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The UMS game from Starcraft 1, the map that was called . It was such an awesome category of games. They had many different versions and different maps. This one was by far the best. It was almost balanced.
The point to the game was to build up a mini wall, so the "Cat," an Ultralisk couldn't kill your mouse, a Probe. Within your walls, you would build a small base to upgrade units and make stronger walls. The concept was simple, but the skill set was hard to master. Specially for the Cat, kill all mice. Easier said than done. And there was poly dodging, god, that was an art form.
Does anyone nostalgic thinking about the good old days of Cat and Mouse?
P.S. There was a Starcraft 2 version, but it didn't take off, I guess.
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this game was the shiiiiit
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I know, right! What did you prefer to play? I didn't care myself. I would be the cat or mouse. I sucked at poly/pylon dodging though.
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Oh my god I loved this map, theres also one where the cat was AI and instead of a single cat, there where waves of them, and the space was out in the open, the strategy there was that 1 had to lure most of the cats while the others build the base around. It has less strategy and more speed but I loved it.
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your Country52797 Posts
On March 12 2016 11:42 Lexender wrote: Oh my god I loved this map, theres also one where the cat was AI and instead of a single cat, there where waves of them, and the space was out in the open, the strategy there was that 1 had to lure most of the cats while the others build the base around. It has less strategy and more speed but I loved it. Yeah, I liked this version a lot more.
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Eh the Sc2 versions of this (Zealot vs probe, Something about Vampires etc.) are ok but this was way better.
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Something about the Zealot and Probe one doesn't tickle my fancy. I think, it's too slow pace and stick in one spot kind of deal that really bothers me. The Cat and Mouse Jungle was actually pretty intense if the cat really knew what he was doing. Wasn't Mineralz from SC2 kind of similar or am I totally off. I played that a bit, but didn't really like it in the end.
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In a gaming cafè in Sweden, most StarCraft games were cat and mouse. There wasn't a lot of StarCraft to begin with, as it was mostly DotA and Counter Strike 1.6.
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Damn I sucked so bad at this game but I played it a lot. Helms deep was also really fun (very rare to find a game of it these days but used to have a thriving community based around it).
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i loved this and cops n robbers the most. so many hours logged.
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There is one version with only some geysers and a completely open gras-land map that I see being hosted on Iccup from time to time. There the Cats are NPCs, and they're legion. It's more like Kodo-Tag from WC3. Sometimes I join and we get killed on hard-mode.
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Do people still host cat and mouse games? I would love play for old time sake.
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On March 12 2016 11:54 The_Templar wrote:Show nested quote +On March 12 2016 11:42 Lexender wrote: Oh my god I loved this map, theres also one where the cat was AI and instead of a single cat, there where waves of them, and the space was out in the open, the strategy there was that 1 had to lure most of the cats while the others build the base around. It has less strategy and more speed but I loved it. Yeah, I liked this version a lot more. You're thinking of CatNMouse: Ore Wars.
My favorite too.
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OreWars was the best version. Hands down.
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The thing about BW UMS games was that people knew just how AWFUL the map editor was. So whenever you found SOME way to make something complex work it was just absolutely beautiful.
Like, I remember the Blizz map that was just tetris. You controlled a ghost that shot civilians as the way to control the "bricks." It was amazing. But SC2 has such a good map editor that even if you made a masterful tetris game in SC2 no one would be really that impressed. "Of course you can do that" would be the implied complaint.
This is one of those really impressive ones that really showed what type of creativity can come out from such bad materials.
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On March 15 2016 07:48 Naracs_Duc wrote: The thing about BW UMS games was that people knew just how AWFUL the map editor was. So whenever you found SOME way to make something complex work it was just absolutely beautiful.
Like, I remember the Blizz map that was just tetris. You controlled a ghost that shot civilians as the way to control the "bricks." It was amazing. But SC2 has such a good map editor that even if you made a masterful tetris game in SC2 no one would be really that impressed. "Of course you can do that" would be the implied complaint.
This is one of those really impressive ones that really showed what type of creativity can come out from such bad materials. the most brilliant usage of the SC1 editor had to be Worms. brilliant and fun and totally unique
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United Kingdom20322 Posts
There was a fairly good sc2 version in WOL that i used to play with a friend
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