Tricks, Tips, Tactics - Page 10
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Archetype
Slovenia38 Posts
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Volshok
United States349 Posts
On March 02 2010 08:34 CowGoMoo wrote: The Mules try not to stack (but it is possible for them to do so) and therefore waste a lot of mining time moving to different patches to avoid stacking. Clearly we just need to spam OCs | ||
slained
Canada966 Posts
WHY DOES NOONE USE RAVENS? | ||
fert
Canada71 Posts
On March 05 2010 05:02 Feefee wrote: Not sure if this was mentioned already but I heard someone (Dustin Browder maybe?) mention it in an interview before: If you want to build multiple buildings (i.e. 2 supply depots) you can select 2 workers simultaneously and select build supply depot twice. In fact you can select ALL your workers and plop down 2 supply depots. 2 workers will leave your mineral line and build'em. (I like to select 2 workers only because that way I can also shift-right-click them back to minerals without all the other workers clumping up on that mineral patch). Haven't really seen any streamers build like that so I thought I'd blurp it here should work with a bigger group, I've been grabbing 6 or 7 workers, building a few pylons or supply depots or w/e, then shift clicking back to the minerals, because the other workers are in "mining mode" it seems they will just continue to mine until thier patch is done then they might swarm, but it doesn't affect them initially atleast. Will have to double check that this works this way. Also you can shift build buildings, so if you want only one probe to build 10 pylons you can shift click shift click shift click and queue them all up, to return it seems to get stuck in the build menu but you can hit esc, or click on the unit again, and then shift back to the mineral line, that also works nicely. | ||
crate
United States2474 Posts
On March 05 2010 09:35 fert wrote: Also you can shift build buildings, so if you want only one probe to build 10 pylons you can shift click shift click shift click and queue them all up, to return it seems to get stuck in the build menu but you can hit esc, or click on the unit again, and then shift back to the mineral line, that also works nicely. To return, just let go of shift then press it again to shift-click your minerals. | ||
CharlieMurphy
United States22895 Posts
On March 05 2010 08:10 Archetype wrote: Don't know if it has been said already but you can tell your tank to siege on a distant location by using shift key. Just left-click to destination then press shift+E and the tank will siege when it gets there. That would be awesome in sc:bw I thought you could do that with tanks in SCBW? Well you could do similar things with some units anyways, lurkers or something. | ||
BladeRunner
United States407 Posts
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DeCoup
Australia1933 Posts
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Lixler
United States265 Posts
On February 24 2010 23:46 Piousflea wrote: A lot of people seem to be reporting this problem, I hope blizzard is working on it. Units should follow your orders ffs! I'm not sure it's a huge bug. I think it happens when there is not enough space available around the unit you attacked for every zergling to attack it at once. So instead of them standing in the back waiting, they just attack something nearby. | ||
Polar_Nada
United States1548 Posts
if u rally point a barrack to a bunker, the built unit goes straight INTO the bunker. WHOOOO | ||
Drazzzt
Germany999 Posts
LOOOOOOL That's nice. HAHA | ||
zealing
Canada806 Posts
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Archetype
Slovenia38 Posts
On March 05 2010 13:22 CharlieMurphy wrote: I thought you could do that with tanks in SCBW? Well you could do similar things with some units anyways, lurkers or something. In sc:bw tanks instantly sieged when u pressed O no matter what (just tried it). | ||
guitarizt
United States1492 Posts
On March 05 2010 15:03 Lixler wrote: I'm not sure it's a huge bug. I think it happens when there is not enough space available around the unit you attacked for every zergling to attack it at once. So instead of them standing in the back waiting, they just attack something nearby. I've been having this problem with lings, hydas, and mutas. I read the control attack move thing but I'm just moving them away from the enemy and sometimes they go where I tell them to for a sec then turn back and start attacking the enemy for some reason. I then have to frantically click for them to retreat a million times so they actually retreat. Also sometimes a stray drone will not follow the economy rally point and go to where I set the military one. This only happens sometimes early game before my second ov comes out I think. Another thing is that sometimes a random ov will start heading straight to the enemy base and I have no idea why this happens, but it has only happened twice that I know about in about 200 games. | ||
Garnet
Vietnam9001 Posts
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CharlieMurphy
United States22895 Posts
On March 05 2010 19:21 Garnet wrote: How to instantly build all units when mutiple larvaes are selected? sucks, you can't anymore T_T. This is most likely due to the fact that you can have tens of larva from the queen's ability. | ||
Garnet
Vietnam9001 Posts
On March 05 2010 20:09 CharlieMurphy wrote: sucks, you can't anymore T_T. This is most likely due to the fact that you can have tens of larva from the queen's ability. Oh man... | ||
CauthonLuck
United States93 Posts
On March 05 2010 09:23 slained wrote: WHY DOES NOONE USE RAVENS? Cause hunter seeker missiles move so slowly they can't even catch up to a banshee and will fizzle out, the target has to be pretty much immobile for it to hit unless the player isn't paying attention or is distracted. People rarely leave their mutas unattended in enemy bases, there's very little chance of one ever landing on a harassing air unit. That said, they are great fun when they do land in large ground battles. | ||
CharlieMurphy
United States22895 Posts
On March 06 2010 01:44 CauthonLuck wrote: Cause hunter seeker missiles move so slowly they can't even catch up to a banshee and will fizzle out, the target has to be pretty much immobile for it to hit unless the player isn't paying attention or is distracted. People rarely leave their mutas unattended in enemy bases, there's very little chance of one ever landing on a harassing air unit. That said, they are great fun when they do land in large ground battles. a hunter seeker at close range to an aggressive opponent, like that video is probably the best use of the weapon. Another thing to note, in all out massive battles, units won't move out of the way of each other when microed around (like they do when just sitting there) if they are engaging a target. So if you throw a few missiles at a huge group of hydras, it's not easy to move the targets away, and you can't kill them before it hits either (itll still blow up on corpse). PS- Banshees are fast, I think you meant slow ass vikings. | ||
marshmallow
United States93 Posts
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