• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:29
CET 00:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12819 users

[M] AVEX - Stream Pack I (5 Maps)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 17 2016 02:42 GMT
#1

[image loading]
AVEX - Stream Pack I



[image loading]

Click Spoiler to show map details:
+ Show Spoiler +

[M](2) AVEX - Blood Boil


[image loading]
(click to enlarge)

Size: 132x180
Tileset: IceWorldEx2, Redstone, Recolored Shakuras Temple
Spawn Positions: 10, 5
Base Count: 18
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +

Many thanks to the Masters Terran streamer UpATreeZelda for this map, who simply gave me the idea to create a "pocket third." While slightly distancing the natural and fourth. This should pose very interesting games revolving around two and three base pushes, and creating tension amongst the fourth base despite the passive positioning, ideally. The aesthetic was a popular candidate when I polled reddit and multiple streams, often second or third, generally behind Neo Venice and Derailed.


Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]




[image loading]

Click Spoiler to show map details:
+ Show Spoiler +

[M](2) AVEX - Huangshan


[image loading]
(click to enlarge)

Size: 148x140
Tileset: Bel'Shir Ex2, Elsecaro, Aiur Temple
Spawn Positions: 2, 8
Base Count: 12
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +

This map has quite a bit of history, it started sometime in early May, where Snute wanted to mess around with map design. Originally entitled Snakeland, Snute wished to create a variation to the Frozen Temple base layout, and most importantly, make it lush and green. After weeks of tweaking and 'balancing', testing distances and build interaction, Huangshan would be released to the public and be played on a $250 matcherino tournament casted by BaseTradeTV. The map proved to be relatively standard and appropriately and expectantly balanced, and popular with the players.

Since the 2nd Nova DLC pack was released, as many of us mappers know the Elsecaro sand texture is the only sand texture we realistically have that can fit beach tilesets aside from Xil. Replacing Xil, the Elsecaro sand and some other aesthetic updates were updated to the map for this release. A rock was added by one of the thirds, and the rock tower pulled closer on the other to account for concerns from Protoss and Terran players.


Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



[image loading]

Click Spoiler to show map details:
+ Show Spoiler +

[M](2) AVEX - Danger Close


[image loading]
(click to enlarge)


Size: 180x148
Tileset: Castanar Ex2, Mar Sara Ex2, Korhal Platform Ex2, others.
Spawn Positions: 2, 8
Base Count: 16
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +

A re-skin of my original Detox map from earlier this year, Danger Close is an attempt for me to address some of the issues posed by the original map. Some of these solutions involve the rocks behind the gold, the complete re-design of the middle, the removal of the bridge between the natural and the third, a reaper path from the third to the main, and a few others. Unfortunately I wasn't able to shrink the bounds of the map as I wanted to, without some more layout changing around the outside (which I was already content with). But, I'm happy with this version enough to lead me into considering it for another TLMC involvement.


Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]




[image loading]

Click Spoiler to show map details:
+ Show Spoiler +

[M](2) AVEX - Talandar's Rise


[image loading]
(click to enlarge)


Size: 122x144
Tileset: Protoss Base
Spawn Positions: 11, 5
Base Count: 14
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +

This map was done on stream in 7h and 47min, with very little breaks every 2 hours. Originally I was having issues with the middle design, before settling on the one here. The bases at the corners were a concern, since I wanted to avoid circular syndrome as much as possible. But I had to put a base there, nudged closer to one player to make the base below the natural seem even worth it at any point. Definitely bases I expect to be taken later on, but better than it was before. I've also wanted to make a map based off the map with the same aesthetic for almost half a year now, so this scratched a pretty bad itch. I'm happy to see it getting positive reception.



Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]





[image loading]

Click Spoiler to show map details:
+ Show Spoiler +

[M](2) AVEX - Terria


[image loading]
(click to enlarge)


Size: 140x152
Tileset: Endion, Elsecaro City, Port Zion,
Spawn Positions: 11;30, 5;30
Base Count: 16
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +


Another stream map. This was another take on the pocket third that UpATreeZelda gave me an idea for, making this too a heavy macro map. I'm satisfied with it, but only partially. Similar to Talandar's Rise, I have concerns about one the flow of one of the base directions. I might address this in a future update to the map, but I think the obvious base route might just prove to be fine, and the other two bases just taken as lategame tension and map presence. I'm not too sure.



Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]







[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Fatam
Profile Joined June 2012
1986 Posts
October 17 2016 05:17 GMT
#2
I think the order you listed them in is pretty much the order that I like them, other than maybe switch huangshan with blood boil.

I'm not sure I like the execution of the backdoor of blood boil, and I'm pretty sure those tiny groups of los blockers don't serve any real purpose (why not make them longer so they can actually be used effectively? Unless they are just there for decor) but I do kind of like the apotheosis size of the layout combined with it being chokier+cliffier than apotheosis. Since apotheosis is pretty Z favored those things can perhaps counter that and arrive closer to 50%.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 17 2016 05:22 GMT
#3
On October 17 2016 14:17 Fatam wrote:
I think the order you listed them in is pretty much the order that I like them, other than maybe switch huangshan with blood boil.

I'm not sure I like the execution of the backdoor of blood boil, and I'm pretty sure those tiny groups of los blockers don't serve any real purpose (why not make them longer so they can actually be used effectively? Unless they are just there for decor) but I do kind of like the apotheosis size of the layout combined with it being chokier+cliffier than apotheosis. Since apotheosis is pretty Z favored those things can perhaps counter that and arrive closer to 50%.


Do you mean the backdoor into the main or the path that wraps around the natural?

And yeah the LOS in that screenshot is more decoration, there are other pockets of LOS blockers that serve more purpose.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-10-17 05:55:00
October 17 2016 05:51 GMT
#4
path that wraps around the nat. I think right now it would mostly be used as a way to sneak a worker out to take the 12:30/6:30 expo as a 4th or whatever. Maybe that's ok though.

I almost want to see the ground brought in some from the edge of the map at that base so that something like a tank can cover or mostly cover that base from the nat highground. That would really make the whole sneaking a worker out and then protecting that base without actually being there thing more viable, if you wanna go for that. Idk just rambling with my half-baked ideas, map has a lot of interesting potential though. edit: you could probably horizontally flip that 6:30 base to start with, if you like that idea
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 17 2016 06:28 GMT
#5
path that wraps around the nat. I think right now it would mostly be used as a way to sneak a worker out to take the 12:30/6:30 expo as a 4th or whatever. Maybe that's ok though.


Yeah that was the idea, not sure how it'll work out though.

I'd have to mess around with that tank idea, I thought the ledge extended far out enough to cover the base, but maybe not.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
October 18 2016 14:39 GMT
#6
Hello Avex! We are planning to use this map pack for one of our Amateur Hour events tomorrow (Diamond League event) on GauntletSC2, is it okay if we use this map pack? We will give you credit of course!
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 18 2016 17:52 GMT
#7
Everyone is allowed to use any of my maps at any time! :D
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
xJustxJordanx
Profile Joined May 2016
39 Posts
October 19 2016 18:54 GMT
#8
Some of the shallow water doesn't seem to have any splash effects when units move through them. Is this an oversight? I imagine the water is just a texture that doesn't allow for said effect, but figured I'd ask.
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 19 2016 20:33 GMT
#9
I don't think that's something I can control. It's possible that it's too shallow in some areas.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SidianTheBard
Profile Joined October 2010
United States2475 Posts
October 20 2016 02:31 GMT
#10
Lot of cool and interesting maps. Glad to see you're still plowing through maps. Possibly when I get some more free time I'll write up some better analysis on these maps but currently life is too busy. Congrats on getting some games played with Gauntlet. I actually watched about two games during my lunch hour today. =)

It was a ZvT on Terria which was pretty interesting and the high ground usage in the middle of the map was a pretty awesome staging ground for both players. Great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Avexyli
Profile Blog Joined April 2014
United States712 Posts
October 20 2016 02:52 GMT
#11
On October 20 2016 11:31 SidianTheBard wrote:
Lot of cool and interesting maps. Glad to see you're still plowing through maps. Possibly when I get some more free time I'll write up some better analysis on these maps but currently life is too busy. Congrats on getting some games played with Gauntlet. I actually watched about two games during my lunch hour today. =)

It was a ZvT on Terria which was pretty interesting and the high ground usage in the middle of the map was a pretty awesome staging ground for both players. Great work!


Thanks! I hope you get time to make more maps yourself, I'm a big fan of Abyssal Reef and can't wait to see what else you can push out with me!
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-10-20 03:14:45
October 20 2016 03:11 GMT
#12
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
ISSL: Premier - Final Day
CranKy Ducklings37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 519
Nathanias 83
JimRising 24
Dota 2
syndereN622
canceldota49
League of Legends
Doublelift5864
Counter-Strike
Fnx 233
Super Smash Bros
PPMD35
Other Games
summit1g9002
Grubby2850
shahzam566
ToD228
C9.Mang0223
B2W.Neo176
ZombieGrub138
NeuroSwarm100
Organizations
Other Games
BasetradeTV128
Counter-Strike
PGL64
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1069
• Shiphtur664
Upcoming Events
Sparkling Tuna Cup
10h 32m
WardiTV Invitational
12h 32m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
23h 32m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 1h
INu's Battles
1d 12h
ByuN vs Classic
3D!Clan Event
1d 17h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
Ultimate Battle
3 days
[ Show More ]
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.