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[H] Dealing with Nydus Attacks - Page 3

Forum Index > StarCraft 2 Strategy
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Ryuu314
Profile Joined October 2009
United States12679 Posts
February 21 2010 21:14 GMT
#41
According to sc2amory, the nydus worm takes 10 seconds to build. that's a really long time and you should be able to kill it or mount a proper response by then...

i can see some pretty interesting changeling-nydus play by zerg tho...
micronesia
Profile Blog Joined July 2006
United States24698 Posts
February 21 2010 21:18 GMT
#42
On February 22 2010 06:14 Ryuu314 wrote:
According to sc2amory, the nydus worm takes 10 seconds to build. that's a really long time and you should be able to kill it or mount a proper response by then...

i can see some pretty interesting changeling-nydus play by zerg tho...

It's difficult to notice it right away sometimes. For several seconds it's just cracking pavement where the worm is going to come out D:
ModeratorThere are animal crackers for people and there are people crackers for animals.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
February 21 2010 21:26 GMT
#43
Do you think changes to the maps would prove effective against early nydus lings? Some of the mains have a TON of room and if terran walls i immediately get to lair > 20 or so lings > nydus in base > insta win. Its basically guaranteed to do damage if it gets lings out before t kills it, and investment in it is so small that not many scv kills make up for the cost. Blizzard has shown not to make the best maps, but i guess its too early to say.
Hi there. I'm in a cave, how bout you?
Tyrran
Profile Blog Joined January 2010
France777 Posts
February 21 2010 22:44 GMT
#44
On February 22 2010 06:14 Ryuu314 wrote:
According to sc2amory, the nydus worm takes 10 seconds to build. that's a really long time and you should be able to kill it or mount a proper response by then...

i can see some pretty interesting changeling-nydus play by zerg tho...


I disagree here. 10 sec is NOT a long time. Most of the time your army is at the entrance of your natural ( if on 2 base, kinda standard for protoss ). If the nydus morph at the other end of your base, you will not have time to kill it. Worse, if you were moving out of your base, you migth not even be in time to save your nexus for the hydras.

The best way to deal with nydus is to hunt hidden overlords. But even so, there is some map where you cannot prevent overlords to come. ( desert oasis anyone ? )
Against stupidity the gods themselves contend in vain.
micronesia
Profile Blog Joined July 2006
United States24698 Posts
February 21 2010 22:45 GMT
#45
I don't play desert oasis anymore. It's the only map I opt out of. It's such a ridiculous map hahaha
ModeratorThere are animal crackers for people and there are people crackers for animals.
oxidized
Profile Blog Joined January 2009
United States324 Posts
February 21 2010 22:57 GMT
#46
On February 22 2010 02:57 micronesia wrote:
Show nested quote +
On February 22 2010 02:33 Beo-Wulf wrote:
On February 22 2010 02:27 micronesia wrote:
They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p



I could see that, but if it is in the center of your base, and you have kept them out of your base well enough, i imagine it would be hard for them to know you have it, and it could get them pissed off that they keep losing their "well" hid overlords .

Yeah I suppose... at least unless you are playing a friend who knows you do this :3
The radius of the sensor tower detection is visible on the zerg player's minimap so they always know when you build a sensor tower.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2010-02-22 00:33:00
February 22 2010 00:29 GMT
#47
nydus worm adds too much mobility on zerg's part for terran to deal with. even if terran starts to prepare defense, terran has to monitor all the nearby location.

all zerg needs to do is make the worm somewhere near the target site. zerg can transport all the army and instantly blitz the expo. zerg can then bring the army back to the base to even defend without a problem.

for example, if terran expands to another natural, terran needs to defend all the possible overlord sight around the entire terrain nearby, not just near the command center. since the number of zerg's units are not limited, this is equivalent of recalling several nukes.

and of course, terran has to not only monitor, but be able to take the worm down in 10 seconds from anywhere near the expansion.

edit) good thing there's no dark swarm...
JHU
stalemate
Profile Joined February 2010
United Kingdom24 Posts
February 22 2010 00:36 GMT
#48
Terran can place down a couple of Sensor Towers which will easily cover their base so you can spot any worms popping up, and they're not too expensive (I think 125 min/100 gas, a bit more than a turret) so it's easily affordable at that point in the game - and a worthwhile investment if you're afraid of a Nydus attack.
There is always an exception.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2010-02-22 00:47:23
February 22 2010 00:46 GMT
#49
i know. it is not going to be hard for terran to fend off nydus rush to the main base.

but once terran starts to expand, it's going to be more difficult.
like i said, zerg can place the nydus somewhere near the target, since units can move... lings and banelings are pretty fast.

to counter this, terran has to monitor a lot more ground than a few sensor towers can cover, and if you build more towers, zerg can just not use the nydus worm.

like in lost temple, if terran's main base is at 9 and he expands to 6 o clock natural,
he has to not only monitor all the peripheries of the 6 o clock region, but be able to take down the nydus in 10 seconds.

so i think it'll be pretty damn hard to keep another natural expansion if your terran playing against zerg.
JHU
Tor
Profile Joined March 2008
Canada231 Posts
February 22 2010 00:47 GMT
#50
The gas cost of Sensor Towers is slightly prohibitive. You're better off using turrets as they prevent muta harass. You could try keeping a few 3-4 reapers in your base for fast reaction on maps with big starting bases, or on smaller maps I use 5-6 marines near the mineral line and 2 tanks distributed to fill in the gaps. You'll have a tight enough defense that even if they do get in the tanks will do some serious damage with the help of any units recently produced, buying you time to return your army or if you're on the move your counter attack should be quite effective. Having 1 or 2 ravens with hunter seeker missile works wonders too, as the enemys units are clumped with no way to retreat.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
February 22 2010 00:52 GMT
#51
Maybe they should give a Notification like Nukes: "Wormsigns detected"
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
February 22 2010 00:54 GMT
#52
On February 22 2010 09:52 Unentschieden wrote:
Maybe they should give a Notification like Nukes: "Wormsigns detected"

Dune reference?
once, not long ago, there was a moon here
Savio
Profile Joined April 2008
United States1850 Posts
February 22 2010 01:16 GMT
#53
1 photon cannon will kill a nydus worm right after it manages to get 2 units out. So I assume, anything else can kill it pretty fast too. The other thing I would point out is that psionic storm works great on it because the units are either grouped around it or running to the rally point it has set up. Either way, you can predict where the units will be and cook them (happened to me)
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 22 2010 01:31 GMT
#54
Nydus worms are pretty OP lol
"Time to put the mustard on the hotdog. -_-"
Ideas
Profile Blog Joined April 2008
United States8109 Posts
Last Edited: 2010-02-22 02:54:53
February 22 2010 02:54 GMT
#55
once i get beta I plan on abusing nydus worms nonstop until they are nerfed lol.

I think an easy fix is to make them have very low HP (actually this might already be the case since I dunno what sorta HP it has) and to make them only spawn on creep. just vision anywhere seems pretty fucking OP honestly lol.

I can just imagine how easy it would be to just have mass nydus worms at every base for Defense and then be able to attack fucking anywhere.
Free Palestine
micronesia
Profile Blog Joined July 2006
United States24698 Posts
Last Edited: 2010-02-22 02:58:56
February 22 2010 02:58 GMT
#56
On February 22 2010 11:54 Ideas wrote:
once i get beta I plan on abusing nydus worms nonstop until they are nerfed lol.

I think an easy fix is to make them have very low HP (actually this might already be the case since I dunno what sorta HP it has) and to make them only spawn on creep. just vision anywhere seems pretty fucking OP honestly lol.

I can just imagine how easy it would be to just have mass nydus worms at every base for Defense and then be able to attack fucking anywhere.

You are on to something when you point out that they can make multiple worms... most of the people here saying how defending isn't that bad since you can just kill the worm are not taking into account the fact that the zerg will often make more than one worm at the same time. Whether it be two in the main, one at main one at nat, or what have you.... it's tough.

Pachi used nydus worms vs me to expand to islands early lol
ModeratorThere are animal crackers for people and there are people crackers for animals.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
February 22 2010 06:40 GMT
#57
funny stop is to build supplies/buildings so zerg can't land the worm.. I like the the worm, makes things interesting imo. It's not that bad if you can expect it, also once everyone gets used to it, we will adjust accordingly.
Depops
Profile Blog Joined June 2004
Australia101 Posts
February 22 2010 08:01 GMT
#58
I'm not even sure if nydus worms are being abused to their full power.

I'm not in beta but for the last couple of days I've been thinking of a build where you tech to lair as fast as possible and defend with queen/lings. Build a baneling nest and nydus network. Morph your zerglings to banelings, click the auto-attack buildings button, and send them through a worm to the back of your enemy's base. I think they'd have a hard time stopping you from taking out their key structures even if they suspected what you were doing.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-02-22 08:42:39
February 22 2010 08:33 GMT
#59
On February 22 2010 17:01 Depops wrote:
I'm not even sure if nydus worms are being abused to their full power.

I'm not in beta but for the last couple of days I've been thinking of a build where you tech to lair as fast as possible and defend with queen/lings. Build a baneling nest and nydus network. Morph your zerglings to banelings, click the auto-attack buildings button, and send them through a worm to the back of your enemy's base. I think they'd have a hard time stopping you from taking out their key structures even if they suspected what you were doing.


Would work the same way as a void ray rush I guess. How many banelings does it take to take out a hatchery/nexus/CC?
EDIT: Without upgrades:
19 banelings to take out Orbital command and Nexus.
23 for lair

That's 1500 minerals and 500 gas for the banelings, 500 min/300 gas for tech and 100min/100 gas for the worm, 2100min/900gas. Any ideas how fast this can be done? It's hard to estimate gas income from the streams I've seen...

Maybe the Nydus worm can be used as mutas in SC ZvT? Even if you can't kill him directly, the threat of continued harras would force terran to stay in his base...
Bankai - Correlation does not imply causation
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 22 2010 08:37 GMT
#60
I think in SC2 everyone is realizing there is no "put all your units at the choke, with air defense in your base" viability. Be prepared to put a decent amount of $$ and gas into protecting your workers.
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