On April 19 2015 16:59 Fatam wrote:
I don't think the middle bases can be taken until you've already won (ye olde "win more" middle bases that older maps used to have a lot), I can't see the map going past 3 base hardly ever. Rush distance is equal to overgrowth but aggression is clearly stronger here, with a more exposed main, bigger concave outside the nat, and more airspace. Those are my first negative thoughts about the map, like em or hate em.
My initial positive thoughts are that people might be able to barely hold on to 3-4 bases thanks to the XNT and you could have some really epic struggles from that. And the aesthetics are, as usual, quite on point.
It definitely is an aggressive map, hence the smaller map bounds, but holding three to four bases shouldn't be all that difficult due to the XNTs' great coverage. I may however revise the pathing at the fourth if they prove too difficult to hold.
edit: Updated map (see original post)