[M] (2) AVEX - Travincal
![[image loading]](http://i.imgur.com/em9tTG2.png)
![[image loading]](http://i.imgur.com/dkEWIGGl.png)
(click to enlarge)
+ Show Spoiler +
Size: 146x148
Tileset: Jarban Minor Jungle, Aiur Temple, Elsecaro City, Endion
Spawn Positions: 2, 7
Base Count: 16
Servers: NA, EU, KR
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
Continuing the standard train. Ideally wanted it to feel like your army is deep inside a jungle, so theres many windy paths, LOS blockers along the lowground. The manmade highground is surrounded by walls. These walls completely block vision, even in the presence of air units, but do not block air units. Like LOS blockers they will also turn transparent when units are nearby, so you don't need to worry about massively tall walls hiding widowmines or lurkers.
There is also my debut of non-standard ramps along the diagonal expansion that hugs the main base. These ramps are curved and allow full movement, up and down. The vision that would be granted from a regular ramp is slightly off center, focsued more towards the top of the ramp rather than the middle, meaning attacking up these ramps should be taken with some caution.
There are also no watchtowers, cause those are boring and would also take away the feeling of limited vision on this map.
Due to the narrow highgrounds, vision blocking walls I expect slower and more positional play to be important. There's also ALOT of eye candy, so if your FPS drops heavily in areas that might be pivotal for gameplay let me know.
Artsy / Detailed Pictures:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/7uusBrb.jpg)
![[image loading]](http://i.imgur.com/pOnUmni.jpg)
![[image loading]](http://i.imgur.com/BFppVUf.jpg)
![[image loading]](http://i.imgur.com/xKSKyGT.jpg)
![[image loading]](http://i.imgur.com/34TYvN1.jpg)
![[image loading]](http://i.imgur.com/43I9kKh.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)
![[image loading]](http://i.imgur.com/em9tTG2.png)
![[image loading]](http://i.imgur.com/dkEWIGGl.png)
(click to enlarge)
+ Show Spoiler +
Size: 146x148
Tileset: Jarban Minor Jungle, Aiur Temple, Elsecaro City, Endion
Spawn Positions: 2, 7
Base Count: 16
Servers: NA, EU, KR
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
Continuing the standard train. Ideally wanted it to feel like your army is deep inside a jungle, so theres many windy paths, LOS blockers along the lowground. The manmade highground is surrounded by walls. These walls completely block vision, even in the presence of air units, but do not block air units. Like LOS blockers they will also turn transparent when units are nearby, so you don't need to worry about massively tall walls hiding widowmines or lurkers.
There is also my debut of non-standard ramps along the diagonal expansion that hugs the main base. These ramps are curved and allow full movement, up and down. The vision that would be granted from a regular ramp is slightly off center, focsued more towards the top of the ramp rather than the middle, meaning attacking up these ramps should be taken with some caution.
There are also no watchtowers, cause those are boring and would also take away the feeling of limited vision on this map.
Due to the narrow highgrounds, vision blocking walls I expect slower and more positional play to be important. There's also ALOT of eye candy, so if your FPS drops heavily in areas that might be pivotal for gameplay let me know.
Artsy / Detailed Pictures:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/7uusBrb.jpg)
![[image loading]](http://i.imgur.com/pOnUmni.jpg)
![[image loading]](http://i.imgur.com/BFppVUf.jpg)
![[image loading]](http://i.imgur.com/xKSKyGT.jpg)
![[image loading]](http://i.imgur.com/34TYvN1.jpg)
![[image loading]](http://i.imgur.com/43I9kKh.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)