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TeamLiquid Map Contest 6

Forum Index > SC2 Maps & Custom Games
266 CommentsPost a Reply
Normal

TeamLiquid Map Contest 6

Text byPlexa
Graphics byshiroiusagi
April 3rd, 2015 22:51 GMT


The Team Liquid Map Contest has returned for a sixth time to allow mapmakers to have a chance to show off their best recent works and potentially contribute a map to the professional and ladder map pool for Season 3. This contest has historically produced iconic maps such as Cloud Kingdom, Frost, Ohana, and Habitation Station that might not have otherwise been recognized. Last season the maps Echo, Coda and Cactus Valley were added to the pool and we're already starting to see good games on them. This contest is another opportunity to get your map listed amongst these amazing maps.

Blizzard have once again upped their support of TLMC by providing cash prizes for the top three maps. This is the first time Blizzard have supported this contest in this manner, and shows the respect towards community maps and dedication to community involvement in SC2 that they have. Thank you guys for your constant support.

Similarly to last season, we will not be considering team maps for this contest. This means we are only looking for maps for 1v1 play. Our focus once again is on giving Blizzard as many choices as possible for competitive use between the numerous polished, highest quality maps. We still strongly encourage people to post their team maps (and FFA maps) on the forums. Getting visibility for your team map is the first step towards getting it considered in the future!


How to Enter


Please PM your map file(s) to TL Map Contest with the following format before Thursday, Apr 23 4:59am GMT (GMT+00:00).



Map Name:
A picture of your map
Main to Main distance: (in-game seconds using a worker from town hall to town hall)
Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)
Any relevant analyzer images (optional)
A download link to your map


Entries not in this format may be excluded from consideration. Please do not send questions to the 'TL Map Contest' account; contact one of the TLMC organizers Plexa or The_Templar instead.



Submit your map


Submission Rules



As with last season, we will be accepting three 1v1 entries per mapmaker. In discussing with map makers after the end of TLMC5, the majority felt that allowing three entries was superior to two. We want to see everyone's best works, and this will hopefully encourage mappers to present more diverse maps.

  • We recommend that maps follow the following design restrictions:
    1. Normal bases are always 8 normal mineral patches and 2 normal geysers
    2. High yield bases are always 6 high yield patches and 2 normal geysers
    3. Don’t change values on Neutral units. For example:
      1. Don’t change Xel’Naga watch tower or destructible rock graphics
      2. Don’t change values on mineral patches, geysers, or rock health/armor values
      3. Don’t resize mineral patches or rocks
    4. Map sizes should be sensible; use the current map pool as a guide.
  • Additionally, the following map art guidelines should be followed to ensure a smooth QA process if the map is in contention for WCS/ladder use:
    • - Avoid excessive use of water
    • - Avoid weather effects like falling snow, snow drift doodads, etc.
    • - If using the Ice tileset, avoid using the CliffGlacier* doodad series
    • - Avoid excessive stacking/overlapping of doodads in concentrated spaces
    • - Excessive use of decals, custom decals
    • - Excessive use of doodads that produce dynamic shadows
    • - Doodads under the terrain
    • - Clusters of large/complex doodads
  • Maps with locked start positions are okay. This means "two in one" four player maps are acceptable entries.
  • Maps which follow the above restrictions and encourage the meta-game to develop in interesting ways will most likely score well. A fantastic example of this is the TLMC3 map Habitation Station whose innovative use of gold mineral patches created a unique dynamic on the map.
  • Entries are not limited to non-Koreans, Korean mapmakers are welcome to submit entries.
  • Maps which have already been used in premier competition are not eligible for submission. If you are unsure, check with Plexa or The_Templar.
  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!

Any maps which are selected/considered for the final shortlist may undergo changes which the judges request for balance purposes. Any maps selected for use in WCS/ladder will undergo an extensive QA process by Blizzard. If the QA guidelines above are not followed it is possible that your map may not be considered for use!

The advice Psione provided us last season is still relevant for this contest.
On January 27 2015 09:20 Psione wrote:

One of the biggest issues we run into with community maps is getting performance to a reasonable level. I think it’s no secret that many map makers spend a lot of time making sure their maps look amazing. And while the maps usually look great, the increased focus on complex map art can cause performance issues. I’d like to offer some insight into how our performance testing works, as well as offer some tips to help keep performance at reasonable levels.

In both Blizzard and community maps, we start the performance passes once we receive a map that has received final art. This testing involves an automated process where we ensure that a map reaches a minimum FPS value (40) across various systems and graphic settings. Beyond testing on high-end machines, we make sure to test on medium and lower-end machines that are currently supported. This is a major point to remember. Offline tournaments can control the hardware being used at the event (usually very high-end), but the ladder must support a wide variety of hardware from the entire player base.

During this automated process, a FPS heat map is also created. While we look for the total average FPS to meet acceptable levels, we also ensure that no single section of the map has significant issues. For example, the map may have an acceptable average FPS but have performance issues in the middle of the map where a large cluster of doodads reside. Using the heat map, we can pinpoint a problem area like this and make adjustments to alleviate the issue.

However, despite our ability to pinpoint problem areas, getting performance to appropriate levels can be difficult at times. Part of this is due to our desire to alter community maps as little as possible. So usually it’s a balance of trying to make big performance gains while also trying to keep the look of the map intact. While it would be easy to improve performance by gutting the art on the map, we respect the time put into the look of the map and try to stay true to the original vision.

Each time changes are made, the map tests are run again. This is where you find how much was gained from the changes. Making map adjustments and re-testing can take a good deal of time if the issues aren’t improving through small tweaks. If performance issues persist, at some point we’re forced to make more drastic changes to ensure it meets minimum requirements.

A few points to help keep performance reasonable. Try to avoid the following:
Hidden effects or doodads
  • Stuff like doodads or water under the terrain can cause issues.

Excessive splat usage
  • Splats used to create a snow covered effect on doodads can be difficult to optimize
  • A series of small splats used to create a “signature” can also be very difficult to optimize

Excessive doodad usage
  • We’ve seen extreme doodad stacking in the past where several doodads are used to create something “new”. This is fine in most cases, but it can also lead to excessive use of doodads on the map, which definitely impacts performance.

Excessive weather effects
  • Adding a lot of wind or snow can lower the performance quite a bit.

Excessive use of water
  • Used sparingly or on a map with few doodads is usually fine. When used excessively it can cause performance issues.

Excessive use of “expensive” or large doodads with terrain materials
  • More commonly used “expensive” doodads would be the Ice Cliff series. Additionally, cluster of doodads that cast transparent shadows, similar to the minerals or the crystal on the top of the Nexus.
  • More commonly used large doodads with terrain materials would be Xel’Naga Torn Plates

There isn’t a magical formula that makes performance great. We know it can be difficult at times, especially if you’re trying to push the look of your map to the limit. But if you keep these things in mind, hopefully it will help you make choices that can keep the look right while also keeping reasonable performance.


Judging



Once the maps have been submitted they will be checked for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team for judging. As the staff members who spend the most time thinking about strategies and the metagame, we feel that the strategy team is the perfect group to decide the best maps. They will also suggest tweaks for the finalists to correct any minor balance issues. We will announce the finalists as soon as possible.



Once the finalists are announced the public will have the opportunity to vote on which map they like the most. Progamer input will have an influence over the final placement of maps. The precise details regarding scoring will be communicated closer to the polling period. Everyone will have at least one week to cast their vote for the contest.



Prizes


Blizzard have one-upped themselves from last season and for the first time ever we're able to offer a cash prize for the top three entries. In addition to this, all finalists will receive Beta access (if they do not already have access) in addition to a Community Commander portrait. The prize breakdown is as follows:



$1,000.00
FIRST PLACE

$500.00
SECOND PLACE

$250.00
THIRD PLACE

Provided by Blizzard.


FAQ



Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.



Q: How do I attached a map file or image to a PM?The TeamLiquid PM system does not support attachments. Instead, use an external image/file hoster such as Mediafire, Dropbox or Google drive for map files or Imgur for image files. Please sent those links along with your submission.



Q: I want to enter a team map/FFA map into the contest.The Team Liquid Map Contest has traditionally allowed team play maps to be entered and evaluated separately from 1v1 maps, and some of these submissions did eventually reach the ladder map pool. Unfortunately, this season we will not be considering team play maps submitted to the contest. If you're really passionate about making high quality team play maps then we strongly encourage you to post your work in our Maps and Custom Games forum.



Q: Will the winning map automatically be included in WCS?
No. A list of the top maps will be submitted to Blizzard for consideration for use in WCS/ladder. At least two of the shortlisted maps will be selected for use on the ladder. It's possible that the winning map just isn't what Blizzard is looking for next season, and may decide to choose another map.



Q: I'm also submitting a map to Mapximum Season 2, can I submit the same map?Absolutely! We at Team Liquid are really grateful for the work put in by the Korean mapping scene and the fact they are reaching out to our community with Mapximum. Indeed, if you're preparing a map for TLMC we encourage you to also submit your map to Mapximum. We look forward to seeing the similarities and differences between the maps selected by our respective competitions!



Q: How crazy can my maps be?Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM Plexa or The_Templar and they will tell you whether or not it is appropriate.



Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?Post in their map threads and give them support, encouragement and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.



Q: What are the prizes for this contest?At the moment prizes beyond being considered for WCS/ladder use have not been confirmed. Once we receive updates on this we will communicate this information.



If you have any unanswered questions please do not hesitate to ask them below or PM Plexa or The_Templar who will be happy to answer them. Best of luck in the competition.


Format & Graphics:
shiroiusagi
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Administrator~ Spirit will set you free ~
Ferisii
Profile Joined February 2011
Denmark199 Posts
April 03 2015 23:02 GMT
#2
Well... Oh boy. And here I'm out of layout ideas. D:
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Adept
Profile Joined December 2009
United States472 Posts
April 03 2015 23:03 GMT
#3
That prize O.o That's awesome that this is so soon though, looking forward to all the awesome maps!
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 03 2015 23:03 GMT
#4
Best of luck everyone :D
Moderatorshe/her
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-04-03 23:04:46
April 03 2015 23:04 GMT
#5
Wow that was fast. Excited to see what the community will come up with :p

That cash should be a nice incentive
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-04-03 23:21:23
April 03 2015 23:05 GMT
#6
wow.

that is all.

Edit: Uvantak's going to be rich
vibeo gane,
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-04-03 23:06:43
April 03 2015 23:06 GMT
#7
that wast fast, and holy prizepool.
"Not you."
Yhamm
Profile Blog Joined December 2012
France7248 Posts
April 03 2015 23:34 GMT
#8
awesome to see blizzard continuing using community maps, and the prizes get even better each time :o
LiquipediaWe will have only each other at the last
Boucot
Profile Blog Joined October 2011
France15997 Posts
April 03 2015 23:36 GMT
#9
Wow, that's some nice cash prize here. GL to the participants !
Former SC2 writer for Millenium - twitter.com/Boucot
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 03 2015 23:38 GMT
#10
On April 04 2015 08:34 Yhamm wrote:
awesome to see blizzard continuing using community maps, and the prizes get even better each time :o


Hopefully we can completely get rid of maps like Inferno Pools/Secret Spring >.>. Good to see Blizzard/TL doing this, it serves a very important community function, aswell as provide solid maps so the professional scene enjoys the highest degree of professional integrity.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 03 2015 23:44 GMT
#11
Felt like there just was a TLMC... awesome that these are popping up more regularly! :D
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 03 2015 23:46 GMT
#12
wow sick
Moderatorlickypiddy
Killmouse
Profile Joined August 2010
Austria5700 Posts
April 03 2015 23:58 GMT
#13
dat pricepool :O
yo
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
April 04 2015 00:02 GMT
#14
This again? OH GOD
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-04-04 00:23:54
April 04 2015 00:23 GMT
#15
On April 04 2015 08:58 Killmouse wrote:
dat priZepool :O

I somehow skimmed over it before... WOW!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-04-04 00:26:02
April 04 2015 00:25 GMT
#16
Wow so soon. I better get busy for once.
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 04 2015 00:29 GMT
#17
=))))))))))))))))))))))))))))))))))))

Let the games begin!!!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
April 04 2015 00:42 GMT
#18
[image loading]
please fix :x
LiquipediaWe will have only each other at the last
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 04 2015 00:52 GMT
#19
^ That's the money flying into your face
Comprehensive strategic intention: DNE
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 04 2015 00:59 GMT
#20
So soon after the last one, and not even for LotV. Wow.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 04 2015 01:02 GMT
#21
--- Nuked ---
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 04 2015 01:07 GMT
#22
Holy moly man! Another one so soon. And cash on the line.

HotS oriented maps though, hmm, I guess it is too early to know what makes a good LotV map anyhow.
~ ~ <°)))><~ ~ ~
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
April 04 2015 01:13 GMT
#23
damn feels like it's so soon already, good luck to the mapmakers!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KtJ
Profile Joined October 2014
United States3514 Posts
April 04 2015 01:40 GMT
#24
Holy prize pool
Gl everybody!
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 04 2015 01:47 GMT
#25
Oh shit, map makers gonna be making caster-level money soon enough.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
April 04 2015 02:31 GMT
#26
i think you can assume if a map ends up being so good that it sticks around or goes into the beta, blizzard can lotv it.... no reason to promise it, in case it doesn't stick around

The money isn't huge but it doesn't have to be, a starving artist isn't too tough to motivate, and the mappers are a core to what we have going on as we know blizz maps are either awful or bland and usually nowhere between. and i like the idea of growing partnerships between content creators and customizable games/engines
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 04 2015 03:34 GMT
#27
Interesting
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 04 2015 04:23 GMT
#28
Cool contest imo. Maybe I should enter lol. Can't wait to see what kind of maps we'll see
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-04-04 06:00:29
April 04 2015 05:57 GMT
#29
i think you can assume if a map ends up being so good that it sticks around or goes into the beta, blizzard can lotv it.


I think plenty of HotS maps will still be viable to play on in LotV, just like some Wings maps were fine in HotS.

Of course we'll see, but I don't think anything being added is as map-influencing as, say, sentries were in Wings or Swarm Hosts in HotS. The major change is the econ, but imo 6 bases per side / 12 bases total is still ok as long as not too many of those bases are difficult, especially the 3rds and 4ths.

Anyway this is getting off-topic since the contest basically says to ignore LotV.. so I'll just say - cool! Hope we have lots of awesome maps (especially with 3 entries per contestant we should see a little more experimentation) and I'm glad Blizz seems to be finally (somewhat) taking mapmaking seriously
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 04 2015 06:50 GMT
#30
Thanks Plexa! These contests are awesome.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Ej_
Profile Blog Joined January 2013
47656 Posts
April 04 2015 07:42 GMT
#31
holy buttcrackers

gl to everyone, let the best Kantuva win!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 04 2015 08:11 GMT
#32
This is actually really smart by blizzard.

We have some very competent map-makers in the community and I suspect that this will allow the blizzard in-house mapmakers to spend more time on other aspects of the game. And I think this prize pool is cheaper than paying blizzard employees to do the work, AND the community will do the quality check for them.
aka KanBan85. Working on Starbow.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 04 2015 08:37 GMT
#33
On April 04 2015 17:11 Xiphias wrote:
This is actually really smart by blizzard.

We have some very competent map-makers in the community and I suspect that this will allow the blizzard in-house mapmakers to spend more time on other aspects of the game. And I think this prize pool is cheaper than paying blizzard employees to do the work, AND the community will do the quality check for them.

If only they thought about that 2 years ago :D
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 04 2015 09:06 GMT
#34
Well shit. I haven't done much mapmaking since last TLMC. I'm gonna be in a rush...
Retired Mapmaker™
Agh
Profile Blog Joined July 2010
United States926 Posts
April 04 2015 09:07 GMT
#35
I enjoy playing on the City style terrain/tileset - wish more maps utilized that.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 04 2015 09:27 GMT
#36
holy guacamole
Author of Coda and Eastwatch.
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 04 2015 09:32 GMT
#37
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
SnowStormer
Profile Joined July 2012
Norway275 Posts
April 04 2015 09:39 GMT
#38
This TLMC I'll definitely play on the maps and give feedback. I've been thinking I should every TLMC so far, but just haven't done it >.<

My gold lvl insight will surely be of most relevance.
"What the flying fuck is happening with the world? This is like, Moon stopped orbiting Earth, and decided to become a free agent instead. Earth wishes Moon a good luck with his/her orbiting endeavours." /u/KapteeniJ
SnowStormer
Profile Joined July 2012
Norway275 Posts
April 04 2015 10:40 GMT
#39
On April 04 2015 18:32 Superouman wrote:
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman


Holy shit folks! Did the iconic map maker SUPEROUMAN, creator of beloved map Cloud Kingdom, the first foreign map maker to have a map in a GSL say he's entering the competition?!

HYPE! HYPE! HYPE!

"What the flying fuck is happening with the world? This is like, Moon stopped orbiting Earth, and decided to become a free agent instead. Earth wishes Moon a good luck with his/her orbiting endeavours." /u/KapteeniJ
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 04 2015 11:51 GMT
#40
On April 04 2015 18:32 Superouman wrote:
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman

Are you ok?
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 04 2015 12:05 GMT
#41
On April 04 2015 18:32 Superouman wrote:
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman

Superouman confirmed making a sea map
Author of Coda and Eastwatch.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 04 2015 12:05 GMT
#42
thank you team liquid for this contest and all your blizzlobbying

sigh* please let it be "original maps" sigh*
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 04 2015 12:22 GMT
#43
On April 04 2015 18:32 Superouman wrote:
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman

Poor fisherman, don't hurt him too much
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
April 04 2015 12:50 GMT
#44
Will there be another TL Open to gift PartinG some more $$?
Liquipedia"Expert"
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 04 2015 13:30 GMT
#45
Are maps that competed in TLMC5 eligible (sorry if that's already written in the OP but I didn't seem to find the information) ?

Anyway I have to say that TLMC seems a bit rushed to me. We haven't even seen a lot of games on Coda/Echo etc. The contest could have taken place during the summer holidays instead.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 04 2015 13:34 GMT
#46
On April 04 2015 22:30 [PkF] Wire wrote:
Are maps that competed in TLMC5 eligible (sorry if that's already written in the OP but I didn't seem to find the information) ?

Anything that hasn't been used in premier competition is allowed. So yes, stuff from TLMC5 is allowed (and we're expecting to see a fair number of resubmissions since it hasn't been very long).
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 04 2015 13:37 GMT
#47
On April 04 2015 22:34 The_Templar wrote:
Show nested quote +
On April 04 2015 22:30 [PkF] Wire wrote:
Are maps that competed in TLMC5 eligible (sorry if that's already written in the OP but I didn't seem to find the information) ?

Anything that hasn't been used in premier competition is allowed. So yes, stuff from TLMC5 is allowed (and we're expecting to see a fair number of resubmissions since it hasn't been very long).

So for instance is Ganymede eligible ?
Fatam
Profile Joined June 2012
1986 Posts
April 04 2015 13:41 GMT
#48
I think ganymede has been used in some smaller tourneys, just not huge ones (yet?).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 04 2015 13:45 GMT
#49
On April 04 2015 22:37 [PkF] Wire wrote:
Show nested quote +
On April 04 2015 22:34 The_Templar wrote:
On April 04 2015 22:30 [PkF] Wire wrote:
Are maps that competed in TLMC5 eligible (sorry if that's already written in the OP but I didn't seem to find the information) ?

Anything that hasn't been used in premier competition is allowed. So yes, stuff from TLMC5 is allowed (and we're expecting to see a fair number of resubmissions since it hasn't been very long).

So for instance is Ganymede eligible ?

Ganymede for president amirite
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 04 2015 13:49 GMT
#50
On April 04 2015 18:32 Superouman wrote:
I just swallowed the bait, the hook, the fishing line, the fishing rod and the fisherman


Well that isn't healthy. Look forward to seeing some maps.
Retired Mapmaker™
Meerel
Profile Joined March 2012
Germany713 Posts
April 04 2015 14:10 GMT
#51
i guess i open the editor again *sigh*
SDMF
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 04 2015 18:14 GMT
#52
Woah, already? Cant wait to see what comes up.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Ferisii
Profile Joined February 2011
Denmark199 Posts
April 04 2015 18:30 GMT
#53
How does a "deadly corn" sound for a map theme?
Besides that, think I'm getting this new layout down... Hopefully it isn't too bad. (-:
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 04 2015 20:26 GMT
#54
man how cool is this
Administrator
Fatam
Profile Joined June 2012
1986 Posts
April 04 2015 21:17 GMT
#55
the nerd chills are real
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 05 2015 03:19 GMT
#56
Wow those prizes... WHHYYYY did I stop making maps D:
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 05 2015 03:30 GMT
#57
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

so you could start again? ^^
Comprehensive strategic intention: DNE
Anacreor
Profile Joined February 2013
Netherlands291 Posts
April 05 2015 13:40 GMT
#58
This is great, love this! Very glad to see that Blizzard seems to slowly recognize more and more the quality of the maps that pop up here.
"Peter the Acretree chops some wood"
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 05 2015 15:28 GMT
#59
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 05 2015 16:29 GMT
#60
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

You know what Ohana means, right? Come back !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
April 05 2015 17:35 GMT
#61
In all likelihood these will be my first two submissions, if eligible:

[image loading]

[image loading]

And I guess the third one will be something extremely standard since that seemed to work well for the TLMC5 finalists.
not a community mapmaker
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 05 2015 18:50 GMT
#62
About time they put up some proper prizes. Cool contest!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 05 2015 20:39 GMT
#63
School will be done in time for this. Perfect.
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 05 2015 21:18 GMT
#64
Good thing I'm really up to date on sc2
ESV Mapmaking!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 05 2015 21:19 GMT
#65
On April 06 2015 00:28 Cricketer12 wrote:
Show nested quote +
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
April 06 2015 05:18 GMT
#66
I think it's cool to make maps/mods regardless of the game if that's your thing. I used to make maps for Heroes of Might and Magic (3 and 4, a little in 5) before coming to SC2 so I am totally with you.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Serimek
Profile Joined August 2011
France2274 Posts
April 06 2015 09:52 GMT
#67
Smart way to have lots of mapmakers working their ass off for almost free. Good job Blizzard

(And actually good opportunity to have better maps than Inferno Pools...)
SC2 is the best game to watch and was the best to play before I grew old and slow...
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 06 2015 14:33 GMT
#68
On April 06 2015 01:29 OtherWorld wrote:
Show nested quote +
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

You know what Ohana means, right? Come back !

"Ohana means family" - Stitch
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Psione
Profile Joined March 2014
United States45 Posts
April 06 2015 17:21 GMT
#69
On April 06 2015 06:19 IronManSC wrote:
Show nested quote +
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
Fatam
Profile Joined June 2012
1986 Posts
April 06 2015 20:02 GMT
#70
So I was just reading the rules in detail and saw the thing about trying to limit your map's doodad count.. is that something that is actually being enforced? I ask because certain maps that are currently or very recently used have exorbitant doodad counts (overgrowth has over 4500 doodads lol).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-04-06 20:25:18
April 06 2015 20:19 GMT
#71
On April 04 2015 08:05 -NegativeZero- wrote:
wow.

that is all.

Edit: Uvantak's going to be rich


Yeah, i wonder if he's going to use the money to finally reclaim his previous prizes from aduanas. :|
"Must work on Zergling lemon juice allergy." - Abathur
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-04-06 21:47:33
April 06 2015 20:24 GMT
#72
On April 07 2015 02:21 Psione wrote:
Show nested quote +
On April 06 2015 06:19 IronManSC wrote:
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!

What's the point of coming back and making good maps if they're going to be butchered by Blizzard mapmakers when brought to the competitive scene ? I'd do the same as him, watch you drown in Inferno Pools and get ridiculed by the community for mistakes (unwallable ramps, graphics issues) any decent mapmaker would not make in a million years.

EDIT : and what Meavis says in the post below.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 06 2015 21:42 GMT
#73
On April 07 2015 02:21 Psione wrote:
Show nested quote +
On April 06 2015 06:19 IronManSC wrote:
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!


this is gonna sound rube but, maybe you shouldve supported the map scene earlier and he probably would still be around.
"Not you."
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 07 2015 02:19 GMT
#74
On April 07 2015 06:42 Meavis wrote:
Show nested quote +
On April 07 2015 02:21 Psione wrote:
On April 06 2015 06:19 IronManSC wrote:
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!


this is gonna sound rube but, maybe you shouldve supported the map scene earlier and he probably would still be around.



Idk if I agree, they supported him, they used his maps on the ladder even, and some other on his tournaments, sure there wasn't real prize money but, they did support map makers.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 07 2015 07:20 GMT
#75
On April 07 2015 06:42 Meavis wrote:
Show nested quote +
On April 07 2015 02:21 Psione wrote:
On April 06 2015 06:19 IronManSC wrote:
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!


this is gonna sound rube but, maybe you shouldve supported the map scene earlier and he probably would still be around.



Really Meavis you're a great guy and you're a great asset to the mapmakers' community, but you should step back a little, take a deep breath and get rid of all this bitterness that flows through you lately.

Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 07 2015 09:43 GMT
#76
On April 07 2015 16:20 Gwavajuice wrote:
Show nested quote +
On April 07 2015 06:42 Meavis wrote:
On April 07 2015 02:21 Psione wrote:
On April 06 2015 06:19 IronManSC wrote:
On April 06 2015 00:28 Cricketer12 wrote:
On April 05 2015 12:19 IronManSC wrote:
Wow those prizes... WHHYYYY did I stop making maps D:

Why did you stop, why can't you start again?


It's been nearly 3 years and to be honest I've lost all my passion and heat for mapping in Starcraft. I went as far as to un-install the game. I guess what I meant by my comment was why did I have to lose my drive and energy for mapping? I do mission creation in arma 3 now. I figure if you love making maps or content, you have to love the game as well, and I guess I don't care for Starcraft that much anymore. But either way it's nice to check back and see blizzard really putting the ball in our hands now, something myself and older mappers really tried to make work way back.

Always loved your work. I'd love to see what you come up with if you change your mind!


this is gonna sound rube but, maybe you shouldve supported the map scene earlier and he probably would still be around.



Really Meavis you're a great guy and you're a great asset to the mapmakers' community, but you should step back a little, take a deep breath and get rid of all this bitterness that flows through you lately.


His point is 100% legit though
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
FlaShFTW
Profile Blog Joined February 2010
United States10139 Posts
April 07 2015 19:10 GMT
#77
damn i wish i was on the judge team :/
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 08 2015 04:31 GMT
#78
On April 06 2015 06:18 Grebliv wrote:
Good thing I'm really up to date on sc2


But things haven't really changed all THAT much!

On April 06 2015 14:18 Fatam wrote:
I think it's cool to make maps/mods regardless of the game if that's your thing. I used to make maps for Heroes of Might and Magic (3 and 4, a little in 5) before coming to SC2 so I am totally with you.


I used to make maps for warcraft2! come at me bro! Just kidding just kidding. I wish there were more hours in the day so I could come up with some time to throw my hat in the ring for this one. I really feel there is still a huge amount of uncharted territory in the sc2 map making world.
~ ~ <°)))><~ ~ ~
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 08 2015 07:25 GMT
#79
I think my first submission will be Rolling Dunes:
[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 11:06 GMT
#80
Is taking the SH redesign into consideration a plus?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 08 2015 11:07 GMT
#81
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 11:12 GMT
#82
On April 08 2015 20:07 The_Templar wrote:
Show nested quote +
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?

Yeah, that's what I figured. So an entered map could feature current no-goes (Daybreakesque middle), has to consider zerg's lategame ability to win on maps with linear pushing design might be significantly worse and has to consider locusts flying into bases from all angles if there are close by spawning points.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 08 2015 20:19 GMT
#83
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff
"Not you."
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-04-08 20:57:12
April 08 2015 20:57 GMT
#84
On April 09 2015 05:19 Meavis wrote:
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff

Ooooh that's great. I've got a lot of layout ideas but could never get past the editor. I hope this helps. Thanks !
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 13:25 GMT
#85
Almost ten days and only three shown submissions, I am disappointed mappers d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 14:18 GMT
#86
There's lots of good WIPs that I've seen. Point is, they're still WIP last season people had a stock of maps that they had on hand.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 12 2015 14:20 GMT
#87
Yeah, I expect a flood of maps a few days before the deadline. Right now people are figuring out whether they can actually make three new maps or if they're going to re-enter one or two.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 12 2015 16:08 GMT
#88
In my case I have 3 or 4 decent candidates but the aesthetics aren't quite done on any of them. I suspect it's the same with other people.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 12 2015 16:09 GMT
#89
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 16:13 GMT
#90
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace
Administrator~ Spirit will set you free ~
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 12 2015 16:14 GMT
#91
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

lol RIP mappers
Kaina + Drones Linkcro Summon Cupsie Yummy Way
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:16 GMT
#92
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

Wait, are you telling us that we'll have basically one TLMC per WCS season now?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 12 2015 16:16 GMT
#93
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 12 2015 16:19 GMT
#94
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

That was my thinking, especially when compared to how long since TLMC 3 and 4 came compared to TLMC 5-TLMC 6 but apparently that is changing
Kaina + Drones Linkcro Summon Cupsie Yummy Way
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:23 GMT
#95
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
April 12 2015 16:37 GMT
#96
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

dear god...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 13 2015 02:22 GMT
#97
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.

I for instance, tweaked up one map I submitted for TLMC 5, completely changed up a map I submitted waaay back in TLMC 2, and in the process of creating something brand new. Layout & most of the textures are finished for my new map, just need to go ahead and doodad the hell out of it. Whenever I get that finished I'll go ahead and throw my submissions in this thread like I always do.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-04-13 02:27:02
April 13 2015 02:24 GMT
#98
I think if we are to get used to this pace we should reduce submissions to 2 per person next time.. This is killer, my friends hate me right now for blowing them off to spend time with my precious maps :D

On April 13 2015 11:22 SidianTheBard wrote:
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.


That's also a really good point. I've been doing that with one of my submissions for 6.
Retired Mapmaker™
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 13 2015 02:25 GMT
#99
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

<3 thank you plexa
"not enough rights"
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 13 2015 02:42 GMT
#100
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

This gave me an idea....

Lets see how it goes.

On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

I think I could.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
starslayer
Profile Joined August 2011
United States696 Posts
April 13 2015 02:46 GMT
#101
On April 09 2015 05:19 Meavis wrote:
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff


oh wow cool thanks always wanted to mess around and make maps but didnt know how to start this looks awesome thanks again.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 13 2015 03:00 GMT
#102
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

I like it.
Comprehensive strategic intention: DNE
zelevin
Profile Joined January 2012
United States255 Posts
April 13 2015 04:37 GMT
#103
Why does Blizzard care about these map competitions if they always destroy the aesthetics of the map. Remember how they destroyed Yeonsu? And now they've destroyed Echo. I don't know why they do that. >.<
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 13 2015 05:09 GMT
#104
On April 13 2015 13:37 zelevin wrote:
Why does Blizzard care about these map competitions if they always destroy the aesthetics of the map. Remember how they destroyed Yeonsu? And now they've destroyed Echo. I don't know why they do that. >.<

How is Echo "destroyed"? Are you talking about the LotV beta version where they screwed up the cliffs in a couple places? Because the current HotS ladder version is extremely similar to the original - sure they removed a bunch of pipes, but the overall aesthetics are the same. It's not like they completely retextured the map like on Yeonsu, now that was a legitimate map molestation.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
April 13 2015 06:52 GMT
#105
I think them editing aesthetics is a big who-cares for the most part, as long as the map's functionality stays the same (i.e. they don't go editing terrain and such.. which they somewhat did with the painted pathing stuff on a couple maps :-\).

Aesthetics are there mostly just for readability and to make the map a bit more pleasant than looking at plain terrain. Of course it's nice when the mapmaker can go above and beyond and make amazing aesthetics, but the layout is 99% of the equation.

Anyway @ the pace, I think it's a little bit of a barrier of entry to newer mappers (older mappers who are really pro at the editor will have no problems getting maps out in 3 weeks, whereas new people it will take a little longer) which is a little unfortunate, it would be cool to have someone who is completely new have an awesome layout idea and win or place highly, but cest la vie and honestly contests more often means more chances to replace blizz maps with community maps, so how can you complain :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zweck
Profile Joined February 2015
Germany211 Posts
April 13 2015 10:28 GMT
#106
There should be a TLMC for every season, if u ask me :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 13 2015 10:33 GMT
#107
it does look like it's heading in that direction, which makes sense with how map rotation is handled and also fits the ratio of maps produced.
"Not you."
navipuria7
Profile Joined April 2015
1 Post
April 13 2015 20:23 GMT
#108
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-04-18 00:42:49
April 14 2015 03:39 GMT
#109
Posting my three map submissions. I'm not going to send them into the email just yet because I want to do a few more tests and tweak maps if needed. Just thought I'd post these up & a couple aesthetic shots for some TLMC hypeeeeeeeeeeeee!!!!!



Paradisia
A brand new 2 player map I created for TLMC 6. 2 spawn, 3 gold bases, 3 watch towers, beach theme!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


___

Korhal Killzone
A 2 player map I made for TLMC5, did some feedback on it, opened up the map a bit, changed up the middle a bit, changed up the middle base a bit, more zerg friendly now while still being a smaller aggressive map.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


___




Any & All feedback is appreciated! Good Luck mappers! TLMC HYPEEEEE!


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 14 2015 04:34 GMT
#110
I don't want to look at the goods so I keep my thoughts fresh but. I. must...
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
April 14 2015 04:55 GMT
#111
So I was feeling pretty confident about my maps thus far. Time to feel slightly less confident.. at least aesthetics-wise, lol. The pretty.. :-O

Theyre all pretty cool, I think Journey Overgrown is the weakest link of the 3, but others may disagree. I want to hate Paradisia cuz I hate gold bases (and holy crap @ 15 bases in a HotS map) and getting to 4 bases seems a little too easy, but a lot of the terrain is really smartly done and even though there aren't a lot of super open areas there's plenty of paths to make up for it. Looks fun. Korhal is a nice cutthroat map, the first thing that struck me was how impactful and cool those rocks are despite being that far from the main/nat. I do think more smallish maps would be cool for the map pool.

Anyway nice stuff and gl
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 16:13 GMT
#112
Only a little more than a week left!
Moderatorshe/her
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2015-04-17 16:00:28
April 16 2015 16:25 GMT
#113
Here is my first submission. It has been reworked from judges feedback from the previous TLMC and polished. It was rushed last time.



Vela Prime

[image loading]



TL Thread
http://www.teamliquid.net/forum/sc2-maps/483156-2-vela-prime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-04-17 17:16:45
April 17 2015 17:16 GMT
#114
I am ready

1. Annihilation station RE 2.1
[image loading]

+ Show Spoiler [more pics] +

[image loading]
[image loading]


teasers for next 2 maps ©Soon™
"Not you."
lefix
Profile Joined February 2011
Germany1082 Posts
April 17 2015 22:35 GMT
#115
My Submissions:

Renegade
[image loading]

Evergreen
[image loading]

Sun Cross
[image loading]


Aaaaand I'm off to vacation. See you all in 2 weeks
Map of the Month | The Planetary Workshop | SC2Melee.net
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 18 2015 00:42 GMT
#116

Moonlight Madness
Decided to get rid of Journey Overgrown, after messing around with it a ton I decided I didn't really like it as my final submission. Decided to bring back Moonlight as I feel it's a stronger map then Journey was, removed the gold base and replaced it with a regular base, also moved around a few of the d-rocks, now no matter what you have to break rocks down to get into the backdoor, which definitely helps out protoss/terran early game.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



I'm going to send my email in, so my 3 submissions will be:
Paradisia
Korhal Killzone
Moonlight Madness

GL all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 18 2015 07:08 GMT
#117
My map submissions:

Gilded Fortress:
+ Show Spoiler +
[image loading]

[image loading]

Rolling Dunes:
+ Show Spoiler +
[image loading]

[image loading]

Orbital Worldship:
+ Show Spoiler +
[image loading]

[image loading]


Good luck everyone!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
MarcusRife
Profile Joined March 2011
343 Posts
April 18 2015 08:19 GMT
#118
This will be my second submission.


Utopia Planitia

[image loading]


TL Thread
http://www.teamliquid.net/forum/sc2-maps/483318-2-utopia-planitia
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 18 2015 11:46 GMT
#119
It occurred to me when I attempted to publish a map (as usual, I must remove one to add one), that a really, actually awesome (and yet simple) prize other than the money prize pool would simply be more map slots (for winning the TLMC). So rather than having a limit of 20, the winner (or top 3) might get 30 or even 40 map slots - that way they can host almost every good map they have made. Is that perhaps a possibility in future contests?
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 18 2015 14:13 GMT
#120
[image loading]
[image loading]
are you ready?
"Not you."
iTzFailed
Profile Joined April 2015
1 Post
April 19 2015 12:03 GMT
#121
One of my 3 entrys.

[image loading]
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-04-20 07:23:41
April 19 2015 17:02 GMT
#122
Might as well throw my entry in here. Uvantak really wants to make his map list as I understand. ;p

[image loading]


Overview might look a bit blurry, as the image export tool doesn't seem to have a good time with the Agria tileset, but trust me, it looks better close up. I even made a small preview video for it, which can be seen here.

Besides the farm theme which I pulled off, I really liked working out with the cliff details. Example
I would like to thank Blizzard's slight terrain rework on Cactus Valley to remind me, that darker textures underneath rocks really makes them stand out better.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Namrufus
Profile Blog Joined August 2011
United States396 Posts
April 19 2015 23:07 GMT
#123
My submissions:

+ Show Spoiler [(2) Pantheon Nova] +
[image loading]

+ Show Spoiler [(2) Hecate] +
[image loading]

+ Show Spoiler [(2) Narud Narud] +
[image loading]
This is it... the alpaca lips.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 20 2015 01:12 GMT
#124
My three submissions:
Reaper's Grasp
[image loading]
Night Tremors
[image loading]
Gyruss
[image loading]
SC2 Mapmaker
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2015-04-20 20:18:22
April 20 2015 03:20 GMT
#125
This is my third and final submission


Ignis Caldarium

[image loading]


TL Thread
http://www.teamliquid.net/forum/sc2-maps/483433-2-ignis-caldarium
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 20 2015 07:30 GMT
#126
first submission, might be my only completely original one. name is subject to change, for now you can just think of it as "the spiral map" if you want.

Terraform
[image loading]
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 20 2015 07:48 GMT
#127
On April 20 2015 16:30 -NegativeZero- wrote:
first submission, might be my only completely original one. name is subject to change, for now you can just think of it as "the spiral map" if you want.

Terraform
+ Show Spoiler +
[image loading]

UZUMAKI
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-04-20 08:49:02
April 20 2015 08:48 GMT
#128
On April 20 2015 16:30 -NegativeZero- wrote:
first submission, might be my only completely original one. name is subject to change, for now you can just think of it as "the spiral map" if you want.

Terraform
+ Show Spoiler +
[image loading]

Wow
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Gfire
Profile Joined March 2011
United States1699 Posts
April 21 2015 03:05 GMT
#129
Here's what I got,

Facer

[image loading]

(Forced Horizontal Positions)

Reef Breaker

[image loading]

The Gatekeepers

[image loading]


So many cool maps in here. Great work everyone.
all's fair in love and melodies
Icetoad
Profile Joined May 2010
Canada262 Posts
April 21 2015 03:19 GMT
#130
My map submitted:

Alizé
[image loading]

Fiery Steppes
[image loading]
Map Maker of Nimbus
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-04-21 03:22:40
April 21 2015 03:22 GMT
#131
Just a reminder to all mapmakers to mark your start positions if it's even slightly unclear where they are.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 21 2015 05:54 GMT
#132
On April 21 2015 12:05 Gfire wrote:+ Show Spoiler +

Here's what I got,

Facer

[image loading]

(Forced Horizontal Positions)

Reef Breaker

[image loading]

The Gatekeepers

[image loading]


So many cool maps in here. Great work everyone.


dat shakura's plateau influence on the first 2
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 21 2015 06:53 GMT
#133
Can't wait to see all the submissions! I've seen a lot of WIP maps over the past few weeks as well, will be very interested to see how those turn out!
Administrator~ Spirit will set you free ~
Antares777
Profile Joined June 2010
United States1971 Posts
April 21 2015 14:10 GMT
#134
Whoops, I had no idea this was going on

GL to the participants!
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 21 2015 15:29 GMT
#135
TeamLiquid Map Contest 6
Entries by Scorp

Monuriki RE

[image loading]

Chandra's Eclipse

[image loading]

Paralda

[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
WELPAX
Profile Joined March 2012
Switzerland21 Posts
Last Edited: 2015-04-21 16:04:27
April 21 2015 15:37 GMT
#136
Hi Everyone :-),

my 3 entries to this contest:

Aparus E
Angled:
+ Show Spoiler +
[image loading]

Top Down:
+ Show Spoiler +
[image loading]

X-Ray:
+ Show Spoiler +
[image loading]

Little Story Line:
+ Show Spoiler +
APARUS E: Zerus's "Twin Planet", is the Home of APAS.
APAS evolved similar to ZERG, but they never left their Home.

Till now no one had known the existance of this planet and its treasure...

Close Ups / CandieS:
+ Show Spoiler +

APARUS E_MAIN_NAT
[image loading]

APARUS E_JUNGLE_CANYON
[image loading]

APARUS E_JUNGLE_CANYON 3
[image loading]

APARUS E_APA_LP_GB
[image loading]


Eye Of Taram
Angled:
+ Show Spoiler +
[image loading]

Top Down:
+ Show Spoiler +
[image loading]

X-Ray:
+ Show Spoiler +
[image loading]

Little Story Line:
+ Show Spoiler +
Taram is a creature which lives in two bodies. It has to be seperated, otherwise the whole planet would implode, 'cuz of its power. At least that's what a usual Marine got told to belive...

They need to hunt him - or them? - and bring..., but ohoOhO... Zerg? - How do they know about?!

Toss! - Too!

Close Ups / CandieS:
+ Show Spoiler +

EYE OF TARAM_MAIN
[image loading]

EYE OF TARAM_CAVE
[image loading]

EYE OF TARAM_VIEW_FROM_MAIN
[image loading]

EYE OF TARAM_PROB_5 BASE
[image loading]


Lentum Zion
Angled:
+ Show Spoiler +
[image loading]

Top Down:
+ Show Spoiler +
[image loading]

X-Ray:
+ Show Spoiler +
[image loading]

Little Story Line:
+ Show Spoiler +
Lentum Zion is a trade plattform from apostate Protoss individuums.

At the moment one of the highest calls they get is for destructable rocks and Zergs.

As long as Zerg units are in these Plasma Prisons Kerrigan cannot feel them..

How the Bane!?

Close Ups / CandieS:
+ Show Spoiler +

LENTUM ZION_MAIN
[image loading]

LENTUM ZION_4 BASE
[image loading]

LENTUM ZION_3 BASE
[image loading]


Luckly I had a lot of spare time to work on maps :-).

Hope they are enjoyable... :-)

Good luck to everyone :-)!

pACe
paCe
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 21 2015 15:42 GMT
#137
My entries. Lets go!

Neo Emerald Plaza RE

[image loading]

Halcyon

[image loading]

Azura

[image loading]
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 21 2015 15:44 GMT
#138
Emerald Plaza Re Re Re Re
Retired Mapmaker™
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 21 2015 15:44 GMT
#139
Alcyon and Azura are sexy as fuck
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 21 2015 15:45 GMT
#140
On April 22 2015 00:44 eTcetRa wrote:
Emerald Plaza Re Re Re Re

Did you prefer a Neo Neo Emerald Plaza dude?
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-04-21 16:29:21
April 21 2015 16:22 GMT
#141
My shitty submissions :D

Vaani Watchpost
[image loading]

Skorpna
[image loading]

Kylskada RE
[image loading]

Only started Skorpna today so I haven't had much chance to work on proportions... But so happens when I rush to meet a deadline
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
April 21 2015 18:18 GMT
#142
skorpna is almost identical to a template i was fiddling with yesterday other than the middle is a bit different. Insane. Anyway don't sell yourself short those are all quite good I could see any of them doing well
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 21 2015 18:43 GMT
#143
1. Annihilation station RE 2.1
[image loading]

2. The Dragon awakes
[image loading]

3. Solaris Temple
[image loading]
"Not you."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 21 2015 18:53 GMT
#144
On April 22 2015 00:45 IeZaeL wrote:
Show nested quote +
On April 22 2015 00:44 eTcetRa wrote:
Emerald Plaza Re Re Re Re

Did you prefer a Neo Neo Emerald Plaza dude?

Sin Emerald Plaza was the obvious choice
Administrator~ Spirit will set you free ~
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
April 21 2015 18:56 GMT
#145
(2) RNN Arya

[image loading]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 21 2015 19:12 GMT
#146
lez when did you get so imba


all these look so nice wp everyone ^^
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-21 19:26:48
April 21 2015 19:26 GMT
#147
On April 22 2015 04:12 EatThePath wrote:
lez when did you get so imba

He always has been, he's just a lazy asshole ♥

Also, fuck you r3mnant, now I can't submit my Neo Arya map ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 21 2015 23:56 GMT
#148
Awesome, some really good submissions here. I knew I didn't stand a chance in this contest!

So lets see... Terraform is pretty excellent and unique, sort of re-thinks the whole idea of attack paths. Vaani Watchpoint offers some interesting expansion and defensive options as well as some tricky terrain. The Gatekeepers is a style of map reminiscent of BW but with chokes and attack paths designed for SC2. Chandra's Eclipse looks like it would produce action-packed games without overly favoring aggression. Super!
~ ~ <°)))><~ ~ ~
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
April 22 2015 00:03 GMT
#149
One more day to go :o
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
And G
Profile Joined May 2012
Germany491 Posts
April 22 2015 02:04 GMT
#150
On April 04 2015 07:51 Plexa wrote:
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted.

What about creep from neutral tumors blocking bases (like on Arkanoid)?
not a community mapmaker
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 22 2015 02:13 GMT
#151
If they make it to ladder I would suspect they would be replaced by rocks =/ see: Metropolis.
Administrator~ Spirit will set you free ~
And G
Profile Joined May 2012
Germany491 Posts
April 22 2015 03:14 GMT
#152
I was more concerned about the TLMC than ladder, but I guess it's not an issue then.
not a community mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-04-22 03:48:16
April 22 2015 03:47 GMT
#153
Submitting at least these two:

Juniper
[image loading]

Fall of Byzantium
[image loading]

I have a third but I dunno if I can finish it soon enough. Time will tell.
Fatam
Profile Joined June 2012
1986 Posts
April 22 2015 06:58 GMT
#154
Bloodmist RE
[image loading]
Overhead view - + Show Spoiler +
[image loading]


Umber
[image loading]
Overhead view - + Show Spoiler +
[image loading]


Flame Crest
[image loading]
Overhead view - + Show Spoiler +
[image loading]


A wild Flame Crest appears! + Show Spoiler +
Wasn't quite feeling confident enough in Sky Blue's aesthetics (the overview makes it look so bleak, even though it looks good in game.. and let's be honest, the judges will be mostly judging from overviews until the final stage). Also it was my most recent map so some of the proportions felt rushed as I hadn't had time to test as much. So I made a small edit to Flame Crest and sent it off. It might be too unconventional to do anything in TLMC but I do like the layout a lot. I felt better having 1 small, 1 medium, and 1 large map as my submissions but at the end of the day I didn't think Sky Blue had a chance so this made more sense.


Not sure any of these have a chance to win since this competition is a shark tank (you guys are OP) but maybe one will place at least. Good job on all your maps so far, there are so many excellent ones (and we haven't even seen some mapmakers' submissions yet)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 22 2015 10:26 GMT
#155
Updated my entry:
-Removed rocks at the 4ths - this is to help zergs defend against pushes down the side corridors by offering a flanking opportunity
-Widened rock blocked chokes at 12/6 - makes late game army movement slightly less annoying

+ Show Spoiler +
[image loading]
vibeo gane,
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-04-22 13:35:42
April 22 2015 11:34 GMT
#156
I made some slight changes to the maps I posted a while ago, and a new one:


[image loading]


[image loading]


[image loading]


Reflectional symmetry stronk!
not a community mapmaker
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2015-04-22 18:21:53
April 22 2015 16:14 GMT
#157
I'm submitting this but it's a bit silly. (152x152)
Last Frontier
[image loading]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 22 2015 18:17 GMT
#158
Dat Flamecrest! Dat VARS! ;D
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 22 2015 18:45 GMT
#159
--- Nuked ---
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 22 2015 19:01 GMT
#160
Submitted

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Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-04-22 19:30:16
April 22 2015 19:30 GMT
#161
Last minute second entry:
Spectral Nation

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vibeo gane,
JuzLess
Profile Joined December 2012
Sweden11 Posts
April 22 2015 19:35 GMT
#162
My three submissions:

Crumbling Peaks
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Sanshoo Scoria
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Zerus Marshlands
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NobleNyne
Profile Joined February 2015
Germany39 Posts
April 22 2015 22:43 GMT
#163
Nova Fidelis

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yeah i know the background is horrible :3
i luv u
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2015-04-24 09:38:58
April 22 2015 22:55 GMT
#164
gl hf guys

Dash and Terminal

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TL Thread
They're coming to get you, Barbara.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-24 20:26:36
April 23 2015 00:11 GMT
#165
Maps sent!


KTV Odonata



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♦ Rush Distance: Vertical spawns 63s, Cross spawns 70s

♦ Nat 2 Nat distance: Vertical spawns 47s, Cross spawns 52s

♦ Number of players: 4, Horizontal spawns disabled.

♦ Map size: 148x160

♦ Analyzer:

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♦ Pictures: http://imgur.com/a/rnn8i





KTV Kanzan



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♦ Rush Distance: 64s

♦ Nat 2 Nat distance: 48s

♦ Number of players: 2

♦ Map size: 148x140

♦ Analyzer:

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♦ Pictures: http://imgur.com/a/MaKYD





KTV Kipuka



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♦ Rush Distance: 64s

♦ Nat 2 Nat distance: 48s

♦ Number of players: 2

♦ Map size: 158x140

♦ Analyzer:

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♦ Pictures: http://imgur.com/a/OOCCR
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
April 23 2015 01:59 GMT
#166
Very interesting folks, 2 hours to go!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2015-04-23 02:05:44
April 23 2015 02:05 GMT
#167
Neo Sanctuary
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Serenity
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Neo Mutiny
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GLHF!
Former ESV Mapmaker | @Timetwister22
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
April 23 2015 03:17 GMT
#168
My submission, enjoy!

Defiled

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NinjaDuckBob
Profile Joined March 2014
177 Posts
Last Edited: 2015-04-23 04:10:09
April 23 2015 03:26 GMT
#169
Xel'Naga Vespene Matrix


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Map Thread: http://www.teamliquid.net/forum/sc2-maps/483217-2-xelnaga-vespene-matrix
NinjaDuckBob ~ Fear the fuzzy!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 23 2015 03:56 GMT
#170
3rd submission: Operon (old map)

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vibeo gane,
Quidios
Profile Joined June 2013
Sweden74 Posts
April 23 2015 03:59 GMT
#171
I knew I was going to finish it in time. I'm not stressed out at all. For what it's worth.

(3) Shadowchaser
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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 23 2015 04:02 GMT
#172
Entries are closed.
Moderatorshe/her
TL+ Member
ChopTheHassan
Profile Joined June 2014
35 Posts
Last Edited: 2015-04-23 04:52:17
April 23 2015 04:05 GMT
#173
I was going to submit two maps, but I could not finish the second one in time so I only submitted this one.

[M](4) Roughneck Station
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Eye candy shots
https://imgur.com/a/zwyIE#0
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HassanChop/
Fatam
Profile Joined June 2012
1986 Posts
April 23 2015 04:16 GMT
#174
I wouldn't wanna be a judge for this. Whew. Too many deserving maps and too few spots.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 23 2015 04:35 GMT
#175
^ you have no idea.
Administrator~ Spirit will set you free ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 23 2015 05:29 GMT
#176
Curious to hear how many maps in total were submitted.
Retired Mapmaker™
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 23 2015 06:27 GMT
#177
Pretty sick stuff guys, I'm impatient to see the finalists
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-04-23 07:58:46
April 23 2015 07:57 GMT
#178
The competition looks fierce.

Azura, Odonata, and Paralda are my favorites so far.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 23 2015 09:29 GMT
#179
and so the waiting begins
"Not you."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 23 2015 09:53 GMT
#180
On April 23 2015 14:29 eTcetRa wrote:
Curious to hear how many maps in total were submitted.

114
Administrator~ Spirit will set you free ~
Skobe
Profile Joined April 2015
8 Posts
Last Edited: 2015-04-23 11:01:51
April 23 2015 10:57 GMT
#181
Ghoranne Valley

Submitted before close but hadn't had a chance to upload images till now.
Just signed up to TL forums so can't post imbedded images but I've linked a gallery for anyone interested.

http://imgur.com/a/inPjG
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 23 2015 12:45 GMT
#182
Wow, good guy Blizzard
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 23 2015 12:46 GMT
#183
Skobe thats a SEXY map love the eye candy.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
rutrug
Profile Joined December 2013
Slovakia5 Posts
April 23 2015 16:09 GMT
#184
Well, here is my one and only humble submission - Sundrop
also submitted before close .)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 23 2015 16:51 GMT
#185
Love seeing this high quality stuff from new mappers! :D
Comprehensive strategic intention: DNE
JPR
Profile Joined February 2015
Netherlands25 Posts
April 24 2015 09:35 GMT
#186
My submission for the TLMC6. I was also planning to submit Frostburn, but the aesthetics of that map are insanely time consuming. So maybe next time?

Transcension


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Map Thread: http://www.teamliquid.net/forum/sc2-maps/483784-2-transcension
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 24 2015 09:45 GMT
#187
On April 24 2015 01:51 EatThePath wrote:
Love seeing this high quality stuff from new mappers! :D



I agree. Lots of newcomers that show a lot of promise!
Retired Mapmaker™
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 24 2015 12:16 GMT
#188
This contest is bringing the best and new blood. Blizz is smart by doing this and also they need to up the $$$$$ for this is bringing lots of nobs that think they can be pros. The true story of this is that this fricking AWESOME new maps are extremely well done and exceptional time was spend on them. So to Blizz I say up the $$$$$$ for this masterpieces.


More art and better art to come.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
RolyPoly~
Profile Joined October 2014
Austria9 Posts
Last Edited: 2015-04-24 12:39:50
April 24 2015 12:33 GMT
#189
On April 22 2015 15:58 Fatam wrote:
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Flame Crest
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Overhead view - + Show Spoiler +
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that layout looks super exciting :D
twitch.tv/r0lyp0ly
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
Last Edited: 2015-04-25 00:26:12
April 25 2015 00:24 GMT
#190
Uh me and a friend were playing azura and a random neutral viking spawned and sniped one of his medivacs... wtf?

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We are the blades of Aiur
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 25 2015 00:33 GMT
#191
Yep it's an issue with the version uploaded by iez the file we have doesn't have those issues fwiw.
Administrator~ Spirit will set you free ~
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 25 2015 01:29 GMT
#192
This is an Amazing map im just crazy about it!!!!

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Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Fatam
Profile Joined June 2012
1986 Posts
April 25 2015 02:25 GMT
#193
On April 25 2015 09:24 Jintoss wrote:
Uh me and a friend were playing azura and a random neutral viking spawned and sniped one of his medivacs... wtf?

[image loading]


loooooollll

guess he got carried away with the easter eggs
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
And G
Profile Joined May 2012
Germany491 Posts
April 25 2015 03:48 GMT
#194
As far as 3 player maps go Azura is clearly one of the better ones, but please, no more 3 player maps. If this map makes the short list I swear I'll submit something asymmetric next time.
not a community mapmaker
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-04-25 06:29:51
April 25 2015 06:28 GMT
#195
I agree. It's really really pretty but 3p maps just don't produce as good games as others because of the severe limitations on how interesting you can make them. Of Iezael's maps I'd 1000% rather see emerald plaza place highly than the 3p map. Please based plexa/judges let the 3p maps rest in history
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 25 2015 07:24 GMT
#196
Sorry guys I forgot to remove the viking
Author of Coda and Eastwatch.
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-25 10:23:10
April 25 2015 10:23 GMT
#197
Wild Viking appears
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 25 2015 10:58 GMT
#198
On April 25 2015 19:23 Zweck wrote:
Wild Viking appears


What do you do: Bait or rock?
Retired Mapmaker™
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 25 2015 12:00 GMT
#199
Just throw a banelingball
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Fatam
Profile Joined June 2012
1986 Posts
May 03 2015 03:17 GMT
#200
for TLMC 5 it was ~9 days between the closing date of submissions and the TLMC finalists / voting thread. For TLMC 6 we are on day 10 I believe so in theory we should hear something soon. TLMC hype? :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 03 2015 03:43 GMT
#201
I'm waiting for the Ragoo shortlist because we know 99% of the maps he picks won't get it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 03 2015 04:12 GMT
#202
On May 03 2015 12:17 Fatam wrote:
for TLMC 5 it was ~9 days between the closing date of submissions and the TLMC finalists / voting thread. For TLMC 6 we are on day 10 I believe so in theory we should hear something soon. TLMC hype? :-P

I hope not, I would rather wait and have them test the maps well.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
May 03 2015 04:46 GMT
#203
I didn't know they didn't test the maps much last time since I wasn't around. That's never good :-P I agree then @ it taking longer
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 03 2015 04:48 GMT
#204
Templar: "oh, Uvantak submitted maps, let's just auto-qualify those"

Plexa: "good idea!! But what about 3rd place?"

Templar: "well, Uvantak's brother submitted a map."

Plexa: "Yeah, but it sucks ass..."

Templar: "But it's Uvantak's brother."

Plexa: "Good call!"

1st place: Uvantak
2nd place: Uvantak
3rd place: Uvantak's Brother
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 03 2015 05:13 GMT
#205
Don't forget the obligatory 3p/5p map.
Retired Mapmaker™
LComteVarauG
Profile Joined January 2015
Australia158 Posts
May 03 2015 05:57 GMT
#206
Which sub-forum will the voting thread be in? I missed it last time
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 03 2015 08:35 GMT
#207
On May 03 2015 13:46 Fatam wrote:
I didn't know they didn't test the maps much last time since I wasn't around. That's never good :-P I agree then @ it taking longer

No we tested maps last season. We have a little bit more time this season to prepare maps and we're making use of that time.
Administrator~ Spirit will set you free ~
insitelol
Profile Joined August 2012
845 Posts
May 03 2015 12:36 GMT
#208
azura will win the first place calling it
Less is more.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-12 08:43:57
May 03 2015 13:35 GMT
#209
Thank you for map candy!

And G + Show Spoiler +

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LComteVarauG + Show Spoiler +
Rolling Dunes [image loading]

SidianTheBard + Show Spoiler +
Paradisia [image loading]
Korhal Killzone [image loading]

MarcusRife + Show Spoiler +
Vela Prime [image loading]

Meavis + Show Spoiler +
Annihilation station RE 2.1 [image loading]

lefix + Show Spoiler +
Renegade [image loading]
Evergreen [image loading]
Sun Cross [image loading]

SidianTheBard + Show Spoiler +
Moonlight Madness [image loading]

LComteVarauG + Show Spoiler +
Gilded Fortress[image loading]
Rolling Dunes [image loading]
Orbital Worldship [image loading]

MarcusRife + Show Spoiler +
Utopia Planitia [image loading]

iTzFailed + Show Spoiler +
[image loading]

Ferisii + Show Spoiler +
Para Bellum [image loading]

Namrufus + Show Spoiler +
Pantheon Nova [image loading]
Hecate [image loading]
Narud Narud [image loading]

lorestarcraft + Show Spoiler +
Reaper's Grasp [image loading]
Night Tremors [image loading]
Gyruss [image loading]

MarcusRife + Show Spoiler +
Ignis Caldarium [image loading]

-NegativeZero- + Show Spoiler +
Terraform [image loading]

Gfire + Show Spoiler +
Facer [image loading]
Reef Breaker [image loading]
The Gatekeepers [image loading]

Icetoad + Show Spoiler +
Alizé [image loading]
Fiery Steppes [image loading]

ScorpSCII + Show Spoiler +
Monuriki RE [image loading]
Chandra's Eclipse [image loading]
Paralda [image loading]

WELPAX + Show Spoiler +
Aparus E [image loading]
Eye Of Taram [image loading]
Lentum Zion [image loading]

IeZaeL + Show Spoiler +
Neo Emerald Plaza RE [image loading]
Halcyon [image loading]
Azura [image loading]

eTcetRa + Show Spoiler +
Vaani Watchpost [image loading]
Skorpna [image loading]
Kylskada RE [image loading]

Meavis + Show Spoiler +
Annihilation station RE 2.1 [image loading]
The Dragon awakes [image loading]
Solaris Temple [image loading]

R3mnant + Show Spoiler +
RNN Arya [image loading]

Coppermantis + Show Spoiler +
Juniper [image loading]
Fall of Byzantium [image loading]

Fatam + Show Spoiler +
Bloodmist RE [image loading]
Umber [image loading]
Flame Crest [image loading]

-NegativeZero- + Show Spoiler +
[image loading]

And G+ Show Spoiler +
[image loading] [image loading] [image loading]

Aircooled + Show Spoiler +
Last Frontier[image loading]

IeZaeL + Show Spoiler +
[image loading]
[image loading]
[image loading]

-NegativeZero- + Show Spoiler +
Spectral Nation[image loading]

JuzLess + Show Spoiler +
Crumbling Peaks [image loading]
Sanshoo Scoria [image loading]
Zerus Marshlands [image loading]

NobleNyne + Show Spoiler +
Nova Fidelis [image loading]

SeinGalton + Show Spoiler +
Dash and Terminal [image loading]

Uvantak + Show Spoiler +
KTV Odonata [image loading]
KTV Kanzan [image loading]
KTV Kipuka [image loading]

Timetwister22 + Show Spoiler +
Neo Sanctuary [image loading]
Serenity [image loading]
Neo Mutiny [image loading]

FreezingAcidRain + Show Spoiler +
Defiled [image loading]

NinjaDuckBob + Show Spoiler +
Xel'Naga Vespene Matrix [image loading]

-NegativeZero- + Show Spoiler +
Operon [image loading]

Quidios + Show Spoiler +
Shadowchaser [image loading]

ChopTheHassan + Show Spoiler +
Roughneck Station [image loading]

Skobe + Show Spoiler +
Ghoranne Valley [image loading]

JPR + Show Spoiler +
Transcension [image loading]

Alpaca10 + Show Spoiler +
Siderite [image loading]
Scrap Land [image loading]


+ Show Spoiler [Disclaimer] +
This post is merely the play by play of what mapmakers posted, if you have submitted but not posted, please do post (pm anyone if you want help!)!

+ Show Spoiler [Special mention] +
How to make a Meavis map
!
<3 tlmc 6
Edit: added Alpaca10's entries.
"not enough rights"
LComteVarauG
Profile Joined January 2015
Australia158 Posts
May 03 2015 20:35 GMT
#210
The first two people in the list (And G and myself) are posted twice, and those first two do no show all of our maps (ie the first LComteVarauG shows only Rolling Dunes and the first And G doesn't have Destiny). Either way, it's cool to see some of the maps people are submitting.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-04 10:53:05
May 03 2015 22:34 GMT
#211
+ Show Spoiler +
On May 04 2015 05:35 LComteVarauG wrote:
The first two people in the list (And G and myself) are posted twice, and those first two do no show all of our maps (ie the first LComteVarauG shows only Rolling Dunes and the first And G doesn't have Destiny). Either way, it's cool to see some of the maps people are submitting.

As I disclaimer-ed in the post: "this is merely the play by play of mapmakers posting"
I can change it to just your second post, no problem if you ask/want.

Halcyon Juniper Umber mmmmmm (so beautiful!) thank you.
All of -Negative Zero- Uvantak Timetwister22 maps <3!
Kudos NinjaDuckBob!
And yes Azura is imba.
Edit: feel free to quote/edit/repost/update my post. I dare not tempt fate with more: "Hello,[+ Show Spoiler +
You recently posted some large images in this thread. The recommended maximum width for images on our forums is 730 pixels wide. By posting images larger than this, you can cause long load times and wasted CPU and bandwidth. Please consider resizing your images next time, or use the 'Upload Image' feature in the message composition window as this will automatically host and resize your images to fit the forums. Thanks.
".
"not enough rights"
Fatam
Profile Joined June 2012
1986 Posts
May 04 2015 05:45 GMT
#212
the list isn't super long but maybe an edit for alphabetical order would be nice.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ChopTheHassan
Profile Joined June 2014
35 Posts
May 04 2015 15:25 GMT
#213
On May 03 2015 17:35 Plexa wrote:
Show nested quote +
On May 03 2015 13:46 Fatam wrote:
I didn't know they didn't test the maps much last time since I wasn't around. That's never good :-P I agree then @ it taking longer

No we tested maps last season. We have a little bit more time this season to prepare maps and we're making use of that time.

What do you mean by "prepare maps" exactly?
HassanChop/
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 04 2015 15:29 GMT
#214
Amazing to see such an alive mapmaking scene. Some really fantastic maps in there!
Mvp #1
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 04 2015 19:26 GMT
#215
On May 05 2015 00:25 ChopTheHassan wrote:
Show nested quote +
On May 03 2015 17:35 Plexa wrote:
On May 03 2015 13:46 Fatam wrote:
I didn't know they didn't test the maps much last time since I wasn't around. That's never good :-P I agree then @ it taking longer

No we tested maps last season. We have a little bit more time this season to prepare maps and we're making use of that time.

What do you mean by "prepare maps" exactly?

Kick, scream, argue, draw pictures until everyone is mostly happy.
Administrator~ Spirit will set you free ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-05-06 18:12:19
May 04 2015 21:32 GMT
#216


Complete Map List
TLMC #6 Thread.

+ Show Spoiler +

-NegativeZero- [3]
+ Show Spoiler +

+ Show Spoiler [1.-Operon] +

[image loading]


+ Show Spoiler [2.-Spectral Nation] +

[image loading]


+ Show Spoiler [3.-Terraform] +

[image loading]






Aircooled [1]
+ Show Spoiler +

+ Show Spoiler [1.-Last Frontier] +

[image loading]







And G [3]
+ Show Spoiler +

+ Show Spoiler [1.-Name?] +

[image loading]


+ Show Spoiler [2.-Tsunami] +

[image loading]


+ Show Spoiler [3.-Succession] +

[image loading]






ChopTheHassan [1]
+ Show Spoiler +

+ Show Spoiler [1.-Roughneck Station] +

[image loading]






Coppermantis [2]
+ Show Spoiler +

+ Show Spoiler [1.-Juniper] +

[image loading]


+ Show Spoiler [2.-Fall of Byzantium] +

[image loading]






eTcetRa [3]
+ Show Spoiler +

+ Show Spoiler [1.-Vaani Watchpost] +

[image loading]


+ Show Spoiler [2.-Skorpna] +

[image loading]


+ Show Spoiler [3.-Kylskada RE] +

[image loading]






Fatam [3]
+ Show Spoiler +

+ Show Spoiler [1.-Bloodmist RE] +

[image loading]


+ Show Spoiler [2.-Umber] +

[image loading]


+ Show Spoiler [3.-Flame Crest] +

[image loading]






Ferisii [1]
+ Show Spoiler +

+ Show Spoiler [1.-Para Bellum] +

[image loading]






FreezingAcidRain [1]
+ Show Spoiler +

+ Show Spoiler [1.-Defiled] +

[image loading]






Gfire [3]
+ Show Spoiler +

+ Show Spoiler [1.-Facer] +

[image loading]


+ Show Spoiler [2.-Reef Breaker] +

[image loading]


+ Show Spoiler [3.-The Gatekeepers] +

[image loading]






Icetoad [2]
+ Show Spoiler +

+ Show Spoiler [1.-Alizé] +

[image loading]


+ Show Spoiler [2.-Fiery Steppes] +

[image loading]






IeZaeL [3]
+ Show Spoiler +

+ Show Spoiler [1.-Neo Emerald Plaza RE] +

[image loading]


+ Show Spoiler [2.-Halcyon] +

[image loading]


+ Show Spoiler [3.-Azura] +

[image loading]






iTzFailed [1]
+ Show Spoiler +

+ Show Spoiler [1.-Name?] +

[image loading]






JPR [1]
+ Show Spoiler +

+ Show Spoiler [1.-Transcension] +

[image loading]






JuzLess [3]
+ Show Spoiler +

+ Show Spoiler [1.-Crumbling Peaks] +

[image loading]


+ Show Spoiler [2.-Sanshoo Scoria] +

[image loading]


+ Show Spoiler [3.-Zerus Marshlands] +

[image loading]






LComteVarauG [3]
+ Show Spoiler +

+ Show Spoiler [1.-Gilded Fortress] +

[image loading]


+ Show Spoiler [2.-Rolling Dunes] +

[image loading]


+ Show Spoiler [3.-Orbital Worldship] +

[image loading]






Lefix [3]
+ Show Spoiler +

+ Show Spoiler [1.-Renegade] +

[image loading]


+ Show Spoiler [2.-Evergreen] +

[image loading]


+ Show Spoiler [3.-Sun Cross] +

[image loading]






lorestarcraft [3]
+ Show Spoiler +

+ Show Spoiler [1.-Reaper's Grasp] +

[image loading]


+ Show Spoiler [2.-Night Tremors] +

[image loading]


+ Show Spoiler [3.-Gyruss] +

[image loading]






MarcusRife [3]
+ Show Spoiler +

+ Show Spoiler [1.-Utopia Planitia] +

[image loading]


+ Show Spoiler [2.-Ignis Caldarium] +

[image loading]


+ Show Spoiler [3.-Vela Prime] +

[image loading]






Meavis [3]
+ Show Spoiler +

+ Show Spoiler [1.-Annihilation station RE 2.1] +

[image loading]


+ Show Spoiler [2.-The Dragon awakes] +

[image loading]


+ Show Spoiler [3.-Solaris Temple] +

[image loading]






Namrufus [3]
+ Show Spoiler +

+ Show Spoiler [1.-Pantheon Nova] +

[image loading]


+ Show Spoiler [2.-Hecate] +

[image loading]


+ Show Spoiler [3.-Narud Narud] +

[image loading]






NinjaDuckBob [1]
+ Show Spoiler +

+ Show Spoiler [1.-Xel'Naga Vespene Matrix] +

[image loading]






NobleNyne [2]
+ Show Spoiler +

+ Show Spoiler [1.-Nova Fidelis] +

[image loading]







Quidios [1]
+ Show Spoiler +

+ Show Spoiler [1.-Shadowchaser] +

[image loading]






R3mnant [1]
+ Show Spoiler +

+ Show Spoiler [1.-RNN Arya] +

[image loading]






ScorpSCII [3]
+ Show Spoiler +

+ Show Spoiler [1.-Monuriki RE] +

[image loading]


+ Show Spoiler [2.-Chandra's Eclipse] +

[image loading]


+ Show Spoiler [3.-Paralda] +

[image loading]







SeinGalton [1]
+ Show Spoiler +

+ Show Spoiler [1.-Dash and Terminal] +

[image loading]






SidianTheBard [3]
+ Show Spoiler +


+ Show Spoiler [1.-Paradisia] +

[image loading]


+ Show Spoiler [2.-Korhal Killzone] +

[image loading]


+ Show Spoiler [3.-Moonlight Madness] +

[image loading]







Skobe [1]
+ Show Spoiler +

+ Show Spoiler [1.-Ghoranne Valley] +

[image loading]






Uvantak/Kantuva [3]
+ Show Spoiler +

+ Show Spoiler [1.-KTV Odonata] +

[image loading]


+ Show Spoiler [2.-KTV Kanzan] +

[image loading]


+ Show Spoiler [3.-KTV Kipuka] +

[image loading]






Timetwister22 [3]
+ Show Spoiler +

+ Show Spoiler [1.-Neo Sanctuary] +

[image loading]


+ Show Spoiler [2.-Serenity] +

[image loading]


+ Show Spoiler [3.-Neo Mutiny] +

[image loading]






WELPAX [3]
+ Show Spoiler +

+ Show Spoiler [1.-Aparus E] +

[image loading]


+ Show Spoiler [2.-Eye Of Taram] +

[image loading]


+ Show Spoiler [3.-Lentum Zion] +

[image loading]






Zweck [3]
+ Show Spoiler +

+ Show Spoiler [1.-Starry Night] +

[image loading]


+ Show Spoiler [2.-Mesozoic] +

[image loading]


+ Show Spoiler [3.-Shakuras Marsh] +

[image loading]







      Built from fluidrone's post. If any map is missing his name or missing entirely PM me or post in the thread and I'll fix it/add it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Rukis
Profile Joined April 2009
United States252 Posts
May 04 2015 22:23 GMT
#217
Not complete.
Flash was the Genius, Nada was the true god.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-05-05 00:28:23
May 05 2015 00:27 GMT
#218
Yeah, you've missed my 3 submissions, there's only Rolling Dunes.
Edit: They are there, but separated.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 05 2015 00:59 GMT
#219
Fixed, and also made the list on alphabetical order now.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-05 04:59:44
May 05 2015 04:57 GMT
#220
My absolute favorites from all of you (I know you're all dying to know lol but I figured I'd try to spark discussion), with the 2 main criteria of 1) Will produce interesting games / is not completely stale/boring, (if the map brings absolutely nothing new to the table, not even in a subtle way, then I don't see the point) and 2) looks like it would be relatively balanced in all matchups. There's an incredible number of interesting maps that just don't quite look balanced, unfortunately. Aesthetics weren't considered although these below all happen to have good or at least passable aesthetics. Yes, I carefully considered every single map submitted, because I had a little time and maps are cool.

In no particular order so I listed them alphabetically:

Kipuka by Uvantak
Neo Emerald Plaza by IeZaeL
Neo Sanctuary by Timetwister22
Skorpna by eTcetRa
Vaani Watchpost by eTcetRa

There's at least 20 other maps that are on a similar level as these and probably have just as good a shot in TLMC, these are just my personal favorites as far as intrigue + balance + other smaller factors are concerned. There's a few maps whose concepts I actually liked better than these but weren't quite balanced or executed correctly (imo). Maybe those could end up winning with the judges telling them to adjust X part of their map, or just flat out winning and I'm wrong in my assumptions of imbalance.

Anyone else up for posting their favorites?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Gfire
Profile Joined March 2011
United States1699 Posts
May 05 2015 05:34 GMT
#221
Let's see, I had noted these:

Operon by -NegativeZero-
Skorpna by eTcetRa
Kylskada by eTcetRa
Moonlight Madness by SidianTheBard

Not a lot of thought into those balance-wise or anything, they just stood out to me as interesting.
all's fair in love and melodies
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-05-05 08:59:33
May 05 2015 08:56 GMT
#222
this one looks like a guy flipping off everybody, I like it

[image loading]


edit hmm imag doesn't seem to load, here's the link : http://imgur.com/NnyaboR (eye of taram by welpax)
Dear INno and all the former STX boys.
insitelol
Profile Joined August 2012
845 Posts
May 05 2015 14:09 GMT
#223
So what about results?
Less is more.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 05 2015 15:48 GMT
#224
On May 05 2015 23:09 insitelol wrote:
So what about results?

should be out in 3 days
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
May 05 2015 20:29 GMT
#225
On May 05 2015 14:34 Gfire wrote:
Let's see, I had noted these:

Operon by -NegativeZero-
Skorpna by eTcetRa
Kylskada by eTcetRa
Moonlight Madness by SidianTheBard

Not a lot of thought into those balance-wise or anything, they just stood out to me as interesting.


Yeah I thought Operon was interesting too. I had a few concerns, mainly that the nat choke just seems too wide, especially for a nat that has 2 backdoors.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-05-05 20:55:20
May 05 2015 20:54 GMT
#226
On May 06 2015 05:29 Fatam wrote:
Show nested quote +
On May 05 2015 14:34 Gfire wrote:
Let's see, I had noted these:

Operon by -NegativeZero-
Skorpna by eTcetRa
Kylskada by eTcetRa
Moonlight Madness by SidianTheBard

Not a lot of thought into those balance-wise or anything, they just stood out to me as interesting.


Yeah I thought Operon was interesting too. I had a few concerns, mainly that the nat choke just seems too wide, especially for a nat that has 2 backdoors.

if you use the ramp as part of the choke you can do a full wall with 3 3x3 buildings:

http://i.imgur.com/SnBDFJV.png
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 06 2015 02:01 GMT
#227
My money is on Terraform from Negative. Remove the gold base and make it a regular and possibly add a base at 12 and 6 o'clock and the map will be amazing.

Negative best mapper on 2015!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
May 06 2015 07:48 GMT
#228
On May 06 2015 05:54 -NegativeZero- wrote:
Show nested quote +
On May 06 2015 05:29 Fatam wrote:
On May 05 2015 14:34 Gfire wrote:
Let's see, I had noted these:

Operon by -NegativeZero-
Skorpna by eTcetRa
Kylskada by eTcetRa
Moonlight Madness by SidianTheBard

Not a lot of thought into those balance-wise or anything, they just stood out to me as interesting.


Yeah I thought Operon was interesting too. I had a few concerns, mainly that the nat choke just seems too wide, especially for a nat that has 2 backdoors.

if you use the ramp as part of the choke you can do a full wall with 3 3x3 buildings:

http://i.imgur.com/SnBDFJV.png


I guess that's just a trick of the eye or something, it definitely looks bigger than 9 in the overview. Anyway interesting map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 06 2015 10:52 GMT
#229
On May 06 2015 11:01 SidianTheBard wrote:
My money is on Terraform from Negative. Remove the gold base and make it a regular and possibly add a base at 12 and 6 o'clock and the map will be amazing.

Negative best mapper on 2015!


I was thinking the same thing about adding bases to 6/12. Would love to see a version of Terraform with them added.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
May 06 2015 20:48 GMT
#230
I agree, and I also think more variety in the width of the corridors would be amazing for the map. That's a syndrome that so many maps seem to fall into for some reason. I guess it makes the overview more visually appealing, but gameplay-wise I don't think it's good.

Even a change as simple as this + Show Spoiler +
[image loading]
would make the middle a little more open, but said area would lead into the small choke where the destructible rocks are, so that's an interesting dynamic. And if someone wants to move a huge army the outside lanes would become a little more appealing, but of course it will take a little longer to reach the opponent (simple concept plexa likes to mention a lot)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 07 2015 09:06 GMT
#231
I want Terraform on ladder so hard
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 07 2015 16:25 GMT
#232
On May 07 2015 18:06 OtherWorld wrote:
I want Terraform on ladder so hard



let me guess : you're a meching terran?
Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 07 2015 17:41 GMT
#233
On May 08 2015 01:25 Gwavajuice wrote:
Show nested quote +
On May 07 2015 18:06 OtherWorld wrote:
I want Terraform on ladder so hard



let me guess : you're a meching terran?

No, a Roach-loving Zerg who hates turtle mech with passion. But that map transcends simple imbalance ; we need one "experimental" map per season, and this is the best "experimental" map I've seen recently.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Quidios
Profile Joined June 2013
Sweden74 Posts
May 07 2015 18:09 GMT
#234
On May 08 2015 02:41 OtherWorld wrote:
Show nested quote +
On May 08 2015 01:25 Gwavajuice wrote:
On May 07 2015 18:06 OtherWorld wrote:
I want Terraform on ladder so hard



let me guess : you're a meching terran?

No, a Roach-loving Zerg who hates turtle mech with passion. But that map transcends simple imbalance ; we need one "experimental" map per season, and this is the best "experimental" map I've seen recently.

There's nothing experimental about it tho, it's very standard really. And that's why it will get picked. If it was experimental it wouldn't get picked.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 07 2015 18:31 GMT
#235
On May 08 2015 03:09 Quidios wrote:
Show nested quote +
On May 08 2015 02:41 OtherWorld wrote:
On May 08 2015 01:25 Gwavajuice wrote:
On May 07 2015 18:06 OtherWorld wrote:
I want Terraform on ladder so hard
let me guess : you're a meching terran?

No, a Roach-loving Zerg who hates turtle mech with passion. But that map transcends simple imbalance ; we need one "experimental" map per season, and this is the best "experimental" map I've seen recently.

There's nothing experimental about it tho, it's very standard really. And that's why it will get picked. If it was experimental it wouldn't get picked.

Technically, some very unorthodox maps came out of tlmcs.
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 07 2015 19:00 GMT
#236
On May 08 2015 03:09 Quidios wrote:
Show nested quote +
On May 08 2015 02:41 OtherWorld wrote:
On May 08 2015 01:25 Gwavajuice wrote:
On May 07 2015 18:06 OtherWorld wrote:
I want Terraform on ladder so hard



let me guess : you're a meching terran?

No, a Roach-loving Zerg who hates turtle mech with passion. But that map transcends simple imbalance ; we need one "experimental" map per season, and this is the best "experimental" map I've seen recently.

There's nothing experimental about it tho, it's very standard really. And that's why it will get picked. If it was experimental it wouldn't get picked.

Yeah that's why I put "experimental" like that, because by that I mean "non-standard"
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
WELPAX
Profile Joined March 2012
Switzerland21 Posts
Last Edited: 2015-05-07 19:32:44
May 07 2015 19:11 GMT
#237
On May 05 2015 17:56 Gwavajuice wrote:
this one looks like a guy flipping off everybody, I like it

[image loading]


edit hmm imag doesn't seem to load, here's the link : http://imgur.com/NnyaboR (eye of taram by welpax)


If you wanna know how it evolved...
+ Show Spoiler +

Once upon a time where leaves were falling down from trees, it was late late March after TLMC5, I got home from an invitation in a really propper and nostalic bar by my friend. The whole eve just one refreshing drink was allowed to get served. Thats's why my head fell down on my desk several times during the idea to make a new map. I did forget about till...

TLMC6 had been announced.

So, I stared to think, during my spare time, what I should do. Should I work out, should I search a job or should I transform into the next barney stinson and let TLMC6 pass me by? - NO, NO ,NO I cancel all that and dig my old maps out of the most overseen dossier, in the middle of my screen, - it was burrowed - to...

and so, I opened it and I had found lot of dust. Luckly not all files were magnetasized so I could save them and reconstruct them. The first one was Aparus and the second one was DACHS...

Badger. I did ask me why the herc there was a mapfile named dachs (in english -> BADGER). As soon as I opened the file, it jumped right into my eyes, this mfayuckerfay badass of a sun of a beach badger, just wanted to loom me down to my bones.

I reconstructed liked I had to find out a way from hell AND when I was satisfied I determined it as a color-reversed, piss-panic spreading bulldog. I hated him, how a mapmaker can hate something he made out of this wonderful * kickass map-editor.

SO, I reconstructed it once again and when I took hope on a really good map my eyes ichted terribly hard, 'cuz the thing, better the map, looked like a skull with meter-thick eye glasses on and it's skelleton downwards fixed on it's nose...

I almost turned mad on it.

After another night of golden sparkling wet throat dream... I decided... O.K. BA of a map now U R my Friend AND I go for YOU.

Took me another 18hours to fix it...


PACE
:-)

EDIT: If you wanna see it really ba take a look on the analyzer file on page 7...

This time it seems that judges take more time to filter... I do appreciate it a lot. :-)
paCe
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-05-07 20:16:40
May 07 2015 20:15 GMT
#238
On May 06 2015 11:01 SidianTheBard wrote:
My money is on Terraform from Negative. Remove the gold base and make it a regular and possibly add a base at 12 and 6 o'clock and the map will be amazing.

Negative best mapper on 2015!

thanks! my new updated version of terraform has both of those things. also the rocks at 12/6 are gone, and the other set of forward bases is now gold instead. i'm too lazy to export images right now.
vibeo gane,
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 07 2015 22:53 GMT
#239
Maps look great ~
AKA: TelecoM[WHITE] Protoss fighting
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-07-06 09:07:20
May 12 2015 19:47 GMT
#240


Complete Map List
TLMC #6 Thread.

+ Show Spoiler +

-NegativeZero- [3]
+ Show Spoiler +

+ Show Spoiler [1.-Operon] +

[image loading]


+ Show Spoiler [2.-Spectral Nation] +

[image loading]


+ Show Spoiler [3.-Terraform] +

[image loading]






Aircooled [1]
+ Show Spoiler +

+ Show Spoiler [1.-Last Frontier] +

[image loading]







And G [3]
+ Show Spoiler +

+ Show Spoiler [1.-Name?] +

[image loading]


+ Show Spoiler [2.-Tsunami] +

[image loading]


+ Show Spoiler [3.-Succession] +

[image loading]






ChopTheHassan [1]
+ Show Spoiler +

+ Show Spoiler [1.-Roughneck Station] +

[image loading]






Coppermantis [2]
+ Show Spoiler +

+ Show Spoiler [1.-Juniper] +

[image loading]


+ Show Spoiler [2.-Fall of Byzantium] +

[image loading]






eTcetRa [3]
+ Show Spoiler +

+ Show Spoiler [1.-Vaani Watchpost] +

[image loading]


+ Show Spoiler [2.-Skorpna] +

[image loading]


+ Show Spoiler [3.-Kylskada RE] +

[image loading]






Fatam [3]
+ Show Spoiler +

+ Show Spoiler [1.-Bloodmist RE] +

[image loading]


+ Show Spoiler [2.-Umber] +

[image loading]


+ Show Spoiler [3.-Flame Crest] +

[image loading]






Ferisii [1]
+ Show Spoiler +

+ Show Spoiler [1.-Para Bellum] +

[image loading]






FreezingAcidRain [1]
+ Show Spoiler +

+ Show Spoiler [1.-Defiled] +

[image loading]






Gfire [3]
+ Show Spoiler +

+ Show Spoiler [1.-Facer] +

[image loading]


+ Show Spoiler [2.-Reef Breaker] +

[image loading]


+ Show Spoiler [3.-The Gatekeepers] +

[image loading]






Icetoad [2]
+ Show Spoiler +

+ Show Spoiler [1.-Alizé] +

[image loading]


+ Show Spoiler [2.-Fiery Steppes] +

[image loading]






IeZaeL [3]
+ Show Spoiler +

+ Show Spoiler [1.-Neo Emerald Plaza RE] +

[image loading]


+ Show Spoiler [2.-Halcyon] +

[image loading]


+ Show Spoiler [3.-Azura] +

[image loading]






iTzFailed [1]
+ Show Spoiler +

+ Show Spoiler [1.-Name?] +

[image loading]






JPR [1]
+ Show Spoiler +

+ Show Spoiler [1.-Transcension] +

[image loading]






JuzLess [3]
+ Show Spoiler +

+ Show Spoiler [1.-Crumbling Peaks] +

[image loading]


+ Show Spoiler [2.-Sanshoo Scoria] +

[image loading]


+ Show Spoiler [3.-Zerus Marshlands] +

[image loading]






LComteVarauG [3]
+ Show Spoiler +

+ Show Spoiler [1.-Gilded Fortress] +

[image loading]


+ Show Spoiler [2.-Rolling Dunes] +

[image loading]


+ Show Spoiler [3.-Orbital Worldship] +

[image loading]






Lefix [3]
+ Show Spoiler +

+ Show Spoiler [1.-Renegade] +

[image loading]


+ Show Spoiler [2.-Evergreen] +

[image loading]


+ Show Spoiler [3.-Sun Cross] +

[image loading]






lorestarcraft [3]
+ Show Spoiler +

+ Show Spoiler [1.-Reaper's Grasp] +

[image loading]


+ Show Spoiler [2.-Night Tremors] +

[image loading]


+ Show Spoiler [3.-Gyruss] +

[image loading]






MarcusRife [3]
+ Show Spoiler +

+ Show Spoiler [1.-Utopia Planitia] +

[image loading]


+ Show Spoiler [2.-Ignis Caldarium] +

[image loading]


+ Show Spoiler [3.-Vela Prime] +

[image loading]






Meavis [3]
+ Show Spoiler +

+ Show Spoiler [1.-Annihilation station RE 2.1] +

[image loading]


+ Show Spoiler [2.-The Dragon awakes] +

[image loading]


+ Show Spoiler [3.-Solaris Temple] +

[image loading]






Namrufus [3]
+ Show Spoiler +

+ Show Spoiler [1.-Pantheon Nova] +

[image loading]


+ Show Spoiler [2.-Hecate] +

[image loading]


+ Show Spoiler [3.-Narud Narud] +

[image loading]






NinjaDuckBob [1]
+ Show Spoiler +

+ Show Spoiler [1.-Xel'Naga Vespene Matrix] +

[image loading]






NobleNyne [2]
+ Show Spoiler +

+ Show Spoiler [1.-Nova Fidelis] +

[image loading]







Quidios [1]
+ Show Spoiler +

+ Show Spoiler [1.-Shadowchaser] +

[image loading]






R3mnant [1]
+ Show Spoiler +

+ Show Spoiler [1.-RNN Arya] +

[image loading]






ScorpSCII [3]
+ Show Spoiler +

+ Show Spoiler [1.-Monuriki RE] +

[image loading]


+ Show Spoiler [2.-Chandra's Eclipse] +

[image loading]


+ Show Spoiler [3.-Paralda] +

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SeinGalton [1]
+ Show Spoiler +

+ Show Spoiler [1.-Dash and Terminal] +

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SidianTheBard [3]
+ Show Spoiler +


+ Show Spoiler [1.-Paradisia] +

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+ Show Spoiler [3.-Moonlight Madness] +

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Skobe [1]
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+ Show Spoiler [1.-Ghoranne Valley] +

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Uvantak/Kantuva [3]
+ Show Spoiler +

+ Show Spoiler [1.-KTV Odonata] +

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+ Show Spoiler [2.-KTV Kanzan] +

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+ Show Spoiler [3.-KTV Kipuka] +

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Timetwister22 [3]
+ Show Spoiler +

+ Show Spoiler [1.-Neo Sanctuary] +

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+ Show Spoiler [2.-Serenity] +

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+ Show Spoiler [3.-Neo Mutiny] +

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WELPAX [3]
+ Show Spoiler +

+ Show Spoiler [1.-Aparus E] +

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+ Show Spoiler [2.-Eye Of Taram] +

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+ Show Spoiler [3.-Lentum Zion] +

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Zweck [3]
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+ Show Spoiler [1.-Starry Night] +

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+ Show Spoiler [not me not me not me] +
      Built from Uvantak's post. If any map is missing its name or missing entirely PM him or post in the thread and he will fix it/add it or not.
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-09-05 12:24:46
July 06 2015 09:22 GMT
#241
I don't want to seem passive aggressive towards anyone (players/casters), but did anyone else notice the "general" flak maps got from being in the ladder/tournament (hsc XI) map pool?
How the extent of their stance and/or reasoning was only referencing the presence of rocks in them like good little dbrowder drones?
Very little <3 nor gratitude for all the people involved.. so disappoint and sad panda having to defend tl mapmakers / tl blizz lobbyists / customs' community etc .. in twitchats over and over
I must be too sensitive or old for this I guess?
ps: Loved all home story cups, also thank you taketv for free chat! hsc XII HYPE!
Edit: the list of tlmc6 gargantuan gorgeous maps is on the last post of the previous page.

Edit:
On September 05 2015 14:19 -NegativeZero- wrote:
Show nested quote +
On September 05 2015 14:15 DARKING wrote:
On September 05 2015 03:23 WELPAX wrote:
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX

I think you're on the wrong thread.

no he's not, he's just asking when there will be a TLMC 7.

Shrewdly asking* when.
"not enough rights"
algue
Profile Joined July 2011
France1436 Posts
July 06 2015 11:36 GMT
#242
It's ok, it gives them something to talk about. They'd be lost if they didn't have something to hate on.
rly ?
WELPAX
Profile Joined March 2012
Switzerland21 Posts
September 04 2015 18:23 GMT
#243
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX
paCe
DARKING
Profile Blog Joined September 2011
Mexico674 Posts
September 05 2015 05:15 GMT
#244
On September 05 2015 03:23 WELPAX wrote:
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX

I think you're on the wrong thread.
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 05 2015 05:19 GMT
#245
On September 05 2015 14:15 DARKING wrote:
Show nested quote +
On September 05 2015 03:23 WELPAX wrote:
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX

I think you're on the wrong thread.

no he's not, he's just asking when there will be a TLMC 7.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 05 2015 10:00 GMT
#246
On September 05 2015 03:23 WELPAX wrote:
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX

Round 7 will be coming Soon™
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
WELPAX
Profile Joined March 2012
Switzerland21 Posts
September 05 2015 12:43 GMT
#247
YIPPIE YAY YEHIII :-)
paCe
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 05 2015 15:32 GMT
#248
On September 05 2015 21:43 WELPAX wrote:
YIPPIE YAY YEHIII :-)

I meant a Blizzard's Soon™
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 05 2015 21:57 GMT
#249
Sweet!
10%
Fatam
Profile Joined June 2012
1986 Posts
September 05 2015 22:22 GMT
#250
post was missing /s haha
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
fluidrone
Profile Blog Joined January 2015
France1478 Posts
September 05 2015 22:54 GMT
#251
On September 05 2015 14:19 -NegativeZero- wrote:
Show nested quote +
On September 05 2015 14:15 DARKING wrote:
On September 05 2015 03:23 WELPAX wrote:
Hi everyone,

where can I find the slot for my coin to get it started for an other round? - I've been searching, and searching, but I still can't find it. Was round 6 the Final Boss to beat? Isn't there a round 7? - or we have to wait until they change the Arcade-Tower?

Would be cool to get an OTHER TRY!

Peace out
:-)

PAX

I think you're on the wrong thread.

no he's not, he's just asking when there will be a TLMC 7.

Shrewdly asking when.

motm hype!

euhhh..
ahhh yes!

TLMC7 HYPE!
"not enough rights"
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 06 2015 12:30 GMT
#252
On September 06 2015 00:32 Superouman wrote:
Show nested quote +
On September 05 2015 21:43 WELPAX wrote:
YIPPIE YAY YEHIII :-)

I meant a Blizzard's Soon™

I guess there is little point doing a TLMC now with HotS coming close to an end. TLMC7 will probably be for LotV maps.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 24 2015 18:32 GMT
#253
On September 06 2015 21:30 [PkF] Wire wrote:
Show nested quote +
On September 06 2015 00:32 Superouman wrote:
On September 05 2015 21:43 WELPAX wrote:
YIPPIE YAY YEHIII :-)

I meant a Blizzard's Soon™

I guess there is little point doing a TLMC now with HotS coming close to an end. TLMC7 will probably be for LotV maps.

Brave new world, soma and all.
Comprehensive strategic intention: DNE
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
September 24 2015 18:51 GMT
#254
TLMC7 you say?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Fatam
Profile Joined June 2012
1986 Posts
September 24 2015 19:53 GMT
#255
haven't really kept myself "in the loop" in a while but I doubt there will be one for at least another month or two. I imagine they will want the mappers to have access to the lotv editor for the first lotv map contest, so..

Someone in the know feel free to correct me
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 24 2015 19:57 GMT
#256
Hmm, TLMC 7... interesting idea
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 24 2015 20:52 GMT
#257
On September 25 2015 03:32 EatThePath wrote:
Show nested quote +
On September 06 2015 21:30 [PkF] Wire wrote:
On September 06 2015 00:32 Superouman wrote:
On September 05 2015 21:43 WELPAX wrote:
YIPPIE YAY YEHIII :-)

I meant a Blizzard's Soon™

I guess there is little point doing a TLMC now with HotS coming close to an end. TLMC7 will probably be for LotV maps.

Brave new world, soma and all.

?
starslayer
Profile Joined August 2011
United States696 Posts
September 24 2015 20:52 GMT
#258
i hope this TLMC 7 is for real. get sooooooooooooo tired of these maps in beta and hots. I understand blizzard is working on a LOT of other things which is fine but would love to see new maps PLZ and TY.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 25 2015 00:29 GMT
#259
I'm not even thinking about TLMC7 until after Void, and even then I don't know when or if we'll do one.
Administrator~ Spirit will set you free ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-09-25 03:15:47
September 25 2015 02:51 GMT
#260
On September 25 2015 09:29 Plexa wrote:
I'm not even thinking about TLMC7 until after Void, and even then I don't know when or if we'll do one.

T_T

have you heard anything from blizz themselves regarding maps? does this mean blizz will be making more maps? D:
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 25 2015 03:42 GMT
#261
I wanna see more bliz maps! And have more TLMCs of course.

On September 25 2015 05:52 [PkF] Wire wrote:
Show nested quote +
On September 25 2015 03:32 EatThePath wrote:
On September 06 2015 21:30 [PkF] Wire wrote:
On September 06 2015 00:32 Superouman wrote:
On September 05 2015 21:43 WELPAX wrote:
YIPPIE YAY YEHIII :-)

I meant a Blizzard's Soon™

I guess there is little point doing a TLMC now with HotS coming close to an end. TLMC7 will probably be for LotV maps.

Brave new world, soma and all.

?

just meant about lotv mapmaking. have you read the huxley book? I'm expressing distaste for lotv changes by vaguely painting them with a "crowd appeasing" comparison to the drug soma from the book
Comprehensive strategic intention: DNE
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 25 2015 04:38 GMT
#262
NNNNNNNooooooooooooooOOOOOoOoOOOoOoOOOOOoOoOOoooO
10%
Fatam
Profile Joined June 2012
1986 Posts
September 25 2015 06:53 GMT
#263
On September 25 2015 09:29 Plexa wrote:
I'm not even thinking about TLMC7 until after Void, and even then I don't know when or if we'll do one.


Damn we should bring you to all the parties haha
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
September 25 2015 08:33 GMT
#264
On September 25 2015 09:29 Plexa wrote:
I'm not even thinking about TLMC7 until after Void, and even then I don't know when or if we'll do one.

This sentence can mean so many different things you need to enlighten us, Plexa. Does this mean that Blizz intends to have a map pool that won't change over time ala LoL? That they've decided to only make maps themselves? That they told you that seeing how the current map pool is unpopular, they won't use TLMC to pick maps anymore/won't support TLMC like they did? That you're losing your passion? That you think LotV will be such a failure that it wouldn't be worth it to do a new TLMC? ...?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 25 2015 08:59 GMT
#265
If Blizzard are interested in TLMC then we'll happily do it. I haven't received any word on that thus far and knowing what the WCS timeline is roughly going to be (based on previous years) and the fact that LotV is so new it doesn't look like we'll have community maps for S1. S2 who knows.
Administrator~ Spirit will set you free ~
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
September 25 2015 09:02 GMT
#266
Ok, thanks for the clarification
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-05-14 19:41:58
May 14 2016 19:40 GMT
#267
Upss wrong, thread for the Full TLMC7 Map lists -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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