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Tricks, Tips, Tactics - Page 11

Forum Index > StarCraft 2 Strategy
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Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 06 2010 01:45 GMT
#201
Repost in a more appropriate topic:

A somewhat different question,
say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.

Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.
Wut
Twe3k
Profile Joined August 2009
89 Posts
March 06 2010 02:13 GMT
#202
If you call down a mule and select on the ground the mule hits the ground and you have to tell the mule to go to the minerals. But if you Select Mule and call it down on a mineral patch it auto Mines.
Yay for less clicks.

Hellions work best with MM's if you micro them behind the MM line and have them hold posit, if any melee units get close to the MM's the helions melt um quick.
Lets Burn! <_/_/_D
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 06 2010 02:47 GMT
#203
lol this thread reminds me of this site http://www.creepcolony.com/tips.shtml
Hi.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-09 07:38:09
March 06 2010 03:04 GMT
#204
6pool lings pop at 2:19~ , 8pool lings pop around 2:30~

It takes around 30~ seconds on close spots for most of the maps from 1 base to the other.

When Protoss is doing standard 11gate, the first zeal comes out about 3:00~3:20 depends on chrono boost. Toss will have around 13~ probes which will fuck you up if you go toe to toe with lings.
So the goal is to try and pot shot the stragglers without being surrounded yourself and waste his mining time to get your econ back in line.

edit- Desert Oasis is 1 minute walking distance, Scrapstation is :45. If you break the walls on SS it's 20 seconds.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-11 01:53:39
March 06 2010 03:33 GMT
#205
3 Costs of an Archon, 2 DT = 250/250 DT/HT, 175/275 , 2HT 100/300
..and then I would, ya know, check em'. (Aka SpoR)
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-03-06 04:47:07
March 06 2010 04:44 GMT
#206
Here's a tip. Spore crawlers can detect when uprooted. Haha just kidding, they can't detect while moving and if you try you'll lose to banshees in your main like I just did.

However I will say that if you spot 4 banshees headed for your main, if you put up 3 spore colonies in a cluster that will just be enough to hold them off, one will die before it finishes morphing, but the others will ward them off to the edge of your base while you get a muta or hydra out. That means if terran is walled off and you have no clue what he's doing, you can put down an evo chamber for 50+drone and be more or less safe from that build as long as you have a zergling outside of his base to spot them incoming.

Also I'm only about half sure of this, but I don't think you can heal a building that is in the process of building (such as a spore crawler), so you might as well cancel it if it gets attacked.

Each spore colony costs 100+drone and takes 33 seconds to morph. A banshee costs 150+100 gas, so you will be way ahead.
maybenexttime
Profile Blog Joined November 2006
Poland5823 Posts
March 08 2010 20:52 GMT
#207
To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.

Sorry if it's been mentioned already.
jabberwokie
Profile Joined September 2009
Canada142 Posts
March 08 2010 21:38 GMT
#208
Hide zerg tech by overlord creep drop and possibly the dropship upgrade for overlords. If you want to get really crazy and put them on cliffs etc. I use this most for spire. infestor and hydra.
MostDifferent
Profile Blog Joined March 2010
Norway124 Posts
March 09 2010 05:32 GMT
#209
You can target your own unit with Raven Seeker Missile, I think this can be a really cool way of using this abiliy.

* Longer range/Protecting the raven
* If unit is not killed, you have somewhat more control of where it lands

and the longer range doesnt just protect the raven, it also gives your enemy a false sense of security since the raven is not in range to cast anything nor is it moving towards him.

Pimpest play would ofcourse be to cast on a cloaked banshee and kill a group of mutas!

*The red targeting line is still visible though I think?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 09 2010 07:09 GMT
#210
On March 09 2010 06:38 jabberwokie wrote:
Hide zerg tech by overlord creep drop and possibly the dropship upgrade for overlords. If you want to get really crazy and put them on cliffs etc. I use this most for spire. infestor and hydra.


Saw this in tonight's Day9 daily, pretty cool idea! If you already plan to have a nydus network you could plant a worm instead of getting overlord dropship upgrade. Could use the worm to defend if they discovered it later (besides using it to move drones to an island expansion also located there etc)
HTX
Profile Joined February 2010
Germany265 Posts
March 09 2010 12:19 GMT
#211
MULEs are the new Zealot bombs in TvT, works pretty well.
The internet: a horrible collective liar
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 09 2010 12:58 GMT
#212
On March 09 2010 05:52 maybenexttime wrote:
To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.

Sorry if it's been mentioned already.


Isn't there a nice green line and circle marking the ground position of air units?
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
popnfreshspk
Profile Blog Joined September 2007
United States93 Posts
March 09 2010 13:39 GMT
#213
On March 06 2010 10:45 Koffiegast wrote:
Repost in a more appropriate topic:

A somewhat different question,
say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.

Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.


You can always just do this by cloning like you do in SC1. It's really not that difficult. For example if there're 4 sensor towers on a map I usually group 4 lings, send all for to 1, shift click 1, and send 3 to another and so on.

I don't know if there's a better way to do this though, I hope there isn't.
hey you
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 09 2010 13:56 GMT
#214
On March 09 2010 21:58 pachi wrote:
Show nested quote +
On March 09 2010 05:52 maybenexttime wrote:
To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.

Sorry if it's been mentioned already.


Isn't there a nice green line and circle marking the ground position of air units?

Only when their selected.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
404.Delirium
Profile Joined May 2008
United States1190 Posts
March 11 2010 00:37 GMT
#215
On March 06 2010 12:33 CharlieMurphy wrote:
3 Costs of an Archon, 2 DT = 250/250 DT/HT, 175/275 , 2HT 50/300


100/300 =)
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-03-11 01:19:01
March 11 2010 01:17 GMT
#216
On March 06 2010 10:45 Koffiegast wrote:
Repost in a more appropriate topic:

A somewhat different question,
say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.

Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.


They took it out with SC2, but in SC1 you could use the control key to only issue targets to the selected subgroup of your total group

So if you had 24 marines and 4 tanks selected and in group 1, you could press 1 and then click to attack the enemy, then you can tab to your tanks (they should be the first group anyways since they're the higer tech unit) and then control click somewhere else, and your tanks will move to a different location than your mairnes. It's good for positioning your army w/o having to deselect the whole group.

But now control is the attack move modifier key

I guess you can say...we lost control

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH

(so in SC2 you'd have to hotkey the marines and tanks separately if you wanted to place them different, or move the whole thing and then either double click (or ctrl click) the tanks to select only the tanks from the main screen/wireframes, ...or i think there's a way to deselect only the marines leaving the tanks selected..ctrl shift click?)
Live, laugh, love
TheHof
Profile Joined March 2010
United States92 Posts
March 11 2010 02:15 GMT
#217
Nydus does not require creep. In any way. I have told this to at least 3 people I've played, as they started dropping creep in my base before nydus-ing.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 11 2010 05:58 GMT
#218
On March 11 2010 10:17 caution.slip wrote:
They took it out with SC2, but in SC1 you could use the control key to only issue targets to the selected subgroup of your total group

So if you had 24 marines and 4 tanks selected and in group 1, you could press 1 and then click to attack the enemy, then you can tab to your tanks (they should be the first group anyways since they're the higer tech unit) and then control click somewhere else, and your tanks will move to a different location than your mairnes. It's good for positioning your army w/o having to deselect the whole group.

They had subgroups in SC1? I honestly didn't know o.O
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
rifi
Profile Joined February 2010
United States74 Posts
March 11 2010 06:14 GMT
#219
you can use stimpack on units inside a bunker

just select the bunker and press T
jtype
Profile Blog Joined April 2009
England2167 Posts
March 11 2010 06:37 GMT
#220
On March 11 2010 15:14 rifi wrote:
you can use stimpack on units inside a bunker

just select the bunker and press T


Really? Wow!


They've really gone all-out trying to make bunkers more useful in SC2.
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