• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:50
CEST 00:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 20250RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Power Rank - Esports World Cup 2025 Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Corsair Pursuit Micro? Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 624 users

[M](3) Azura

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 15 2015 18:45 GMT
#1
Azura

Map created by: IeZaeL
Version 1.0
Uploaded to: [NA] [EU] [KR] [SEA]


*TeamLiquid Map Contest #6 Submission


[image loading]


Map Info:
Size: 176x176
Doodads count: 2132
Map theme: Underwater installation
Notable features: Every spawn got some little to medium changes , will you spot them all?

Rush Distances:
To be done once the analyser wakes up

Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Its actually a lot better ingame because there are a lot of moving/particles all over the map and it really feels to be underwater


Change Log:
+ Show Spoiler [Version 1] +
Map announced ( 15/4/2015)


Tutorial on the background technique and Air-blocker kitbash
Soon!

Have you got any question? Feel free to shoot me a tweet at @IeZaeLSC2Maps
Author of Coda and Eastwatch.
Scrapy921
Profile Joined April 2015
3 Posts
April 15 2015 18:51 GMT
#2
I like it
Rukis
Profile Joined April 2009
United States252 Posts
April 15 2015 19:06 GMT
#3
I like how the naturals have differences. interesting.
Flash was the Genius, Nada was the true god.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 19:16 GMT
#4
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D
Moderatorshe/her
TL+ Member
Rukis
Profile Joined April 2009
United States252 Posts
April 15 2015 20:28 GMT
#5
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D



No I think im right, you should look closer.
Flash was the Genius, Nada was the true god.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 15 2015 21:25 GMT
#6
Wow sick map.
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D

Afaik this was done without the symmetry tool, so I guess there has to be slight differences (;
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 15 2015 21:26 GMT
#7
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D


No, I'm pretty sure they all have minor differences around the double ramp, and just after the wall off spot.
Cereal
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 16 2015 00:12 GMT
#8
On April 16 2015 06:26 InfCereal wrote:
Show nested quote +
On April 16 2015 04:16 The_Templar wrote:
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D


No, I'm pretty sure they all have minor differences around the double ramp, and just after the wall off spot.

Maybe they do, but I'm pretty sure all the important sizes/shapes are the same.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 00:15 GMT
#9
Really really (really) pretty. Those aesthetics are OP.

I think there's a limit to how strategically interesting you can make 3p maps but this one does an ok job of that w/ the optional thirds. I think there might be too much airspace even w/ the air blockers, maybe move them in some?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 16 2015 02:07 GMT
#10
I really dislike how unimportant the middle of the map is. There is no reason at all to ever walk through the middle of the map. Terran are always going to parade push the edge of the map most likely into the protoss/zerg natural. Protoss will most likely always deathball attack through the edge of the map because it's more choked off/ramps. Zerg miiiiight go through the middle but they'll probably be so heavily trying to defend the edges that besides the random zergling run bys through the middle to get to the other edge.

Aesthetics are awesome. I never understood why nobody else did an underwater map after Abyssal City. AC is probably my favorite map ever aesethetically so your map is already pretty high in my book. My only concern is you say how it looks better ingame due to more ingame moving particles and that could be rough for the players with not as great computers so if this map ever got considered for ladder, I'd expect some fairly big graphic changes.

Good job!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
April 16 2015 05:04 GMT
#11
I like it, but it would be cool to see a Fighting Spirit like rich base in the center... would be hard to implement though.
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 16 2015 08:23 GMT
#12
wow. :O


+ Show Spoiler +

I really like the rocks on this map, they matter and are interesting in a way that is rarely achieved so well, and their remaining/absence affects all phases of the game.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
April 16 2015 08:28 GMT
#13
this is like a 3 player version of cactus valley. very nice thirds and alternatives. standard maps like these always get my vote.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
insitelol
Profile Joined August 2012
845 Posts
April 16 2015 11:59 GMT
#14
This is beautiful
Less is more.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 16 2015 12:25 GMT
#15
A lot of these corresponding distances look a little asymmetrical. I know it's a 3p, but unlike ramp angles, these distances are things you can actually fix.

[image loading]
vibeo gane,
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 16 2015 13:27 GMT
#16
IMHO, the maps is extremely beautiful, will it be fun to play on it though?

Like Sidian, I m not a big fan of the center (maybe just remove the destructible rocks?) and the 5 th bases (the platform ones) have plenty of wierd things about them : they 're far away from the opponent (better when 5th base forces you to go toward your opponent), they seem too easy to defend but above all their asymetry can be a problem.

Like, if your on the 10 o'clock position, the 5th is easy and smooth with the ramp oriented toward your main. If you're on 6 o'clock, it's not. Imho 10 oclock vs 6 oclock will be OP.

If the ramp can't be reoriented, merge the 4th and 5th, 12 bases are enough on a 2 players map anyway and it might allow you to improve the map big time...
Dear INno and all the former STX boys.
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 19:43 GMT
#17
On April 16 2015 21:25 -NegativeZero- wrote:
A lot of these corresponding distances look a little asymmetrical. I know it's a 3p, but unlike ramp angles, these distances are things you can actually fix.


Almost every 3p map on this forum/the ladder dating back years has been more asymmetrical than is necessary. There's even a tutorial to help you a bit on this forum, although I imagine the problem is people just aren't careful enough, not that they don't have the knowledge.

To be fair to all the 3p maps: I doubt it matters too much. I'd be surprised if it ever decided the outcome of a game.. but you might as well make it as symmetrical as possible so that people can't cry imba.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 17 2015 05:55 GMT
#18
The middle is in play as soon as there's a 3rd base, from what I can tell going over different scenarios in my head. It won't always be used early on but quickly becomes important for flanking and saving time on attack / cut-in maneuvers.
Comprehensive strategic intention: DNE
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 17 2015 13:03 GMT
#19
Wouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 17 2015 13:20 GMT
#20
This is making my head spin with ideas I want to make an arcade map with this terrain AMAZING!
Can you get me some close up of the lower cliffs plz. I will love to have the map on my editor but that will be asking the impossible. Please some lower screenshots.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 17 2015 13:38 GMT
#21
Check your PM.
Author of Coda and Eastwatch.
ChopTheHassan
Profile Joined June 2014
35 Posts
April 25 2015 13:13 GMT
#22
If I had to take a guess, the way you did those red laser no fly zone barriers is by giving the space platform cables doodad a custom red color and cranked up the HDR multiplier? Anyways, while it is a very pretty map it has the same problems that the other three player maps (Catallena & Merry Go Round) do, so I can't really endorse it. Also, if you are going to make an underwater themed map then you should really name it Sealab 2021 in my opinion.
HassanChop/
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 25 2015 14:26 GMT
#23
totally wrong. its the oracle pulsar beam model applied to a doodad with a kitbashing work
Author of Coda and Eastwatch.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 05 2015 12:01 GMT
#24
tlmc6 Winner? Finalist?
+ Show Spoiler +
Well played, if there was a tlmc liquibet (alas there are to date no official one), I would put my money on you!
"not enough rights"
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2015-05-05 13:51:59
May 05 2015 13:51 GMT
#25
Winner for sure! Called it a week ago! Btw when they gonna announce it?
Less is more.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 05 2015 14:08 GMT
#26
Hahah
Author of Coda and Eastwatch.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-06 02:21:46
May 06 2015 02:11 GMT
#27
--- Nuked ---
Skobe
Profile Joined April 2015
8 Posts
May 06 2015 08:59 GMT
#28
Brilliant execution on the under water theme!
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 06 2015 12:03 GMT
#29
my money is on this map
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
JCoto
Profile Joined October 2014
Spain574 Posts
May 08 2015 23:47 GMT
#30
Too bad that the asimmetry played against the map on the Map contest.

Try to get it working for the next month, this is worth to be a GSL map!
My best wishes for your amazing work!
F0nze
Profile Joined March 2015
United States26 Posts
May 13 2015 01:36 GMT
#31
I want this map. how to dl?
[Every hour, a coward is devoured.] Diamond level Protoss; NA server.
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 02:42 GMT
#32
On May 13 2015 10:36 F0nze wrote:
I want this map. how to dl?


Look up Azura on sc2 in custom games. Then click create game.
Flash was the Genius, Nada was the true god.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 11h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 203
JuggernautJason167
Reynor 134
StarCraft: Brood War
Free 49
Shine 12
Dota 2
syndereN856
League of Legends
Grubby5692
Counter-Strike
fl0m2015
Fnx 1546
Stewie2K596
Super Smash Bros
PPMD80
Liquid`Ken40
Other Games
summit1g12172
tarik_tv7303
shahzam682
Maynarde155
Trikslyr43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 89
• musti20045 36
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 32
• Diggity10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22856
League of Legends
• TFBlade1121
Counter-Strike
• Shiphtur756
Upcoming Events
Esports World Cup
11h 10m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 11h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.