• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:30
CEST 03:30
KST 10:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)60Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition285.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) Geoff 'iNcontroL' Robinson has passed away Classic Games #3: Rogue vs Serral at BlizzCon Team TLMC #5: Winners Announced!
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Whose hotkey signature is this? Any rep analyzer that shows resources situation? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ I'm making videos again
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1019 users

[M] (2) AVEX - Slipstream Station

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2016-04-25 03:11:36
April 25 2016 03:11 GMT
#1
[M] (2) AVEX - Slipstream Station

Category: (3) "New" Map Type. We haven't had an "Island" map since Wings, so...

[image loading]


[image loading]
(click to enlarge)

Size: 156x156
Tileset: Shadow Corps Platform, Shakuras, Kaldir, Char Fortress, Skygierr
Spawn Positions: 5, 11
Base Count: 14
Servers: NA, EU, SEA, KR

Features/Explanation/Whatever:
+ Show Spoiler +
After the release of Epicloud, the reddit threads (#1) (#2) that came as a result of its creation prompted a response from Blizzard in a Community Update. This update spoke from the Dev team's perspective on how Island maps should/would be handled in the future.

This map has two narrow pathways that can be blocked by two separate Coolant Towers. These towers can be later broken to restore a ground based game. The third is accessible for Protoss players, but is blocked by unbuildable, destructible debris.

However, only your first four bases are available on your "island". Past that, your next three bases are clumped together on a completely separate island to the North East or South West. Due to the nature of this map, they are close together to centralize defenses and production.

This map is compact in ground space, heavily favoring air play (I mean it's an "island" map after all...), drops, and aggressive strategies such as Warp Ins, Nydus Worms, etc.

"This map is so narrow and makes it really hard to push through chokes."

Congratulations on basic observation skills.


Link to Reddit Discussion

Artsy / Detailed Pictures:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 25 2016 05:54 GMT
#2
Intriguing map. I like the execution particularly the fact that ground based games are somewhat viable, but I don't feel it fully addresses the problems that are inherent to island maps.

Terran players and to a lesser extent zerg players can seize the islands faster than a Protoss player can, and more importantly defend and deny them more effectively. Trying to establish an expansion on the island as Protoss against an opponent that tries to deny them seems very difficult. Since three expansions are available by ground the best strategy for Protoss is probably to all-in the other player off those bases before the game goes long. So I'm not hugely optimistic as to this map's balance and playstyle diversity.

That being said if Blizzard wants to have island maps be a thing (which I personally feel is an excessively ambitious endeavour, but that's beside the point) this map seems like a good one to try out. It hits all the points they outlined, does a good job of balancing "ground" and "island" play, and trying out such a map is a necessity if we want to have an idea of what issues island maps face.

Also have you thought about putting something to deny very early island expos? I guess it isn't as necessary here as on most maps since there are three viable normal expansions, but most BW maps had them anyhow. Having a tiny mineral patch doesn't work in SCII (since you can just load up SCVs into the CC and drop them), but something like a neutral creep tumour might be worth considering.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
April 25 2016 06:36 GMT
#3
Well in this case, floating a CC, for example, to the island would take way too long.

I've seen a bunch of concerns regarding drops, but honestly, this map is meant to favor air and drop play. I expect protoss to open up with Phoenixes, Oracles and Warp Prisms, expecting quicker Ovie Speeds, Muta play, Viking and Liberator play.

But, I think my twitter statuses carefully state my stances on most of the concerns recently for all my work;

[image loading]

I would rather my map be fun to play on, than balanced (the opposite occured in Invader to a degree). I aim to appease the players who look for interesting new strategies, and I'm going to keep making maps this way to show Blizzard that fun needs to come before balance.

But, addressing the concerns of taking island bases. With changes in maps, meta and compositions, we will see faster or slower expansion timings. We will likely see these issues addressed in some manner. But it also means that players can't whine about their ladder ranking and MMR, and focus more on the fact that they aren't having fun - and not explicitly speaking about why it's not fun. You can have fun, and lose.

Also, I do believe some people have tried neutral creep tumors before, but it's nothing I've really been focused on.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-25 07:11:46
April 25 2016 07:03 GMT
#4
I wholeheartedly agree with your mapmaking philosophy. I'm just worried that in this particular instance some match-ups are so lopsided as to prevent them from being fun. There isn't enough data to say for sure as of now of course.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-04-25 12:03:16
April 25 2016 11:53 GMT
#5
"I would rather my map be fun to play on, than balanced" <3

In a sense, that is the best way.., a map pool of unfair fun maps!

No map must not have gravely imbalanced features, just "slightly favoring certain match ups"..
the map pool on the whole can then be balanced.

Once we have only fun maps to play on.. then balance would arise quicker!
"not enough rights"
Xenotolerance
Profile Joined November 2012
United States464 Posts
April 26 2016 17:51 GMT
#6
Yeah I wish Blizzard shared that philosophy on balance and design. Fun a la starcraft first, balance second.

map is cool too
www.alonetone.com/xenotolerance
RoomOfMush
Profile Joined March 2015
1296 Posts
April 27 2016 17:09 GMT
#7
On April 25 2016 20:53 fluidrone wrote:
Show nested quote +
"I would rather my map be fun to play on, than balanced" <3

In a sense, that is the best way.., a map pool of unfair fun maps!

No map must not have gravely imbalanced features, just "slightly favoring certain match ups"..
the map pool on the whole can then be balanced.

Once we have only fun maps to play on.. then balance would arise quicker!

The problem with making "fun but possibly unbalanced" maps is that this needed to be happening before most of the casuals left. The people who are still playing SC2 are the die hard fans who like the way blizzard is doing things. Those who are unhappy have left.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 27 2016 18:35 GMT
#8
On April 28 2016 02:09 RoomOfMush wrote:
Show nested quote +
On April 25 2016 20:53 fluidrone wrote:
"I would rather my map be fun to play on, than balanced" <3

In a sense, that is the best way.., a map pool of unfair fun maps!

No map must not have gravely imbalanced features, just "slightly favoring certain match ups"..
the map pool on the whole can then be balanced.

Once we have only fun maps to play on.. then balance would arise quicker!

The problem with making "fun but possibly unbalanced" maps is that this needed to be happening before most of the casuals left. The people who are still playing SC2 are the die hard fans who like the way blizzard is doing things. Those who are unhappy have left.


I don't think I've talked to a single person in my entire starcraft history who liked the way blizzard was doing things.
Cereal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft419
WinterStarcraft313
PartinGtheBigBoy 188
SpeCial 148
RuFF_SC2 107
StarCraft: Brood War
Larva 889
910 15
Dota 2
monkeys_forever281
NeuroSwarm42
LuMiX0
Counter-Strike
Stewie2K296
Heroes of the Storm
Khaldor187
Other Games
summit1g7409
Skadoodle151
ViBE120
Mew2King87
Trikslyr80
fpsfer 1
Organizations
Other Games
gamesdonequick823
BasetradeTV84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta13
• Freeedom10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler46
League of Legends
• Doublelift4846
Other Games
• Scarra1565
Upcoming Events
Sparkling Tuna Cup
8h 31m
Map Test Tournament
9h 31m
Zoun vs Spirit
Reynor vs herO
Clem vs MaxPax
OSC
10h 31m
IPSL
17h 31m
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Afreeca Starleague
1d 8h
Barracks vs Snow
Afreeca Starleague
2 days
Soma vs Bisu
OSC
2 days
OSC
2 days
The PondCast
4 days
OSC
4 days
[ Show More ]
CranKy Ducklings
6 days
Safe House 2
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.