• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9798 users

Tricks, Tips, Tactics - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 Next All
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 17 2010 07:01 GMT
#261
On March 17 2010 15:59 HTX wrote:
Show nested quote +
late in game when you have a whole bunch of unspendable extra money as terran, make a bunch of planetary fortresses for defense :D:D:D does anyone else think this is an amazing idea? with building armor upgrade they have 5 armor and 7 range with the range upgrade....... they rape pretty hard


This could work to secure the last remaining expansions. With 3 or 4 planetary fortress the base would be barely unbreachable.


xcept with corruptors or any air
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
HTX
Profile Joined February 2010
Germany265 Posts
March 17 2010 08:15 GMT
#262
xcept with corruptors or any air


of course
The internet: a horrible collective liar
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-19 05:25:15
March 19 2010 05:24 GMT
#263
lol the debate over mule or comsat is over

http://forums.battle.net/thread.html?topicId=23766991268&sid=5000

I have been able to use the Terran liftoff ability to scout through fog of war. For example, if you liftoff a command center and move the ghost image of where you will land around the map you can see where the enemy has build buildings because the outline will turn red on the grid wherever there is an occupied spot. I have been able to see where my opponent has been expanding in 1v1 by just mousing the ghost landing image over expansions and I can tell if he has built there or not.

Is this a bug? I think in SC 1 you could land anywhere the terrain would allow it and if an enemy building occupied the spot you would not know till you revealed the fog of war.
..and then I would, ya know, check em'. (Aka SpoR)
Matrijs
Profile Joined May 2009
United States147 Posts
March 19 2010 05:34 GMT
#264
On March 19 2010 14:24 CharlieMurphy wrote:
lol the debate over mule or comsat is over

http://forums.battle.net/thread.html?topicId=23766991268&sid=5000

Show nested quote +
I have been able to use the Terran liftoff ability to scout through fog of war. For example, if you liftoff a command center and move the ghost image of where you will land around the map you can see where the enemy has build buildings because the outline will turn red on the grid wherever there is an occupied spot. I have been able to see where my opponent has been expanding in 1v1 by just mousing the ghost landing image over expansions and I can tell if he has built there or not.

Is this a bug? I think in SC 1 you could land anywhere the terrain would allow it and if an enemy building occupied the spot you would not know till you revealed the fog of war.


That is spectacular. Probably will be fixed in short order, but still spectacular while it lasts.
L
Profile Blog Joined January 2008
Canada4732 Posts
March 19 2010 05:58 GMT
#265
On March 19 2010 14:34 Matrijs wrote:
Show nested quote +
On March 19 2010 14:24 CharlieMurphy wrote:
lol the debate over mule or comsat is over

http://forums.battle.net/thread.html?topicId=23766991268&sid=5000

I have been able to use the Terran liftoff ability to scout through fog of war. For example, if you liftoff a command center and move the ghost image of where you will land around the map you can see where the enemy has build buildings because the outline will turn red on the grid wherever there is an occupied spot. I have been able to see where my opponent has been expanding in 1v1 by just mousing the ghost landing image over expansions and I can tell if he has built there or not.

Is this a bug? I think in SC 1 you could land anywhere the terrain would allow it and if an enemy building occupied the spot you would not know till you revealed the fog of war.


That is spectacular. Probably will be fixed in short order, but still spectacular while it lasts.

This is pretty much the equivalent of waypoint scouting from other RTS games, but its clearly going to get patched out,.
The number you have dialed is out of porkchops.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 19 2010 06:20 GMT
#266
what the hell is waypoint scouting?
..and then I would, ya know, check em'. (Aka SpoR)
fantomex
Profile Joined June 2009
United States313 Posts
March 19 2010 07:14 GMT
#267
usually send my SCV out with a ton of waypoints so he goes around the whole map. In addition when I send an SCV to the opponents base early I will created about two dozen waypoints back and forth within his base so my SCV runs around on his own if I forget to micro.
Replay or GTFO
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 19 2010 08:46 GMT
#268
On March 19 2010 16:14 fantomex wrote:
usually send my SCV out with a ton of waypoints so he goes around the whole map. In addition when I send an SCV to the opponents base early I will created about two dozen waypoints back and forth within his base so my SCV runs around on his own if I forget to micro.

no, I think L was talking about some other abuse thing from other games. Obviously we know we can waypoint scout in this game and it in no way compares to terran landing exploit.
..and then I would, ya know, check em'. (Aka SpoR)
davj88
Profile Joined April 2009
Italy74 Posts
March 19 2010 09:56 GMT
#269
don't know if already posted...

- http://www.youtube.com/user/HDstarcraft#p/u/6/4SCRVrypnPs
- in TvT drop mules on enemy tank lines (same with zerg banelings) to get some down

If already posted, sorry i'll delete lol >_>
ExileStrife
Profile Joined February 2009
United States170 Posts
March 19 2010 19:52 GMT
#270
God, the same thing existed in Warcraft 3 (regarding the see-if-there-is-an-enemy-building-in-fog-of-war-by-checking-with-another-building). You would think they'd remember this.
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
March 20 2010 19:25 GMT
#271
-banshess do overkills (

also there was a superb way to use your carriers - you can move them and attack at the same time. i found it impossible at sc2, maybe you discovered method how to pass it?
NeaX
Profile Joined April 2003
80 Posts
March 20 2010 22:57 GMT
#272
Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
March 20 2010 23:04 GMT
#273
Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.

wow i didnt know that it made immortals kill in 3 hits. Nice find
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
L
Profile Blog Joined January 2008
Canada4732 Posts
March 20 2010 23:08 GMT
#274
On March 19 2010 17:46 CharlieMurphy wrote:
Show nested quote +
On March 19 2010 16:14 fantomex wrote:
usually send my SCV out with a ton of waypoints so he goes around the whole map. In addition when I send an SCV to the opponents base early I will created about two dozen waypoints back and forth within his base so my SCV runs around on his own if I forget to micro.

no, I think L was talking about some other abuse thing from other games. Obviously we know we can waypoint scout in this game and it in no way compares to terran landing exploit.

In other games on semi-grid setups you could scout through the fog by planting waypoints. If there was a building in the way of the waypoint area, the waypoint would appear slightly to the side, which would let you 'sonar' out someone's building with extra apm.
The number you have dialed is out of porkchops.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 20 2010 23:22 GMT
#275
Omfg thats awesome and terrible about the building landing bug... dear god they need to fix that asap hahaha.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
NotJack
Profile Joined December 2009
United States737 Posts
Last Edited: 2010-03-20 23:59:40
March 20 2010 23:59 GMT
#276
On March 21 2010 07:57 NeaX wrote:
Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.


Wow now I'll be getting fast +1 in every pvz instead of every pvz =P
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-03-21 00:40:35
March 21 2010 00:33 GMT
#277
On March 19 2010 18:56 davj88 wrote:
don't know if already posted...

- http://www.youtube.com/user/HDstarcraft#p/u/6/4SCRVrypnPs

If already posted, sorry i'll delete lol >_>


Really cool trick, but at the same time, I don't see it ever being used to mine island expos or anything like that. Even if you're always super fast, it still mines 2 or 3 times slower with a limited amount of drones.

I would imagine it being used to mine out an opponent's expo before he builds there tough, and since it's pretty safe even if he kills the worm, there's really not much to lose.
davj88
Profile Joined April 2009
Italy74 Posts
March 21 2010 19:25 GMT
#278
On March 21 2010 09:33 lepape wrote:
Show nested quote +
On March 19 2010 18:56 davj88 wrote:
don't know if already posted...

- http://www.youtube.com/user/HDstarcraft#p/u/6/4SCRVrypnPs

If already posted, sorry i'll delete lol >_>


Really cool trick, but at the same time, I don't see it ever being used to mine island expos or anything like that. Even if you're always super fast, it still mines 2 or 3 times slower with a limited amount of drones.

I would imagine it being used to mine out an opponent's expo before he builds there tough, and since it's pretty safe even if he kills the worm, there's really not much to lose.


I play terran so... i really don't know :p it's really tricky and nice however!
peon.power
Profile Joined March 2010
Germany43 Posts
March 21 2010 19:44 GMT
#279
Watching todays Zotac Cup you got to know that SVCs, Drones, Probes and the Planetary Fortress are being prioritized by Attack-Moving-AI. Dont know about Orbital Command or other Units/Buildings. But adding those Units to your army (or Buildings to your defense) works good against Siege Tanks or having some Meatshield when being overwhelmed by the enemies army.
Feefee
Profile Joined November 2009
Canada556 Posts
Last Edited: 2010-03-22 20:44:58
March 22 2010 20:44 GMT
#280
Something that really surprised me considering they patched the ability to chrono boost a 2v2 partner's buildings:
Terrans can repair protoss units. I put my SCV's on auto-repair and they started repairing my partner's stalkers, colossi, immortals, you name it. Surprised the heck out of me^^

Not sure if you need to enable ally unit control for it but I doubt it
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
Dota 2
NeuroSwarm42
monkeys_forever15
LuMiX1
Super Smash Bros
PPMD54
Other Games
summit1g11083
Grubby3156
shahzam680
C9.Mang0433
uThermal319
FrodaN255
Trikslyr228
ZombieGrub214
ROOTCatZ97
UpATreeSC59
PiGStarcraft30
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream2048
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 82
• StrangeGG 56
• RyuSc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 49
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21134
Other Games
• imaqtpie996
• Shiphtur218
Upcoming Events
OSC
1h 14m
ByuN vs Shameless
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
The PondCast
2 days
OSC
3 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
5 days
GSL
5 days
[ Show More ]
Patches Events
5 days
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-15
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.