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PvT BO that stomps on bio - Page 5

Forum Index > StarCraft 2 Strategy
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Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 23 2010 14:09 GMT
#81
On February 23 2010 09:54 Floophead_III wrote:
Alright I did a TON of testing with TorcH and discovered something:

First and foremost, 2 gate stalker is a completely trashy useless build that should never be used because with chrono you can get like 1 less stalk + tech + better eco from 1 gate it's hilarious.

Second and most importantly, the 2 rax m&m push with stim with 3 marauder and 4 marines is very strong vs this BO. I was able to hold it a few times by pulling probes, but he didn't rally. He then played it more aggressive and I couldn't hold it.

HOWEVER, I discovered a viable counter to it. If you believe you are facing a 2 rax push, get an immortal asap (chrono it). You will probably lose a lot of stalkers but you can hold the push with minimal damage. Don't be afraid to still pull about 3-4 probes.

This push is a little too strong right now and I feel like marauders probably should cost 50 gas for how incredibly good they are (1 = a stalker exactly, they will kill each other.) Just scout properly and micro as best you can and adjust the BO to get that fast immortal. You should be able to hold it off and proceed safely to midgame. The downside to this is that T can damage you AND get a faster expo up. The upside is that you have superior tech and can expo immediately afterwards and pressure him with collosus/immortal + stalkers. I was able to contain and easily outmacro after holding off the attack.

I will update as needed on the main page.


That's ironic I open 2 gate stalker + 1 sentry and it seems to work well. I can either get a robo after or get a third gate, then expand and typically I'm fine...

I've been experimenting with the colossus a bit recently (in all matchups) and the unit is a death storm of trouble, but it's very costly. I'm also trying to figure out what the significance of getting an immortal is. I use it but I don't know why I use it.

I'm still not sold on your build, and if you have more reps I'd like to see them when I have the chance to watch.
"We have unfinished business, I and he."
P00RKID
Profile Joined December 2009
United States424 Posts
February 23 2010 14:55 GMT
#82
On February 23 2010 22:20 zatic wrote:

So you have finally "discovered" what people have been telling you repeatedly from page 1 on. What exactly is left of your "BO that stomps on bio" when you actually need a different BO (2 gate, sentry / immortal) to even survive against the most easy and basic bio build.
Hardly anything from your original guide is left at this point and what you have there now is pretty much the standard every single P on B.net does against T.

Please do not post another guide until you gained a lot more understanding about this game. A revised set of forum guidelines will be posted soon under which threads like these will be closed in the future.


I actually find this thread and the consecutive updates to the build great. It shows a build, what it stops, what stops it, and ways to adapt the build depending on what you scout.

Adjusting your build based off feedback from the community is a good thing.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
zatic
Profile Blog Joined September 2007
Zurich15357 Posts
Last Edited: 2010-02-23 15:50:50
February 23 2010 15:45 GMT
#83
On February 23 2010 23:55 P00RKID wrote:
Show nested quote +
On February 23 2010 22:20 zatic wrote:
So you have finally "discovered" what people have been telling you repeatedly from page 1 on. What exactly is left of your "BO that stomps on bio" when you actually need a different BO (2 gate, sentry / immortal) to even survive against the most easy and basic bio build.
Hardly anything from your original guide is left at this point and what you have there now is pretty much the standard every single P on B.net does against T.

Please do not post another guide until you gained a lot more understanding about this game. A revised set of forum guidelines will be posted soon under which threads like these will be closed in the future.


I actually find this thread and the consecutive updates to the build great. It shows a build, what it stops, what stops it, and ways to adapt the build depending on what you scout.

Adjusting your build based off feedback from the community is a good thing.

Yes but making a bad thread in the first place where rewriting it based on feedback is needed is not. Also if you look at how he reacted to criticism from pages 1-4 only, brushing it with statements like he never lost against bio bla bla only to "discover" why his build is gets trashed by the most simple bio build. Which he claimed it would "stomp on".

"If you think bio is useful tvp, you are sorely mistaken. "
"This is the counter to all 1 base TvP nonmech builds."
"Wrong wrong wrong. My build works. If you are losing it's because of improper use of chrono = less units/slower coli."
"Well, this build is designed to fight the bio aggression play that is seen by 99% of all terrans."
"I've beaten every single bio opening with this build or a modification of it."
"This build simply has no weaknesses to any 1 base push. It's not a matter of opinion. This is fact."

....

" the 2 rax m&m push with stim with 3 marauder and 4 marines is very strong vs this BO. I was able to hold it a few times by pulling probes, but he didn't rally. He then played it more aggressive and I couldn't hold it."


New Forum Guidelines in effect now. You may take the lessons learned from this thread and create new strategy threads adhering to the new guidelines.
ModeratorI know Teamliquid is known as a massive building
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