[H] Dealing with Nydus Attacks - Page 2
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Zato-1
Chile4253 Posts
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zatic
Zurich15325 Posts
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okayokes
United States39 Posts
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mmp
United States2130 Posts
As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop. | ||
okayokes
United States39 Posts
On February 20 2010 17:15 mmp wrote: Think of what Terrans needed to do to defend against arbiters. As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop. Lair tech. | ||
Wire
United States494 Posts
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micronesia
United States24670 Posts
On February 20 2010 17:15 mmp wrote: Think of what Terrans needed to do to defend against arbiters. As long as Nidus is far enough up the tech tree, this shouldn't be too hard to stop. But remember that arbiters recalled to their position rather than to anywhere in their vision.... I really wish the worm had to be dropped below the overlord. | ||
imbecile
563 Posts
Seems the problems terrans have with it is, that they aren't used to have to control overlord population and migration from SC1 so much. | ||
MidKnight
Lithuania884 Posts
Overlords can drop creep now anyway, it would make it easier to spot the worms as well as require few extra seconds to lay the creep, making it easier to prepare.. But I guess we have to wait and see | ||
VoriuM
Belgium83 Posts
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r.Evo
Germany14080 Posts
On February 21 2010 23:02 VoriuM wrote: Btw does this mean that in 2v2 with a z and a t in one team they can just scan + nydus in the middle of the opponent their base? I'm SO gonna try that out. That sounds like too much faggotry to not do it. =D wtb 2n2 allies btw. =P | ||
Beo-Wulf
United States5 Posts
There is another Terran option i don't see many players utilize and that would be the Sensor Tower, for 125/100 you get a tower that has fairly large radius which can easily give you the location of any Overlord outside the perimeter of your base. This would allow you to not have to guess and waste resources placing towers all around, or having Marines left to guard. Since any competent opponent will notice what side you have your defense on and go to the other, or simply have multiple nydus canals pop up on either side leaving your forces split and ensuring one gets through. The Sensor Tower would allow for one or two Vikings to strike with precision and negate the need to patrol and spend as many resources on stopping the nydus canals once they are in your base. This is all dependent on the range of the Sensor tower of course, i haven't been able to see it much yet. So currently i cant tell if it is sufficient to cover the whole base with one, or if several would be needed. | ||
Amber[LighT]
United States5078 Posts
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synapse
China13814 Posts
On February 20 2010 07:29 Zato-1 wrote: Are you sure they need to be on creep? I haven't played the game myself, but I could swear I saw a PvZ where the Zerg spawned Nydus Worms all over the Protoss base without laying any creep there first. Nydus no longer has to be on creep. You just need vision, plus a nydus network. But yeah from what I've seen, Nydus = reaallllyy imbalanced... they either need to make nydus hive+ tech or add the creep requirement back. | ||
Daxten
Germany127 Posts
On February 22 2010 01:56 synapse wrote: Nydus no longer has to be on creep. You just need vision, plus a nydus network. But yeah from what I've seen, Nydus = reaallllyy imbalanced... they either need to make nydus hive+ tech or add the creep requirement back. Imo it wouldnt be so extremly unbalanced if it wouldnt pop in like 3sek... it should take WAY more time to build, at least double | ||
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Nyovne
Netherlands19135 Posts
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Nyovne
Netherlands19135 Posts
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micronesia
United States24670 Posts
On February 22 2010 01:05 Beo-Wulf wrote: The Sensor Tower would allow for one or two Vikings to strike with precision and negate the need to patrol and spend as many resources on stopping the nydus canals once they are in your base. I actually started to do this... I haven't tested it to see if the range is good enough but it's certainly a good idea... sensor towers <3. They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p | ||
Beo-Wulf
United States5 Posts
On February 22 2010 02:27 micronesia wrote: They can be a double edged sword though... especially if your opponent knows you have them and rely on them.... so easy to give fake intel and get the terran to run his army the wrong way :p I could see that, but if it is in the center of your base, and you have kept them out of your base well enough, i imagine it would be hard for them to know you have it, and it could get them pissed off that they keep losing their "well" hid overlords ![]() | ||
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micronesia
United States24670 Posts
On February 22 2010 02:33 Beo-Wulf wrote: I could see that, but if it is in the center of your base, and you have kept them out of your base well enough, i imagine it would be hard for them to know you have it, and it could get them pissed off that they keep losing their "well" hid overlords ![]() Yeah I suppose... at least unless you are playing a friend who knows you do this :3 | ||
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