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[M] (2) Digital Frontier

Forum Index > SC2 Maps & Custom Games
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-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 15 2017 01:56 GMT
#1
Digital Frontier 0.1
132x148
Published on NA/EU/KR


[image loading]

Here, while you're scrolling through the thread, listen to this to get yourself in the mood.

I've wanted to make a Tron themed map for a while, and the recent influx of bright neon themed maps finally motivated me to do it. The layout is my attempt at the Uvantak/Avex "ramp spam" style seen in maps like Echo and Blackpink.

I would've liked to have simply called it "The Grid", but Archvil3 did that over 5 years ago and I'm not going to be a dick and rip off both a map name and theme at the same time.

Features:
  • Open expansions mixed with narrow/closed ramps and chokes towards the center
  • Many pathways, making army movement and flanking easier than normal
  • Badass tron theme with color coded cliff levels


Angled
+ Show Spoiler +
[image loading]


Details
+ Show Spoiler +
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Tileset
+ Show Spoiler +
Textures:
-Skygeirr Lab Inner Grid Small
-Black Ops Lab A4
-Ulnar Outer7
-Shakuras City5
-MoebiusLab1

Cliffs: Korhal City Manmade Cliffs

Lighting: Shakuras Temple
vibeo gane,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-11-15 02:09:43
November 15 2017 02:09 GMT
#2
I wonder how long it would take before map name entropy became a real problem... Odyssey is a re-used map name for example.

The map looks nice--it has a very clean feel to it.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2017-11-15 03:01:10
November 15 2017 03:00 GMT
#3
I thought of Odyssey due to Odysseus though, not because of previous works.

There's no copyright to simple names or words though too, so.

I like the map decently so, but I do think the thirds might stretch a little too far for comfort.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 15 2017 03:33 GMT
#4
On November 15 2017 12:00 Avexyli wrote:
I thought of Odyssey due to Odysseus though, not because of previous works.

There's no copyright to simple names or words though too, so.

I like the map decently so, but I do think the thirds might stretch a little too far for comfort.


I'm just eagerly awaiting the day we get a map pool consisting of seven different maps named Korhal Station.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
November 15 2017 03:58 GMT
#5
Korhal Station
Station Depot
Metal Platform
Station of Steel
Metallic Rig
Iron Pipeline
Rusty Outpost
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
November 15 2017 04:10 GMT
#6
I would rather play on/watch zweck's recent offerings, that (while sometimes a little standard for my taste) have some small wrinkles to them. This is so boring and derivative it hurts me.

To its credit, it may play actually play to a more even winrate than Blackpink because it's slightly smaller and has the middle pathway to push straight nat2nat once the rocks have been killed, both of which help TvZ a little, which I think will be Blackpink's worst matchup once a ton of games have been accrued. I still hate this style so much though lol, it's like the autotune of sc2 mapmaking
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2017-11-15 06:08:56
November 15 2017 06:06 GMT
#7
On November 15 2017 13:10 Fatam wrote:
I would rather play on/watch zweck's recent offerings, that (while sometimes a little standard for my taste) have some small wrinkles to them. This is so boring and derivative it hurts me.

To its credit, it may play actually play to a more even winrate than Blackpink because it's slightly smaller and has the middle pathway to push straight nat2nat once the rocks have been killed, both of which help TvZ a little, which I think will be Blackpink's worst matchup once a ton of games have been accrued. I still hate this style so much though lol, it's like the autotune of sc2 mapmaking

yeah i suppose that's what i get for deliberately copying a style instead of trying to be creative... but then again, people seem to like those sort of maps so idk ¯\_(ツ)_/¯

i've got some more interesting ideas coming up too, maybe i'll even reuse the theme if it fits
vibeo gane,
Ej_
Profile Blog Joined January 2013
47656 Posts
November 15 2017 13:49 GMT
#8
N0 finally succumbing to the Apple products of map making, the next TLMC is yours.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fatam
Profile Joined June 2012
1986 Posts
November 15 2017 19:53 GMT
#9
On November 15 2017 15:06 -NegativeZero- wrote:
Show nested quote +
On November 15 2017 13:10 Fatam wrote:
I would rather play on/watch zweck's recent offerings, that (while sometimes a little standard for my taste) have some small wrinkles to them. This is so boring and derivative it hurts me.

To its credit, it may play actually play to a more even winrate than Blackpink because it's slightly smaller and has the middle pathway to push straight nat2nat once the rocks have been killed, both of which help TvZ a little, which I think will be Blackpink's worst matchup once a ton of games have been accrued. I still hate this style so much though lol, it's like the autotune of sc2 mapmaking

yeah i suppose that's what i get for deliberately copying a style instead of trying to be creative... but then again, people seem to like those sort of maps so idk ¯\_(ツ)_/¯

i've got some more interesting ideas coming up too, maybe i'll even reuse the theme if it fits


I'm just a hater really You should make what you want to make. And if everyone wants this style and I'm the one guy that doesn't like it you probably shouldn't listen to me lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Timmay
Profile Joined April 2005
United States112 Posts
November 16 2017 03:02 GMT
#10
The people who are most vocal about maps want boring and ultra standard maps. If you want to win money, this is the best way to do it.
billynasty
Profile Joined October 2014
United States260 Posts
November 16 2017 04:41 GMT
#11
I've been a big fan of Tron ever since i was a kid & i think making Tron inspired map is a great friggin idea. I would just like to see MORE TRON! This release as it is provides a great standard layout, but is somewhat lacking in regards to doodads or visual luster. Are there any doodads in the editor someone can use that have that added Tron effect? The colors look good, i just wonder if theres something else out there that can be added to make this map scream Tron more....

Cant wait to play on it, thanks!
i dont miss God but i sure miss Santa Claus
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2017-11-16 08:06:16
November 16 2017 08:05 GMT
#12
Still dont like the area just outside the nat, also looks to have some circle issues
"Not you."
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
November 18 2017 02:52 GMT
#13
The era of cyberpunk has come. Digital Frontier sounds good, I'm going to use the name cyberspace.
Zweck
Profile Joined February 2015
Germany211 Posts
November 23 2017 22:57 GMT
#14
good map, very cool visual design. i love how clean it looks and especially that there is nothing in the background, jsut fog
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
themusic246
Profile Joined December 2012
United States211 Posts
November 27 2017 18:47 GMT
#15
I think if this were in the ladder it would be one of the lesser vetod ones. Thats the goal right?

I personally like it a lot, though as avex mentioned the third looks ever so slightly far away. Too bad you cant use data to animate neutral motorcycles zooming around the pathing lines.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Antares777
Profile Joined June 2010
United States1971 Posts
December 04 2017 17:53 GMT
#16
On November 15 2017 11:09 ZigguratOfUr wrote:
I wonder how long it would take before map name entropy became a real problem... Odyssey is a re-used map name for example.

The map looks nice--it has a very clean feel to it.


Funny that you chose Odyssey as an example of a reused name. When I saw this map, it made me think of lefix's Odyssey, not the newer one. The layouts are similar, even if you account for all the balance changes and meta changes from then to now.

I loved the layout of Odyssey back then, and I love the layout of Digital Frontier. The expansions here are more dynamic and less static, which is better suited for the current state of the game. I love all the flanking options and various ramps for maneuvering. Having a direct nat to nat path once the rocks are removed allows for aggression and direct supply lines. The other rocks provide more shelter to the safer third and balances out matches with Protoss. The line of sight blockers are positioned in interesting ways, especially on the low ground to provide slight risk vs reward when choosing which way to go around an obstruction. I could go on and on about how this map is excellent.

This map is easily one of my favorites!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 05 2017 23:32 GMT
#17
On December 05 2017 02:53 Antares777 wrote:
Show nested quote +
On November 15 2017 11:09 ZigguratOfUr wrote:
I wonder how long it would take before map name entropy became a real problem... Odyssey is a re-used map name for example.

The map looks nice--it has a very clean feel to it.


Funny that you chose Odyssey as an example of a reused name. When I saw this map, it made me think of lefix's Odyssey, not the newer one. The layouts are similar, even if you account for all the balance changes and meta changes from then to now.

I loved the layout of Odyssey back then, and I love the layout of Digital Frontier. The expansions here are more dynamic and less static, which is better suited for the current state of the game. I love all the flanking options and various ramps for maneuvering. Having a direct nat to nat path once the rocks are removed allows for aggression and direct supply lines. The other rocks provide more shelter to the safer third and balances out matches with Protoss. The line of sight blockers are positioned in interesting ways, especially on the low ground to provide slight risk vs reward when choosing which way to go around an obstruction. I could go on and on about how this map is excellent.

This map is easily one of my favorites!

thanks!

funny that both of you brought that up, because as i've probably mentioned before a lot of my maps are basically composites/mashups of a bunch of older maps, and this layout was inspired in part by both the lefix and avex odysseys, among others...
vibeo gane,
Avexyli
Profile Blog Joined April 2014
United States694 Posts
December 06 2017 03:07 GMT
#18
Just gunna put it out there that obviously Odyssey wasnt the original name, just had to make a quick rename decision when IP conflicts got involved with the previous name
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
gronnelg
Profile Joined December 2010
Norway354 Posts
December 06 2017 11:01 GMT
#19
The map has a very Tron-like feel to it. Cool!
Lulzez || My stream: http://www.twitch.tv/gronnelg
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 06 2017 15:03 GMT
#20
[image loading]

@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
themusic246
Profile Joined December 2012
United States211 Posts
December 06 2017 17:43 GMT
#21
Nothing slips by Uvantak
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Fatam
Profile Joined June 2012
1986 Posts
December 06 2017 19:37 GMT
#22
On December 07 2017 00:03 Uvantak wrote:
[image loading]



fking ruined
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 06 2017 23:24 GMT
#23
god damn it
vibeo gane,
mLtySC
Profile Joined September 2016
68 Posts
December 11 2017 09:10 GMT
#24
Where does creep end at the natural choke? Walling might be an issue in ZvZ
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