On February 23 2010 09:54 Floophead_III wrote:
Alright I did a TON of testing with TorcH and discovered something:
First and foremost, 2 gate stalker is a completely trashy useless build that should never be used because with chrono you can get like 1 less stalk + tech + better eco from 1 gate it's hilarious.
Second and most importantly, the 2 rax m&m push with stim with 3 marauder and 4 marines is very strong vs this BO. I was able to hold it a few times by pulling probes, but he didn't rally. He then played it more aggressive and I couldn't hold it.
HOWEVER, I discovered a viable counter to it. If you believe you are facing a 2 rax push, get an immortal asap (chrono it). You will probably lose a lot of stalkers but you can hold the push with minimal damage. Don't be afraid to still pull about 3-4 probes.
This push is a little too strong right now and I feel like marauders probably should cost 50 gas for how incredibly good they are (1 = a stalker exactly, they will kill each other.) Just scout properly and micro as best you can and adjust the BO to get that fast immortal. You should be able to hold it off and proceed safely to midgame. The downside to this is that T can damage you AND get a faster expo up. The upside is that you have superior tech and can expo immediately afterwards and pressure him with collosus/immortal + stalkers. I was able to contain and easily outmacro after holding off the attack.
I will update as needed on the main page.
Alright I did a TON of testing with TorcH and discovered something:
First and foremost, 2 gate stalker is a completely trashy useless build that should never be used because with chrono you can get like 1 less stalk + tech + better eco from 1 gate it's hilarious.
Second and most importantly, the 2 rax m&m push with stim with 3 marauder and 4 marines is very strong vs this BO. I was able to hold it a few times by pulling probes, but he didn't rally. He then played it more aggressive and I couldn't hold it.
HOWEVER, I discovered a viable counter to it. If you believe you are facing a 2 rax push, get an immortal asap (chrono it). You will probably lose a lot of stalkers but you can hold the push with minimal damage. Don't be afraid to still pull about 3-4 probes.
This push is a little too strong right now and I feel like marauders probably should cost 50 gas for how incredibly good they are (1 = a stalker exactly, they will kill each other.) Just scout properly and micro as best you can and adjust the BO to get that fast immortal. You should be able to hold it off and proceed safely to midgame. The downside to this is that T can damage you AND get a faster expo up. The upside is that you have superior tech and can expo immediately afterwards and pressure him with collosus/immortal + stalkers. I was able to contain and easily outmacro after holding off the attack.
I will update as needed on the main page.
That's ironic I open 2 gate stalker + 1 sentry and it seems to work well. I can either get a robo after or get a third gate, then expand and typically I'm fine...
I've been experimenting with the colossus a bit recently (in all matchups) and the unit is a death storm of trouble, but it's very costly. I'm also trying to figure out what the significance of getting an immortal is. I use it but I don't know why I use it.
I'm still not sold on your build, and if you have more reps I'd like to see them when I have the chance to watch.