• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:03
CEST 17:03
KST 00:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10220 users

[M] (2) Disruption

Forum Index > SC2 Maps & Custom Games
Post a Reply
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-09 08:00:48
April 07 2015 05:22 GMT
#1
Disruption
by LComteVarauG

Available on SEA and NA

Preview:
[image loading]

Analyser:
[image loading]

This map uses a similar deadzone layout to Liquidation, but without the high grounds.

Created for TLMC6.

Afterword:
+ Show Spoiler +
I have come very far since TLMC5, so thanks everyone for all your help and criticism, because I am making maps that I feel very confident about and happy with now.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-04-07 05:48:41
April 07 2015 05:48 GMT
#2
I think the 4th/5th/6th are all too close together, try spreading them out more. You'll probably need to move them closer to the map edges.
vibeo gane,
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 08 2015 02:09 GMT
#3
On April 07 2015 14:48 -NegativeZero- wrote:
I think the 4th/5th/6th are all too close together, try spreading them out more. You'll probably need to move them closer to the map edges.

Thanks NegativeZero! I changed the 4th/5th/6th layout up a bit, but I left the middle base where it is so it makes up slightly for a semi-difficulty 4th.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 08 2015 08:03 GMT
#4
The 4th/5th bases still seem a little bit too nearish - it's not only about the position but mainly about the fact that you need to defend the very same area to take them. It's almost as if you made there one base with double the amount of mineral patches and 4 gases ... While that in principle isn't absolutely unthinkable, it may have some serious impacts on the game and need to be quite tested.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 08 2015 23:58 GMT
#5
On April 08 2015 17:03 opisska wrote:
The 4th/5th bases still seem a little bit too nearish - it's not only about the position but mainly about the fact that you need to defend the very same area to take them. It's almost as if you made there one base with double the amount of mineral patches and 4 gases ... While that in principle isn't absolutely unthinkable, it may have some serious impacts on the game and need to be quite tested.

I have changed that area a lot now, and there is a backdoor into the fifth to differentiate it from the fourth. I an feeling quite happy with the map now.
Thanks guys for all the feedback.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
SwedenTheKid
Profile Joined July 2014
567 Posts
April 09 2015 00:07 GMT
#6
I think this would be cool if you rotated the main base and natural counterclockwise so the main bases mineral line was located were the airspace between the main and 3rd is now, and the natural expo hugged the edge of the map. This would allow you to make the vertical 4th an option as a 3rd, and just make expanding past your natural safer and more open to alteration by players. It would also mean the corner bases could be spread apart by a lot more.

hehe, guess it would be a totally different map then. Anyway, I like the layout you have now

Casual Mapmaker
FlaShFTW
Profile Blog Joined February 2010
United States10495 Posts
April 09 2015 06:46 GMT
#7
On April 07 2015 14:48 -NegativeZero- wrote:
I think the 4th/5th/6th are all too close together, try spreading them out more. You'll probably need to move them closer to the map edges.

agree. you might as well make this a 4p map if you want to have those bases that clusterd.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 09 2015 07:57 GMT
#8
On April 09 2015 09:07 SwedenTheKid wrote:
I think this would be cool if you rotated the main base and natural counterclockwise so the main bases mineral line was located were the airspace between the main and 3rd is now, and the natural expo hugged the edge of the map. This would allow you to make the vertical 4th an option as a 3rd, and just make expanding past your natural safer and more open to alteration by players. It would also mean the corner bases could be spread apart by a lot more.

hehe, guess it would be a totally different map then. Anyway, I like the layout you have now


Thanks SwedenTheKid! I really appreciate the feedback. I might look into that big change on the weekend when I have some time - maybe I will make an entirely new map based on it.

On April 09 2015 15:46 FlaShFTW wrote:
Show nested quote +
On April 07 2015 14:48 -NegativeZero- wrote:
I think the 4th/5th/6th are all too close together, try spreading them out more. You'll probably need to move them closer to the map edges.

agree. you might as well make this a 4p map if you want to have those bases that clusterd.

I changed and updated those base layouts so they are a bit further apart now.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2092
elazer 146
Harstem 87
trigger 70
Codebar 6
RushiSC 3
StarCraft: Brood War
Calm 1900
Jaedong 1597
Mini 1309
EffOrt 1060
Light 680
firebathero 327
Hyuk 313
Snow 238
ggaemo 198
hero 156
[ Show more ]
Mong 146
actioN 130
Leta 126
Dewaltoss 85
Sea.KH 85
Free 81
ToSsGirL 56
Pusan 48
Killer 44
scan(afreeca) 44
[sc1f]eonzerg 38
Aegong 36
sorry 35
JYJ 28
Rock 21
Movie 21
Sacsri 17
Bale 16
IntoTheRainbow 14
zelot 14
GoRush 13
yabsab 13
Purpose 10
Terrorterran 10
Dota 2
qojqva2335
Dendi1183
XaKoH 561
Fuzer 208
Counter-Strike
kRYSTAL_63
Heroes of the Storm
Trikslyr20
Other Games
singsing2228
hiko989
B2W.Neo963
Lowko491
FrodaN461
crisheroes283
Pyrionflax188
ToD124
ArmadaUGS60
Mew2King59
fpsfer 0
Organizations
Dota 2
PGL Dota 2 - Main Stream413
Other Games
BasetradeTV123
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 70
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV380
League of Legends
• Nemesis4237
• TFBlade983
Other Games
• Shiphtur168
Upcoming Events
RSL Revival
1h 57m
Bombastic Starleague
4h 57m
PiGosaur Cup
8h 57m
Kung Fu Cup
19h 57m
Replay Cast
1d 8h
CrankTV Team League
1d 19h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.