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Repost in a more appropriate topic:
A somewhat different question, say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.
Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.
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If you call down a mule and select on the ground the mule hits the ground and you have to tell the mule to go to the minerals. But if you Select Mule and call it down on a mineral patch it auto Mines. Yay for less clicks.
Hellions work best with MM's if you micro them behind the MM line and have them hold posit, if any melee units get close to the MM's the helions melt um quick.
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6pool lings pop at 2:19~ , 8pool lings pop around 2:30~
It takes around 30~ seconds on close spots for most of the maps from 1 base to the other.
When Protoss is doing standard 11gate, the first zeal comes out about 3:00~3:20 depends on chrono boost. Toss will have around 13~ probes which will fuck you up if you go toe to toe with lings. So the goal is to try and pot shot the stragglers without being surrounded yourself and waste his mining time to get your econ back in line.
edit- Desert Oasis is 1 minute walking distance, Scrapstation is :45. If you break the walls on SS it's 20 seconds.
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3 Costs of an Archon, 2 DT = 250/250 DT/HT, 175/275 , 2HT 100/300
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Here's a tip. Spore crawlers can detect when uprooted. Haha just kidding, they can't detect while moving and if you try you'll lose to banshees in your main like I just did.
However I will say that if you spot 4 banshees headed for your main, if you put up 3 spore colonies in a cluster that will just be enough to hold them off, one will die before it finishes morphing, but the others will ward them off to the edge of your base while you get a muta or hydra out. That means if terran is walled off and you have no clue what he's doing, you can put down an evo chamber for 50+drone and be more or less safe from that build as long as you have a zergling outside of his base to spot them incoming.
Also I'm only about half sure of this, but I don't think you can heal a building that is in the process of building (such as a spore crawler), so you might as well cancel it if it gets attacked.
Each spore colony costs 100+drone and takes 33 seconds to morph. A banshee costs 150+100 gas, so you will be way ahead.
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To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.
Sorry if it's been mentioned already.
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Hide zerg tech by overlord creep drop and possibly the dropship upgrade for overlords. If you want to get really crazy and put them on cliffs etc. I use this most for spire. infestor and hydra.
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You can target your own unit with Raven Seeker Missile, I think this can be a really cool way of using this abiliy.
* Longer range/Protecting the raven * If unit is not killed, you have somewhat more control of where it lands
and the longer range doesnt just protect the raven, it also gives your enemy a false sense of security since the raven is not in range to cast anything nor is it moving towards him.
Pimpest play would ofcourse be to cast on a cloaked banshee and kill a group of mutas!
*The red targeting line is still visible though I think?
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On March 09 2010 06:38 jabberwokie wrote: Hide zerg tech by overlord creep drop and possibly the dropship upgrade for overlords. If you want to get really crazy and put them on cliffs etc. I use this most for spire. infestor and hydra.
Saw this in tonight's Day9 daily, pretty cool idea! If you already plan to have a nydus network you could plant a worm instead of getting overlord dropship upgrade. Could use the worm to defend if they discovered it later (besides using it to move drones to an island expansion also located there etc)
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MULEs are the new Zealot bombs in TvT, works pretty well.
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Melbourne5338 Posts
On March 09 2010 05:52 maybenexttime wrote: To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.
Sorry if it's been mentioned already.
Isn't there a nice green line and circle marking the ground position of air units?
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On March 06 2010 10:45 Koffiegast wrote: Repost in a more appropriate topic:
A somewhat different question, say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.
Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.
You can always just do this by cloning like you do in SC1. It's really not that difficult. For example if there're 4 sensor towers on a map I usually group 4 lings, send all for to 1, shift click 1, and send 3 to another and so on.
I don't know if there's a better way to do this though, I hope there isn't.
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On March 09 2010 21:58 pachi wrote:Show nested quote +On March 09 2010 05:52 maybenexttime wrote: To accurately storm air units, simply set your shadows to "low" and aim for the dark blobs underneath units.
Sorry if it's been mentioned already. Isn't there a nice green line and circle marking the ground position of air units? Only when their selected.
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On March 06 2010 12:33 CharlieMurphy wrote: 3 Costs of an Archon, 2 DT = 250/250 DT/HT, 175/275 , 2HT 50/300
100/300 =)
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On March 06 2010 10:45 Koffiegast wrote: Repost in a more appropriate topic:
A somewhat different question, say I got 5 lings in a group, is there a hotkey that allows me to give each ling a different order? Like say, you move here, you move there, you move there, etc. That would be so much easier then to select individually and then move the mouse again to a point when you want for example a line of units.
Is there also a key that allows your units to 'move away from each other'? I remember such a thing in red alert, where you pressed X and the units would move randomly, eventually resulting in a more spread out army.
They took it out with SC2, but in SC1 you could use the control key to only issue targets to the selected subgroup of your total group
So if you had 24 marines and 4 tanks selected and in group 1, you could press 1 and then click to attack the enemy, then you can tab to your tanks (they should be the first group anyways since they're the higer tech unit) and then control click somewhere else, and your tanks will move to a different location than your mairnes. It's good for positioning your army w/o having to deselect the whole group.
But now control is the attack move modifier key
I guess you can say...we lost control
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH
(so in SC2 you'd have to hotkey the marines and tanks separately if you wanted to place them different, or move the whole thing and then either double click (or ctrl click) the tanks to select only the tanks from the main screen/wireframes, ...or i think there's a way to deselect only the marines leaving the tanks selected..ctrl shift click?)
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Nydus does not require creep. In any way. I have told this to at least 3 people I've played, as they started dropping creep in my base before nydus-ing.
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On March 11 2010 10:17 caution.slip wrote: They took it out with SC2, but in SC1 you could use the control key to only issue targets to the selected subgroup of your total group
So if you had 24 marines and 4 tanks selected and in group 1, you could press 1 and then click to attack the enemy, then you can tab to your tanks (they should be the first group anyways since they're the higer tech unit) and then control click somewhere else, and your tanks will move to a different location than your mairnes. It's good for positioning your army w/o having to deselect the whole group. They had subgroups in SC1? I honestly didn't know o.O
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you can use stimpack on units inside a bunker
just select the bunker and press T
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On March 11 2010 15:14 rifi wrote: you can use stimpack on units inside a bunker
just select the bunker and press T
Really? Wow!
They've really gone all-out trying to make bunkers more useful in SC2.
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