• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:05
CET 04:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2122 users

[A] SC2 Custom Craft - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
HolyDiver
Profile Joined April 2010
United States17 Posts
Last Edited: 2015-06-27 11:52:31
June 27 2015 11:49 GMT
#21
Thanks for the update. I'll have to check it out in a bit.

Just to be honest, I'm mostly interested in your mod for the ideas that it gives me for my own. Without getting into specifics, you've got some solid ideas.

Since you seem to be able to do things I don't know how to do yet (i.e. make Vikings missiles not home), maybe you can figure this one out for the Medic. Your rendition of Terran Bio is based on harass, which I like. They're fragile and less all powerful than in HotS. I feel like bio should crumple to high tech units and splash damage, but be pretty effective vs other Infantry. To this end, I suggest an addition to your Combat Shield upgrade for the Medic. Give the unit +20 HP and also allow use of the Combat Shield ability. This ability is ground targeted. The Medic plants her shield in the ground, losing the +20 HP bonus (and losing the shield from her model if you know anything about modeling I don't). Ideally, you'd have a model of her shield sitting on the ground, partially implanted into the ground. This becomes a 20 HP doodad of sorts, like sandbags in the campaign. Probably shouldn't take up as much space as an auto turret, which is 4 hexes. 1 Hex might be too small. Anyways, the point is that this kind of hearkens back to "Medic Walls" from Brood War where you'd put 2-3 medics in front of marines on a ramp, or in a choke so that Zerglings would have to run around them, or have to attack the medics to get to the marines. Realistically, you want the medics in the back, not the front. The shield and HP bonus is obviously to give them more survivability, but if they aren't being targeted, you can use this to wall off slightly. Again, these shields are doodads and must manually be attacked by another player, but splash damage hits them.

Imagine using your drop pod with, oh, say 4 marines, 2 marauders and 2 medics. You land down near some minerals in an enemy base to kill some workers. Clump up your bio in between some minerals and have your medics drop their shields to seal off one side of it and buy the bio some time in case of a counter attack.

If a player is going more of a pure bio style, these shields can level the playing field a bit to make up for the loss of Conc. Shells vs melee units. A moving zerglings will have to go around the shields, and same with Zealots. If you've got a decent bio force and put down a nice big wall of shields vs a melee heavy force, that might make the opponent pull back, or take the time to kill the shields will ranged units before advancing. This could buy you time to retreat and be used defensively. Doesn't have the brainless massive power of Conc shells where nothing can escape.

Ideally, there'd be some way for a Medic to pick up a single shield again (and regain the +20 HP it offers). Maybe have a short cooldown on the ability to prevent weird abuse cases of medics sticking a shield down, and picking it back up again quickly. To prevent spam and "immortal" shields in low # unit situations (i.e. 2-3 zerglings can't kill the shield before it's picked up again, and the medic spams it). Meh, probably not a big deal.

Have placement be like the auto-turret: it has to have a valid clear location and a footprint.

Imo, that would give the medic some decision making and micro, and a risk/reward scenario. The decision is will my army last longer if I keep the sheilds on the medics (i.e. they're being targeted, usually by ranged units), or will my army last longer if I can set up a brief fortification to buy me some time from melee units.

Potential problems: if the shield is too small in size, it doesn't make much of an impact given how tight clumping and pathing is in the game. It's only applicable in small chokes or vs mostly melee armies. I've thought about it giving nearby units +1 armor to give it a role vs ranged units (hiding behind the shield), but many people dislike the idea of auras in Starcraft and I don't know if that would case significant lag if somebody decided to build 20 medics and shieldwall the hell out of someplace and stick 25 marines behind them. (I know you can set stacks so only one instance of the aura can apply to each unit, like Guardian shield. Oh. Guardian shield's an aura, so that's not too big a deal. The radius would be way smaller, just like within melee range of the shield.)

Anyways, that's my idea for Medics. Thoughts? Keep on making your mod!
SC2: a good overall stepping stone, but still very deficient of what a truly engaging game requires.
RoomOfMush
Profile Joined March 2015
1296 Posts
June 27 2015 15:38 GMT
#22
Thanks for the feedback. I am glad to hear that someone is inspired by the changes I made.
I agree that the medic needs an active ability to give it more micro potential, but I am not sure that your suggestion would work that well. One would really have to see it in action to judge it, but it sounds overly complicated.

I dont know how much more work I will put into this. There is very little attention from the community, so I take it that people are not very interested in a custom mod. On the other hand, there are already plenty more people starting their own mods. I know that BlackLilium and TheDwrf each want to start a balance mod of their own.
It will certainly not be productive if the community mods each compete with each other. We would need to work together to actually get anything done.
HolyDiver
Profile Joined April 2010
United States17 Posts
July 02 2015 23:28 GMT
#23
Hi RoomOfMush,

Thanks for the feedback. I admit I'm a complete amateur, and very unqualified to make a SC Mod because I don't actually play on latter at all. I'm a complete scrub. Still, I appreciate your feedback on my medic Shield Wall ability.

You pose an interested view point. You're right about mods competing with each other. It seems you want to make a TeamLiquid balance mod more or less. I didn't know BlackLilium and TheDwf wanted to make a balance mod. I'd find those quite interesting.
SC2: a good overall stepping stone, but still very deficient of what a truly engaging game requires.
RoomOfMush
Profile Joined March 2015
1296 Posts
July 03 2015 07:15 GMT
#24
Well, I talked to both BlackLilium and TheDwf about teaming up and working together but they both declined. TheDwf doesnt want to collaborate with anybody, period and BlackLilium wants to keep the number of changes small and simple.
I personally see not much use in keeping this mod up with the other two running in parallel, and on top of that Starbow, and then OneGoal, etc etc.
I just hope that maybe some of my changes can inspire the other projects in a positive way.
BlackLilium
Profile Joined April 2011
Poland426 Posts
July 03 2015 07:46 GMT
#25
I will definitely look in here for inspiration, as some of your changes are not that drastic - that is, within the bounds of the constraints I try to employ.
[MOD]Economy - Hot Mineral Harvesting
HolyDiver
Profile Joined April 2010
United States17 Posts
July 04 2015 04:51 GMT
#26
From what little I know of TheDwf, I'm not surprised he wants to do it solo. Thanks for the update all the same RoomOfMush.

I don't consider this a failure, as it has inspired my project, which brings me happiness, even if it never sees the light of day otherwise.

That's cool that BlackLilium will look at it for his Starcraft Improved Mod though.
SC2: a good overall stepping stone, but still very deficient of what a truly engaging game requires.
Masemium
Profile Joined April 2012
Netherlands33 Posts
Last Edited: 2015-07-05 14:52:39
July 05 2015 12:19 GMT
#27
I can't find it on EU

n/m it's a mod, not a map
Sentou junbi!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
CranKy Ducklings178
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 207
NeuroSwarm 202
StarCraft: Brood War
JulyZerg 26
Dota 2
monkeys_forever549
LuMiX2
League of Legends
JimRising 832
Super Smash Bros
C9.Mang0927
Mew2King74
Other Games
summit1g16020
tarik_tv5880
ToD127
Moletrap6
Organizations
Other Games
gamesdonequick1217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt344
Upcoming Events
Sparkling Tuna Cup
6h 55m
LiuLi Cup
7h 55m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
14h 55m
Replay Cast
20h 55m
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 20h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.