• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:37
CET 17:37
KST 01:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest Let's talk about Metropolis Foreign Brood War BW General Discussion
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1170 users

[M](3) Azura

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 15 2015 18:45 GMT
#1
Azura

Map created by: IeZaeL
Version 1.0
Uploaded to: [NA] [EU] [KR] [SEA]


*TeamLiquid Map Contest #6 Submission


[image loading]


Map Info:
Size: 176x176
Doodads count: 2132
Map theme: Underwater installation
Notable features: Every spawn got some little to medium changes , will you spot them all?

Rush Distances:
To be done once the analyser wakes up

Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Its actually a lot better ingame because there are a lot of moving/particles all over the map and it really feels to be underwater


Change Log:
+ Show Spoiler [Version 1] +
Map announced ( 15/4/2015)


Tutorial on the background technique and Air-blocker kitbash
Soon!

Have you got any question? Feel free to shoot me a tweet at @IeZaeLSC2Maps
Author of Coda and Eastwatch.
Scrapy921
Profile Joined April 2015
3 Posts
April 15 2015 18:51 GMT
#2
I like it
Rukis
Profile Joined April 2009
United States252 Posts
April 15 2015 19:06 GMT
#3
I like how the naturals have differences. interesting.
Flash was the Genius, Nada was the true god.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 19:16 GMT
#4
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D
Moderatorshe/her
TL+ Member
Rukis
Profile Joined April 2009
United States252 Posts
April 15 2015 20:28 GMT
#5
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D



No I think im right, you should look closer.
Flash was the Genius, Nada was the true god.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 15 2015 21:25 GMT
#6
Wow sick map.
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D

Afaik this was done without the symmetry tool, so I guess there has to be slight differences (;
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 15 2015 21:26 GMT
#7
On April 16 2015 04:16 The_Templar wrote:
Show nested quote +
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D


No, I'm pretty sure they all have minor differences around the double ramp, and just after the wall off spot.
Cereal
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 16 2015 00:12 GMT
#8
On April 16 2015 06:26 InfCereal wrote:
Show nested quote +
On April 16 2015 04:16 The_Templar wrote:
On April 16 2015 04:06 Rukis wrote:
I like how the naturals have differences. interesting.

I'm pretty sure they don't and that it's due to the angle in the overview.

Really nice map, liked watching it develop :D


No, I'm pretty sure they all have minor differences around the double ramp, and just after the wall off spot.

Maybe they do, but I'm pretty sure all the important sizes/shapes are the same.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 00:15 GMT
#9
Really really (really) pretty. Those aesthetics are OP.

I think there's a limit to how strategically interesting you can make 3p maps but this one does an ok job of that w/ the optional thirds. I think there might be too much airspace even w/ the air blockers, maybe move them in some?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 16 2015 02:07 GMT
#10
I really dislike how unimportant the middle of the map is. There is no reason at all to ever walk through the middle of the map. Terran are always going to parade push the edge of the map most likely into the protoss/zerg natural. Protoss will most likely always deathball attack through the edge of the map because it's more choked off/ramps. Zerg miiiiight go through the middle but they'll probably be so heavily trying to defend the edges that besides the random zergling run bys through the middle to get to the other edge.

Aesthetics are awesome. I never understood why nobody else did an underwater map after Abyssal City. AC is probably my favorite map ever aesethetically so your map is already pretty high in my book. My only concern is you say how it looks better ingame due to more ingame moving particles and that could be rough for the players with not as great computers so if this map ever got considered for ladder, I'd expect some fairly big graphic changes.

Good job!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
April 16 2015 05:04 GMT
#11
I like it, but it would be cool to see a Fighting Spirit like rich base in the center... would be hard to implement though.
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 16 2015 08:23 GMT
#12
wow. :O


+ Show Spoiler +

I really like the rocks on this map, they matter and are interesting in a way that is rarely achieved so well, and their remaining/absence affects all phases of the game.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10251 Posts
April 16 2015 08:28 GMT
#13
this is like a 3 player version of cactus valley. very nice thirds and alternatives. standard maps like these always get my vote.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
insitelol
Profile Joined August 2012
845 Posts
April 16 2015 11:59 GMT
#14
This is beautiful
Less is more.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 16 2015 12:25 GMT
#15
A lot of these corresponding distances look a little asymmetrical. I know it's a 3p, but unlike ramp angles, these distances are things you can actually fix.

[image loading]
vibeo gane,
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 16 2015 13:27 GMT
#16
IMHO, the maps is extremely beautiful, will it be fun to play on it though?

Like Sidian, I m not a big fan of the center (maybe just remove the destructible rocks?) and the 5 th bases (the platform ones) have plenty of wierd things about them : they 're far away from the opponent (better when 5th base forces you to go toward your opponent), they seem too easy to defend but above all their asymetry can be a problem.

Like, if your on the 10 o'clock position, the 5th is easy and smooth with the ramp oriented toward your main. If you're on 6 o'clock, it's not. Imho 10 oclock vs 6 oclock will be OP.

If the ramp can't be reoriented, merge the 4th and 5th, 12 bases are enough on a 2 players map anyway and it might allow you to improve the map big time...
Dear INno and all the former STX boys.
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 19:43 GMT
#17
On April 16 2015 21:25 -NegativeZero- wrote:
A lot of these corresponding distances look a little asymmetrical. I know it's a 3p, but unlike ramp angles, these distances are things you can actually fix.


Almost every 3p map on this forum/the ladder dating back years has been more asymmetrical than is necessary. There's even a tutorial to help you a bit on this forum, although I imagine the problem is people just aren't careful enough, not that they don't have the knowledge.

To be fair to all the 3p maps: I doubt it matters too much. I'd be surprised if it ever decided the outcome of a game.. but you might as well make it as symmetrical as possible so that people can't cry imba.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 17 2015 05:55 GMT
#18
The middle is in play as soon as there's a 3rd base, from what I can tell going over different scenarios in my head. It won't always be used early on but quickly becomes important for flanking and saving time on attack / cut-in maneuvers.
Comprehensive strategic intention: DNE
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 17 2015 13:03 GMT
#19
Wouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 17 2015 13:20 GMT
#20
This is making my head spin with ideas I want to make an arcade map with this terrain AMAZING!
Can you get me some close up of the lower cliffs plz. I will love to have the map on my editor but that will be asking the impossible. Please some lower screenshots.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Group Stage 1 - Group D
WardiTV1133
ComeBackTV 554
TaKeTV 345
IndyStarCraft 226
LamboSC2152
Rex116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 226
LamboSC2 152
Rex 116
BRAT_OK 90
MindelVK 17
MaxPax 1
StarCraft: Brood War
Britney 34184
Bisu 2706
Larva 989
Light 815
Mini 662
Hyuk 349
Snow 311
hero 256
firebathero 252
ggaemo 159
[ Show more ]
Rush 157
Mind 94
Hyun 79
Movie 47
910 43
sorry 33
soO 33
Terrorterran 21
HiyA 11
Dota 2
Gorgc5818
singsing3317
qojqva2792
Dendi904
syndereN254
XcaliburYe130
League of Legends
rGuardiaN40
Counter-Strike
fl0m6282
zeus549
byalli420
Other Games
B2W.Neo1097
Beastyqt752
DeMusliM614
hiko567
Lowko380
crisheroes367
RotterdaM153
QueenE78
Trikslyr58
ArmadaUGS40
Organizations
Other Games
BasetradeTV82
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 25
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 15
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV411
• Noizen37
League of Legends
• Nemesis2171
• Jankos1846
Other Games
• Shiphtur92
Upcoming Events
StarCraft2.fi
23m
WardiTV 2025
19h 23m
Big Brain Bouts
1d
RSL Revival
1d 11h
StarCraft2.fi
1d 17h
IPSL
2 days
Sziky vs JDConan
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
IPSL
3 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.