. I just told some roaches to attack-move over to near my enemys base, then to burrow and sneak into the mineral line then unburrow and hold position. While that was all happening I went about other tasks.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Lixler
Profile Joined March 2010
United States265 Posts
March 05 2010 06:03 GMT
#189
On February 24 2010 23:46 Piousflea wrote:
Show nested quote +
On February 24 2010 23:04 red.venom wrote:

I think this kinda goes for everything. Its harder to dance around things in a very accurate manner. Also when I do it with zerglings(like vs a Zealot rush) they often will lose their right click order and just start fighting as if i ordered an attack-move. Very annoying


A lot of people seem to be reporting this problem, I hope blizzard is working on it. Units should follow your orders ffs!


I'm not sure it's a huge bug. I think it happens when there is not enough space available around the unit you attacked for every zergling to attack it at once. So instead of them standing in the back waiting, they just attack something nearby.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 05 2010 06:18 GMT
#190
looks like nobody has posted this but
if u rally point a barrack to a bunker, the built unit goes straight INTO the bunker. WHOOOO
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2010-03-05 07:03:44
March 05 2010 07:03 GMT
#191
On March 05 2010 08:27 Volshok wrote:
Show nested quote +
On March 02 2010 08:34 CowGoMoo wrote:
The Mules try not to stack (but it is possible for them to do so) and therefore waste a lot of mining time moving to different patches to avoid stacking.


+ Show Spoiler +

http://www.youtube.com/watch?v=OQbWgvn4phk

Clearly we just need to spam OCs

LOOOOOOL

That's nice. HAHA
Be Nice, Be Fair, Be Mannered.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 05 2010 07:06 GMT
#192
when calling down mules make sure you click ON the mineral patch or else it wont mine and lol at you.... useful info so you don't spot it when its time is half up T_T
Think you got lag? It took Jesus 3 days to respawn.
Archetype
Profile Joined February 2010
Slovenia38 Posts
March 05 2010 07:29 GMT
#193
On March 05 2010 13:22 CharlieMurphy wrote:
Show nested quote +
On March 05 2010 08:10 Archetype wrote:
Don't know if it has been said already but you can tell your tank to siege on a distant location by using shift key. Just left-click to destination then press shift+E and the tank will siege when it gets there. That would be awesome in sc:bw

I thought you could do that with tanks in SCBW? Well you could do similar things with some units anyways, lurkers or something.


In sc:bw tanks instantly sieged when u pressed O no matter what (just tried it).
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
March 05 2010 07:39 GMT
#194
On March 05 2010 15:03 Lixler wrote:
Show nested quote +
On February 24 2010 23:46 Piousflea wrote:
On February 24 2010 23:04 red.venom wrote:

I think this kinda goes for everything. Its harder to dance around things in a very accurate manner. Also when I do it with zerglings(like vs a Zealot rush) they often will lose their right click order and just start fighting as if i ordered an attack-move. Very annoying


A lot of people seem to be reporting this problem, I hope blizzard is working on it. Units should follow your orders ffs!


I'm not sure it's a huge bug. I think it happens when there is not enough space available around the unit you attacked for every zergling to attack it at once. So instead of them standing in the back waiting, they just attack something nearby.


I've been having this problem with lings, hydas, and mutas. I read the control attack move thing but I'm just moving them away from the enemy and sometimes they go where I tell them to for a sec then turn back and start attacking the enemy for some reason. I then have to frantically click for them to retreat a million times so they actually retreat.

Also sometimes a stray drone will not follow the economy rally point and go to where I set the military one. This only happens sometimes early game before my second ov comes out I think. Another thing is that sometimes a random ov will start heading straight to the enemy base and I have no idea why this happens, but it has only happened twice that I know about in about 200 games.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
March 05 2010 10:21 GMT
#195
How to instantly build all units when mutiple larvaes are selected?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 11:09 GMT
#196
On March 05 2010 19:21 Garnet wrote:
How to instantly build all units when mutiple larvaes are selected?

sucks, you can't anymore T_T. This is most likely due to the fact that you can have tens of larva from the queen's ability.
..and then I would, ya know, check em'. (Aka SpoR)
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
March 05 2010 11:32 GMT
#197
On March 05 2010 20:09 CharlieMurphy wrote:
Show nested quote +
On March 05 2010 19:21 Garnet wrote:
How to instantly build all units when mutiple larvaes are selected?

sucks, you can't anymore T_T. This is most likely due to the fact that you can have tens of larva from the queen's ability.

Oh man...
CauthonLuck
Profile Joined July 2009
United States93 Posts
March 05 2010 16:44 GMT
#198
On March 05 2010 09:23 slained wrote:


WHY DOES NOONE USE RAVENS?


Cause hunter seeker missiles move so slowly they can't even catch up to a banshee and will fizzle out, the target has to be pretty much immobile for it to hit unless the player isn't paying attention or is distracted. People rarely leave their mutas unattended in enemy bases, there's very little chance of one ever landing on a harassing air unit.

That said, they are great fun when they do land in large ground battles.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 22:35 GMT
#199
On March 06 2010 01:44 CauthonLuck wrote:
Show nested quote +
On March 05 2010 09:23 slained wrote:


WHY DOES NOONE USE RAVENS?


Cause hunter seeker missiles move so slowly they can't even catch up to a banshee and will fizzle out, the target has to be pretty much immobile for it to hit unless the player isn't paying attention or is distracted. People rarely leave their mutas unattended in enemy bases, there's very little chance of one ever landing on a harassing air unit.

That said, they are great fun when they do land in large ground battles.

a hunter seeker at close range to an aggressive opponent, like that video is probably the best use of the weapon.

Another thing to note, in all out massive battles, units won't move out of the way of each other when microed around (like they do when just sitting there) if they are engaging a target. So if you throw a few missiles at a huge group of hydras, it's not easy to move the targets away, and you can't kill them before it hits either (itll still blow up on corpse).

PS- Banshees are fast, I think you meant slow ass vikings.
..and then I would, ya know, check em'. (Aka SpoR)
marshmallow
Profile Joined May 2007
United States93 Posts
March 05 2010 23:27 GMT
#200
Is there a way to bypass smart casting if you want to yamato snipe a CC with a pile of BCs?
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