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[M] (4) Tsunami

Forum Index > SC2 Maps & Custom Games
Post a Reply
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-04-22 23:26:58
February 19 2015 12:14 GMT
#1
I made a map.


[image loading]

1v1, 2v2, FFA
152 x 152
14 regular bases
2 gold bases

EU | NA | KR


All spawns enabled. Creep blocks the in-base natural expansion. Tumor can be destroyed by the rock tower without detection. Reaper scouting is 52 to 62 seconds.

glhf
not a community mapmaker
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 19 2015 12:52 GMT
#2
good luck have fun
ps: is it possible to have eye candy too?
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 19 2015 13:17 GMT
#3
Stop doing your Korean-mapmaker-posting-on-TL thing and post analyzer as well as eye candy/bases pics plz >.>
As for the map, well it looks original and innovative to say the least. Even though if I understand well Terran is the only race that can apply early pressure to the opponent through Reapers.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Kazahk
Profile Blog Joined April 2012
United States385 Posts
February 19 2015 14:08 GMT
#4
Very strong BW aesthetics . Maybe its just that super narrow path from the natural to the third that you never see nowadays.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
And G
Profile Joined May 2012
Germany491 Posts
February 19 2015 14:12 GMT
#5
On February 19 2015 22:17 OtherWorld wrote:
Stop doing your Korean-mapmaker-posting-on-TL thing


Hello ! I'm And G

[image loading]

[image loading]

[image loading]

[image loading]
not a community mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 19 2015 14:23 GMT
#6
rofl

you really love your rocky beach style do you
Author of Coda and Eastwatch.
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-02-19 14:38:58
February 19 2015 14:34 GMT
#7
I think this is like the second beach themed map I've ever made, and the first one had considerably fewer rocks:

+ Show Spoiler [Crusader] +
[image loading]
not a community mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 19 2015 14:49 GMT
#8
then who is the dude who always uses the zerus rocks in his maps ?
Author of Coda and Eastwatch.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 19 2015 15:34 GMT
#9
why is it an island map? that creep tumor rock tower thing is really cool, what a waste
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 19 2015 16:48 GMT
#10
On February 20 2015 00:34 EatThePath wrote:
why is it an island map? that creep tumor rock tower thing is really cool, what a waste

Island maps are cool nowadays.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2015 17:39 GMT
#11
On February 20 2015 01:48 The_Templar wrote:
Show nested quote +
On February 20 2015 00:34 EatThePath wrote:
why is it an island map? that creep tumor rock tower thing is really cool, what a waste

Island maps are cool nowadays.

Because LS did one, duh.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 19 2015 19:33 GMT
#12
On February 20 2015 02:39 NewSunshine wrote:
Show nested quote +
On February 20 2015 01:48 The_Templar wrote:
On February 20 2015 00:34 EatThePath wrote:
why is it an island map? that creep tumor rock tower thing is really cool, what a waste

Island maps are cool nowadays.

Because LS did one, duh.

LS makes a weird map –> we think the map might get used professionally –> we all copy it.
ModeratorI am still alive, somehow
TL+ Member
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
February 19 2015 20:34 GMT
#13
I am always amazed how much you're able to achieve just with texturing. And water

The creep idea is nice and interesting but I don't really like it. Z can just expand so far so good. T can kill rocks with units (or scan [maybe even build a turret if that has enough detection range?]) to kill the tumor and clear the creep. If they kill the rocks they can still pre-build the CC and the float it over. But what does P do if they kill the rocks? Either kill a second layer of rocks or use warp prism. This may not be as big of a problem depending on how long it takes for the creep to go back far enough to clear the base.
I feel like killing the rock tower to kill the creep tumor is almost always the worst choice. On the contrary it limits possible builds (no more nexus first as a prime example). I would expect a stargate (Oracle for detection and soon after harass) opening to be used mostly. On top of that robo is only useful for obs/collosi especially because it's an island map and protoss ground will largely be useless (besides with warp prism harass/warp in). If it wasn't an island map, your idea might work out better or at least not be as limiting?

Anyway I am no expert with my < 20 posts, at least the map looks great!
And G
Profile Joined May 2012
Germany491 Posts
February 20 2015 02:20 GMT
#14
On February 19 2015 23:49 IeZaeL wrote:
then who is the dude who always uses the zerus rocks in his maps ?

SidianTheBard?


On February 20 2015 04:33 The_Templar wrote:
Show nested quote +
On February 20 2015 02:39 NewSunshine wrote:
On February 20 2015 01:48 The_Templar wrote:
On February 20 2015 00:34 EatThePath wrote:
why is it an island map? that creep tumor rock tower thing is really cool, what a waste

Island maps are cool nowadays.

Because LS did one, duh.

LS makes a weird map –> we think the map might get used professionally –> we all copy it.

You forgot to mention that that map looks imbalanced and also kind of boring.


On February 20 2015 05:34 TheRealSpaceCowboy wrote:
I feel like killing the rock tower to kill the creep tumor is almost always the worst choice.

This is true. However, the rock tower can also be used against you by harassing units later. You may have noticed that there are lots of places where Stalkers can blink across, so stalker-heavy compositions are somewhat viable. You won't be able to open Nexus first, but if you want to delay an Observer for a faster Warp Prism or Stargate, then taking the tower and the rocks down with Stalkers may be a good idea.

(Turret detection range is not enough btw.)
not a community mapmaker
And G
Profile Joined May 2012
Germany491 Posts
April 22 2015 23:27 GMT
#15
New version (see first post for picture) with the following changes:
  • Lowered the water; it was covering the low ground which looked awful on lowest settings with opaque water.
  • Made the natural a full base.
  • Slightly moved the tumor so creep recedes from the natural more quickly.
  • Removed the forcefields at the 12/6 o'clock bases.
  • Made the middle bases golds and blocked them with rocks.

Also, turrets can in fact detect the creep tumor. So for P and T, if you don't want to stay on one base for a considerable period of time you have several options:
  • Protoss: Forge → Cannon
    The quickest economical way to get rid of the tumor. Cannons stay useful throughout the game on an island map. Doesn't remove the rock tower. A good spot to put the cannon in PvT would be right next to the reaper entrance.

  • Protoss: Gateway → Zealot
    One zealot takes 60 game seconds to break down the rock tower. Allows for an early stargate and the zealot can start working on the debris at the ramp quickly so you won't have to worry about it later.

  • Protoss: Pull probes
    Six probes take 60 game seconds to break down the rock tower. Probably not worth the lost mining time.

  • Terran: E-bay → Turret
    The quickest economical way to get rid of the tumor. Turrets stay useful throughout the game on an island map. Doesn't remove the rock tower.

  • Terran: Pull SCVs
    Six SCVs take 60 game seconds to break down the rock tower. Probably not worth the lost mining time.

  • Terran: Barracks → Orbital → Scan
    Probably the most economic opening; doesn't remove the rock tower. Two SCVs can kill the tumor before the scan runs out.

  • Terran: CC → Float to other island
    The big issue with this is that you don't know where your opponent spawns since you need a reaper or flying unit to scout. Also, defending against quick oracles or mutas will be difficult with separate bases.
not a community mapmaker
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