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Forum Index > StarCraft 2 Strategy
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willeesmalls
Profile Joined March 2010
United States477 Posts
Last Edited: 2010-03-09 17:38:33
March 09 2010 17:14 GMT
#61
If it does, I must be building at the wrong spot. Neither marines nor marauders will hit 6 or so roaches that take down the rock over ~30s.

Edit: I'm sorry if I'm highjacking the thread: I think the problem with this build is that if zerg doesn't expect me to tech, he just stays T1 and mass roaches. Roaches break ramp/rocks and i lose the game, regardless of how many units i produce because ling/roach army completely rapes un-stimmed infantry if not at a choke. Map is Blistering Sands btw.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 09 2010 17:42 GMT
#62
I remember playing against this build yesterday. That's what I get for not scouting .

I'm still unconvinced of the effectiveness of this build vs. a mass speedling + baneling opening, which I've been gravitating to more lately.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
willeesmalls
Profile Joined March 2010
United States477 Posts
March 09 2010 18:16 GMT
#63
On March 10 2010 02:42 Mystlord wrote:
I remember playing against this build yesterday. That's what I get for not scouting .

I'm still unconvinced of the effectiveness of this build vs. a mass speedling + baneling opening, which I've been gravitating to more lately.


How does zerg scout? I don't think this build looks any different to a scout drone at 15 food when marines pop out.

Did you tech early? If you made only roaches and zerglings you'd be fine as long as you didn't choke yourself in your base.

Does zerg have to tech early vs terran? If i scan the zerg and don't see a tech, can I win the game with 2-3 banshees before I get overrun with roaches? This is very map specific, Terran has to defend two chokes on Blistering Sands. I'm having tons of trouble with pvz on this map .
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
Last Edited: 2010-04-26 11:20:31
April 26 2010 10:56 GMT
#64
Here is a replay for all the newer players; copper, bronze, silver of how effective this build can be. At our pathetic levels, there just isn't any stopping the 3 rax timing push if properly macroed. Enjoy

http://www.sc2rc.com/index.php/replay/show/2407

Edit: Oh yeah, and I also encountered banelings/lings and all it takes is a little bit of micro and you can shoot a majority of them down before they eat up your marines.
USER WAS SEXUALLY ABUSED FOR THIS POST.
Leoj
Profile Joined January 2010
United States396 Posts
April 26 2010 14:45 GMT
#65
Thanks for the post, I will definitely try out this build a few times vZ since I don't think I've come up with a solid strategy myself yet.
itgl72
Profile Joined August 2010
United States13 Posts
December 09 2010 23:45 GMT
#66
I've been experimenting with the SC2Calc. I'm looking for it to tell me how long a particular build takes, and then practice it to get as close to the time it says in the application you created as possible.

The direct link for this strategy in SC2Calc is: http://tinyurl.com/386jvdr

Does this look like the right time for things to happen as SC2 stands today? Want to make sure the times are right. Thanks!
It is what it is.
friendo
Profile Joined December 2010
46 Posts
January 30 2011 09:10 GMT
#67
itgl: the sc2 calculator looks like its missing the units? it only builds 2 marines. Also the busy time is over 100% on a few structures, don't know what that's about.
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