• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:58
CET 05:58
KST 13:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12755 users

Tricks, Tips, Tactics - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
Carnage.Gamma
Profile Joined March 2010
United States1 Post
March 11 2010 14:54 GMT
#221
On March 09 2010 14:32 MostDifferent wrote:
You can target your own unit with Raven Seeker Missile, I think this can be a really cool way of using this abiliy.

* Longer range/Protecting the raven
* If unit is not killed, you have somewhat more control of where it lands

and the longer range doesnt just protect the raven, it also gives your enemy a false sense of security since the raven is not in range to cast anything nor is it moving towards him.

Pimpest play would ofcourse be to cast on a cloaked banshee and kill a group of mutas!

*The red targeting line is still visible though I think?


This sounds very powerful. Does anyone know if seeker missiles targeted at an air unit will splash ground units, and vice versa? Seems like banshee bombing could be a really cool/effective way to obliterate mineral lines or groups of clustered ground units as well, if it works.
rifi
Profile Joined February 2010
United States74 Posts
March 11 2010 20:48 GMT
#222
Yes, if the seeker missile hits an air unit, the splash will also hit ground units, and vice versa.
Cyclon
Profile Joined March 2010
United States99 Posts
March 12 2010 03:12 GMT
#223
This is probably dangerously obvious, but ZvP if enemy has void rays, you can quickly burrow and unburrow whatever they are attacking to force them to switch targets and keep their DPS very low.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 08:36 GMT
#224
- you can put workers on gas before it's complete, when it's done they go start working.
- when using creep tumors, u can make overlords shit creep in front of the tumors so u can spread them asap without waiting for the creep to spread max range on its own.
..and then I would, ya know, check em'. (Aka SpoR)
caldo149
Profile Blog Joined April 2009
United States469 Posts
March 12 2010 08:50 GMT
#225
minor tip: Before a game actually starts make sure to put the mouse in the center of the screen so that you can quickly build your first worker. =)
Hellions are my homeboys
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-03-12 08:56:23
March 12 2010 08:55 GMT
#226
On March 12 2010 17:50 caldo149 wrote:
minor tip: Before a game actually starts make sure to put the mouse in the center of the screen so that you can quickly build your first worker. =)


Yea, I've just been figuring that out for myself today. It was really throwing me how the cursor was always in different locations when the game started. Took me about 40 or so games to figure it out.

On the subject of "just before the game starts, though", I really wish they had the countdown begin after the game had loaded. Progress bars are so unreliable and don't give you any good warning of when the game is actually going to start. As it stands the coundown timer seems a bit pointless. As there's not really that much you can do while it's counting down, other than, as you mentioned, put ur cursor into the middle of the screen.
nexusil
Profile Joined July 2009
United States52 Posts
March 12 2010 09:04 GMT
#227
On March 11 2010 14:58 DeCoup wrote:
Show nested quote +
On March 11 2010 10:17 caution.slip wrote:
They took it out with SC2, but in SC1 you could use the control key to only issue targets to the selected subgroup of your total group

So if you had 24 marines and 4 tanks selected and in group 1, you could press 1 and then click to attack the enemy, then you can tab to your tanks (they should be the first group anyways since they're the higer tech unit) and then control click somewhere else, and your tanks will move to a different location than your mairnes. It's good for positioning your army w/o having to deselect the whole group.

They had subgroups in SC1? I honestly didn't know o.O


Warcraft 3, they should really implement this instead of the auto-attach move thing
Kaboo
Profile Blog Joined September 2009
Sweden125 Posts
Last Edited: 2010-03-12 10:37:28
March 12 2010 10:29 GMT
#228
You can load a collosus into a warpray before its attack animation is completed and it will continue on its own while the collosus is inside the prism. It looks funny and buggy. Im not sure if the collosus attack is actually instant but the animation isnt.

In any case you can harrass much butter if you load and unload the collusus like this. Coupled with collosus range and prism speed upgrade this is pretty sweet.
Simplicity is the ultimate sophistication -Leonardo da Vinci
myzael
Profile Blog Joined November 2008
Poland605 Posts
March 12 2010 11:17 GMT
#229
On March 12 2010 12:12 Cyclon wrote:
This is probably dangerously obvious, but ZvP if enemy has void rays, you can quickly burrow and unburrow whatever they are attacking to force them to switch targets and keep their DPS very low.

Don't Void Rays keep being "charged" for a short period after they stop attacking? (I do not have beta, but I have read abiut this couple times)
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 12 2010 11:26 GMT
#230
On March 12 2010 17:36 CharlieMurphy wrote:
- you can put workers on gas before it's complete, when it's done they go start working.


someone can check this?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Feefee
Profile Joined November 2009
Canada556 Posts
March 12 2010 16:33 GMT
#231
I just realized this was different from sc1 after using it in a TvT: Tanks still have a range longer than their sight, but thanks to the new "height mechanic" units no longer fire upon other units they cannot see. I.e. spotting for your tanks with air lets them shoot your enemies tank, but your enemies tanks never fire back. Made use of that in about 3 TvTs before one of my opponents was all "what the hell that's not supposed to happen!". It felt so natural that I completely forgot that it was different in SC1
nubarb
Profile Joined February 2010
United States11 Posts
March 12 2010 17:58 GMT
#232
On March 12 2010 20:17 myzael wrote:
Show nested quote +
On March 12 2010 12:12 Cyclon wrote:
This is probably dangerously obvious, but ZvP if enemy has void rays, you can quickly burrow and unburrow whatever they are attacking to force them to switch targets and keep their DPS very low.

Don't Void Rays keep being "charged" for a short period after they stop attacking? (I do not have beta, but I have read abiut this couple times)


Only if they hit the next stage of charge. So if the Void Ray charges up to level 2 and kills a unit, it will retain the level 2 charge for ~5 seconds. However, if it stops attacking BEFORE it reaches 2nd/3rd stage, it has to start all over again.
beh.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 12 2010 18:58 GMT
#233
On March 12 2010 20:26 LuDwig- wrote:
Show nested quote +
On March 12 2010 17:36 CharlieMurphy wrote:
- you can put workers on gas before it's complete, when it's done they go start working.


someone can check this?

Considering I wouldn't just make shit up and I created this thread in the first place, I'm pretty sure it's a credible source.

Just to clarify though, there is a known bug where you can click on a geyser underneath the refinery,assimilator,extractor. So make sure you click the workers on the structure not the geyser otherwise they'll sit there.
..and then I would, ya know, check em'. (Aka SpoR)
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
March 12 2010 19:06 GMT
#234
On March 13 2010 01:33 Feefee wrote:
I just realized this was different from sc1 after using it in a TvT: Tanks still have a range longer than their sight, but thanks to the new "height mechanic" units no longer fire upon other units they cannot see. I.e. spotting for your tanks with air lets them shoot your enemies tank, but your enemies tanks never fire back. Made use of that in about 3 TvTs before one of my opponents was all "what the hell that's not supposed to happen!". It felt so natural that I completely forgot that it was different in SC1


lol yeah this is definetly one of the lesser known changes from BW. I was so confused when 1 tank killed 3 of mine in a game.
Twitter @_ThisIsJimmy_
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 22:22:17
March 12 2010 22:19 GMT
#235
Infestor Sneaks:
burrow move to an expansion without detection after you have 150 mana. Unburrow and throw a fungal, wait 6 seconds and throw the next fungal on the same units for SCVs to kill them. and only 1 or 2 seconds for probes and drones.

Fungal does 36 damage over 8 seconds, or 4.5 dps, it also holds the units in place like maelstrom, but they can still attack.

The burrow movement speed upgrade might help a little here, but more importantly the +25 starting energy will make this attack come out faster if you rush to it.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 13 2010 00:43 GMT
#236
On March 12 2010 19:29 Kaboo wrote:
You can load a collosus into a warpray before its attack animation is completed and it will continue on its own while the collosus is inside the prism. It looks funny and buggy. Im not sure if the collosus attack is actually instant but the animation isnt.

In any case you can harrass much butter if you load and unload the collusus like this. Coupled with collosus range and prism speed upgrade this is pretty sweet.

I thought i already posted this. the attack doesn't do damage until the animation finishes or until the lances cross. This is just something to know to avoid rather than to abuse to shoot faster or whatever.
..and then I would, ya know, check em'. (Aka SpoR)
Cyclon
Profile Joined March 2010
United States99 Posts
Last Edited: 2010-03-13 02:28:47
March 13 2010 02:28 GMT
#237
On March 13 2010 02:58 nubarb wrote:
Show nested quote +
On March 12 2010 20:17 myzael wrote:
On March 12 2010 12:12 Cyclon wrote:
This is probably dangerously obvious, but ZvP if enemy has void rays, you can quickly burrow and unburrow whatever they are attacking to force them to switch targets and keep their DPS very low.

Don't Void Rays keep being "charged" for a short period after they stop attacking? (I do not have beta, but I have read abiut this couple times)


Only if they hit the next stage of charge. So if the Void Ray charges up to level 2 and kills a unit, it will retain the level 2 charge for ~5 seconds. However, if it stops attacking BEFORE it reaches 2nd/3rd stage, it has to start all over again.


Yes, this exactly. If you let them charge up on the first 1 or 2 units, they will massacre your force quickly. If you hide each unit before they get a damage boost, the countdown timer starts over again and they remain pitiful. Its quite micro intensive to do if your opponent is attack moving a large fleet, but if they are focus firing something it becomes very easy.

Of course, if they have detection in place it does nothing. The attack continues.
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
March 13 2010 04:37 GMT
#238
So protip: As protoss you can secretly make cannons in the other player's base in the beginning of the game. This will get you through copper league very fast.
yes.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-03-14 03:46:48
March 14 2010 03:46 GMT
#239
I was playing around a little with drops and thought this was cool.

Like SC1 if you unload on your dropper then you can use the moving drop tactic. However when you issued another command like "move to this new location" dropping stopped.

In SC2 when you using the moving drop you can issue commands to the dropper while it still continues to drop until it has unloaded each of your units once. So what I was doing was I put 4 stalkers in the warp prism and unloaded. The prism unloaded one, the stalker shot, and I picked it back up quickly by right clicking on it. The prism then unloaded the next stalker and the process continued.

So basically you get pretty close to this
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 14 2010 22:59 GMT
#240
if you somehow manage to make a Nexus as zerg..you can Chrono Boost hatcheries which not only increases larvae generation rate, upgrade/research rate, but also the Queen's Spawn Larvae as well. You can even Chrono Boost EGGS to hatch faster! supply blocked? chrono boost that overlord! lol
ofc it works on other zerg buildings to increase research/upgrade and even Morph (like spire to greater spire, lair to hive, etc) time
ModeratorBlame yourself or God
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft359
RuFF_SC2 212
StarCraft: Brood War
Noble 14
Icarus 10
League of Legends
JimRising 708
Reynor53
Counter-Strike
xp32
Heroes of the Storm
Khaldor131
Other Games
summit1g9084
NeuroSwarm118
ViBE52
Organizations
Other Games
BasetradeTV198
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota252
League of Legends
• Rush1087
Other Games
• Shiphtur298
Upcoming Events
Sparkling Tuna Cup
5h 2m
WardiTV Invitational
7h 2m
IPSL
12h 2m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
15h 2m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 5h
soO vs FanTaSy
WardiTV Weekly
1d 7h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.