Published: NA + EU
Spawns: 2
Bounds: 156x128
Bases: 12x 8m2g
XNTs: 2
Spawns: 2
Bounds: 156x128
Bases: 12x 8m2g
XNTs: 2
Feedback is, as always, welcome and well appreciated.
Forum Index > SC2 Maps & Custom Games |
ScorpSCII
Denmark499 Posts
Published: NA + EU Spawns: 2 Bounds: 156x128 Bases: 12x 8m2g XNTs: 2 Feedback is, as always, welcome and well appreciated. | ||
Zweck
Germany211 Posts
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LongShot27
United States2084 Posts
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SwedenTheKid
567 Posts
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lorestarcraft
United States1049 Posts
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Fatam
1986 Posts
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The_Templar
your Country52797 Posts
Were there any changes to the layout besides the corner bases? | ||
ScorpSCII
Denmark499 Posts
On April 21 2015 03:08 Zweck wrote: the texturing could have propably been a little bit better. The difference between main base level and lowground for example. By that logic, maps like Daybreak, Ohana and Cloud Kingdom would need a retexture as well ![]() On April 21 2015 14:37 The_Templar wrote: Cliff edges are pretty clear IMO, and since it's bright, it shouldn't be a problem. Were there any changes to the layout besides the corner bases? This is a poorly drawn image displaying some of the layout changes for comparison: + Show Spoiler + | ||
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