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TeamLiquid Map Contest 5 - Page 9

Forum Index > SC2 Maps & Custom Games
359 CommentsPost a Reply
Prev 1 7 8 9 10 11 18 Next All
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 30 2015 17:06 GMT
#161
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

That's a Bbyongmap made for true Bbyongjwas
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-01-30 18:24:38
January 30 2015 18:22 GMT
#162
On January 31 2015 01:49 Ferisii wrote:
Terran will lift CC every game. :-)

We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.
not a community mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 30 2015 18:56 GMT
#163
On January 31 2015 03:22 And G wrote:
Show nested quote +
On January 31 2015 01:49 Ferisii wrote:
Terran will lift CC every game. :-)

We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.

I think you could either move the rocks from the main backdoor to the base location, or replace the rocks on the wide ramp with a rock tower.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Big J
Profile Joined March 2011
Austria16289 Posts
January 31 2015 10:42 GMT
#164
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-01-31 11:07:10
January 31 2015 11:05 GMT
#165
On January 31 2015 19:42 Big J wrote:
Show nested quote +
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
And G
Profile Joined May 2012
Germany491 Posts
January 31 2015 13:29 GMT
#166
On January 31 2015 20:05 Ej_ wrote:
Show nested quote +
On January 31 2015 19:42 Big J wrote:
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol

And you are going to defend that base against air harass how?

Like I said, we already had this discussion. You're not telling me anything new here, guys.
not a community mapmaker
Big J
Profile Joined March 2011
Austria16289 Posts
January 31 2015 14:37 GMT
#167
On January 31 2015 22:29 And G wrote:
Show nested quote +
On January 31 2015 20:05 Ej_ wrote:
On January 31 2015 19:42 Big J wrote:
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol

And you are going to defend that base against air harass how?

Like I said, we already had this discussion. You're not telling me anything new here, guys.

I know, because I participated in it
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 01 2015 21:39 GMT
#168
Submitted
[image loading]
Big J
Profile Joined March 2011
Austria16289 Posts
February 01 2015 22:33 GMT
#169
I love that this map doesn't look so comicky. Much more natural color progression.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 02 2015 02:51 GMT
#170
Brimstone
[image loading]

Demon's Claw
[image loading]

Sol Dios
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
emkro
Profile Joined October 2010
41 Posts
February 02 2015 16:09 GMT
#171
Looking forward to entering but got a couple of questions.
"We recommend that maps follow the following design restrictions"
So its not actual rules but just a recommendation?
Also, may i ask why we shouldn't change rock health/armor values? What's the harm?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 02 2015 16:16 GMT
#172
On February 03 2015 01:09 emkro wrote:
Looking forward to entering but got a couple of questions.
"We recommend that maps follow the following design restrictions"
So its not actual rules but just a recommendation?
Also, may i ask why we shouldn't change rock health/armor values? What's the harm?

I guess it's a recommendation that you're heavily invited to follow (;
Rock values are because it could disturb new players or some BS like that I believe
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 03 2015 20:16 GMT
#173
Cmon everybody we gotta keep the hype train going !
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-04 03:04:33
February 04 2015 03:04 GMT
#174
The Curtain Falls
[image loading]

Very short rush distance map.
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 04 2015 17:40 GMT
#175
Cassiopeia - 5th place finalist Map of the Month January! :D
[image loading]

Inyo
[image loading]

Riverside
[image loading]
www.alonetone.com/xenotolerance
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
February 04 2015 19:51 GMT
#176
so many great looking maps!!!
http://www.twitch.tv/pinokotsbeer
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 05 2015 04:17 GMT
#177
Submission #1
Lab City
[image loading]


The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 05 2015 04:39 GMT
#178
On February 05 2015 13:17 FreezingAcidRain wrote:
Submission #1
Lab City
+ Show Spoiler +
[image loading]




Can you mark the start locations on this map so we can tell where they are?
Moderatorshe/her
TL+ Member
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 05 2015 06:45 GMT
#179
On February 05 2015 13:39 The_Templar wrote:
Show nested quote +
On February 05 2015 13:17 FreezingAcidRain wrote:
Submission #1
Lab City
+ Show Spoiler +
[image loading]




Can you mark the start locations on this map so we can tell where they are?


[image loading]

Should clears things up and show the hidden things. may or may not change some things around.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 06 2015 01:54 GMT
#180
So I'll for sure submit these two maps and I'm still working on a third, not sure if I'll just rework an older map or create something new. Moonlight Madness I reworked the corner bases, it's now not blocked by rocks, but you do have to take a very long way around to get to the backdoor early, plus you have to go through watchtower vision. Korhal Killzone is just super aggressive, probably too aggressive, but /shrug, yolo!


Moonlight Madness
[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


----------------------------------

Korhal Killzone
[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Prev 1 7 8 9 10 11 18 Next All
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