Published: NA + EU
Spawns: 2
Bounds: 156x128
Bases: 12x 8m2g
XNTs: 2
Spawns: 2
Bounds: 156x128
Bases: 12x 8m2g
XNTs: 2
Feedback is, as always, welcome and well appreciated.
| Forum Index > SC2 Maps & Custom Games |
|
ScorpSCII
Denmark499 Posts
Published: NA + EU Spawns: 2 Bounds: 156x128 Bases: 12x 8m2g XNTs: 2 Feedback is, as always, welcome and well appreciated. | ||
|
Zweck
Germany211 Posts
| ||
|
LongShot27
United States2084 Posts
| ||
|
SwedenTheKid
567 Posts
| ||
|
lorestarcraft
United States1049 Posts
| ||
|
Fatam
1986 Posts
| ||
|
The_Templar
your Country52798 Posts
Were there any changes to the layout besides the corner bases? | ||
|
ScorpSCII
Denmark499 Posts
On April 21 2015 03:08 Zweck wrote: the texturing could have propably been a little bit better. The difference between main base level and lowground for example. By that logic, maps like Daybreak, Ohana and Cloud Kingdom would need a retexture as well ![]() On April 21 2015 14:37 The_Templar wrote: Cliff edges are pretty clear IMO, and since it's bright, it shouldn't be a problem. Were there any changes to the layout besides the corner bases? This is a poorly drawn image displaying some of the layout changes for comparison: + Show Spoiler + | ||
| ||
|
|
KCM Race Survival
IntoTheTV X SOOP
SHIN vs GuMiho
Clem vs Classic
OSC
WardiTV Invitational
GSL
Epic.LAN
Replay Cast
Sparkling Tuna Cup
Epic.LAN
AI Arena Tournament
[ Show More ] Yamato Cup
Map Test Tournament
WardiTV Weekly
Replay Cast
Rogue vs Classic
Patches Events
PiGosaur Cup
Kung Fu Cup
|
|
|