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[M] (2) Monuriki RE

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2015-04-20 18:20:50
April 20 2015 16:00 GMT
#1
Monuriki RE
Created by Scorp
Teamliquid Map Contest 6 entry 2/3


[image loading]



Information
Monuriki RE is based on an old map of mine, Monuriki (2013), that has been brung up to today's standards. Aside from changes to the layout, the aesthetics have been given a complete overhaul.


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Published: NA + EU
Spawns: 2
Bounds: 156x128
Bases: 12x 8m2g
XNTs: 2



Feedback is, as always, welcome and well appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Zweck
Profile Joined February 2015
Germany211 Posts
April 20 2015 18:08 GMT
#2
standard and solid map, i like it! the texturing could have propably been a little bit better.The difference between main base level and lowground for example. the map layout looks nice to me (map analyser screens would have been nice though)
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2015-04-20 20:22:52
April 20 2015 20:21 GMT
#3
My only complaint is that it's very tough to look at, its so gray/brown

If all men were created equal there would be no reason to declare it.
SwedenTheKid
Profile Joined July 2014
567 Posts
April 20 2015 21:24 GMT
#4
I'd agree with the map being a bit hard to read due to the textures, darkening the high ground sand might do the trick. Map seems standard but well done.
Casual Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 21 2015 00:40 GMT
#5
I don't think it's hard to read at all. I think it's nice.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
April 21 2015 00:48 GMT
#6
I also don't see that criticism. There's harder-to-read maps posted all the time that don't receive that complaint.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 21 2015 05:37 GMT
#7
Cliff edges are pretty clear IMO, and since it's bright, it shouldn't be a problem.

Were there any changes to the layout besides the corner bases?
ModeratorI am still alive, somehow
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 21 2015 17:51 GMT
#8
On April 21 2015 03:08 Zweck wrote:
the texturing could have propably been a little bit better. The difference between main base level and lowground for example.

By that logic, maps like Daybreak, Ohana and Cloud Kingdom would need a retexture as well

On April 21 2015 14:37 The_Templar wrote:
Cliff edges are pretty clear IMO, and since it's bright, it shouldn't be a problem.

Were there any changes to the layout besides the corner bases?

This is a poorly drawn image displaying some of the layout changes for comparison:
+ Show Spoiler +
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
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