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[H] Dealing with Nydus Attacks - Page 2

Forum Index > StarCraft 2 Strategy
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Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 20 2010 08:05 GMT
#21
zatic: If you aggressively kill off enemy Overlords with Vikings, can't Zerg just sneak a burrowed roach into your base for vision?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
February 20 2010 08:11 GMT
#22
Sure they could, but if they can do that they can also just sneak an entire roach army into your base. Detection shouldn’t be a problem during this stage of the game.
ModeratorI know Teamliquid is known as a massive building
okayokes
Profile Joined March 2004
United States39 Posts
February 20 2010 08:14 GMT
#23
Because nydus worm only requires lair, it seems really easy to rush it and just send a lot of lings through. Of course it's most effective when your opponent has left his/her base.
-,-
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 20 2010 08:15 GMT
#24
Think of what Terrans needed to do to defend against arbiters.

As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
okayokes
Profile Joined March 2004
United States39 Posts
February 20 2010 08:24 GMT
#25
On February 20 2010 17:15 mmp wrote:
Think of what Terrans needed to do to defend against arbiters.

As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop.


Lair tech.
-,-
Wire
Profile Joined July 2009
United States494 Posts
February 20 2010 08:25 GMT
#26
i've been playing mostly Z and i find that nydus worms are the hardest to place when you turret up your base. 3 turrets can effectively eliminate nydus at your mining area. Obviously this doesn't take care of everything but if you have some units around and react fast the nydus should not be that much of a threat.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
micronesia
Profile Blog Joined July 2006
United States24698 Posts
February 20 2010 20:52 GMT
#27
On February 20 2010 17:15 mmp wrote:
Think of what Terrans needed to do to defend against arbiters.

As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop.

But remember that arbiters recalled to their position rather than to anywhere in their vision.... I really wish the worm had to be dropped below the overlord.
ModeratorThere are animal crackers for people and there are people crackers for animals.
imbecile
Profile Joined October 2009
563 Posts
February 21 2010 12:09 GMT
#28
Looks like vZ tends to degrade into "whack the mole" sessions.

Seems the problems terrans have with it is, that they aren't used to have to control overlord population and migration from SC1 so much.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
February 21 2010 13:59 GMT
#29
I don't understand why did they need to remove the requirement to have creep in order to cast Nydus worm..

Overlords can drop creep now anyway, it would make it easier to spot the worms as well as require few extra seconds to lay the creep, making it easier to prepare..
But I guess we have to wait and see

VoriuM
Profile Joined March 2009
Belgium83 Posts
February 21 2010 14:02 GMT
#30
Btw does this mean that in 2v2 with a z and a t in one team they can just scan + nydus in the middle of the opponent their base?
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 21 2010 14:37 GMT
#31
On February 21 2010 23:02 VoriuM wrote:
Btw does this mean that in 2v2 with a z and a t in one team they can just scan + nydus in the middle of the opponent their base?


I'm SO gonna try that out. That sounds like too much faggotry to not do it. =D

wtb 2n2 allies btw. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Beo-Wulf
Profile Joined February 2010
United States5 Posts
February 21 2010 16:05 GMT
#32
I do not currently have beta, but have been following streams and replays quite regularly.

There is another Terran option i don't see many players utilize and that would be the Sensor Tower, for 125/100 you get a tower that has fairly large radius which can easily give you the location of any Overlord outside the perimeter of your base. This would allow you to not have to guess and waste resources placing towers all around, or having Marines left to guard. Since any competent opponent will notice what side you have your defense on and go to the other, or simply have multiple nydus canals pop up on either side leaving your forces split and ensuring one gets through.

The Sensor Tower would allow for one or two Vikings to strike with precision and negate the need to patrol and spend as many resources on stopping the nydus canals once they are in your base.

This is all dependent on the range of the Sensor tower of course, i haven't been able to see it much yet. So currently i cant tell if it is sufficient to cover the whole base with one, or if several would be needed.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 21 2010 16:25 GMT
#33
re-upload the replays plz. I want to see how the nydus worms work (never been used against me yet!)
"We have unfinished business, I and he."
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-02-21 16:57:55
February 21 2010 16:56 GMT
#34
On February 20 2010 07:29 Zato-1 wrote:
Show nested quote +
On February 20 2010 07:06 Shiladie wrote:
nydus has to be on creep, as zerg position buildings to take up all available spots a nydus can be put and scout for overlord trying to get vision with your own overlords (chase off with queen)
as other races, just keep some AA units around, the overlord has to come in, drop creep, and then spawn the worm, just keep some AA around your base.

Are you sure they need to be on creep? I haven't played the game myself, but I could swear I saw a PvZ where the Zerg spawned Nydus Worms all over the Protoss base without laying any creep there first.


Nydus no longer has to be on creep. You just need vision, plus a nydus network.

But yeah from what I've seen, Nydus = reaallllyy imbalanced... they either need to make nydus hive+ tech or add the creep requirement back.
:)
Daxten
Profile Joined October 2009
Germany127 Posts
February 21 2010 17:11 GMT
#35
On February 22 2010 01:56 synapse wrote:
Show nested quote +
On February 20 2010 07:29 Zato-1 wrote:
On February 20 2010 07:06 Shiladie wrote:
nydus has to be on creep, as zerg position buildings to take up all available spots a nydus can be put and scout for overlord trying to get vision with your own overlords (chase off with queen)
as other races, just keep some AA units around, the overlord has to come in, drop creep, and then spawn the worm, just keep some AA around your base.

Are you sure they need to be on creep? I haven't played the game myself, but I could swear I saw a PvZ where the Zerg spawned Nydus Worms all over the Protoss base without laying any creep there first.


Nydus no longer has to be on creep. You just need vision, plus a nydus network.

But yeah from what I've seen, Nydus = reaallllyy imbalanced... they either need to make nydus hive+ tech or add the creep requirement back.

Imo it wouldnt be so extremly unbalanced if it wouldnt pop in like 3sek...
it should take WAY more time to build, at least double
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
February 21 2010 17:13 GMT
#36
How about you just put a turret at each corner and leave 6 marines in your base... never had any problems with nydus except the first time it got used against me and I forgot about it since paris.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
February 21 2010 17:14 GMT
#37
But I agree that it should be under the lord at least and not anywhere within vision. Bit retarded. But then again, some marines on stim deflect any real attempt if the drop isnt supported by some mutas for example.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
micronesia
Profile Blog Joined July 2006
United States24698 Posts
February 21 2010 17:27 GMT
#38
On February 22 2010 01:05 Beo-Wulf wrote:
The Sensor Tower would allow for one or two Vikings to strike with precision and negate the need to patrol and spend as many resources on stopping the nydus canals once they are in your base.

I actually started to do this... I haven't tested it to see if the range is good enough but it's certainly a good idea... sensor towers <3.

They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
Beo-Wulf
Profile Joined February 2010
United States5 Posts
February 21 2010 17:33 GMT
#39
On February 22 2010 02:27 micronesia wrote:
They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p



I could see that, but if it is in the center of your base, and you have kept them out of your base well enough, i imagine it would be hard for them to know you have it, and it could get them pissed off that they keep losing their "well" hid overlords .
micronesia
Profile Blog Joined July 2006
United States24698 Posts
February 21 2010 17:57 GMT
#40
On February 22 2010 02:33 Beo-Wulf wrote:
Show nested quote +
On February 22 2010 02:27 micronesia wrote:
They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p



I could see that, but if it is in the center of your base, and you have kept them out of your base well enough, i imagine it would be hard for them to know you have it, and it could get them pissed off that they keep losing their "well" hid overlords .

Yeah I suppose... at least unless you are playing a friend who knows you do this :3
ModeratorThere are animal crackers for people and there are people crackers for animals.
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