• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:54
CET 20:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1644 users

TvZ bio push

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Fallen
Profile Joined October 2005
Canada192 Posts
Last Edited: 2010-02-24 22:19:58
February 22 2010 14:30 GMT
#1
This is my TvZ timing push.. its quite simple ^^

10 supply
11 rax
13 refinery
15 orbital command
~1-2 marine to fend off fast lings
16 supply
17 engineering bay/reactor on first rax
18 rax #2
20 rax #3
21 upgrade weapon damage in engineering bay
22 supply
25 Tech lab on rax #2
30 reactor on rax #3


so by 7:30 +1 damage finishes, you have a control of about 25-30 units and you attack move teh zerg base! by 8 minute you'll have the marine +10 hp buff researched as well and about 35-40 units. You make marauders from the tech lab barrack, and always double marines from the reactors ones.

Always have a supply depot queued as this build is supply intensive. Always use the mule when you get 50 mana. If you macro well, you'll have an endless stream of marine/marauder coming to support your push.

This beat mass roaches/mass lings/hydras/fast expand and whatever teh zergs have thrown at it so far. The only threat to this build is banelings/lings. If you play smart, you should be able to fend that off pretty easily as well.

You have to stay inside your walls until you get one or both marines upgrade done.

I'll add replays when I wake up later, not sure where I can host them.

heres a replay against #1 in platinum division 6 edit: took out the replay as it seems theres a virus on that upload site =( sorry guys
oh hay
Devitto
Profile Joined February 2010
Canada2 Posts
Last Edited: 2010-02-22 15:45:59
February 22 2010 15:31 GMT
#2
After watching the Replay, I'm impressed
Smooth seas make poor sailors.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
February 22 2010 16:08 GMT
#3
when i click that link for the replay it tries to download some exe in the background. kind of weird.

anyways, what do you do vs early banelings burrowed? From what i've seen it's tough for any T to pressure against early banelings because they are similar to burrowed lurkers and clear out such a huge amount of units. I usually can 3 base and contain them if they don't expo before i get banelings in position.

terran can't scan all the banelings and ravens are a little further down the tree.
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-22 16:28:21
February 22 2010 16:27 GMT
#4
I'm definitely going to try this. Also worrying about banelings, though.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 22 2010 16:34 GMT
#5
Why have Terran players forgotten about the amazing wonders of stim? I rarely seen it in BOs or streams....whats up?
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
zimms
Profile Joined November 2009
Austria561 Posts
February 22 2010 16:39 GMT
#6
Probably that's because of the medivacs. Imagine an 8min push in BW with M&Ms with only 1 or 2 medics. Still, i like stim packs an use it most of the time.
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
February 22 2010 17:02 GMT
#7
Getting a couple of medivacs out isn't that hard and it can really help the push (not least because it doesn't have to be a push at all but a drop). Can't see it in this build though, since you don't even get a fact.

Could use stim just on the marauders though (or equally small parts of the army) for a slight damage boost when you engage (or if you get a shot at actual building damage).

Looks interesting, might give it a try. Thoughts on transition? I love a mix of medivacs and siege tanks (tank drops being all the stronger, imo), but there's so many places you can go with SC2 T.
skylife1
Profile Joined February 2010
Germany23 Posts
Last Edited: 2010-02-22 17:36:42
February 22 2010 17:29 GMT
#8
this is pretty much the build I (ab)use as well atm. I do it slightly different though:

I only have 1 rax with reactor and 1 with lab add-on.
I also get a factory when I have the ressources for it -since I can't spend all the res on rines/marauders with just 2 rax-. And then, immediately when the fac is done, I get a starport and do the reactor trick and produce 2 medivacs.
When the medivacs are out all the upgrades are just finished (ie stim, 10hp, +1) and I make the push.

You can also scout to see if he's using some zerglings in which case you can add some Hellions to your army.

This got me from silver league straight into platinum league because I barely lost a game with this. (And I'm really not a great player at all lol)

This also works vs Protoss but you have to scout A LOT to make it work because the Toss has to play a Immortals/zeal/stalker/sentry combination and you can not let him scout, or you're toast.


PS taking advantage of hitting ALT and target firing in the big battle is really really helpful. (I see so little people use this feature yet which is a pity imo.)
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 22 2010 17:42 GMT
#9
On February 23 2010 02:29 skylife1 wrote:
This also works vs Protoss but you have to scout A LOT to make it work because the Toss has to play a Immortals/zeal/stalker/sentry combination and you can not let him scout, or you're toast.

Add a fast Ghost + EMP vs Protoss instead of Combat Shields.
skylife1
Profile Joined February 2010
Germany23 Posts
February 22 2010 17:57 GMT
#10
On February 23 2010 02:42 CowGoMoo wrote:
Show nested quote +
On February 23 2010 02:29 skylife1 wrote:
This also works vs Protoss but you have to scout A LOT to make it work because the Toss has to play a Immortals/zeal/stalker/sentry combination and you can not let him scout, or you're toast.

Add a fast Ghost + EMP vs Protoss instead of Combat Shields.

very good point -will definitely try that.
zimms
Profile Joined November 2009
Austria561 Posts
February 22 2010 21:03 GMT
#11
I also used the Ghost and EMP quite a bit and it helps you to take down the immortals. Unfortunately you're still screwed if the protoss player gets some Colossi instead.
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-22 23:07:05
February 22 2010 23:02 GMT
#12
I've won like 12 TvZs today using this build. It's pretty hilarious. The only thing I think can beat this is speedling/baneling with decent micro. Here's a rep (Link) of me beating some average player that went banelings. He might've stopped me if he waited a few seconds and brought his lings in with his banelings but alas, my ball of infantry was too big to be stopped.

edit: On second thought, Spine Crawlers might be the answer. Think ZvT in BW: You need at least 3 sunkens to stop an early infantry push (sometimes more like 4-5 sunkens if they 3 rax into M&M) I've seen a distinct lack of Spine Crawler usage when I play against Zergs.
Foxhawk
Profile Joined December 2009
United States41 Posts
February 22 2010 23:05 GMT
#13
On February 23 2010 06:03 zimms wrote:
I also used the Ghost and EMP quite a bit and it helps you to take down the immortals. Unfortunately you're still screwed if the protoss player gets some Colossi instead.


In that case maybe add valks instead? You should be pushing before he can get more than 1 (any?) colossi out.
No plan of battle ever survives contact with the enemy.
Fallen
Profile Joined October 2005
Canada192 Posts
February 23 2010 00:46 GMT
#14
This is a TvZ thread, please keep the protoss builds/theorycrafting out of it .

as for mass crawlers, you can transition into siege tank contain/expand pretty easily.
oh hay
ramen247
Profile Blog Joined June 2008
United States1256 Posts
February 23 2010 00:49 GMT
#15
On February 23 2010 09:46 Fallen wrote:
This is a TvZ thread, please keep the protoss builds/theorycrafting out of it .

as for mass crawlers, you can transition into siege tank contain/expand pretty easily.


do you think having stim would hurt this or help it?
i hate this ugly firebat. i want a marine.
Fallen
Profile Joined October 2005
Canada192 Posts
February 23 2010 00:57 GMT
#16
I dont think stim is quite as valuable without medivacs.. and this build doesnt have a lot of gas output to support stim upgrade.

You tend to have a lot of fights against zerg and you cant justify using stim every now and then without medivacs.
oh hay
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
February 23 2010 01:00 GMT
#17
I guess as a Z I would turtle hard, get mutas out and then kill your mineral line (even if you get Turrets, it's minerals not spent on your army).. But this seems like a really goot timing push build.
Teejing
Profile Joined January 2009
Germany1360 Posts
February 23 2010 01:18 GMT
#18
if Z goes mas roaches you might consider getting more marauders instead of marines.
Tomed
Profile Joined August 2005
United States176 Posts
February 23 2010 03:03 GMT
#19
Just played an even mid-high plat game where the Zerg actually fought me off with a mix of roach/hydra. Check out the replay: http://tomed.org/reps/threeRaxloses!.SC2Replay

I made a few micro mistakes in the beginning but still this is the most opposition I've had when doing this build.
DeepGreen
Profile Blog Joined March 2008
United States175 Posts
February 23 2010 03:09 GMT
#20
It's interesting that people have said stim isn't useful without medivacs. I remember that in original SC, stim was a must-have.
So I told him your car was like that when I got here and as for your grandmother she shouldnt have mouthed off like that
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 524
IndyStarCraft 124
UpATreeSC 97
Railgan 28
StarCraft: Brood War
Britney 25795
Rain 2763
Calm 2408
Dewaltoss 98
Leta 75
zelot 45
scan(afreeca) 41
yabsab 13
Counter-Strike
pashabiceps1349
fl0m917
shoxiejesuss308
ScreaM258
Heroes of the Storm
Liquid`Hasu318
Other Games
FrodaN4019
Grubby1793
ceh9514
DeMusliM356
C9.Mang0117
ArmadaUGS95
Trikslyr58
Organizations
StarCraft 2
angryscii 14
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hinosc 24
• Reevou 4
• Dystopia_ 3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 40
• FirePhoenix10
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV597
League of Legends
• Nemesis4558
• TFBlade956
Other Games
• imaqtpie1095
• Shiphtur261
Upcoming Events
BSL: GosuLeague
1h 6m
PiGosaur Cup
5h 6m
The PondCast
14h 6m
Replay Cast
1d 3h
RSL Revival
1d 11h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
4 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.